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La impresionante lista de mejoras en LOMAC 1.02


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A continuación, la lista de mejoras. Comentamos aquellas que son realmente importantes, aunque todas son muy de agradecer.

 

 

 

Aircraft and ground vehicles can now be seen at much greater distances

 

 

Added combined gun and missile HUD modes for F-15C

 

 

Mouse cursor has been removed from screen during a network game.

 

 

Fixed the lack of some A2G weapon ID on Russian HUD's

 

 

Fixed the change of AGM-65 lock point when locked target is destroyed by another weapon

 

 

Fixed incorrect performance of Kh-25ML missile after a Kh-29MP missile has been launched

 

 

Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar mode

 

 

Removed the A2A missile indications marks on Russian plane MFD (when AWACS is in the mission).

 

 

Added separate keys to release chaff and flares (insert and delete).

 

 

The F4 key provides the player with a quick check six view. The chase view is assigned to Ctrl-F4 by default.

 

 

PilotLogBook now will not be changes after viewing a track

 

 

Fixed the bug: F-15C: if the player activates the seeker boresight / longitudinal mode, the player can then not adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode.

 

 

Fixed the bug: F-15C: If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes corrupted. It appears RWS and TWS are over-writing each other.

 

 

Missiles now use correct proportional navigation.

 

 

AIM-120 poximity fuse distance has been increased.

 

 

Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua.

 

 

Lock On removes read-only flags for all *.ini files in ./Config, ./Input and ./ME sub-folders.

 

 

Removed missilies with the semi active radar radar homimg missiles have been removed as valid systems when using CAC mode for Russian aircrafts (if Radar is off)

 

 

The R-27AE missile removed. This missile is not in the service of the Russian air forces.

 

 

The reconnaissance-bomber aircraft MiG-25RBT now can use bombs when assigned a ground attack task.

 

 

The R-27EM missiles now can use only Su-33. This missile are improved version of R-27ER missile is optimized for intercepting low-altitude targets such as antiship and cruise missiles.

 

 

The S-13 rockets added for Su-25 loadouts.

 

 

The new ground units division the motor-infantry battalion MSB 1980 (ÌÑà in Russian transcription) added for Russia and Ukraine.

 

 

Some data of surface-air missile are corrected.

 

 

Released new TTI (Time to target impact) calculate algorithm for missiles

 

 

The ability use weapons and countermeasures after switching to another aircraft (alt-J) has been fixed.

 

 

The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved

 

 

Ability to assign separate keys to chaff and flares E69: Curiosamente, esta mejora está repetida

 

 

Added launch permission override for Russian aircraft

 

 

Added velocity delta indication to Russian HUDSs (aside from Su-25)

 

 

Increased F-15C ability to burn-through ECM to 25 - 30 nm

 

 

Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now

shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet

 

 

Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script. E69: atentos: ¡¡¡posibilidad de cabinas de terceros!!! El sistema estará diseñado para aceptar información entrante de cabinas de terceros. Una grandísima noticia. Ya podemos ver los F/A18, Eurofighter, y muchos más.

 

 

The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to

the A-10 HUD when in bombing mode

 

 

Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft

 

 

Changed A10 HUD in that the gun is always enabled in AG and AA modes

 

 

When a weapon type is depleted, another weapon type will not be automatically selected

 

 

Fixed inability of some joysticks to use gun trigger correctly E69: esto era particulamente molesto en algunos joysticks

 

 

Added + over padlocked target

 

 

Airspeeds on the HUD are now displayed in Indicated Air Speed E69: atención: muy importante, o puede haber despistes importantes en vuelo

 

 

The static C-130 objects now render correctly

 

 

The A-10A can no longer fire its gun with weight on wheels

 

 

Re-enabled mini-HUD for all aircraft E69: esto mejorará mucho el control del vuelo y el combate.

 

 

Backspace key in the F4 mode check six rear view

 

 

Increased air-to-air missile effectiveness, including active seeker systems like AIM-120

 

 

Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4

 

 

Players can see each others smoke rockets online

 

 

Clients now receive air defense unit radar warnings on there RWR

 

 

New controller axis:

Trim Pitch

 

Trim Roll

 

Trim Rudder

 

Radar Slew Horizontal

 

Radar Slew Vertical

 

TDC Slew Horizontal

 

TDC Slew Vertical

E69: posibilidades inmensas se ofrecen gracias a estas mejoras, sobre todo los que tengan HOTAS como el X45 o el Cougar

 

 

Scenes and Traffic setting option now save correctly

 

 

Reduced radar lock range of Russian aircraft to .85 of radar detection range

 

 

If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range

allows

 

 

Like the real aircraft, Russian aircraft will now lose radar lock if they roll more than 110-degrees E69: si es que los aviones rusos eran casi como dioses...

 

 

Fixed aircraft velocity and target velocity indicators for Russian HUDs

 

 

Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump E69: y qué decir de los muchos problemas que tenía el F15C...

 

 

Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ

 

 

Re-made Mach number indication for Su-27/33, MiG-29 and F-15C

 

 

Disabled ability to re-arm when landing outside an airfield

 

 

Trim speed has been increased

 

 

Removed chaff and flares from MiG-25P / RBT

 

 

Enabled force feedback trim effect

 

 

Implemented gain parameters for force feedback effects

 

 

Enabled cockpit camera control with joystick axis when cockpit mouse view option is off

 

 

Changed joystick polling algorithm

 

 

Restored mouse zoom limits in the cockpit

 

 

Restored object crash in external view

 

 

Fixed picture of M-818 in AWACS view

 

 

Fixed bug regarding Betty voice after switching aircraft

 

 

Invulnerable flag setting is corrected

 

 

Ground based SAMs now work correctly when enemy ships are in the mission

 

 

Corrected crash in third mission of F-15C campaign

 

 

Fixed the plane velocity and target velocity indicators on Russian planes HUD

 

 

Missile will not change target unless there are flares or chaffs in the field of view

 

 

Mixed loadouts have been corrected in the Fast Battle Planner

 

 

All sounds are silenced when the game is paused

 

 

Tracks now play back correctly when using trim and a force feedback joystick

 

 

Hide objects are no longer displayed in F10-view and briefing views

 

 

Fixed error with broken tracks when user presses Cancel in save menu after Video Edit

 

 

Added new pilot Robin SPIDEOG Byrne to the Logbook

 

 

Launch zone for SAMs now a factor in targets altitude and aspect

 

 

Missile trails and explosions are not affected by options settings now

 

 

Increased ability of point-defense gun systems to intercept various air targets

 

 

Changed ship guns so that they orient in the correct direction

 

 

Fixed bug with objects disappearing from view

 

 

Fixed synchronization at the start of a LAN Game E69: veremos cómo se comporta el simulador en vuelo online.

 

 

Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the ConfigViewView.cfg file

 

 

Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view

 

 

Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording

 

 

Mouse disabled while TrackIR is in enhanced mode

 

 

Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see ConfigViewView.cfg for details, please).

 

 

Decreased explosion sizes

 

 

Integrated scripted language Lua 5.0 to the project. E69: ATENCIÓN: como hemos comentado antes, la inclusión de este lenguaje puede abrir el simulador a creaciones de terceros. Muy, muy interesante

 

 

Moved view config parameters from the

ConfigViewView.cfg to the ConfigViewView.lua file. Renamed ConfigViewView.cfg to ConfigViewLabels.cfg

 

 

Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three

times

 

 

Fixed bluish look to the F/A-18A/C canopy glass reflection

 

 

Fixed problem with assigning Mission Editor Objectives to static objects

 

 

Added wind dependency for calculated shell impact point

 

 

Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the ConfigViewView.lua

 

 

When the player ejects, the external view changes to the parachute

 

 

Reduced fogging distance for ATI Radeon cards

 

 

Corrected F-15C elevation scan zone

 

 

Added trim lights in the Su25 cockpit

 

 

Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously

 

 

Static vehicles explode and burn after destruction now

 

 

Static ships sink now

 

 

Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua

 

 

Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make

pan steps relatively to current pan base

 

 

Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled

 

 

Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files

 

 

Western systems now use imperial units in the information data bar

 

 

Corrected difficulty settings in a LAN Game

 

 

Disabled force feedback effects during track play back

 

 

Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits between gun pipper and target designation box)

 

 

Added working clock to the main menu screen

 

 

Improved Quick Start missions for the F-15C and A-10A

 

 

Matt "Wags" Wagner

Producer / Ubisoft


En definitiva, una cantidad ingente de mejoras, que esperemos conviertan a este gran simulador en el producto que todos esperamos sea, un fantástico simulador de gran calidad y con un futuro importante. La inclusión del lenguaje para cockpits y en general para añadidos diche muchísimo a favor de esto. Esperemos que así sea. Puedes ver esta información en la

web oficial

.

 

 


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