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Se trata de un simulador de un submarino sueco la Segunda Guerra Mundial que ofrece un modo de gestión cooperativo para hasta 4 operadores, con a mi parecer bastante buena pinta.

Hace tiempo me interesé por este tipo de simuladores, pero que debido a la complejidad, que requerían mucho tiempo para aprender y supongo que sobre todo, que era para jugar solo, terminé desistiendo, pero tal vez gracias al componente cooperativo quizás lo retome y tal vez alguien más en mi misma situación también.

Dejo por aquí el enlace al Kickstarter http://www.kickstarter.com/projects/1655728789/hms-marulken-reboot y a la página oficial http://hmsmarulken.se/ donde se puede descargar una demo gratis para win32 y 64bits, mac y linux, lo minimo que piden y esta disponible actualmente para obtener una copia del sim son 200 Coronas suecas, que según el conversor son unos 21,57€



Edited by Baek
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Lo estaba mirando ahora después de ver el correo :icon_mrgreen:

 

Multi-station :Hail:

 

copia del correo...

 

Ahoy red2112,

Hey buddy, I trust all is well with you. I am here to report some interesting--no, some great news in the subsim arena. People ask me, "When will work on Silent Hunter 6 be started?" Who knows? At this time, Ubisoft has not revealed any interest in continuing the series. People are also asking me why Subsim cannot produce a community-based game. Well, maybe we can. I think we are actually at a point where a non-Ubisoft game could surpass SH5, because this week I spent 6 hours in the new world of a groundbreaking WWII subsim: HMS Marulken.

HMS Marulken is a lot like SH5, where you can move about the sub, but a key difference is, you interact with the controls directly, not though a user interface. For example: to change depth, you don't merely click on a dial, in Marulken you actually pull a lever that opens a flood valve and fills the tank until you reach the depth ordered (don't overshoot!). And say you want to surface and switch propulsion to the diesels; you would flip a switch that reroutes the circuit from batteries to diesels, flip another pair of switches to energize the starter circuit, and crank the big diesels to life. And then you can decide how much power you want to send to the screws, and how many volts to jam back into the batteries for your next submerged attack. That's just the tip of the iceberg as far as features go, wait till you try your hand at intercepting radio transmissions and decoding them with the Enigma, or inputting fire control data into the TDC.

HMS Marulken is still in early alpha state and the devs have many more features planned, but it is impressively detailed and functional. Subsim has asked the dev team to set up a demo, waiting for you to download and try out. It is stable, I have not experienced a single crash thus far. But that's not the really cool part....

.. this game is designed for four players to man the sub as a team! Yep, co-op subsim play may actually surface before the Terminators rise to destroy the planet.

The game has four different roles; Captain, Navigator, Chief Engineer, and Radio/Sonar Operator. And believe me, this changes everything. It's really stimulating to manage a warship as a team, as compared to single player. You are closer to simulating a submarine that ever before. Read all the details in my preview here: http://www.subsim.com/2016/preview_HMSMarulken.php

Yeah, I'm really stoked about this game, I sure hope you will have a look, tell me what you think, si

 

 

 

 

 

 

Todos a sus barcos!!! :icon_mrgreen:

 

Downloading....

 

Saludos!

Edited by Red2112
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Pues revisando la campaña kickstarter, la cosa no marcha muy bien(supongo que lo esperable en estos productos de nicho), aunque confió que a pesar de que no alcancen el objetivo fijado se publique, como ya ha sucedido en otros casos de kickstarter fallidos.

 

Por lo que pude probar en la demo, parecen tener una buena base ya terminada.

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  • 1 month later...

Hombre yo este no lo se, yo para estas cosas soy mas moderno :icon_mrgreen: Ojala lo hubieran intentado con algo mas moderno como "Sub Command", o Dangerous Waters. Habria algo mas de juego aun que no sea multiplatform. Es jodido que en un 688i te salte el radar con un contacto sumergido, para que al los pocos segundos desaparezca del radar y vuelva a reaparecer al cabo de unos minutos a 20mt de tu navío porque es un torpedo de superficie Ruso! Ping, ping, ping....BOOM!. Maniobra "Loco Ivan" y una mierda! :icon_mrgreen::icon_mrgreen::icon_mrgreen:

 

Si os animáis con Dangerous Waters, os metere un Mk. 48 ADCAP por el retrete de vuestro sub sin que os de tiempo a tirar de la cadena! :icon_mrgreen:

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Hombre yo este no lo se, yo para estas cosas soy mas moderno :icon_mrgreen: Ojala lo hubieran intentado con algo mas moderno como "Sub Command", o Dangerous Waters. Habria algo mas de juego aun que no sea multiplatform. Es jodido que en un 688i te salte el radar con un contacto sumergido, para que al los pocos segundos desaparezca del radar y vuelva a reaparecer al cabo de unos minutos a 20mt de tu navío porque es un torpedo de superficie Ruso! Ping, ping, ping....BOOM!. Maniobra "Loco Ivan" y una mierda! :icon_mrgreen::icon_mrgreen::icon_mrgreen:

 

Si os animáis con Dangerous Waters, os metere un Mk. 48 ADCAP por el retrete de vuestro sub sin que os de tiempo a tirar de la cadena! :icon_mrgreen:

 

No me tientes que este verano no tengo tiempo de ná :icon_mrgreen::icon_mrgreen:

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