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DCS: WW2 Europe 1944


Silver_Dragon

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Ha salido la KickStarter de DCS WW2 Europe 1944, a grandes rasgos:

Flyable Aircraft:

Republic P-47D-28 Thunderbolt;
Supermarine Spitfire Mk IX;
Messerschmitt Bf-109K-4;
Focke-Wulf FW.190D-9 (from DCS: World);
North-American P-51D Mustang (from DCS: World).
Non-Flyable Aircraft:
Boeing B-17G Flying Fortress;
Messerschmitt Me.262A-1.
Landscape:
Normandy. Area of the historical D-Day Invasion, as well as the extensive preparation and follow-up battles.
Single-Player:
Training campaign for each aircraft;
Luftwaffe Fighter campaign (Bf.109);
British Fighter campaign (Spitfire);
US Ground Attack campaign (P-47).
Multi-Player:
Selection of missions for each aircraft.
Other:
Authentic ground vehicles, guns, and ships;
Authentic historical buildings and landmarks;
Regular content updates.
$100,000
Standard project features
$375,000
Everything at the previous level, plus:
A flyable Hawker Typhoon IB
A flyable FW.190A-5
Single-player campaign for the Typhoon
Single-player campaign for the FW.190
$550,000
Everything at the previous level, plus:
A flyable Douglas A-26B-15 Invader
A flyable Messerschmitt Me.262A-1
Ardennes, new large gameplay map
Single-player campaign for the A-26
Single-player campaign for the Me.262
A Luftwaffe Fighter and a US Fighter campaign for the Battle of the Bulge.
$750,000
Everything at the previous level, plus:
A flyable Lockheed P-38J-15
A flyable de Havilland Mosquito FB.VI
Single-player campaign for the P-38
Single-player campaign for the Mosquito
$1,000,000
Everything at the previous level, plus:
A flyable Boeing B-17
A flyable Luftwaffe plane (Me 410 A or Ju 88, as voted for by the backers)
Romania, new large gameplay map
4 new single-player campaigns for the new aircraft and theaters
En este projecto esta Eagle Dinamics mas mas RRG Studios con todos los integrantes del antiguo equipo de il2: Oleg Maddox, Ilya Shevchenko e Igor Tishin.
Imagenes de EDGE en la kickStarted de WW2: 1944
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si esto es lo que yo pienso.... ¿NEVADA?
7ad38f4a334b326fb413908bacb817f4_large.jpg?1373376741
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Desconozco la tirada que tiene la simulacion en la wwII... pero con la crisis que hay me sorprenderan gratamente si llegan a alguna meta.

 

Hola Angel, tiene muchísima tirada, en IL2 vuela muchísima gente, no hablo solo en este escuadrón aunque si lo miras verás que hay más pilotos de IL2 que de ninguna otra ala.

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Muchas gracias por las notis Silver_Dragon.

Esto va a ser la leche, ¡si hasta Oleg Madox por ahí anda! :locob1:

A ver si me aclaro. Esto del kickstarter viene a ser una donación que se hace para apoyar el proyecto ¿no? Y si luego no se consigue la cantidad marcada, ¿se cancela el proyecto y palmamos la pasta?

Bueno, ya he visto que si pones la cantidad suficiente pondrán tu voz en la ia...

:icon_mrgreen::icon_mrgreen::icon_mrgreen:

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Puedes mirarlo mas que como una donacion, un acceso anticipado o una reserva del juego final. Solo si llegan a la meta te descuentan el dinero que hubieras puesto, si no llegan a la meta no hay movimiento de dinero.

 

Saludos.

 

No veo la ventaja en temas de estos, la verdad, si pierdes lo pierdes todo y si "ganas" (es un decir) tendras lo mismo que los demas pero un poco antes con suerte. No esta mal como medio de apoyo a nuevas empresas y proyectos PERO ¿No tendrias que tener alún tipo de beneficio conforme a lo invertido?,No te dan ninguna seguridad de nada, al dia siguiente podrian coger la pasta y pirarse, que nada se lo impide.

Si tengo que hacer de ONG lo donaria a medicos sin fronteras. Sale mas a cuenta comprar acciones o un decimo para navidad, al menos tienes posibilidades de "ganar"

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Puedes mirarlo mas que como una donacion, un acceso anticipado o una reserva del juego final. Solo si llegan a la meta te descuentan el dinero que hubieras puesto, si no llegan a la meta no hay movimiento de dinero.

 

Saludos.

 

No veo la ventaja en temas de estos, la verdad, si pierdes lo pierdes todo y si "ganas" (es un decir) tendras lo mismo que los demas pero un poco antes con suerte. No esta mal como medio de apoyo a nuevas empresas y proyectos PERO ¿No tendrias que tener alún tipo de beneficio conforme a lo invertido?,No te dan ninguna seguridad de nada, al dia siguiente podrian coger la pasta y pirarse, que nada se lo impide.

Si tengo que hacer de ONG lo donaria a medicos sin fronteras. Sale mas a cuenta comprar acciones o un decimo para navidad, al menos tienes posibilidades de "ganar"

Hombre de poca fe, es que no has leído todo?? Si pones 200$ te dan una camiseta, si pones 500$ un skin personalizado y más si pones más dinero.Hasta si pones 10000$ de nada te invitan a Moscú!!!!

 

No en serio, ojalá salga adelante, ya no por los aviones nuevos, sino por tener un nuevo mapa y darle sentido a joyas como el P51 o el futuro Fw190D9.

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Se crea una especie de cuenta en Amazon con tu aportación. Si llegan al objetivo marcado en el plazo fijado te lo descuentan de tu cuenta, en este caso el cinco de octubre. A partir de ahí, realmente no te dan ninguna garantía de que acaben el proyecto ni en el plazo ni en su forma. Para mi que he soltado 40$, lo concibo como una apuesta para que empiece a cobrar forma la WWII en el entorno de DCS. Si el proyecto termina en buen puerto tendré como mínimo mis tres aviones y un entorno de la WWII que ya empezaría a cobrar forma. Mas que una cuestión de confianza es el deseo de tener un sim de la WWII al nivel de DCS, con las reservas que tengo hacia parte del equipo de desarrollo, llámese Oleg, pero espero que se compense con la participación de Fighter Collection. Este es el problema endémico de este sector, donde hay muy pocos estudios que se lancen a hacer proyectos de este tipo, con lo que al final no te queda otra opción que confiar en los mismos de siempre, siendo consciente de donde pueden terminar tus 40$. Esto es mi apreciación personal.

 

Saludos.

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Nuevos datos que hacen referencia a los módulos de DCS donde por 40$ tienes acceso a todos los aviones que saquen, incluidos el P-51 y el FW-190 de DCS. De esta forma por 40$ tienes amortizada la inversión.

 

http://forums.eagle....&postcount=1053

 

Evening everyone!

Quote:
Originally Posted by SiThSpAwN viewpost.gif
Can you clarify the free flyables from the licensed ones, is there going to be free ones (or one like DCS World), it seems a little confusing right now...

FREE for everyone:
P-47
Spitfire
Bf.109K

Paid on release
P-51 (from DCS World)
FW-190D (from DCS World)

If you back at a $20 level, you can pick a P-51 or FW-190D.

If you back at a $40 level, you will have both.

If you already own a DCS World P-51 and/or FW-190, then obviously no one wants you to have to pay for anything twice.

If we reach stretch goals, then the story changes.

Free aircraft list will most likely not change.

Backing at $20 still gets you one of the larger variety of paid aircraft.

$40 or above still gets you ALL of the initial flyables.

None of the aircraft released in future updates are covered by any of this.

Quote:
Originally Posted by Mainstay viewpost.gif
I also want to ask Ilya to reconsider making a G serie along with the K. Either a G6/8 or 10 would be great.

I like the G. It's just we currently can only make one variant of the 109, and we picked the K as we have the best data on it.

I don't want to make empty promises or vaguely hint at something, but I really liked having multiple variants of the same plane in my older projects. The overall process is much simpler. Once we have the K, making the various Gs and maybe the F should be comparatively simple.

Quote:
Originally Posted by tintifaxl viewpost.gif
Don't know, if it has been posted already, but the 100 USD backing reward states: printed manuals for 2 planes, in the description it is only 1 manual.

The sidebar description is the most correct.

Sorry about the confusion. I'm still unable to edit the description, getting the limit reached error. I guess I'll just honor the bigger rewards in every case, and deliver the maximum or the combination of any two tiers with errors in descriptions.

Quote:
Originally Posted by zaelu viewpost.gif
I hope the map can be extended a bit more... we are used to 800+km across map biggrin.gif .

We can extend the map to the entire globe, but manually adding detail will be extremely hard to do.

We can have all of England done for the map in virtually no time, but it'll be a general coastline filled with vague generic field.

It really makes no sense to spend time making British airfields if you only have AI bombers; a flyable B-17 will obviously need to have a nice-looking airbase to take off from and return to.

Quote:
Originally Posted by horseback viewpost.gif
The size of the map is a bit of a disappointment (expectations can be a biotch), but It looks like we'll get a territory reaching approximately from Cherbourg to Le Havre and a good bit south--assuming that my Google Earth distance thingie is accurate. Still, even in 1944, Normandy was a lot 'busier' than the Black Sea area, especially if they have to make time to create new landmarks, vehicles, buildings, ships as well as the aircraft flight models at the level advertised.

The way I understand EDGE - and I have to mention that there is a chance that I can be wrong here - is that we can take an existing map and just drag out the outer edges and extend it by any number of kilometers.

Creating generic terrain with a vague coastline and some elevation is not a huge task. Making it look good is. Making it historically accurate, i.e. recreating road networks, landmarks, etc, is a huge huge effort.

We could take our existing Normandy and tack on England and Paris and Ruhr and Berlin. Theoretically. It's just it'll either take many man-years to polish every square mile, or we'll end up with some empty generic filler across vast areas.


And THANK YOU to all the backers once again.

We'll have a new cool video released on Monday morning.

I'll be around until then to answer questions, so keep them coming!


Este tema ha sido editado por papa_Osi: Hoy, 10:54

 

Edited by papa_Osi
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Primer update:



Good morning,


First of all, a giant thank you to all backers and supporters. We are extremely pleased with the initial level of support. However the pace has significantly slowed down over the weekend. We will look to add additional more attractive rewards, as well as provide more content that hopefully draws more people in.


We have a short new video this morning that focuses on our relationship with the Fighter Collection, Europe's largest private collection of flying WWII aircraft. We are extremely fortunate to have full access to the aircraft we simulate and the men who fly them.


This is something I have not had in my older projects. Becoming involved with DCS made me realize how sorely this was missed. With DCS WWII we will have the best of both worlds, both the most accurate and detailed historical data we can find, and the intangible seat-of-the-pants knowledge.


Aircraft modeling in a modern flight sim is incredibly complex. The flight modeling, the aerodynamics, is extremely complicated on its own; and that's just one of the many components that all need to be done well in order to create a good simulation. There are also many internal systems of various complexities: fuel, hydraulics, pneumatics, guns, cannon and other weapons, cockpit gauges, gunsight, the electrical system, and so much more. This is where the help of the real pilots is especially needed. Historical manuals may tell you a few dry steps, but they don't have the real meat: how long it takes the system to respond when you move the lever, or what happens if you don't.


These are the things that add both to the project complexity, easily tacking on a couple of extra months for testing and finetuning, and of course to the project fidelity, creating a flight sim that's infinitely more accurate and precise.


We are extremely fortunate to have access to the Fighter Collection and many of their friends, and we are infinitely grateful to Nick Grey for his blessing and his support for DCS WWII: Europe 1944.


Please watch the video:



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WW2 ya se acerca al 57%


En el último update hay dos cosas interesantes, la primera es que están pensando mover hacia arriba el B-17 y crear un detallado mapa de la costa sur inglesa para realizar misiones de bombardeo, así como la referencia a los vídeos que quedan por mostrar.

http://forums.eagle....&postcount=1131


Quote:
Originally Posted by baronWastelan viewpost.gif
That alone would be sufficient to convince many to back a DCS WWII series. Has there been any contact with Boeing to find out the licensing requirements and costs?
Quote:
Originally Posted by tintifaxl viewpost.gif
I'd really like to have English airfields to takeoff from and land on. With a brit accented ATC, of course. And wind sacks ^^
I'm starting to think we might need to shuffle things about a little bit.

We'll try to change the immediate next stretch goal, and make it a flyable B-17 and British airfields. Move all other stretch goal aircraft one tier up.

We'll talk this over and have a decision for you within a day or two.

Also going to work on adding some more attractive backer rewards.

Quote:
Originally Posted by Mogster viewpost.gif
ROF has a relatively small Channel map, it stops South of London so avoiding the problems surrounding modelling the whole city. People seem very happy with it.

http://riseofflight.....r-22-28th.aspx

There were quite a few WW2 airfields South of London.
Oh trust me, I'm very familiar with southern England smile.gif

Quote:
Originally Posted by tintifaxl viewpost.gif
* atm we don't have a proper WW2 wingman AI - main point being the wingman needs to stay with the leader all the time. Will RRG or ED work on this?
RRG does not currently have a dedicated AI programmer.

We could theoretically look into hiring one for this project, which would probably give us tons and tons of cool stuff over the course of the project, but I really don't know how to budget for that. We're already pretty far out there for a stretch goal. I'm kind of cautious about adding too many tiers or too many options. If I add, for example, and intermediate "improved AI" stretch goal, all as a part of all additional stretch goals, that might turn off some other people, and make it seem like the aircraft they really want are too far away.

ED has programmers too, of course. We however do not have a current plan for AI improvement.

Quote:
Originally Posted by tintifaxl viewpost.gif
* will AI be able to see through clouds in EDGE? (like it is now)
No clue at this point.

Quote:
Originally Posted by Charly_Owl viewpost.gif
Luthier needs to show us more videos. I'm not talking about small talk in the local coffee shop... I mean Artwork, WIP, anything concrete that stimulates our fertile imagination! I understand he appeals to the passionate flight simmers that we are, but he needs to look further and convince other people by showing concrete examples (pictures and videos, please!) of what these guys are capable of. The current project presentation and fighter collection videos are nice, but they're not gonna cut it. Not by a long shot.
This new video is basically introduction part 2. Nick Grey is a hugely important part of this project, but it felt like putting him in the initial video made everything way too long.

It's also not about passion but about our relationship with TFC. This has immediate, direct, and unique impact on the product. We have access to the actual aircraft and the actual pilot. That's not sentimentality or small talk at all. These are the precise reasons why DCS: P-51 is the best prop simulation available today.

I have another talk video all put together, which I foolishly planned to release as video 3, but I realized the error of my ways while uploading video 2 this morning. Video 3 will be a detailed look at EDGE. Video 4 will be a detailed overview of aircraft modeling in DCS. Video 5 will be a video QnA, and then video 6 will probably be the thing I planned for Video 3.

I also have to point out that it's all just me. I write the scripts, I direct, I shoot, I edit, I release, I discuss. I don't have a marketing staff, anything like that. I'm learning as I go. Hopefully I can do enough to reach at least one stretch goal in the next 30 days. Please don't let the fact that I'm not a marketing professional or a filmmaker influence your opinion of myself as a game developer!
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Se confirma lo del B-17. Esperemos que esto se empiece a animar. Sería una lastima que no se alcanzará por lo menos el objetivo de los $100,000, sobre todo por que detrás de estos proyectos no deja de haber un análisis sobre el potencial mercado que puede tener un producto. Si no sale adelante creo que nos tendremos que despedir de tener un sim de la WWII al nivel de DCS. Tendremos el P-51 y el Dora desangelados durante mucho, mucho tiempo.




$375,000


  • Everything at the previous level, plus:
  • A flyable Boeing B-17
  • Normandy map extended to include Southern England
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