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Al parecer los enlaces no funcionan. :(

 

Esto sería lo que contiene:

 

1.6b Patch (Final) for IL2 Ultr@Pack 1.6 Version!

This is the last Patch for 1.6 Version. It includes many improvements but not as many as to release a new Ultr@Pack version.

This Important Patch includes:

Sounds:

Fixed the missing .wav file from the griffon engine.

Flight Models:

HS129 given historical contra rotating engines (which makes a lot of difference to stability) and new carburetor to eliminate neg G cut-out (as an AI aircraft this did not matter), by Chaps

Cockpits-gunsights:

Ju-88 Retextured cockpit by bolox

New cockpit for Fw189 by Rawners. Fantastic!

 

Retextured Lagg-3s? cockpit by Mangas, nice details.

 

Retextured P47 Cockpits by Poncho, Taurus, Flushmeister, V2

Many improvements, more frame friendly, F1 switches between reflector and iron sights.

 

MC200 MkVII new Cockpit. By Caspar. Credits: Pippz & Caspar (3D - Textures) --- Maraz & char_aznable conversion and checks. This was made for Oleg and never got included.

 

Improved SBD3 Sights by Poncho.

Iron and telescopic sight aiming point synced. Zoom enabled in Telescopic view.

 

P38 gunsight updated by Poncho.

 

Spitfire VCfb & MkVIIIfb variants given sliding cockpits (GCT_Veltro)

 

New Instrument panel for Cr42 by Avala.

 

Innovation: Includes FC and Chap?s Infantry Mod.

 

Infantry (FC, Java, 3d Infantry model) and Chap (ini's and il2/SEOW integration) with skins by LAL_Rhone.

 

New Infantry types that move and fire.

These are not perfect but are optimized to work with the SEOW system.

 

Moving infantry for all nations are available under the new Infantry option in FMB in 1,2,3 & 4's.

 

These will move and fire. At close range <100m's they will also use explosive weapons (representing bazooka's, Panzershrecks, Grenades and Satchel Charges.) so they do have some capability against Tanks and other hard armored vehicles.

 

Panzer grenadiers are an 'Elite' type and should perform a little better on average.

US infantry have slightly more explosive power than average, Japanese lack explosives.

Other types perform similarly except for appearance.

 

Stationary infantry are available separately under 'Artillery'.

(this category of infantry only fire small arms and unfortunately, when hit, can explode or burn with a smoke pyre like all other stationary artillery types in game...) ( but for mission builders, you may find it preferable not to use the artillery version).

 

In SEOW infantry must be moving to launch their assaults using explosives.

(This should be OK with CRT=2 ).

 

New Coastal Defence Artillery added (Chap).

 

(I fixed a spawn issue for the DF server so now it is ready for use, I/ZG52_HaDeS)

 

CoastBunker_PTO and ETO. Extremely tough coastal emplacements with 8" naval guns.

CoastBunker_ETO2 Heavy Coast bunker with 15" Naval Gun.

These use existing bunker models (although the PTO bunker does have a large gun added).

These CoastBunkers are REALLY tough..(and the Russian R1 & R2 bunkers have been made much more resistant to air attack.)

Be careful how you use these, they have the capability to sink warships and will require a naval taskforce or precision heavy ordinance to reliably knock them out. DO not use them in place of normal bunkers and if used for SEOW, perhaps make them so heavy as to be immobile because they would be a problem out of an anti ship context.

Maps:

Updated actors.static for ItalyAfricaGreece map by SOV_Volperossa.

Slovenia map update by Zuti.

 

New Ships:

Soldati Class DD & Generic Italian Battleship (Littorio) (veltro, Char Aznable, Battleship reskinned by Chap)

HMS Fuji (County Class CA) & Tribal Class DD (Chap)

 

Compatibility:

Introduces a high level of Compatibility with UI 1.1 (assume NO USE of checkRuntime=2)

 

Various:

AI Mod 1.17 (Certificate) :

This is possibly one of the most important developments, if not the most important in terms of game play.

It is a complex area and this will be a continual WIP for some time.The AI will surprise you, its very different to what we have become used to.

 

Special AI addition:-

The 110G4 as an AI aircraft will attack bombers from beneath with its upward firing guns. By Chaps

Improved external models of several B17's by Jarink.

 

Continued work on damage values for Trains and Bridges. By Chap.

A steel bridge span now takes a 500Kilo/1000lb+ bomb to destroy (or cumulative damage from smaller weaponry)

Trains are less resistant to gunfire but still a lot tougher than default.

(These are probably slightly 'tougher than real' for SEOW to make them difficult targets.)

 

Spitfire Vc(2) & (4) windscreen oil texture corrected by Chaps.

 

Added Logging of Destroyed Balloons and Searchlights by Chaps.

 

New more "real" fire effects for CRT=2 version.

 

Updated engine-cowlings for all FW-190A by "aaa"

 

Fixed the non-save issue for Cannon's BoB beta map.

 

Fixed the missing nation flags.

Added tracers to .50 cal mguns and other.

**Major Bug-Fix**

Finally I've found what cause the "Mission loading fail: Index xxx Size xxx" message when you tried to play in some (un-modded mostly) servers. The same error that you could see when you tried to play the "Black Death" ntrk .

Now it is *OK*, both for Un-modded and modded versions of game.

 

ATTENTION:

Deactivate (as usual) Any activated Mods through JSGME before install this patch.

It is also re commented that you install this update.

 

Download link:

http://www.zshare.net/download/5734173722641e3a/

 

Mirror Download

http://hidemyass.com/files/1ojlH/

 

S!

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Pequeña cuestión cuya respuesta no he encontrado tras buscarla... por ell readme me vale la pena instalar este patch, sin duda alguna.

 

Pero los que lo habéis instalado, teníais previamente el Ultrapack 1.6a o lo habéis instalado directamente sobre el 1.6?

 

 

Es un "update"; hay que instalarlo sobre la v1.6

 

Saludos.

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Espero que saquen pronto el B2B. Esto es un infierno, cada vez se parece más al falcon...

Que listos los amigos de oleg, abren el código y nos dejan a la gente que odiamos los mod rezando dia a dia para que saquen el BoB... <_<

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