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Manu_asecas

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  1. Il2 Cliffs of Dover RC 3.0 Team Fusion --------------------------------- Buenas a todos como sabreis , se ha lanzado el primer parche de Team Fusion. El parche Ocupa sobre 400 Megas y lo podeis descargar desde aquí https://www.yousendit.com/dl?phi_act...NnlCSWZtcXNUQw Aqui teneis el Changelog ----------------------------------------------------------------------------------- **Special note for Russian users:** Edit the "confuser.ini" file under "my documents" and add the following two lines: [MOD] GameLanguage=Russian **This will give you the Russian version localization files** AIRCRAFT All Aircraft Reflections * Added reflections from the sky and clouds to all aircraft surfaces (the effect depends on the weathering setting. 100% weathering=no effect, 0% weathering=brand new propaganda poster looking shiny aircraft. Set the weathering slider to your personal liking). * Added reflections to canopy glass surfaces. * Lowered the whitening effect from sun reflections in the propeller. * Increased reflectiveness for distant glass surfaces (the effect seeks to simulate the real life phenomena of sun reflections in glass surfaces being very easy to spot at long distances). All Cockpits * Altimeter algorithm revised and more accurate on the new default setting of 1013mB. Blenheim Cockpit * Corrected compass markings. * Decayed radium paint corrected back to 'as new.' * Oxygen gauges now show 'contents.' * Starboard throttle controls corrected to green. * Heir file edited to remove old oxy gauge needle. Hurricane Cockpit (All models) * Replaced 37 gallon spitfire fuel gauge with 33 gallon hurricane fuel gauge. * Corrected course setter ring cardinal point coloration. * Added compass correction card to holder. * Positioned oxygen gauge needles to simulate oxygen in the tank (gauge remains non functioning). [back to readme index] JU87 Cockpit * Corrected incorrect Kraftstoffrest label. Bf110 Cockpit * Corrected German "Prebluft-Druckbehalter" tooltip. * Corrected incorrect “Bombenzunder” label. * Corrected incorrect "drucken" label. * Corrected incorrect Kuhlerklappen label. * Corrected incorrect "Pumperprufung" label. * Fixed Bf110 fuel switching mechanism. Spitfire Cockpits * This mod creates separate pits for 3 'classes' of Spitfires, MKI, MKIA and MKII. * Changes have been made in the MKI/IA pits to better reflect the evolution of the Spitfire’s cockpit. through the Battle of Britain period. MKII is left 'standard' with the exception of corrections to compass markings. Tiger Moth Cockpit * 'Grey' needles now white. * Instrument faces corrected to '40 era types. * 'football team names' replaced with correct markings in T&S gauge. * Compass markings corrected. MAPS Stock Map Texture/Trees: * Adjusted to more realistic colours (only England so far). *Map environment set to Standard Day of 1013mB / 15 C at Sea Level. NEW MISSIONS Single player: * Ju88's over Manston (Hurricane 100oct high altitude Ju88 bomber interception over Manston airfield). Quick missions: * QM 026 - A high altitude intercept quick mission. 9000m intercept of escorted 109 fighter bombers. *QM 027 - High altitude dogfight (Bf109's v Hurricanes) at 21,000 ft (6,400m). FMs Summary of Major FM/EM changes between Stock And this TF MOD -Altimeter model completely reworked; affects Ceilings and hi alt Vmax on all types. -All German Radiator settings and temps reworked Max temp now 100C amd 95C on some types. -5Min Rating is a real engine limit and sets the Overheat and Mechanical damage thresholds. **CAUTION** Exceed the 5Min Rating at your Peril. -All FM's extensively reworked. -All aircraft performance and engines re worked. -Merlin Rumbles Fixed -Structural G Limits added (Ultimate Load only) -JU88 Bomb Doors restored to Manual operation. -JU88 prop now VP with increased Blade range to ensure enough Coarse control at 2100RPM -JU88 Brakes corrected to standard OKL Toe brakes. -Trim Change with Landing gear extension added to some types. -BF110 Fuel Transfer system reworked. -BF109E4N (C3/100Octane) introduced. -HEIIIH/P Now Variable Pitch only -Introduction of 100 Oct variants of DH 2 Pitch Spitfire and Hurricanes -Hurricane Pitch bobble worked on but still not fully removed. -Boost cutout switches Physical movement restored to 87 Octane Hurricanes and Spitfires. -DH82 Engine Tweeks + Overheat routines (and correct IAS versus power) -DH82 Slats locking IN or OUT no longer incremental. -SU26 Engine Values now real World -Everything is based on Standard Atmosphere base 1013 / 15C. BALANCING This is always the bogey man with flight sims. No attempt at balancing per se has been made. The intention was to achieve documented performance with each type. If this could not be achieved (due lack of Sim coding capability and or knowledge of that code) then the relative performance between comparative types was the goal. We won’t ever get it perfect. Ceilings are a case in point. Huge amounts of work have been done here to eliminate or minimise the CLOD altitude bug. Varied methods have been used to achieve this (and the methodology will be kept to those that need to know) . In the end we set a baseline minimum altitude capability of 30,000ft/9133m for most single engine fighter types and this has been achieved. Some types (for you to find out) can fly a bit higher than this. NEW TYPES BF109E4N is now included. This is basically a 109E4 with DB601N running C3/100 octane fuel. It’s a suitable adversary to the Spit IIA. Introduction of 100 octane variants of the Spit MKI and Hurricane MKI 2 pitch types. STRUCTURAL G We have implemented Structural G based on Ultimate load to all flyables. This does not take into account weight reduction due fuel and or a stores expenditure. At this stage blanket Ultimate load values of +10/-4 have been applied to all single engine fighter types. Heavy Fighters BF110 +8/-3. Exceed the ultimate load and you will lose a wing. Few if any types have sufficient elevator authority to exceed the negative G limit. No deformation due to minor over G occurs. At this stage it is beyond the game engine capability. Heavy/Medium level bombers (HEIII,BR20, +4/-2), Medium DB (JU88)Blenheim IV , +6/-3, JU87B +10/-4 Values not added to AI types until we are sure of their reaction. You may decide that a specific Key binding is required for the bombers to set up their elevator pitch sensitivity to minimise the risk of Overstress. These were big aeroplanes with significantly higher stick forces than the fighter types. TRIM CHANGE WITH FLAP This has been corrected so that a nose down trim change will occur with flap deployment. It is most noticeable in the Spitfire with its simple two position flap system. It is barely noticeable in BF110. IRL the BF110 had a fairly strong natural tendency to pitch up with flap selection, this was countered by a mechanical interconnection with stab that moved automatically to compensate the trim change. This mechanism is not modelled in CLOD. We have represented this by a very slight up trim change with flap selection. TRIM CHANGE WITH LANDING GEAR Most aircraft types with longitudinally operating landing gear (Blenheim,HEIII,BF110,BR20,JU88 etc) experienced some trim changes with Landing gear extension. There are two reasons for this C of G change and a raising and or lowering of the drag line. These 2 factors generally operate against each other, however the C of G change tends to dominate. In those types with longitudinally operating landing we have incorporated a Nose UP trim change with gear extension, and vice versa. ATMOSPHERE -All maps now start at Standard ISA conditions 1013mb/760mm/15C -Propeller icing removed so in-cloud flight possible -Default Wind now zero (previously a hidden wind was present). Altitude (M) V Temp © 0............. 15C 1000......... 8.49 2000......... 2.01 3000......... 4.47 4000......... 11.0 5000........ -17.58 6000....... -24.18 7000...... -30.75 8000....... -37.21 9000....... -43.5 10000...... -49.35 ALTIMETERS All Flyable aircraft altimeters are now set to an initial or default Sub scale (QNH) setting of 1013mb or 760mm. Given the new standard map sea level pressure you shouldn't have to adjust the altimeter setting. Full ability to vary the setting is unchanged. So if you like to fly on QFE you can do so. Altimetry routines have been extensively re written. This has affected all aircraft ceilings and Vmax at altitudes from those achieved in the stock game. Cockpit Altimeter and No cockpit altimeter should now be in close agreement. RAF Altimeter minimum subscale setting is now 940mb. In addition a conversion factor related bug between Metres and feet in Wonder Woman view has been corrected. 100 OCTANE and C3 100 octane versions of the Spit I DH 2 pitch and Hurricane DH 2 pitch have been introduced. The 87 Octane 2 pitch aircraft versions are still available. Having 100 Oct versions available to all RAF types accurately reflects the situation in BOB. In addition C3 100 Octane BF109E4N is in this release. OVERHEAT ROUTINES Basically the Cooling capability is defined by being able to run for 5 minutes at the 5 min rating at Full throttle Height (FTH) with Rads Fully open at Climb IAS. This represents the worst possible scenario of max engine heat output with minimum cooling due to lower mass flow (Density and climb IAS). Increased altitude does provide some beneficial cooling but the effects of lower mass flow dominates. In the end the rationale is if the system can achieve the 5Min Rating in this scenario it will handle most other (less limiting) scenarios such as high speed Vmax runs (Though at FTH this is only just at any other altitude no issues) or sustained operation at lower levels with lower RAD settings. You should be able to push things a little harder in the lower altitudes than previously. In addition we have also utilised some additional tweaks to alter the temperature rise profile. This results in much better and consistent rise of coolant temperatures. This can now be used as a reliable indication of just how far you can push it. However, remember the other limits like time for a given power setting etc. Stay inside the limits and you will be safe. The single most dominant factors in the TF Overheat module are radiator position and Mass Flow. For a given radiator position mass Flow is the MOST IMPORTANT factor. Mass flow is a function of Altitude and IAS. In very basic terms low Altitude is best, High IAS is best. High Altitude and low IAS is the worst combination. Sustained max turn performance fighting is very demanding cooling wise. On the other hand straight lines and high speed are the least taxing of flight regimes on the cooling system. Intelligent "management" of your cooling system will reward you with the best performance.... get slack with it and you will get burnt or get sub optimal performance for your tardiness. FMs are not perfect and never will be. BF109 Spin Departure characteristics are now gentler. It will still flick but immediate relaxation of back pressure will prevent departure. You will notice more attention to prop pitch is required. Prop pitch blade angle rates are adjusted to documented figures. Auto setting works but is not quite as good as manual. You will achieve slightly better performance with manual. Prop pitch on the HEIIIH/P and JU88 were previously Hybrid Constant Speed systems that were very loose. Historical data indicates that the HEIIIH and P had straight out Variable Pitch (VP) props. These have now become the standard prop for these two aircraft. Directionally the mechanisation is the same as the BF109 and BF110. The JU88 is a special case. Documents indicate that the JU88A1 had a special limiter mode that limited RPM to 2350 and was designed for Take Off and Dive deliveries but it was not a conventional Constant Speed system. In other Flight regimes a Manual mode was selected and then the prop system was a standard VP system. At this stage it is not possible to model the Limiter Mode accurately. In RC4/RC5/RC6 after extensive rework the JU88 is now also a straight out VP system. There were some issues at altitude with the JU88 and getting the pitch coarse enough to hold 2100RPM at 5000m. This had been addressed in RC6 and should no longer be an issue. Directionally the new JU88 VP, HEIIIH/P VP system is the same as the BF109. The only odd man out in the German side of the house is the JU87. Its CSP system is directionally the same as the RAF types. Because of these variations it may be better to have dedicated Key binding Files for the JU87. You can copy Key bindings and save to a specific name and chop and change these even in mid-flight. A simple way is to have a Master key binding file. Then use this as the basis to make alterations required by individual types. Save the new file with the types name. GENERAL * Disabled the mirror rendering. It was discovered that, besides looking to a side instead of back, it was the cause of some game crashes. An attempt will be made in the future to correct it. * Server no longer gives 'murder' messages with kills. * AI Pilot and aircrew head movement restored. * Additional crew animations restored. * Gun Convergence issue where labels in the setup were reversed now fixed. SHIPS * Added British flower class Corvette. * Added Hospital ship. * Additional cargo ships skins. SKINS * Accurate high quality uniforms. * High quality faces. * Removed the enforced weathering on all marks of Spitfire, Hurricane and bf109. Please note that the QM weathering slider is slightly bugged: 0% weathering does not work, so choose any value above that and you will be fine. CREDITS We would like to express a heartfelt thank you to all of you who kindly donate to help us maintain our server & forums every month. Without this type of dedication and support we would not be in the position we are now. And to all of our guests, who visit our server and forums, it’s you that make ATAG what we are & we are very proud to be at the heart of the community. Thank you to all the talented community modders, who within hours of hearing about our announcement on various forums, rushed through the doors offering their skills to help keep the simulation alive. Your energy & enthusiasm to make this project a success is incredible! Finally, A big thank you to the original IL-2 Sturmovik development team. Your work over the years has been a legacy, given us hours of fun, and allowed us to have a taste of what it was like to fly classic war-planes. It has also brought together a dedicated & passionate community of aviators & enthusiasts which could get pretty crazy at times but it’s been one hell of a ride! Oleg & Luthier, there is always a place for you guys here, amongst your fellow flight simmers. Hopefully we’ll meet again sometime soon, but until then, all the best with your endevours and talking about flight simmers… This one is for you! Enjoy! ----------------------------------------------------------------------------------- Analisis, Bueno empezemos, Nos encontraremos con pantallas de carga de la época, o mas o menos, es decir algunas verdaderas y otras modificadas para parecer antiguas del Cliffs, En el menu no nos encontaremos mucha diferencia, la convergencia arreglada ,ok perfecto, menus todo bien, Tracks todo bien, noto mejoria de fps , luego lo analizare... , desgaste visual, funciona y de perlas, ok servers, anda el ATAG ya teine 60 tios, luego probaremos, veamos como va y como se ve! De primeras veo y me quedo anonadado, GUAU! Mas cálidad en los aviones, mas distancia de vision , edificos a lo lejos, texturas mas suaves, y nubes que no consumen recursos madre mia! esta gente han hecho un milagro, vuelvo a comprobarlo y mismo resultado, IMPRESIONANTE. Perfecto, veamos en un terreno mas "jodido" a ver que tal se mueve... La leche! sobre londres CON 40 Fps Estables todo al máximo y con este spitie con esos reflejos del material, guau!! Tambien me doy cuenta que han cambiado el amperimetro, Eso nos da que realismo nos intenta transmitir esta gente, perfecto sigo impresionado por la calida de todas las cosas, oigo tambien unos motores merlin preciosos al igual que las 0.303 Sublime.. Ok turno de los alemanes, veamos como se maneja en altura nuestro querido 109.. 30 Aviones, Nubes cercanas, no hay bajones, slutters , nah cosas del pasado!, rendimietno 50 fps estables, una gozada, veamos el modelo de vuelo.. Una de estelas Como se puede comprobar las nubes tienen mejor definición, y mejor rendimiento, esta gente ¿Que hace? ¿Magia? Bien, un spitie! vamos a por el, los 2 estamos danzando duarnte unos 10 minutos con yoyos y demas, (La presion del ata concuerda con los archivos y demas, vamos modelos de vuelo que porlomenos cantan datos reales o lo mas acercados posibles) y consigo prepararme, listo RATATA! Alcanzado! Las trazadoras y el humo nos llevan a un nuevo nivel del sim, a esta altura y con lecturas realistas una autentica BATALLA DE INGLATERRA Señores con mayusculas. Y lo mejor, El spitie y todos los demas, gozan de una definicion mejor e intachable, Sublime.. Se le puede distingir el gorro y el material del gorro, MADRE MIA! En el multi, OTRA ANIMALADA 90 TIOS, ATAG, 40 FPS NI UN SOLO TIRON!, y bueno esto es lo que e probado de momento y me ha dejado la boca abierta! IMPRESIONANTE, PROBADLO O PROBADLO!
  2. Guss pasate por el Ts cuando puedas y te ayudaremos a solucionarlo si aun no lo tienes!, aun asi debes probarlo con nosotros, no es lo mismo offline que en un serrver con 90 tios a 50 fps
  3. Muchas gracias, espero que siga a delante y le saquemos todos fruto! Gracias a todos
  4. Gracias Korrea, primero le mando a Juanta el Privi y aver si ve el mismo desorden que yo y si quiere le echaré una mano y quien el mas diga, muchas gracias por vuestra atencion, espero no haber levantado malos humos, saludos y gracias por vuestro tiempo, solo quiero lo que todos, divertirnos
  5. De acuerdo korrea, a quienes me tengo que dirigir con el privado?, EDITO: Perdon, primero voy a avisar a Juanta sobre le hilo para ver que opina que el mejor que nadie sabra que hacer
  6. A ver señores que nos vamos del tema, el tema es cambiar y ordenar el foro, no si el jefe de ala es X o Y , solo lo decia por algien que qisiera llevar los cambios, se que juanta a cumplido y le doy las gracias., digo que me gustaria organizar el foro y crear subforos yo mismo si hace falta, quiero que el ala estea dignade don limpio.
  7. No se quien se presentara JuanOscar si Juanta decide relevar, pero me encargo yo de ponerlo al corriente de todo, espero que no estes de broma que pido porfavor seriedad. que es un tema que concierne a compañeros.
  8. Buenas gente, he creado este post, os recomiendo leerlo y a ver que os parece, espero que esteis de acuerdo. http://www.escuadron69.net/v20/foro/index.php?/topic/55335-importante-para-los-coordinadores-del-foro/#entry819929
  9. Jorgeid eso ya lo hacemos, las quedads todos los dias solemos quedar y volamos pero falta ese tema del Jefe de ala, un orden, algo de chicha vamos, espero que lo entiendas Saludos!
  10. -------------------------- Para los Coordinadores -------------------------- Ala il2 Cliffs of Dover ---------> Hola, compañeros y compañeras de E69, He creado este post con un unico motivo. que se renueve el ala Il2 Cliffs of Dover, Debido al nuevo rumbo del proyecto y su nuevo parche. Como se puede comprobar, la informacion esta desfasada, perdida y no hay un control en el foro. Lo mismo se puede decir de la Academia y Consultas. Creo este post con intención, de mejorar y/o Arreglar todo esto. He intentado Contactar con Juanta en el TS que es el encargado del ala pero no he tenido suerte, segun he leido o escuchado, no tiene tiempo suficiente y lo entiendo perfectamente, asique si necesita un relevo , me parece que seria el momento de hacerlo, y le doy las gracias por todo lo que ha echo asta el momento :) Llevo en esta ala desde hace mas o menos varios meses y la unica informacion correcta que puedes encontar es con los pilotos que la comparten en el ts. Esto lleva a mucha gente atras, claro, ya que una seccion renovada de como hacer las cosas basicas en el simulador ayudaria a muchos a animarse, ya no digo nada si se vuelve a iniciar la academia, para que la gente pruebe , se sienta comodo y demas, ya que aprender es una de las cosas mas bonitas y que nadie te podra qitar jamas. Debido a los problemas que tuvo el simulador en su salido se le dio de lado (Yo incluido)pero creo que es hora de levantar ese pensamiento y echar un ojo al patio, segun todo esto que ha sucedido justfica un poco como esta todo este tema, y vuelvo a repetir que gracias por los que han mantenido el ala ordenada todo lo que han podido en los momentos dificiles. Segun he comentado con algunos compañeros nuestros, todas estas ideas de academia, dudas etc, serian de lo mas adecuadas para iniciarse en un simulador y puede ser lo que eche para atras a muchos en estos tiempos sobretodo con la cantidad de cosas distintas que nos trae este sim, que ha cambiado de manos y para bien, por eso pido esto compañeros, un borron y cuenta nueva, y se merece como cualquier otro una seccion en donde encontrar las cosas ordenadas y poder sentirse agusto. Espero que lo leais y os conciencies, y perdon por las faltas de ortografia, esto es solo un resumen de las ideas etc que hay de momento, es algo mas profundo y mas cosas pero me gustaria daros a conocer lo superficial y espero que esteis de acuerdo como todos en mejorar un ala para disfrute de todos . Un Cordial Saludo, Manu
  11. El parche es una PASADA Con todas las de la ley, esta gente se lo ha currado, me metí en un 110 y vi como perdia un motor y usando trasiego y demas consegi mas o menos niverlalo, y veia como la cabeza de mi artillero muerto se movia de derecha a izqierda mientras me metia en las nubes para escapar de los spitis menuda gozada (Todo esto con 10 o 15 fps mas) (Y en el atag con 90 PERSONAS)
  12. Probado, ES IMPRESIONANTE, todo esta Recreado ala perfeccion , loos modelos de vuelo son perfectos y la vision es impresinante, desde francia ves inglaterra y viceversa, las nubes no lagean, el sistema de altura funciona, el trasiego.. etc Esta acojonante! mira aver lo del realismo que al poner el parche se pone todo en mangui, saludos, mañana nos curraremos un post los que volamos, SE HA PORTADO, Y LA ESPERA HA VALIDO LA PENA
  13. http://theairtacticalassaultgroup.com/forum/showthread.php?t=3777&p=37992&posted=1#post37992 Parche
  14. XD controle el lenguage chiqillo, intento tener ilusion!
  15. Se han realizado las pruebas de dmomento correctamente, llevan 4 horas probando y actualmente hay mas testeando que en propio ATAG ,la cosa pinta y han dicho que funciona
  16. y yo matar ingleses con niveles auditivos realistasssssssssssssssssss
  17. Te ago un peqeño resumen si quieres (DATO: ESTOY MEDIO SOBADO Y NO TOMES QUE TODO LO QUE DIGA A PARTIR DE ESTA LINEA SEA 100% CORRECTO) El truco es darle a Triggers que son los activadores y leer lo que va poniendo, veras que tendras varias opciones como el bando que lo active, si varias veces, si por tiempo etc, vete trasteando por esto, pon info en google y veras que no es dificil, sino practica, despue en efectos puedes meter, musica, lineas de texto, lo que veas, depende de lo que quede bien en la mision, se suelen usar archivos de audio para ambinetar por zona, estilo activador por un sitio que hay que pasar fijo y meter un sonido que solo se reproduzca una vez.
  18. Ley de murphy tio! , ami me pasa igual, pero te juro que si tengo que tener el libro al lado del joystick lo tendre
  19. Gente, ya esta Listo, se ha terminado la espera, el parche a sido probado y a pasado todas las pruebas, lo estan compilando ( Montando el ejecutable y subiendolo a los servidores) asique es cuestion de 48H Para que esté todo listo, Saludos
  20. No descarto que los acabaran de pillar xD! y que lo lanzen en plan dlc despues de unos meses de la salida o algo
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