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Armed Assault: Parche Oficial V1.14


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Pues eso, parche nuevo, y esta vez no es beta!! :rolleyes:

 

Recordad, podeis ir bajandolo, pero mejor no instalarlo hasta que este subido al sevidor y testeado. Se avisara de ello, tan pronto sea asi. Quien quiera hacer una instalacion paralela y testearlo, sus observaciones seran bien recibidas! ;)

 

Informacion:

 

http://community.bistudio.com/wiki/ArmA_Update_1.14

 

Parche v1.14 (138 MB):

 

http://www.armedassault.info/download.php?...atches&id=9

 

http://armed-assault.de/downloads/arma-upd...l.html#download

 

Pronto, mas Arma para todos. Recomiendo leer atentamente la informacion del nuevo parche para evitar posibles problemas de incompatibilidades con algun addon que usemos. Lo probaremos antes en el servidor, y una vez seguro, avisaremos para su instalacion para las partidas dentro del E69&4PS.

 

 

Un saludo.

 

Gilmour.

 

 

Nota: informacion sacada de http://www.armedassault.info/, http://armed-assault.de/

 

PD: si encontrais mas servidores de descargas, dejadlo a continuacion en este hilo. B)

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ole ole, veamos la lista de fixes y remiendos varios a ver que pinta tiene esto asi de por encimilla

 

PLAKAAAAA, la primera en la frente, a ver si es verdad

 

Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)

 

zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas...

 

Significant optimizations with large view distances (mas de lo mismo, y es q el arma era flojo flojoen esto de la optimizacion

-Bohemian Interactive con voz de paletuco: "Ohtimiha queee, anda chapayaaa chuuuusaaaaaaa")

 

AI bridge pathfinding much improved (vale, ya sabemos por q en la big battle los pives se tiran al agua como alma q lleva al diablo... :lol:)

 

BattlEye anti-cheating system (Hombre nunca esta de mas, ¿no?)

 

Stability and Compatibility (zas en toda la boca, zas en toda la boca, zas en toda la boca, zas en toda la boca, zas...... :xd::xd::xd::xd:)

 

New content (MOOOOOLAAAAAA, habra q echarle un vistazillo)

Edited by Kyle_Katarn
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Para que quereis mas parches si casi no entrais al Arma, malvados. :P Cada vez que veo el TS está vacio. Otra cosa; he intentado acceder al servidor y hay una mision puesta en la que no puedo entrar.Tarda muchisimo y al final me dice que no la puedo jugar.

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si es la big battle si q deberias poder jugarla, ya asbes q sale el boton ese q dice q la mision es dependiente de contenidos descargables patatin y patatan y q no la podras modificar, pero eso no s ha pasaod mas vece y siempre podemos usarlas.

 

Y si tarda la primera vez, es q es larga larga y con muchos malos jejeje

 

Si no es esa la mision q hay abierta, pues a ver si alguien puede entrar a lanzar un sabotaje o algo asi.

Edited by Kyle_Katarn
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si es la big battle si q deberias poder jugarla, ya asbes q sale el boton ese q dice q la mision es dependiente de contenidos descargables patatin y patatan y q no la podras modificar, pero eso no s ha pasaod mas vece y siempre podemos usarlas.

 

Y si tarda la primera vez, es q es larga larga y con muchos malos jejeje

 

Si no es esa la mision q hay abierta, pues a ver si alguien puede entrar a lanzar un sabotaje o algo asi.

 

 

Sí es la big battle. He intentado entrar dos veces y despues de esperar muchisimo sale el famoso cartelito y le doy a aceptar pero se queda bloqueado.Seguramente seré yo que tenga algun problema en el Arma.Pero anteriormente he entrado en la Domination sin ningun problema.

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bueno, en teoria te tiene q salir un video de intro, q ahora no te saldra nada mas q la camara meneando se un poco, por q las unidades q participan en el video estan ya as q fritas y refritas.

 

Se te queda totalmente enganchado :huh: , pues habra q mirar de q es, a ver si alguien puede lanzar otra cosita, pa q el amigo odisea se pegue unos tiricos ;)

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Changelog

Copyright © 2008 [http://www.bistudio.com Bohemia Interactive].  All rights reserved.

 

This application will update your [http://www.armedassault.com ArmA: Armed Assault / Combat Operations] to full version 1.14.

 

===SYSTEM REQUIREMENTS===

 

* ANY ORIGINAL VERSION OF ARMA 1.08.

Visit [http://www.armedassault.com/dwnl_update.html updates section at armedassault.com] to update your ArmA as necessary.

 

* October 2006 DirectX 9 runtime is required (d3dx9_31.dll) and patch installer will update your system with it automatically if you don't have it installed.

 

* OpenAL will be updated during the patch process to version 2.0.3.

 

===HOW TO INSTALL THE PATCH===

 

First make sure that you have version 1.08.

Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

 

It will install all content of the patch to folder with your ArmA installation (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).

 

 

===ARMA WARFARE===

 

 

ArmA Warfare, included as a bonus update in this patch, is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.

 

To start ArmA Warfare game, start multiplayer mission as usual. In the Create game screen select „Southern Sahrani“ island. The „Warfare v1.0“ and „Warfare v1.0 for 32“ players missions appear in the list on the right. Select them to play Warfare. Standard Warfare is the 16 player (8 vs 8) mission. Warfare for 32 players (16 vs 16) is recommended for higher performance systems. See briefing screen of the Warfare mission for more instructions.

 

Full ArmA Warfare Manual is included in pdf file in the patch distribution.

 

===BATTLEYE===

 

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

 

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye or C:\Program Files\Atari\ArmA\BattleEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

 

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[user Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.

 

 

====HOW TO UNINSTALL BATTLEYE====

 

There's an uninstall application UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA. You can also remove BattlEye using Add/Remove Programs control panel.

 

===HOW TO RUN THE PATCH===

 

You can run your existing ArmA normally, your version was updated.  There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA

 

===UPDATE HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES===

 

====General====

 

* Newly adjusted default field of view

* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)

* Significant optimizations with large view distances

* New scripting functions (string manipulation, multiplayer synchronization)

* Further improved recoil

* Improved airplane turn dynamics simulation (including improved rudder simulation)

* Fixed clipping issues with 16:9 or TrippleHead displays

 

====Multiplayer====

* Numerous voice over net and multiplayer related fixes and improvements

* BattlEye anti-cheating system

 

====AI====

* AI bridge pathfinding much improved

* Many combat AI improvements and tuning

* Fixed some bugs in the AI target recognition both visually and aurally

 

====Stability and Compatibility====

* Fixed compatibility issues with Vista x64 platform with 4 GB RAM

* Fixed Out Of Memory problems caused by exhausting 32b virtual address space

* Fixed compatibility problems caused by various copy protections used

* Fog is rendered correctly on DX10 generation cards

 

====New content====

 

* ArmA Warfare

* Southern Sahrani

* Desert Marines

* Woodland Army soldiers

 

 

 

===SPECIAL THANKS===

 

* Dslyecxi and Shack Tactical for their invaluable support with VON testing

* the entire ARMA community for testing public beta versions 1.09-1.12

 

 

===ENGINE CHANGELOG===

 

5164  - Fixed: spinning in select() on Linux Dedicated Server

5164  - Fixed: Handling of invalid CD keys on dedicated servers improved

5164  - Fixed: Signature verification timeout significantly relaxed.

5164  - Fixed: System audio mixer settings no longer changed by ingame volume options.

5164  - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.

5164  - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.

5164  - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.

5164  - Fixed: Building ruins were not visible for JIP-ed players.

5164  - Improved: UI - better detection of focused buttons

5170  - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp

5170  - Fixed: Handling of duplicate CD key improved

5170  - Added: Improved anti-cheat measures

5170  - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.

5170  - Fixed: Memory leak on dedicated server (several KB per a mission played).

5170  - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.

5170  - Fixed: AI was not able to fire over sandbags unless the enemy came very near.

5170  - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.

5170  - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.

5170  - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.

5170  - Fixed: AI was sometimes unable to move when seeing enemy very near.

5170  - Fixed: Error when loading a save from a complex mission (containing a lot of variables).

5170  - Fixed: Possible crash caused by malformed resize scripting command.

5175  - Fixed: Chat message length limited to 150 characters

5175  - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time

5175  - Fixed: Reduced loading time for large textures.

5178  - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.

5178  - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.

5178  - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.

5178  - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).

5179  - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).

5180  - New: BattlEye protection integration

5180  - New: Better NAT traversal for VoN.

5180  - Optimized: Reduced GPU load of shore area rendering.

5181  - Fixed: NAT traversal for VoN makes dedicated server crashing.

5184  - Fixed: AI units in safe mode could randomly stop

5190  - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.

5191  - New: publicVariable now works for all types of variables

5191  - Added: function addPublicVariableEventHandler

5191  - Fixed: Airplanes bombing laser designated targets.

5193  - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.

5194  - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.

5195  - Added: functions toUpper, toLower, toArray, toString

5196  - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)

5196  - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.

5196  - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.

5196  - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)

5196  - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.

5198  - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.

5199  - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.

5201  - New: Command line option -noPause to allow the game running even when its window does not have a focus.

5203  - New: Option to mute individual players in the Players screen (key P)

5203  - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.

5203  - Fixed: Possible crashes with VoN used with HW acceleration.

5203  - Improved: Some ingame .rpt messages removed or clarified to make them more useful

5205  - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them

        might end outside of the vehicle with no control over direction of his character.

5207  - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.

        A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.

5207  - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.

5207  - Fixed: Players in Seagull mode cannot hear direct speech of others properly.  

5209  - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.

5209  - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.

5209  - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.

5209  - Fixed: Direct speech inside vehicles was not hearable often.

5209  - Fixed: Tank which crew has ejected might sometimes continue spinning forever.

5209  - Fixed: Seized by trigger was mission a hint in the mission editor.

5209  - Fixed: nearTargets returned position more accurate than known by AI.

5209  - New: nearTargets now returns approximate assumed position accuracy as well.

5209  - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)

5209  - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.

5209  - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).

5211  - Fixed: AI detected IR / radar targets very late compared to human players.

5211  - Improved: AI: Better weapon selection when target is far away.

5211  - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.

5211  - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.

5211  - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error

5212  - Fixed: Further reduced virtual address space usage.

5213  - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.

5213  - Fixed: MP freeze opportunity fixed.

5214  - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.

5214  - Fixed: Possible crash when moving fast with high visibility set (like in airplane).

5215  - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)

5217  - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.

5218  - Fixed: VoN - VOID channel indication.

5218  - Fixed: VoN - mouth is moving but no voice is heard.

5218  - Fixed: VoN - voice crackling reduced.

5219  - Fixed: Possible crash in scene loading when mission was started.

5219  - Fixed: Improved handling of missing or old OpenAL32.dll

5219  - Optimized: Improved grass LOD selection with high terrain detail settings.

5220  - Fixed: Night sky background was too black, now slightly brighter.

5224  - Optimized: Faster texture loading when starting mission with large view distance.

5225  - Fixed: Several crash opportunities with malformed addons.

5226  - Fixed: Improved text clarity.

5226  - Fixed: VoN - Unable to hear other players issue.

5226  - Fixed: Reduced AI eye sensitivity during night time.

5227  - Fixed: MP: Head movement for players in cargo is now visible.

5229  - Fixed: Improved AI pathfinding on bridges.

5231  - Fixed: VoN - Direct channel volume is louder now.

5231  - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.

5231  - Fixed: Objects were sometimes disappearing with wide viewing angles.

5232  - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.

5232  - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.

5232  - Fixed: VoN - P2P connection was not established sometimes.

5232  - Fixed: Reduced network traffic caused by hovering seagulls.

5234  - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated

5240  - Fixed: More than 64 players can use VoN now.

5241  - Optimized: Reduced CPU load of shore area rendering.

5241  - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.

5241  - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.

5241  - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.

5242  - Fixed: AI can spell the whole alphabet now.

5243  - Fixed: Cargo is involved in chat on vehicle channel now.

5243  - Fixed: Direct communication chat enabled inside vehicles.

5245  - Fixed: AI unable to board boats in water(introduced in 1.11)

5246  - Improved: Mouse ballistics allowing for more precise aiming.

5248  - Fixed: NAT negotiation failed issue while connecting to server.

5248  - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.

5249  - Changed: -vm108 option no longer supported.

5249  - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).

5249  - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.

5248  - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.

5249  - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.

5252  - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).

5252  - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.

5252  - Fixed: Recoil curves are now less dependent on framerate.

5252  - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.

5253  - Fixed: Changes of BattlEye filter in server browser were not saved.

5253  - New: BattlEye filter to show servers not running BattleEye in server browser

5253  - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.

5253  - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)

5253  - Fixed: Changes of BattlEye filter in server browser were not saved.

5253  - New: BattlEye filter to show servers not running BattleEye in server browser

5253  - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.

5254  - Fixed: BattlEye issues while using server.cfg on Linux dedicated server

5254  - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)

5255  - Fixed: Player could not use grenades added by Rearm

 

 

===DATA CHANGELOG===

 

* FIX {RECOIL}: recoil for all hand weapons were reworked.

* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class

* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics

* FIX (AMMO): Improved Javelin missile precision.

* FIX (AMMO): land mines - increased indirect hit range and reduced hit value

* FIX (AMMO): Grenades and Flares deflection reduced to half

* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.

* FIX (AMMO): count of ammo is changed (M113).

* FIX (AMMO): Cobra cannon ammo changed from AP to HEI

* FIX (AMMO): Sabot rounds no longer produce large explosion effects

* FIX (WEAPONS): GAU-8 fixed rate of fire

* NEW (WEAPONS): Added unguided rockets salvo for AI.

* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.

* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)

* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.

* FIX (ANIMATIONS): Improved turning around with launcher.

* FIX (WEAPONS): Improved M16A2 reload time (faster).

* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.

* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience

* FIX (LOCALIZATION): various localization fixes

* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)

* FIX (LOCALIZATION): mission M13 is localized to all languages

* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission    directory

* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.  

* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.

* FIX (OILFIELDS): Improved animation.

* NEW (GUI): BattlEye filtering in multiplayer games list.

* FIX (ANIMATIONS): Crew in cargo can move with head.

* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.

* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.

* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.  

* FIX (M4A1): now use fullauto fire mode instead burst.

* FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers

* FIX (SOUND): added sound for unguided rockets launch and flight

* FIX (AMMO): added GP25 rounds to SLA Weapons Crates

* FIX (ANIM): slower Oil fields derrick animation

* FIX {ANIM}: improved weapons swaping.

* IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.

 

Aparte de todos los fixes, algunos de ellos muy necesarios, añade nuevos comandos para scripts. muchos de ellos orientados al multi, y por fin podremos usar muchos de los mods que debido a esos añadidos sólo estaban disponibles en versiones beta.

 

A destacar el BattleEye, un sistema anticheat para pillar tramposos. Se instala por defecto. Todavía no sabemos si lo activaremos en nuestro server, ya que creo que ninguno de nosotros hace trampas y seria un gasto inútil de recursos. Pero hay que hablarlo.

 

Tambien incluye una misión nueva, llamada warfare. que por lo que he liedo había algo parecido en el OFP. La misión tiene toques de estrategia, al tener que ir construyendo la base y comprando defensas. No lo he probado, pero el parche trae un manual extenso de este nuevo modo de juego.

 

Y eso es todo, por los feedbacks que he ido leyendo de los diferentes parches betas, parece que se han arreglado muchas cosas, se han rehecho las balisticas y ahora los tankes son mas realisas y pueden resistir los impactos del RPG7 y el AT4 bastante mejor.

En cuanto esté en el server si avisará para que lo instale todo el mundo.

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Pues id comentando por si lo instalais, yo de momento me quedo como estoy. Bueno ¿esta noche un Arma o qué?, yo esto mas que dispuesto, pero que entre alguno mas!!!, que no estemos solo 3 tios... <_< , que esta muy bien...pero hace falta mas gente para combatir en condiciones al enemigo!!!! B)

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buf ya era hora.

 

Por eso han incrementado las medidas de seguridad en el uso de keys validas y todo ese tipo de rollos, segun se puede leer en las notas q has puesto antes

Parece que quitan la anticopia en modo offline por asi decirlo, y incrementan las medidas para el modo online. Pero vamos, hasta que no lo probemos no sabemos como ira.

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Yo y Calvorota, estaremos sobre las 22,30 en el TS, para liarnossss.

 

Huy, para liaros... :owned::icon_sarasa::lol: :lol: :lol: :lol:

Bueno, pues esta noche nos vemos a las 22:30, y nos hechamos unos tiritos? B) (madre mia, parece algo relacionado con drogas... <_<, menos mal que no...)

Edited by Everssman
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Bueno, como korrea esta de vuelta y posiblemente el parche este instalado mañana o pasado, no he aguantado mas y he instalado el parche.

 

Asi rapido antes de irme a acostar

 

- Compatibilidad con los mods al 100%

- Aumento de rendimiento en general y bastante notable en la parte norte de saharani

- En nuevo FOV le da otro aspecto bastante interesante

- Los retrocesos modificados en unas cuantas armas se notan, sobre todo la familia M16

- Nuevas unidades y nueva isla interesantes, aunque la isla no es nada nuevo.

- Vista por encima la Warfare y parece que va a dar para horas de diversion

 

 

Mañana si se me viene algo mas a la cabeza lo pongo.

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Bueno, mas cosillas sobre el parche.

 

El blindaje de los vehículos ha sido retocado, y asi por ejemplo un bmp necesitó dos cohetes para explotar, un stryker no explotó a la primera, pasaron unos segundos hasta que volara desde el impacto (ambos frontales). Las pruebas que hice no fueron muy concluyentes porque quizás puse los vehículos muy cerca unos de otros, y al reventar uno dañó los de al lado.

 

 

La IA no tuve tiempo de probarla, pero espero que halla mejorado.

Lo que sí me llamó la atención mucho fué el incremento del rendimiento, que viene muy bien. En la parte norte se nota muchísimo, aunque me dá la sensación que para lograrlo han reducido la cantidad de hierba, pero ahora el juego no rasca al hacer zoom cuando estás tirado entre hierbajos. Habrá que probarlo más, pero de momento es de lo mejor del parche, con un poco de suerte hasta puedo subir la configuración gráfica. Me queda ver si hay mejora en las grandes ciudades como paraíso y corazol.

 

La warfare solo la probé por encima, pero parece que tiene bastantes cosas interesantes. Además trae unos cuantos objetos nuevos, como nidos de ametralladoras, "trincheras" de sacos de arena y alguna cosilla más.

 

Han tuneado el sonido, y ahora si estás dentro de un vehículo apenas oyes el motor. Quizás se han pasado un poco ahí.

Con el sonido tuve el único problema, al instalar el parche y cargar el juego(sin mods), no tenia sonido. Me fuí a las opciones de sonido y las puse por defecto y al reiniciar el juego el sonido volvió sin problemas.

 

Probé alguna de las misiones que teniamos hechas con mods, y funcionan todas sin problemas. Esta semana y la que viene miraremos las actualizaciones que hallan salido para los mods que tenemos, a ver si nos desacemos de esos mensajitos pesados que salen de vez en cuando. De momento no vamos a poner ningun mod nuevo, pero es fácil que saquemos una actualización para los mods que tenemos, que supongo que será pequeña.

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