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VAEO: Hawk


Silver_Dragon

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Sinceramente, una de las 3rd Parties mas activas junto a Beczl y Albatros Team



Quote:

Originally Posted by falcon_120

How is the delevelopment going? Which are the milestone for 2013?

I'm looking forward for the typhoon but understand that the hawk is the first step.

I hope everything goes fine. And keep up the good work.

Hey Falcon,

As Tango posted he is working on some of the most complex issues for the aircraft. We are coding both planes; Hawk and Tiffy to real world levels essentially so every nut, bolt, fuel pump, tubes, etc. all need to be coded so we have greater control over those elements for failures and damage modeling as an example.

I'm extremely busy with work things at the moment and away for weeks on end but when I'm home I'm slowly coding the Typhoon cockpit switch test functions which should allow for a smoother transition later, like we did for the Hawk.


The first goal of 2013 is to have a cold start jet, hence why Tango is coding the fuel and engine systems currently. Following on from that most of the essential primary cockpit systems are already coded so we can start fully testing every function on engine power, and loss.


The second goal is the secondary systems; radio's, navigation, failures, warnings, etc.

Then as and when ED release "components" to us, we will code them in.


The third goal is to have the rear cockpit modeled and tied into the front cockpit. So if you flip a switch up front, the rear responds and vice versa.

Dual cockpit control is still being conceptualised and discussed. As and when we have more info on that we'll release it.


A little note on this; the Hawk requires certain functions to be enabled in the front cockpit before the rear can be used, I.e. two pilots. We are currently discussing ideas on single player use of dual cockpit switching and how that will work. In real life, as far as I know, you can't just jump in the back and away you go. We may add a simulated pilot up front to enable those functions and allow switching between the seats. Again it's still being discussed.

The dual cockpit function may not make it into the first release of the module but will be upgraded for free later to allow the ability.


And of course work is still ongoing with the EFM so of course that is a goal for this year.


We are hoping to publish the module for release some time this year, but again it's still too early to give a specific date.


I hope that answers your question.


Thanks,

Chris.



Mas detalles a solucionar, mas trabajo para ED XD



Hi Supersheep,


Actually you raise a great question. Under gravity feed conditions, several limitations exist.


1) No negative g flight

2) Restriction of power below 95% especially at high altitude and high speed (eng fuel flow exceeds gravity flow rate so it can exhaust the collector in a few minutes)

3) Fuel quantity indicator (FQI) becomes unreliable during any maneuver

4) Fuel qty in the wings and collector are at the same *level* geometrically, so the FQI under-reads (yes, this will be modelled too!)


Under pressurization the level of fuel in the collector is physically higher than the level in the wings even though they are otherwise directly connected (albeit through non-return valves).


Best regards,

Tango.

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  • 1 month later...
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Atentos a las noticias de VAEO... :shock:

Hey guys,

A quick update for you.
After a 3 month work assignment away from home, I'm returning this weekend.
And once my replacement motherboard is delivered and installed I'll be back up and running in no time, plus a new GTX680 to give me 120 fps in DCS
This means more regular updates, the promo video for DCS:Hawk that I promised a while back and helping out the team on additional tasks for the Hawk.
I'm also going to work on the Typhoon cockpit test switch system so things can get moving on her also, but our primary focus is still the Hawk.
I'm also very pleased to announce that we will be in TFC's hangar again this year for Flying Legends on the 13th and 14th July.
We will be showcasing all of the ED DCS products along with DCS:Hawk and letting the public fly her for the first time, hopefully in Multiplayer across two pc's and probably streamed live across the Internet (bandwidth dependant).
So, if you're in the Duxford area that weekend definitely pop by and try out the Hawk, along with watching an awesome airshow of TFC's planes.
I'm also hoping to be able to show you some pre-release modules like we did last year, but that's very much dependant on TFC and ED allowing me to (I was a little sneaky last year hehe).
Ok, back on topic, the Hawk, what are we up to?
Well, we have a working cockpit DLL. It doesn't sound like much but it is a huge thing in the 3rd party module world and we are only one of two teams that have it working at the moment.
A huge thanks goes to Tango, our lead coder and also to Beczl for the pointers to get us there.
Having the DLL gives us much greater control over the cockpit functions within the sim, and the external world influences they have.
An example of this is that we can create our own navigation system, that are not reliant on the default nav systems in DCS. Not to say there is anything wrong with the DCS ones, we just want to make them better
It also means that the cockpit systems tie in very nicely to the AFM.
An example of this is that currently when we load the Hawk in DCS the landing struts collpase and the plane hits the ground. Of course it's what we mean for it to do as it means the interfaces are working beautifully between the cockpit and EFM for testing.
That way when we get the code talking to each other, hitting the gear lever doesn't just mean it retracts or extends, it will have a greater affect on the air flow and aerodynamics of the jet.
Things like stall buffeting can be fully implemented, all the real world niceties to have in the sim.
Pretty much most of the systems like electrical, fuel and engine are all coded. Tango is busy converting those over to the DLL so we can tie them into the EFM and AFM.
In cockpit systems like lighting, oxygen and air conditioning are also fully coded and being converted into the DLL.
So once the code has been converted and optimised, we'll have a fully working jet sitting on the ramp waiting to be started up, flown and shut down just like in real life.
One of our lead testers has a good friend that is helping us out with systems and flight model. He is an ex Hawk instructor so we value his opinion and expertise immensly.
Just a reminder that we are building the module to the highest military specification possible, not just DCS fidelity level.
There are reasons for this that I can't go into right now. Certain real world functions may not be able to be present in the public release module and that really depends on future discussions and contracts.
But rest assured if we have to "simulate" certain restricted functions, you won't notice the difference unless you've actually flown the Hawk in real life. Again this really depends on licence agreements.
In terms of that, we have already started discussions with BAE Systems and will be demonstrating the module to them in the near future.
That's probably enough for a quick update for now and I'll be posting more regularly from now on.
Thanks to all for your messages of support and patience.
Cheers,
Chris.
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TIene una pintaza y espero con ansía ambos, el Hawk y el Mig. Pero no sé en qué mundo viven si piensan que van a poder hacer un Tiffy con calidad DCS, por mucho amiguete que tengan en BAEs, todo el material que necesitan tiene una clasificación alta dentro de la OTAN.

 

Saludos!

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Sorry Cowboy, I won't be able to make it down to Weston due to work that weekend.

It also gives us, well Tango, some time to get the code transferred to the cockpit DLL.
There is still lots of research going on for an accurate flight model and whilst that still may not be ready for July, we'd like to have something at least that flies like a Hawk. May would be just too early for both.
In several weeks time I'm hoping to open up applications for Beta testers. We have a team of Alpha testers already that make up members from various VFS' and ED testers as well as real life pilots.
Once we have a solid flight model, the Virtual Red Arrows are also going to put her through her paces in a 9 or 10 ship formation flight to see how the graphics fps load may be affected. I can't wait to get some screens and video from that flight
So, i guess that some of you may be able to fly her before July
At the moment I'm also testing how the multiplayer function is working in terms of if you have the mod installed or not and you join a server without it loaded on your PC.
We may have to release a downloadable external model pack to ensure compatibility.
Ill keep you updated on that as testing goes on and will need some public help with a session coming soon so keep an eye out.
Cheers,
Chris.
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  • 2 weeks later...
Se requieren Alpha Testers, atentos con los requerimientos

We are pleased to announce that we are ready for closed Alpha testing of DCS:Hawk

Our requirements include:
* Anyone with verifiable BAE Hawk experience, and/or;
* Strong aeronautical engneering/systems knowledge;
* Good knowledge of real-world systems behaviors;
* Can commit to a minimum 8 hours per week testing systems as necessary.
Alpha tester registrants will be interviewed by the VEAO team during April to verify the requirements listed above.
An NDA will be in effect and you will be required to agreee to it's terms and conditions and sign it before being allowed access to the module*.
Testers will be granted acces to a limited time licence key which will be renewed every 30 days depending on the testers commitment.
Licence keys can only be used one time on one PC, as to stop sharing and illegal file usage.
Singleplayer and multiplayer testing will be required. VEAO team hosted Multiplayer sessions will most likely be during GMT night time hours Monday to Thursday, but weekend testing may be undertaken by testers on dedicated closed servers and at other times as necessary.
Applications are open to the entire community and public; however the criteria stipulated above must be met and verified.
Current ED Testers are welcome to apply; however testing of DCS:Hawk must not detract from ED testing duties and DCS:Hawk testing does not form any part of your NDA with ED.
Please either PM me or email me on ells@veao.eu with the following information:
Subject: DCS:Hawk Alpha Tester Application
Full name:
Callsign/nickname:
Location:
Experience as per the criteria:
Email address:
Once your application has been received, you will recieve a return PM or email from a representative of VEAO to arrange a time for the interview.
Post interview you will be notified if you have become an Alpha Tester and access privalages will be granted.
Current VEAO Alpha Testers must re-apply and must meet the criteria above.
Current DCS:Hawk testers have no need to apply as you have been invited into the testing programme already by VEAO.
* Full name, address and date of birth will be required on the NDA. Any applicant not wishing to divulge these details will be considered on a case by case basis and may not be allowed access into the testing programme.
All details will be held in accordance with the Data Protection policy of VEAO Ltd, registered in England & Wales.
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http://forums.eagle.ru/showpost.php?p=1702612&postcount=394

 

 

 

 

A quick update for you.

 

Tango has nearly completed porting the cockpit code over to the DLL so I have a busy days testing tomorrow (good job I booked the day off work) before I head off to snowy Austria for a week snowboarding.
As you will have seen we have opened up applications for Alpha Testers.
This is for a select few that have real life experience in either the Hawk or similar systems.
This is a significant milestone for us on the project and one we are proud to have achieved.
At this point it is too early to say when the Open Beta testing will begin as there are still a few things we are working with ED on and discussions with BAE.
Our thought process is that we will run a similar system to ED in that it will be a paid for Beta and details of costings etc are still under discussion but likely to reflect standard ED pricing.
I know I keep promising a video, of which I will do when I'm back from holiday next week, showcasing the full cockpit and functions.
Many thanks again for all of the posts, PM's and Emails giving your support.
Cheers,
Chris.

 

Podemos decir que VEAO DCS: Hawk cambia a Alpha status
Edited by Silver_Dragon
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  • 2 weeks later...

Easter Update

Well technically Easter finished in the UK 36 minutes ago, so I hope you all had a good four day break from work and enjoyed your Easter eggs and any religious festivals you attended.
After catching up with Tango tonight I understand he had a great chat with the potential Alpha testers on Saturday night and we will be shortly sending out the NDA agreements to the successful candidates for signing.
Which brings us to the next phase; systems testing.
About 85-90% of the cockpit systems have been converted over to the DLL and after a quick flight this evening they are looking fantastic.
The DCS:Hawk manual has had a big update since I was away and I will continue to update it this week hoping to get the majority of systems functionality written so the testers know what they will be testing against.
We have implemented the Mantis bug tracking software so the testers can report bugs and we can feed back on them. This is a great tried and tested bug tracking system which will benefit us well.
Digital Rights Management (DRM) software
This allows us to copy protect our module, similar to the current DCS titles sold by TFC/ED.
After making my bank account a little lighter this evening, we will be implmenting a world renouned system that is quick and easy to manage on our side and painless on your side.
I'd like to point out that it is not Starforce which some have had issues with in the past.
Our new Alpha Testers will be the first users to try it out and we will take their feedback on how it works, but initial demo trials have shown it works very well and like I said painless on your side to install and activate the mod.
So, what's next?
Well, development is still ongoing with the coding and as you saw in the Eye Candy section Blondie has made some more awesome skins.
Next on the coding front is the navigation and radio systems which I've mentioned before.
Modeling has begun on improving the ejection seat and Crow is one of the best modelers I know out there so you can expect outstanding work from him as always.
Dual Cockpit
Some of you have contacted me by PM and Email to ask about this.
Once the Alpha Testers have confirmed correct functionality of the cockpit systems they will essentially be "copied" into the rear section of the aircraft and tied to the front section. So if a switch up front is flicked, the rear responds accordingly and vice versa.
Then it's onto the seat swtiching functionality, which I can't go into details yet as it's still being worked on. As soon as we have more info on that, you'll be the second to know, well the Alpha Testers will be the first.
Open Beta Module
Again, some of you have been asking about this.
It's too early to say yet but we will likely implement an open beta module.
This means that it will be "open" to the community to purchase, as per ED's modules have been, and will allow for further feedback to tweak and develop systems.
We are still a way off from this and discussions are still ongoing about price and licences so I'll leave it there for now.
Website and Forums
Another thing on my list to do is to rebuild our website and forums and I'll announce when they have been upgraded.
This will also incorporate the DRM licence software and e-commenrce sections allowing you to buy the module when it's ready and retrieve any lost licence keys.
Have a great week and another update soon,
Chris.
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  • 2 weeks later...

Quick update:

Now functional but still a definite WIP:
* TACAN simulation (bearing/distance)
* ADF simulation (bearing/distance)
* ILS (including localizer and glide slope computations).
Much to add to these though. Anyone want to guess what kind of behaviors will be added?
Best regards,
Tango.
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Yes all features described are already working in 1.2.3 and 1.2.4

As Tango said updates will be done by us when ED release new versions. They won't be part of ED's updates.
We are looking at an auto-updater system and how this will work when ED do an update, or more importantly when you update your system, as you may not do it on the same day.
All things we are discussing with ED.
I spent about 4 hours last night testing all features in 1.2.4 to make sure nothing has broken, and all good
We of course know when ED are building new releases and have access to them so we can anticipate any problems with our modules prior to ED's release.
And as it's our own DRM solution, not ED's, this feature should be on all of our products (unless something changes in World preventing it, but unlikely).
In terms of which aircraft next, maybe the T2 or T45, we'll have to see as it's a whole new cockpit model, all glass.
Beaker, I'm pretty sure that's on Tango's agenda already
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Nuevo video de Ells228

A basic flight showcasing the navigation instruments and toppling of the DGI and SAI.

Some features have been "enhanced" to showcase them, like the toppling and to shortcut time to show you. Normal AHRS sequence is 3 minutes.
Usual blurb...subject to change, etc etc...
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  • 3 weeks later...

Quick update:

Ramp cold start procedure given to testers today.
This is a mix between our code and SFM tweaks until AFM gets written.
This has always been a goal of mine as I felt it meant something to start-up from cold, align systems, taxi out and take off (seemed more real).
I can't wait to get home tonight to try it out.
The Alpha testers are doing a good job bug finding and Tango is doing an awesome job coding it.
Crow has also started on remodelling the ejection seat and soon to start on the rear cockpit model.
Blondie is working on a commemorative skin and I look forward to showing you that soon.
We're working closely with ED on other systems that need tweaking and are getting great support from them.
Have a good weekend all and ill bring you another video soon.
Cheers,
Chris.
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  • 3 weeks later...

Hi,

It's been a bit quiet since my last update! Here is the latest list:
* HYD SYS completed
* RAT logic modelled, including the shuttle valve that regulates hydraulic pressure in SYS 2 when RAT is supplying hyd press
* Fixed certain aspects of the nav system
* Implemented the audio system, and added nav beacon audio with correct pitch, keying and timing of transmission (WIP: sync to the sim so that everyone hears the idents at the same time)
* Completed the cockpit lighting system
* Started tying systems to the associated electrical busses
* Numerous other fixes and additions
It's starting to feel like an aircraft now!
Best regards,
Tango.
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Ok guys, you asked for eye candy so you've got a lot this morning.

This is from our latest Alpha build 0.0.13.0 compiled last night.
Features of the video are internal canopy opening mechanism, engine start-up sequence day and night and night lighting tied into electrical systems.
That should keep you going for a while.
Yes we know the fuel light is on. As the fuel system is currently being implemented you'll notice zero fuel on the gauge, therefore the light is on the CWP.
Also the warning flags on the dials and wep panels are illuminated. Night textures for those are WIP.
Oh and you'll get a little sneak preview of the new canopy seat and textures
Normal disclaimer; not final product, textures, features, etc
Next eye candy will be a memorial flight showcasing the TFC memorial skin for Jim.
Enjoy,
Chris.
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  • 1 month later...
  • 1 month later...

Dev diary update 9th August

Well things have been very slow recently, almost to a full stop.
With the release of 1.2.5. came a change in the way the cockpits talk to the sim, and with that our cockpit code no longer talks to the sim.
Some of us can get in the jet and it looks pretty but nothing at all works. And others of us can't get even get into DCS as the mod seems to make DCS crash.
So...frustrations aside Tango has been working tirelessly to get it working again but at the moment to no avail.
We, along with other 3rd party devs, are working with ED to get things moving again.
As soon as I have more to update you on this situation I'll let you know.
For me, I've had a very busy time with work for the past 2 weeks since coming back from my relaxing 5 days on the beach so not had time to do anything VEAO related, except re-negotiate the Thrustmaster sponsorship contract for the Virtual Red Arrows for the 4th year running. We're in final discussions and hope to get that signed soon.
Which leads me nicely on to Duxford in September...We'll be in TFC's hangar from Friday 6th through to Sunday 8th September with our friends at Virtual Aerobatics.
If you missed the opportunity to come and fly the Hawk last month then you have another chance next month and I'll try and throw a little something from Thrustmaster in for a weekend competition
Have a great weekend guys,
Chris.
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Es el principal problema de las 3rd Parties en este momento, le paso a Beczl hace varias versiones que literalmente le jorobaron el addon al relizas modificaciones en las texturas. Todo cambio en el motor va a tener consecuencias, y como no eres un patrocinador y/o 2nd Party (Belsimtek), nos tenemos que aguantar con lo que venga y arreglarlo como se pueda.

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