HTCTD Posted February 22, 2009 Report Share Posted February 22, 2009 Buenas. Mi problema es el siguiente: He instalado el EECH desde el Cd original, al ejecutarlo me aparece la versión 1.3.0.C, hasta aquí todo correcto. Me he descargado el archivo "eech-allMods-1.11.exe" para actualizar el juego y dejarlo listo para volar. Al encerderlo me aparece como la versión 1.11.0 y WUT:gwt1110.csv por lo que deduzco que lo he actualizado. Cuando me pongo a pilotar al cabo de unos segundos me da un error y me echa del programa. ¿Sabéis por que? ¿Me he saltado alguna actualización previa? Agradecería cualquier consejo. Un saludo. Quote Link to comment Share on other sites More sharing options...
DJ-JOKER Posted February 23, 2009 Report Share Posted February 23, 2009 es el archivo ini si no em equiboco tienes que ponerlo o sustituirlo por el original Quote Link to comment Share on other sites More sharing options...
HTCTD Posted February 23, 2009 Author Report Share Posted February 23, 2009 es el archivo ini si no em equiboco tienes que ponerlo o sustituirlo por el original Me imaginaba algo así, lo probaré, de todas formas voy a desinstalarlo e instalar todas las actualizaciones una por una. Muchas gracias. Quote Link to comment Share on other sites More sharing options...
DJ-JOKER Posted February 23, 2009 Report Share Posted February 23, 2009 no me as entendido solo tienes que cambiar el ini y ya te funcionara de todos modos si vuelas mucho a esto y queres volar con migo on-line mandame un mp con tu msn y asi ademas te paso ese archivo si es que lo encuentro Quote Link to comment Share on other sites More sharing options...
HTCTD Posted February 24, 2009 Author Report Share Posted February 24, 2009 no me as entendido solo tienes que cambiar el ini y ya te funcionara de todos modos si vuelas mucho a esto y queres volar con migo on-line mandame un mp con tu msn y asi ademas te paso ese archivo si es que lo encuentro Estaré encantado, déjame que pruebe un par de dias para coger de nuevo el truquillo y me pongo en contacto contigo. Muchas gracias de nuevo. Quote Link to comment Share on other sites More sharing options...
HTCTD Posted February 25, 2009 Author Report Share Posted February 25, 2009 (edited) Ayer desinstalé el EECH y volví a instalarlo pero sin llegar a actualizarlo. El problema es que luego no encontré el archivo "ini". ¿Alguien sabe por que? Al actualizarlo a la última versión me sigue dando el error y ya aparece el "ini". Una pequeña ayuda por favor. Edited February 25, 2009 by HTCTD Quote Link to comment Share on other sites More sharing options...
DJ-JOKER Posted February 25, 2009 Report Share Posted February 25, 2009 sustitue esto en el archivo eech.ini C:\Program Files\Razorworks\cohokum\eech.ini esta config es bastante realista para los helicopteros rusos como ka-52 y ka-50 [Enemy Engaged - Comanche Hokum commandline options][Game] chaff=1.0 # Effectivness of chaff where n = 0.0 (ineffective) to 1.0 (fully effective - default) flare=1.0 # Effectivness of flares where n = 0.0 (ineffective) to 1.0 (fully effective - default) smoke=1.0 # Effectivness of smoke where n = 0.0 (ineffective) to 1.0 (fully effective - default) fog=14400 # Sets the time (sec) taken for the "fog of war" to reshroud enemy sector info (def 4 hours). cpac=1 # capture aircraft: aircraft landed at captured bases or FARPS become usable by your side. uit=5.0 # user invulnerable time (default 5 sec), when starting mission [Graphics] cbar=500 # distance in meters that city blocks resolve fs=1 # Switch for turning off the default FULL SCREEN video mode, (def = 1, full screen) mfr=30 # Max visual frame rate, (defaults = 30) 32bit=1 # Activates 32bit rendering if your video card supports it nrt=0 # Turns off rendering to texture in case of visual problems with MFDs or TADS notnl=0 # Turns off GeForce "TnL" support for troubleshooting 3dreset=0 # Reset screen resolution to 640x480 (def = 0) dxtm=0 # directx texture management, should fix "unable to allocate hardware slot" error (def = 0) cg=0 # clean graphics, re-installs graphics files (def = 0) palette=1 # allow to use textures.pal if videocard supports it. Default is 1. Recommended is 0. [Communications] maxplayers=4 # maximum number of players in a multiplayer game, def = 4 ipa= # ip address = TCPIP address to connect to. A HOST can leave out the value. usemaster=1 # Report game to internet masterserver (0 for private games) pss=hoxdna.org # primary masterserver setting (server internet address) sss=eech.dhs.org # secondary masterserver setting (server internet address) ccrs=214800 # connection receive size, initial guess of campaign data size (default = 210k) cdrs=214800 # data record size, similar to above… cpbs=214800 # pack buffer size, similar to above… cpds=512 # packet data size (def = 512) cgs=0 # force the comms to use DirectPlay guaranteed send instead of its own (def=0). crls=1000 # packet history list size, increase if client keeps getting kicked out by server (default = 1000) crl=10 # number of times a client can re-request the same packet, increase for poor connections (def=10) cpt=5 # time delay in seconds the comms will wait for a packet before re-requesting it. (default = 5s) crto=2 # time comms will wait before assuming re-requested packets was lost (default = 2s) mur=5 # max update framerate for a server, na for a client (default = 5fps for TCPIP, 15fps for IPX) cig=1 # interpolate helicopter position for smoother visuals cvc=1 # validate connection, removes dead player husks when client crashes cptl=10 # packet throttle limit, mainly for modems, governs the flow rate of packets cto=15 # timeout, the amount of time to wait before removing dead player husks eufr=2 # client server entity update framerate, no. of iterations css=0 # show communication stats (def = 0) cist=500 # comms initial sleep time servlog= # filename for server log pauseserv=0 # pause server if no clients connected dedicated=0 # active server mode, off by default. game_type=0 # Valid game_types are: 1 = Freeflight, 2 = Campaign, 3 = Skirmish (def = 0) gunship_type=8 # Gunship_types are, 0 = Apache, 1 = Havoc, 2 = Comanche, 3 = Hokum path= # Path to map, campaign, skirmish [Dynamics] advancedfm=1 # advanced (more complex) flight model, off by default. enginerealism=1 # realistic engine workload simulation model, on by default. enginestartup=1 # manual engine start up, off by default. drbs=1.0 # retreating blade stall, floating point scaling factor for RBS effect (default = 1.0) drv=1.0 # rudder value, scaling factor for drag on tail rotation (default = 1.0) dra=0.8 # rudder acceleration, scaling factor for tail rotation acceleration (default = 0.8) drd=1.0 # main rotor drag, scaling factor for drag caused by main rotor (default = 1.0) dmrl=1.0 # main rotor lift, scaling factor for lift of main rotor (default = 1.0) dtrd=1.0 # tail rotor drag, scaling factor for drag caused by tail in forward flight (default = 1.0) dzd=0.0 # cyclic dead zone, percentage deadzone for the cyclic (default = 0.0) dyal=5.0 # yaw altitude loss (default = 5.0) debug_show_force_vectors=0 # show force vectors on own helicopter for debuging purposes [Miscellaneous] goto=0 # Activates "GOTO" teleport button on the campaign map. vfm=0 # vector flight model, activates viewer or "UFO" flight mode. psr=0 # player start rank for new pilots ns=0 # Bypass soundcard, useful for tracking hardware conflicts hdwrbuf=0 # Number of hardware buffers to use for sound (0 to use software only) mta=4 # The maximum multiplier allowed for time acceleration (default - 4) nomcm=0 # no mission complete music [MODIFICATIONS] [WUT] wut=gwut180.csv # supply a filename of a wut text file here [Wideview] g-force_head_movement=0.0 # g-forces move head in wideview (default 0.0, off = 0.0, normal = 1.0, other values adjust amount of head movement) comanche_pilot=0.000,0.105,0.180,0.000 #wideview pilot position comanche_co-pilot=0.000,0.105,0.180,0.000 #wideview co-pilot position hokum_pilot=0.000,0.000,0.200,0.000 #wideview pilot position hokum_co-pilot=0.000,0.000,0.200,0.000 #wideview co-pilot position apache_pilot=0.000,0.050,0.200,-7.000 #wideview pilot position havoc_pilot=0.000,0.050,0.200,-5.000 #wideview pilot position hud_code=0,0,10,3,0,10,0,0,10,1,0,10 #hud code for 4 gunships [Gameplay] faa=1 # fligh any aircraft, def = 1 (on) radarinf=1 # infantry no longer visible on radar, def = 1 (on) grstab=1 # ground stabilisation of FLIR, def = 1 (on) manual_laser/radar=1 # have to manually enable and disable radar and laser, def = 0 (off) camcom=1 # Activates the Campaign Commander destgt=1 # Activates designated target list cannontrack=2 # Cannon tracking boresight (def=1, 0 = no tracking, 1 = track if no acq, 2 = track in IHADSS/HIDSS/HMS [Joysticks and TIR] eopann=-1 # joystick no. used for FLIR panning eopanv=7 # joystick DirectX axis used for vertical FLIR panning eopanh=9 # joystick DirectX axis used for horizontal FLIR panning eozoomn=-1 # joystick no. used for FLIR zoom eozoomax=8 # joystick DirextX axis used for FLIR zoom cyclicn=0 # Joystick no. for the cyclic cyclich=1 # Joystick DirectX axis for cyclic horizontal cyclicv=2 # Joystick DirectX axis for cyclic vertical collectiven=0 # Joystick no. for the collective collectiveax=7 # Joystick DirectX acis for the collective ruddern=0 # Joystick no. for the rudder rudderax=6 # Joystick DirectX axis for the rudder joylookn=-1 # joystick no. used for joystick look joylookh=2 # joystick DirectX axis used for horizontal joystick look joylookv=3 # joystick DirectX axis used for vertical joystick look joylookst=30 # joystick look step (min=1,def=30,max=100) reverse_pedal=0 # reversed pedal input external_trackir=0 # if TrackIR is active, let it control external view too external_trackir_dir=0 # Can be used to invert the view direction of the external TIR msl=0 # activates mouselook, and TrackIR when present. '0' is OFF, '1' is internal-only, '2' is external-only, '3' is both. msls=10 # mouselook speed when activated (def=15, must be > 0) otherwise POV speed (min=1,def=13,max=20) TIR_6DOF=0 # Enables support for TrackIR vector in the hokum and comanche [Graphics and textures] minfov=20 # general field of view minimum, linked to key '7', normal fov (60) = key '8' maxfov0=80 # general field of view maximum for Apache pits, linked to key '9' maxfov1=80 # general field of view maximum for Havoc pits, linked to key '9' maxfov2=80 # general field of view maximum for Comanche pits, linked to key '9' maxfov3=80 # general field of view maximum for Hokum-B pits, linked to key '9' high_lod_hack=1 # EXPERIMENTAL! Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities) dwash=0 # visible rotor downwash (dust), def = 1 (on) restricted_nvg_fov=1 # restrict night vision field of view by shading edge of screen, def = 1 (on) highreshud=1 # high resolution HUD, def = 1 (on) greenmfd=1 # mfd's are green (def = 1 (off), 1 = on) colourmfd=1 # mfd's use colours (only Apache currently)) (def = 1 (off), 1 = on) tsdrender=0 # TSD render options (0-4) def = 0 (contours only) tsdpalette=0 # TSD palette options (0-2) def = 0 tsdenemy=0 # TSD showing enemy colours (red, blue) def = 0 (off) tsddetail=1 # TSD in high detail, def = 0 (off) 3d_cockpit=0 # EXPERIMENTAL! Draws a 3d apache cockpit (wide_view and MFD close-up (F3 and F4) disabled) texture_colour=1 # Use texture colours directly. WARNING: only use with correct texture packs (def=0) texture_filtering=1 # Texture blending, reacts to Anisotropic filter setting. EXPERIMENTAL (def=0) mipmapping=1 # Use mipmnapped textures (dds files). WARNING: only use with correct texture packs (def=0) dynamic_water=1 # Use dynamic water textures (def=0) night_light=0.9 # Make night light levels darker (fraction 0 dark to 1 default light) [Misc] filter=1 # Turns on session filtering autosave=0 # Autosave every n minutes or 0 for not to autosave dfr=0 # display framerate, 0 = off, 1 = on, 2 = log to file "framerate.txt" [end of file] Quote Link to comment Share on other sites More sharing options...
HTCTD Posted February 27, 2009 Author Report Share Posted February 27, 2009 (edited) ¡¡¡ LO CONSEGUI !!! Por fin, ya está. Os cuento como lo he hecho. Al instalar el EECH me aparecía la versión 1.3.0C y yo ejecutába el instalador de 511Mb que te actualiza hasta la más reciente. Me descargué de EECH Central uno por uno todos los parches y los fui instalando. A la hora de arrancar no tuve problemas pero en una de las campañas me daba un error de texturas por lo que instalé todas las texturas habidas y por haber. Sin problema. La cuestión es que en las fotos que subís, los terrenos me parecen a mi con mejor calidad. ¿Hay por ahí algún archivo que sea entero de texturas? ¿Será cuestión de cambiar esto? The textures looks weird Change the following settings in eech.ini to 1: texture_colour=1 texture_filtering=1 mipmapping=1 dynamic_water=1 De nuevo muchas gracias por la atención. Edited February 27, 2009 by HTCTD Quote Link to comment Share on other sites More sharing options...
HTCTD Posted February 27, 2009 Author Report Share Posted February 27, 2009 ¿Hay por ahí algún archivo que sea entero de texturas? ¿Será cuestión de cambiar esto? The textures looks weird Change the following settings in eech.ini to 1: texture_colour=1 texture_filtering=1 mipmapping=1 dynamic_water=1 De nuevo muchas gracias por la atención. Pues si, era eso. Quote Link to comment Share on other sites More sharing options...
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