Pues si!!, la build de ayer trae mejoras en rendimiento:
-CL550439 [base v1.5.404.0][Aries] PC - limit workload scheduler to 4 threads (ground cover mesh-writes thrash without this limit)
-CL550440 [Common/GraphicsEngine] PC - ground cover uses MemBuffer method, to avoid Lock the VBs for the frame duration
-CL550442 [Common/RaceAppCore] PC - groundcover draw-distance reduced for High/Ultra settings (avoids reaching a driver limit)
Those three combined took a test case running with Ultra detailed grass from 66 to 91FPS. (it was 108FPS without any detailed grass at all)
P.D. Con las graficas AMD el rendimiento es menor...