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G2 Interactive: donde dije digo, digo diego


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La respuesta anterior era:


Q: Are we going to be able to put in third party created items like cockpits, terrain, etc.?

 

 

A: Third party add-ons will be completed via the SDK tool kit and the required parameters to ensure that each add-on will work flawlessly with the simulation. Third party add-on will also be distributed via G2interative through on going patches, modifications, upgrades, new versions and enhancements. Add-ons that are not distributed through G2Interactive will not function with the simulation.


Y la actual:

 

Q: Are we going to be able to put in third party created items like cockpits, terrain, etc.?

 

 

A: Community add-ons will be completed via the SDK tool kit and the required parameters to ensure that each add-on will be fully compatible with the simulation. Third party add-ons will also be distributed via G2interative through on going patches, modifications, upgrades, new versions and enhancements. Add-ons that are not distributed through G2Interactive will not be guaranteed to be compatible with the simulation, and will not be inlcuded in future builds of the product.


Ahora se ha suavizado el texto, indicando que no se garantizará el funcionamiento de añadidos de terceros en el simulador, y que no se incluirán en futuros desarrollos (añadimos nosotros, siempre que no tengan mucho éxito, tiempo al tiempo).

 

Es una buena noticia que hayan rectificado, aunque esperamos que la flexibilidad sea completa, y empiecen a dar algo más de luz que simples textos de buenas intenciones. Nos permitirá tener mucha más ilusión por este proyecto.

 


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