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Sí habrá parche 1.3 para Silent Hunter 4


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The Silent Hunter doesn’t let the prey escape easily. While part of the team has been assigned to other projects – as it is normal in any busy development studio – key members are still on track and working to improve Wolves of the Pacific or correct existing bugs.

 

So yes, we are working on 1.3 To cut a long story short, here is a partial list of improvements that we intend to bring with this patch:

 

--Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

 

--Solve a small conversion error with the stadimeter when using “imperial system” for in-game data display.

 

--Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain.

 

--Recheck all ship dimensions in the game config files to solve errors in target range calculations

The submarine radars (SD, SJ) should work consistently and detect targets in all appropriate circumstances

 

--The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended.

 

Multiple AI improvements

 

--The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

 

--Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

 

--AI and submarine sensors will be tuned for more realistic performance

 

--AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

 

--Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

 

--Improve the “Realistic sound speed simulation” to eliminate sound effects cutting when the player is moving around with the external camera

 

--Improvements will be made to the Sonar and Radar stations to make them more user friendly

 

--The Submarine upgrade screen will be improved to present the relative merits of various torpedoes and systems that are available to the player.

 

--Sampans and other such vessels will no longer be detected by Hydrophone

 

--Players crossing the International Date Line should not lose their map torpedoes silhouettes

 

--The Torpedo Bearing Transmitter screen and all interfaces should display correctly on all resolutions

 

--Colorado class battleships will be added to the game

 

Keep in mind this list is WIP, and although we’re doing our best, in the end we might just be unable to fix some of them for 1.3. Or some other items will make it on the list.

 

And if there’s something glaring wrong with the game that’s not on the list, post it here. Maybe we were not aware of it ... yet.

 

When will the patch be out? There is no release date set yet, we’re taking our time in order to have the maximum of fixes with a stable code. The future of this game and this series depends on US and YOU.

 

Your Silent Hunter Dev Team, present here on SimHQ and on other boards too.


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