Pepe. Posted February 13, 2009 Report Share Posted February 13, 2009 Yo lo tengo bajado. A la espera..... Quote Link to comment Share on other sites More sharing options...
Trueno Posted February 14, 2009 Report Share Posted February 14, 2009 (edited) A la espera de nuevas ordenes. Saludos. A la espera de nuevas ordenes. Saludos. Edito: no se como ha salido dos veces. Edited February 18, 2009 by Trueno Quote Link to comment Share on other sites More sharing options...
DDTang Posted February 17, 2009 Report Share Posted February 17, 2009 De miedo! Quote Link to comment Share on other sites More sharing options...
Takerr Posted February 18, 2009 Author Report Share Posted February 18, 2009 Holaaaaaaaaaaaaaa, ¿como van esos permisos del server, Gilmour-Korrea?. Quote Link to comment Share on other sites More sharing options...
Takerr Posted February 18, 2009 Author Report Share Posted February 18, 2009 De miedo! Otia!!, y ese Jeep?, salvasteis al Gral. Paton? A ver si le doy esta tarde-noche un ratillo, que últimamente estoy muy atareao. Quote Link to comment Share on other sites More sharing options...
spanish-fighter Posted February 20, 2009 Report Share Posted February 20, 2009 Esta semana he adquirido el armed assault, y me preguntaba si me hace falta la expansión, para poder meterme este mod, ya que (creo) es el mod "oficial" del escuadrón, ¿no?. A ver si puedo jugar pronto con vosotros Quote Link to comment Share on other sites More sharing options...
Nitoyuno Posted February 20, 2009 Report Share Posted February 20, 2009 Tambien tengo el parche bajao. A ver si lo poneis en el server panda maricas. Quote Link to comment Share on other sites More sharing options...
Takerr Posted March 3, 2009 Author Report Share Posted March 3, 2009 Acabo de subir la Domination 3.28, que lo sepaizzzzzzzz. Quote Link to comment Share on other sites More sharing options...
Pepe. Posted March 4, 2009 Report Share Posted March 4, 2009 Bien por el Takerr. Quote Link to comment Share on other sites More sharing options...
Gilmour Posted March 4, 2009 Report Share Posted March 4, 2009 Tambien tengo el parche bajao. A ver si lo poneis en el server panda maricas. Hace unos dias que esta ene l servidor la version 1.04 del MOD ACE!! julandron!! :P Un saludo. Gilmour. Quote Link to comment Share on other sites More sharing options...
Takerr Posted March 4, 2009 Author Report Share Posted March 4, 2009 Rectifico, subir he subido las Domination 3.28 pero, aunque dice que esta incluida la version ACE no la incluye y no me he dado cuenta hasta que la he ido a poner... . Vale, buscando he encontrado la Domination 3.27 que va incluida en el pack "A.C.E coop mission pack", el pack lo acabo de subir. He aqui la lista de misiones incluidas en este pack: -co@20 Big Chance 1.87 -co@24 Attack 1.72 -co@20 High Mountains 1.84 -co@33 Revenge 1.21 -co@25 Battle for Avgani 1.05 -co@30 Domination! West A.C.E. 3.27 Quote Link to comment Share on other sites More sharing options...
Trueno Posted March 4, 2009 Report Share Posted March 4, 2009 (edited) Mmm suena rico para este viernes ese pack... ejeje. Gracias Taker Edited March 4, 2009 by Trueno Quote Link to comment Share on other sites More sharing options...
KIE Posted March 5, 2009 Report Share Posted March 5, 2009 Venga que hasta a mi me apetece pegar tiros!!! Mapunto pal viernes a alguna de esas misiones!!! Falta el pack este ultimo, del ACE ya que tengo la 1.1, autoupdateada, y Kyle me dijo que la borrara, luego hablo con el y me lo instalo todo .... Quote Link to comment Share on other sites More sharing options...
CrYcKeT Posted April 25, 2009 Report Share Posted April 25, 2009 ha salido la version 1.07 del ACE!!! aver si despierta el arma, que esta un poco dormido UPDATE 1.04/1.05 UPDATE 1.05/1.06 UPDATE 1.06/1.07 ACE 1.07 Full saludos!! Changelog¶Mon Apr 20 10:21:12 +0200 2009 * @ACE, Revision: 461af61de414257eeefa35360c9a74ee286bd1ff - a0ca49510e141e067a2c6c8c6ffaf79113dc670d o ADDED: + Ak47,Bizon, RPK drum magazine models [Q1184] + Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [squelch] + Flare sound [Tpm] + Italian translation for men class, by =FSI=Gen.Nembo [Alef] + Italian translation for vehicles, by =FSI=Gen.Nembo [Alef] + Muzzleflash to FALs [scubaman3d] + Prone operating animation for Konkurs launcher [Rocko] + Sa58 config [Q1184] + Useable sandbags [Rocko] + Visible flares in daylight [Rocko] o CHANGED: + Ah1 and AH64 have bulletproof cockpit glass [Rocko] + Ai cannot shoot while going prone from kneel or vice versa [Rocko] + Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko] + Applying Epi or Morphine no longer plays the medic animation [Rocko] + Converted motorbike start sound to mono and wss, fixes #786 [Rocko] + Correct picture for Konkurs Missile Tube [Rocko] + Corrected MG36 magazine picture when packed in rucksack [Rocko] + Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko] + Huntir rounds and monitor can now be packed in rucksacks [Rocko] + Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko] + Increased indirectHit damage for mines [Rocko] + Increased time pain affects units. [squelch] + Javelin and M72 LAW fire sound [Tpm] + Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko] + Mp5, SVD Dragunov, GSH fire sounds [Tpm] + New 7.62 s.sonic crack [Tpm] + Reduced helicopter armor [Q1184] + Supersonic crack db values [Tpm] + Tweaked db values [Tpm] + Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu] + Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko] + Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [sickboy] + You can now manually reload vehicle/static machineguns [Q1184] o FIXED: + Ace Map now also blocks map for JIP clients if ACE map logic is placed [unknown] + Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf] + Bmd AT5 Turret error [Rocko] + Bug with the GL humvee dissapearing at times [Pufu] + Crewserved M2/NSV couldn't be loaded with ammo [Q1184] + Irlock for A10 weapon sys [Aushilfe] [Pufu] + Kobra sights on AKM [Pufu] + Loading problem with crewserved AGS30 [Q1184] + M4 ACOG TA31F reticule despite [Pufu] + M40 last LOD no texture bug [Rocko] + Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko] + Mp5 mags could not be packed sometimes [Q1184] + No Shape error when using OG/PG round in BMD1s [Rocko] + Performance hit from unnecessary debug messages in respawn script. Fixes #798 [squelch] + Rpk74 not using tracer ammo [Pufu] + Shilka firing script [Q1184] + Ump25 mag round count, fixes #940 [Pufu] + View cargo lod - back to original size - no more heads through roof [Pufu] + Wrong reticle on the M40A3 [Pufu] Quote Link to comment Share on other sites More sharing options...
Pepe. Posted April 26, 2009 Report Share Posted April 26, 2009 ha salido la version 1.07 del ACE!!! aver si despierta el arma, que esta un poco dormido UPDATE 1.04/1.05 UPDATE 1.05/1.06 UPDATE 1.06/1.07 ACE 1.07 Full saludos!! Changelog¶Mon Apr 20 10:21:12 +0200 2009 * @ACE, Revision: 461af61de414257eeefa35360c9a74ee286bd1ff - a0ca49510e141e067a2c6c8c6ffaf79113dc670d o ADDED: + Ak47,Bizon, RPK drum magazine models [Q1184] + Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [squelch] + Flare sound [Tpm] + Italian translation for men class, by =FSI=Gen.Nembo [Alef] + Italian translation for vehicles, by =FSI=Gen.Nembo [Alef] + Muzzleflash to FALs [scubaman3d] + Prone operating animation for Konkurs launcher [Rocko] + Sa58 config [Q1184] + Useable sandbags [Rocko] + Visible flares in daylight [Rocko] o CHANGED: + Ah1 and AH64 have bulletproof cockpit glass [Rocko] + Ai cannot shoot while going prone from kneel or vice versa [Rocko] + Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko] + Applying Epi or Morphine no longer plays the medic animation [Rocko] + Converted motorbike start sound to mono and wss, fixes #786 [Rocko] + Correct picture for Konkurs Missile Tube [Rocko] + Corrected MG36 magazine picture when packed in rucksack [Rocko] + Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko] + Huntir rounds and monitor can now be packed in rucksacks [Rocko] + Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko] + Increased indirectHit damage for mines [Rocko] + Increased time pain affects units. [squelch] + Javelin and M72 LAW fire sound [Tpm] + Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko] + Mp5, SVD Dragunov, GSH fire sounds [Tpm] + New 7.62 s.sonic crack [Tpm] + Reduced helicopter armor [Q1184] + Supersonic crack db values [Tpm] + Tweaked db values [Tpm] + Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu] + Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko] + Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [sickboy] + You can now manually reload vehicle/static machineguns [Q1184] o FIXED: + Ace Map now also blocks map for JIP clients if ACE map logic is placed [unknown] + Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf] + Bmd AT5 Turret error [Rocko] + Bug with the GL humvee dissapearing at times [Pufu] + Crewserved M2/NSV couldn't be loaded with ammo [Q1184] + Irlock for A10 weapon sys [Aushilfe] [Pufu] + Kobra sights on AKM [Pufu] + Loading problem with crewserved AGS30 [Q1184] + M4 ACOG TA31F reticule despite [Pufu] + M40 last LOD no texture bug [Rocko] + Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko] + Mp5 mags could not be packed sometimes [Q1184] + No Shape error when using OG/PG round in BMD1s [Rocko] + Performance hit from unnecessary debug messages in respawn script. Fixes #798 [squelch] + Rpk74 not using tracer ammo [Pufu] + Shilka firing script [Q1184] + Ump25 mag round count, fixes #940 [Pufu] + View cargo lod - back to original size - no more heads through roof [Pufu] + Wrong reticle on the M40A3 [Pufu] Díselo a Korrea y la sube en un plis plas Quote Link to comment Share on other sites More sharing options...
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