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Correcaminos

Adicto al E69
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Posts posted by Correcaminos

  1. Si no es problema de pasar ventanas de un lado a otro, eso puedo hacerlo , solo que quiero hacerlo como en el video de arriba que se vea todo en ambas a la vez y con el trackir.

     

    Un monitor es 16:9 y otro es 4:3 ambos de 17´ , no se si eso sera un problema.

  2. A ver, me he hecho con un segundo monitor la mar de majo y quiero usarlo para FSX como dual monitor, es decir que la cabina VC se vea en ambos a la vez ( no quiero extraer instrumentos a un segundo).

    Me he leido como 400 hilos, he rebuscado toda la tarde por internet y ya estoy hasta el pijo ¡¡¡

    Soy incapaz de que esto vaya bien.

     

    Mi tarjeta grafica tiene doble salida para dos monitores es una Geforce 250 GTS, he visto que el panel de control de las ATI tienen una opcion para "agrupar monitores" en uno, pero el panel de nvidia ( ultimos drives) no ¡¡,

     

    He probado a poner la configuracion de pantalla en modo extendido , las dos pantallas a la misma resolucion al igual que el simulador, y una de ellas queda en negro ( esta claro que para exportar paneles a la segunda), pero eso no es lo que quiero...

     

    ¿Hay que utilizar algun software? (creo que no , he leido por aqui que FSX soporta esta opcion por defecto), ¿Alguna version del controlador de nvidia permite hacer esto?

     

    Por cierto tengo W7 64 bits.

     

    Vamos que no tengo ni pajolera idea de por donde seguir.

     

    Quiero eso para que os hagais una idea...

     

     

    Me voy a tomar un tarro de aspirinas.

  3. Perdonad chicos, ultimamente he estado demasiado absorbido por el trabajo, asi que no me ha dado mucho tiempo ni a leer el foro.

     

    He adquirido el 737 ngx ( como para no , madre que pintaza ¡¡ ) pero la cabina 2D ( shift+1) la veo fatal como si estuviese en otra resolucion , algunos relojes son elipses alargadas y la cabina 3D va perfecta, pero los textos de los botones estan borrosos no se ven con nitidez, no se si sera algun problema de algun parametro de la grafica o a saber,¿ os ha pasado algo parecido?

  4. Gracias Barbo, el caso es saber si el TACAN AA se refiere a los elementos del paquete o si sigue implementado para los tanquers unicamente.

    ¿y lo del IFF ?? Ansioso espero las respuestas ¡¡

    Estamos en ello, en breve noticias y confirmaciones. ^_^

     

    Bueno, confirmado.

     

    El TACAN AA funciona correctamente. Indica DME en el HSI aunque no indica bearing.

     

    Ale, Corre, unas formaciones nocturnas a lo macho? ^_^

     

    :dance2: ¿Cuantos años llevabamos diciendo que esto que era tan "simple" es importantisimo? OLE ¡ OLE ¡¡

  5. Por Wags :

     

     

    Preliminary 1.1.0.8 Change Log

    ! SUBJECT TO CHANGE !

     

     

    FEATURES

     

    Audio

    • Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

     

    User Interface

    • Added the Briefing panel in the flight - [LALT-B]

    • Added the Debriefing panel in the flight - [RSHIFT - ']

    • Aerial refueling now tracked in log book.

    • AIM-9 loadout listed twice corrected.

     

    Units

    • New E-2D "Hawkeye" AWACS.

    • Corrected L-39 landing/taxi lights.

    • Fixed CH-53E textures.

    • UAZ LOD model fixed.

    • Su-33 floating on carrier deck fixed.

     

    Effects

    • New dynamically self-shadowing cockpit with option to turn off and on in Options screen.

    • Improved cloud density.

    • HDR overcast blur adjusted to be less noticeable.

    • HUD preventing shadows in field of view fixed.

    • Lightning color fixed.

    • Fixed glowing dust clouds behind ground units.

    • Fixed blue flare.

    • Fixed disappearing cloud shadows.

    • KC-135 navigation light bloom adjusted.

     

    Artificial Intelligence

    • Reduced delay in JTAC messages.

    • JTAC Abort messaging adjusted.

    • JTAC releasing player before all targets destroyed fixed.

    • Predator taxi problems corrected.

    • Wingmen Engagement logic improved when threats are in target area.

    • Corrected remaining gun ammo report to JTAC.

    • JTAC "use cannon" message fixed.

     

    Weapons

    • Corrected inaccurate AGM-154 JSOW.

     

    Track Replay

    • Improved track replay accuracy.

     

    Multiplayer

    • Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.

    • Muliplayer users spawning at same location fixed.

    • Multiplayer timeout / server timeout fixed.

     

    Avionics / Cockpit

    • Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.

    • Sidewinder jettison capability was removed.

    • HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.

    • DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.

    • Numerous HUD symbology fixes in HARS mode.

    • Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.

    • Fixed GCAS training auto-scroll function.

    • Fixed ILS audio control.

    • Fixed AC Generator caution lights logic.

    • More accurate signal light test indications.

    • Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.

    • Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.

    • Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.

    • Maverick power management by location fixed.

    • ILS working with no power fixed.

    • RWR symbol placement adjusted.

    • ILS and Marker beacons fixed.

    • Laser guided bombs guiding with no designation fixed.

    • Tor, 2S6, and Osa search radar RWR indications fixed.

    • Fire detect bleed air leak test button light fixed.

    • System Status page 1760 station indications corrected.

    • EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.

    • Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.

    • Most of the UFC SEL rocker functions were made UFC mode independent.

    • DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.

    • GCAS and weapon events counters were implemented on CDU LASTE page.

    • Fixed missing audio during RWR test.

    • CDU DIVERT page was fixed – some airfields were missing.

    • "Slave all to SPI" function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.

    • Airfield name on CDU FLDINFO page has correct maximum length now.

    • TAD hook is cleared now if it was a SADL symbol and SADL was switched off.

    • AI radar detection range by RWR was adjusted.

    • Maverick stations selection logic in DSMS was fixed.

    • ILS frequency selector now works in 0.05 MHz increments instead of 0.01 MHz.

    • TAD symbols hooking and display priorities were updated.

    • HUD SPI symbology display conditions adjusted.

    • Maverick impact point accuracy in Forced Correlate mode was improved.

    • An option to turn on/off closest friendlies symbols was added on TGP CTRL page.

    • T-handle lights now working correctly.

    • Corrected cockpit tool tips.

    • Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.

    • Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.

     

    Campaigns

    Reported errors in Devil's Cross and The Shore campaigns have been fixed. __________________

    Matt Wagner

    Producer, TFC/Eagle Dynamics

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