Al final es una cuestión de "no va a poder conmigo" y de buscarle las cosquillas.
Te copio y pego la forma de hacerlo para cualquier objeto. Un poco rollo, pero por ejemplo, si tienes una grua que empieza su base a 40 m de altura, esa grua no vale porque su base queda en el aire muy muy por encima del suelo (por poner un ejemplo de lo que me pasó ayer)
Here's how to elevate the little guy on the stepladder in this picture (es el ejemplo que usan): To elevate him (or any other object from the static.ini) we create a clone in our static.ini by copying the code and giving it a new name like so:
This is the original code in the static.ini:
(1121)
[buildings.House$Human_04]
Title Human_04
MeshLive 3do/Buildings/addobjects/Human_04/live.sim
MeshDead 3do/Buildings/addobjects/Human_04/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
This is the re-named clone:
[buildings.House$Mechanic_03]
Title Mechanic_03
MeshLive 3do/Buildings/addobjects/Human_04/live.sim
MeshDead 3do/Buildings/addobjects/Human_04/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
Next, all we need to do is edit this figure to elevate him in meters:
[buildings.House$Mechanic_03]
Title Mechanic_03
MeshLive 3do/Buildings/addobjects/Human_04/live.sim
MeshDead 3do/Buildings/addobjects/Human_04/dead.sim
AddHeightLive 1.18
AddHeightDead 0.0
AlignToLand 0
Body FuelSmall
Panzer 0.005
AddHeightLive 1.18 = object raised 1.18 meters.
Add your new piece of code where ever you like in your static.ini, say at the end, or the beginning, or with the other human figures or whatever, and Bob's yer uncle. Remember to denumerate your static.ini and then enumerate again whenever you add a new object to your static.ini.
Lo único que no me queda claro es esta parte final: "Remember to denumerate your static.ini and then enumerate again whenever you add a new object to your static.ini"