Barbo

Adicto al E69
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About Barbo

  • Rank
    Comandante E69
  • Birthday 01/01/2006

Profile Information

  • Gender
    Male
  • Location
    Zaragoza

Otros campos

  • Controles
    Saitek X-52
  • Procedencia
    Aragón
  • Escarapela
    Ninguno

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    http://
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Recent Profile Visitors

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  1. Barbo

    Star Citizen

    Al precio que tienen sus jpgs ....lo dudo 🤣
  2. Barbo

    Datos y uso Radar A/A

    Empezare el parrafo con “Vaya esta opinion desde el desconocimiento” dado que no he probado el dcs hornet. No obstante en cuanto a radares aunque diferentes decir que el apg 73 es una version modernizada y adaptada del apg 66 del que puede que si encuentres informacion en castellano (el apg/66 es el que monta el f16, lo mismo alguien del ala falcon puede ayudarte) Repito, hablo desde el desconocimiento, pero recuerdo al ver el 66 en su dia ver similitudes con lo que conocia del radar del f18
  3. Barbo

    Subnautica

    Si tiene VR (solo para corazones fuertes que ver un reaper de cerca acojona) la historia es buena, los graficos muy logrados y da mucho “juego” muy recomendable
  4. Barbo

    Star Citizen

    Visto lo visto si hay pasta de por medio no descartes tan rapidamente el port a consolas XD
  5. Barbo

    España y las armas de fuego

    Sigo sin entender como defendeis posturas en la que cualquier persona pueda ir armada, pero bueno, son opiniones y como tal las respeto aunque en este caso concreto no las comparto y me explico. Cuando se habla de paises que o bien no tienen reglamentacion sobre la posesion de armas de fuego, o bien se implemento con excesiva....laxitud me viene a la cabeza el ejemplo de Honduras. Pais en el que muchos de los civiles, poseen armas de fuego, hace tiempo que lei un articulo (ya se que la wiki no es que sea informacion veraz y contrastada en todos los casos)que me hizo mirar a Honduras de otra manera, nombrar como ejemplo a Estados unidos, pues creo que el ejemplo se cae por si mismo, de cualquier forma teneis otro articulo de la (wiki que si, que lo se...:P) donde podeis ver el ratio de muertes /posesion de armas por persona, si teneis curiosidad con un monton de paises. La gran diferencia para mi, entre portar armas y no portarlas es simplemente que si llevas un arma y te encuentras en una situacion complicada probablemente tires de la solucion mas facil, que suele ser utilizarla. Como en todo hay honrosas excepciones, gente muy serena que pese a portar un arma evalua la amenaza correctamente y no hace uso de su arma de fuego en caso de verse envuelto en un incidente violento, aun asi corres el riesgo de perder tu arma en un forcejeo dentro del mismo incidente y que el arma quede a disposicion de quien se "tire a por ella" (sorry tarantino me influye :D) Normalmente los que portamos armas solemos decir que no es mas que una herramienta para hacer un trabajo pero para ser fieles a la realidad, es una herramienta para hacer un trabajo que puede matar y cabe en la palma de la mano, y que para mas inri no requiere grandes conocimientos ni fuerza excesiva para causar graves daños. Hacerte con un arma ilegal por desgracia cada dia es mas sencillo (cualquiera que navegue por la darknet podra confirmartelo) aunque creo que la solucion no es permitir que cualquiera tenga un arma de fuego si no mas bien otras (no voy a nombrar utopias y demas como terminar con la pobreza para que se reduzca la delicuencia por necesidad, una correcta educacion etica y moral, etc etc etc, soy consciente que eso esta sencillamente demasiado alejado de la realidad) Personalmente si creo que debe haber un control exigente de armas y penas por incumplirlo que "asusten" lo suficiente para quien tenga la tentacion de saltarselo, pero por terminar como comence... es solo mi opinion.
  6. Barbo

    Rising Storm 2: Vietnam

    Otro que le sobran los helos por aqui. Aportan poco al mapa y con las distancias que hay puedes cubrir el terreno en poco tiempo. La capacidad de "destruccion" de los helos de combate esta muy pasada para lo que es un RS sobre todo teniendo herramientas como el recon, quiza los de transporte tienen un pase (sin armamento) pero los cobra estan de mas para mi gusto.
  7. Barbo

    Rainbow six siege

    Este fin de semana desde hoy, esta gratuito desde uplay (del 2 al 6 de febrero/2017) si alguno tiene ganas de probarlo este fin de semana es buen momento
  8. Mis sentidos necromanticos se han despertado! (2011-2016) 5 años de reflote, nada mal!
  9. Barbo

    Pc gamer

    A parte de lo que comenta Kyle, ve pensando en otros 200 y pico en procesador (los i5 siguen en esos rangos)...y otros 90-100 en placa base
  10. Una pena la organizacion, de las peores que he visto y aun me jode mas decirlo siendo de la tierra pero sinceramente, lo que vi, penita daba! Mandando gente a hacer rontondas como si fuera una feria para enfilarlos a todos por un solo punto (habiendo varias entradas a la base como hay) y colas desde las 9 de la mañana, si sabian que iba a acudir mucha gente podia haberse previsto bastante mejor el acceso y la salida.
  11. Barbo

    Rainbow six siege

    En mi caso no tengo la disciplina para jugar bien a este shooter de forma un poco profesional, pero para echarse una risas... para eso perfecto. Habitualmente me rio mas de mi mismo que de otros, pero cuando nos juntamos 5 suele ser epico (no el resultado de las partidas, mas bien el resultado en tono de humor) Edito: La foto de los power rangers es genial! XD
  12. Barbo

    The Division

    Me he acordao de como sale tu mapa.... aun me estoy riendo
  13. Barbo

    The Division

    Next Patch Incomming! 1.2 (o como muchos lo han llamado "Cut the rope!" (copio y pego la informacion publicada en reddit Fuente This is the Special Report for the 1.2 Conflict update that will be released on May 24th. The main topics were of course – as touched in the last three State of the Game streams - the new Incursion Clear Sky, the new loot system, the Dark Zone changes and of course the new PVE activities. These are the notes from the stream categorized in the different topics: IncursionLead level designer Magnus Jonsson introduced the new incursion What is Clear Sky all about:In Columbus Circle, Rikers have seized one of the anti-aircraft sites abandoned by the Last Man Battalion. Now, they control the entire Manhattan airspace, and are taking possession of the supply drops. It is now your job, to neutralize this new threat and get these weapons back under the control of The Division. Features and facts from Clear Sky:It is outside and can have different weather (big difference from Falcon Lost) It appears to be a more a classic mission The weather is toned down, so you won´t get the worst weather like blizzard, where you can only see a few meters. The weather is random, so you can´t choose that. The main enemy is the Rikers, so it is a more nightmarish encounter than with the LMBs Gear Score recommendation for hard is 160 There is an open street at the beginning, you need to recover explosives from mobs and blast your way into Columbus Circle You need to be more mobile than Falcon Lost, you can´t camp out in a pit The way to Columbus Circle is a DPS check, that gives you an impression, if you can handle the rest There is a checkpoint once you have reached Columbus Circle. Clear Sky supports the different roles – more tank, distance DPS and healers. The map is almost a replica of the real thing You can pickup Med-Packs from the Restock Crate at the checkpoint, so you don´t have to attempt the second part of the mission with only 2 Med-Packs after you died. Challenge mode will come out one week after 1.2 is deployed (exact dates will be revealed) New open-world activities Search and Destroy missionsSearch and Destroy (S&D) missions can be accepted from the Situation Board in the different Safe Houses. You can only accept S&D missions, once you have cleared all Encounters and Sidemissions of a District. There is an exclamation point next to the Save House, when new missions are available S&D missions are random events that spawn on the map and your mission is to kill a group of mobs. Each time you clear the S&D missions, you get an Intel Token. When you have cleared every mission of a District, you get additional two Intel Tokens. High Value Target MissionsIn the Base of Operations there are 2 new NPCs, where you can accept daily and weekly High Value Target Missions. Dailies are cheap 5 – 15 Intel Tokens, weeklies are more expensive and can cost up to 60 Intel Tokens There are 6 daily and 4 weekly High Value Target missions High Value Target missions have a timer on them that starts as soon as you accept the mission. Normal High Value Target missions can be done as many times as it takes to complete them, High Risk Missions can only be attempted once. The most difficult High Value Target missions have up to level 32 NPCs High Value Target missions have different difficulties and the highest difficulty can drop 240 gear items You can read the full explanation about these missions in the new Intelligence Annex #10: Spice it up Balancing / ChangesThey want to move away from the crafting to be the best source of loot – in-game activities should be the primary source of loot There should be multiple sources to get the best loot 1.2 will be more generous, better loot and it will have a clear progression Nomad Set will still be designated to the Dark Zone, but it can also drop in other activities No weapon balancing, but there will be changes to the combat mechanics Talents will be changed (for example Brutal and Balanced) and with the new gear sets, they will buff other weapons that are not really popular right now (LMG / Shotgun / Assault Rifle) Sentry´s Call will be changed, so that the debuff-mark can only be applied with semi-automatic weapons. That should make it a more of a support / sniper set The armor cap is increased to 75% Damage Mitigation. That should give the players more survivability against the most dangerous enemies LootNew loot System - read the full explanation here There are new level 32 weapon mods Dark ZoneNew Dark Zone 200+ gear score bracket 200+ should separate the low geared players from the maxed out and min/maxed players 200+ Bracket enemies will go from 32 up to level 34 200+ Will have only High End Division Tech Supply Drops will give you high ends items and they can also drop one of the 8 gear sets A Stash was added to each Checkpoint Hijack ExtractionsIt made no sense that you can just attach the loot to the cable and then run away After 1.2 the loot is no longer safe once it is attached to the cable You have to protect the loot as long as the helicopter has not departed The items will drop when the rope is cut and can be picked up from everybody Once the rope is cut, the extraction is canceled and you have to call a new one The items will not drop in one big pile it will be scattered all over the extraction area (lootsplosion) When a player tries to cut the rope, they will go Rogue immediately, so you won´t be punished when you protect your loot. The cutting of the rope takes longer when the player is hit by bullets and with constant damage, the player won´t be able to cut the rope. They will keep track on the feedback about this new feature, because in the end, a game should be fun. Sealed CachesImage Can drop from all NPC in different rarities Only Named NPCs will drop High End Sealed Caches They contain High End Division Tech / Dark Zone Funds / Gear Items / Weapons and Mods They need to be extracted You won´t know the exact content until you have extracted and opened them New Gear SetsThe New Gear Set are and play different The should not just improve your stats, but they should change they way you play Final Measure is a new defensive set.2) 50% Exotic Damage Resilience 3) 15% Protection from Elites 4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost) Hunter’s Faith is a new long range set.2) 20% Marksmen Rifle critical hit damage 3) 20% Damage to elite 4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you. Predator’s Mark new support set.2) 20% Optimal Range 3) 800 Assault Rifle Damage 3) 700 Pistol Damage 4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets. Lone Star is a DPS (damage per second) gear set.2) 100% Ammo Capacity 3) 1000 LMG Damage 3) 1000 Shotgun Damage 4) Every time you holster a weapon it will automatically be reloaded Screenshots Patch Notes and release timePatch notes will be released on Monday Conflict will be deployed in the 3 hour maintenance on may 24th starting at 9:01 CEST / 00:01am PDT / 03:01am EDT. 1.2 PreparationsClear all Encounters and Sidemissions in the Districts, so you can access the Search and Destroy missions when 1.2 is released. Watch it here: Link Past State of the Game summaries:1.2 "Loot 2.0" details 1.2 Balancing and new features 1.2 Trailer, Release Date and new Deatils Important linksWatch it here: Link State of the Game post on the official homepage Loot Revamp in Update 1.2 Intelligence Annex #10: Spice it up
  14. Barbo

    The Division

    Otro que se resiste a dejarlo, he dado la Dz por perdida (aunque ultimamente entro algo mas) pero ahi seguimos