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ROF 1.016


Korrea Jong-un

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Bueno, esto ya está hecho. Mañana a mediodía sale la nueva e increible actualización del mejor simulador del momento. Traerá el esperado HP400 y una nueva mejora a nivel gráfica, que a mi modo de ver las cosas, le hace parecer un nuevo simulador. Obviamente, se pide algo mas de máquina, pero se pueden seguir usando las mismas opciones que en la 1.015.

 

En fin, que preparad el tema, que ya mismo estamos escoltando y bombardeando con el HP400!!!!!!!

 

El Readme:

 

Dear Rise of Flight project customers!

 

We are happy to inform you that we have completed our work on the next update of our project and now version 1.016 will be ready for you to update and play in 14:00 UTC.

 

This version is a very important milestone in the evolution of 'Rise of Flight' as it contains many new technologies and improvements which we have developed for you during the last six months. And now that we are ready to bring to your attention these changes we sincerely hope that you will enjoy the results of our hard work.

 

The main feature of version 1.016 is a set of technologies which have been developed to create different multi-engined and multi-seater aircraft models of the WW1 time period. Version 1.016 also contains the first crewed representative of this new (for us) section of our Great War simulation. We introduce <fanfare> the much-anticipated British heavy bomber of 1918, the Handley Page 0/400. This aircraft is a real giant: its wingspan is over 30 metres with more than 6 tons of takeoff weight, its crew includes 3 gunners in addition to the pilot-commander. The bomber can carry up to 16 112lb bombs- or alternatively it can carry one huge 1650lb bomb which is able to ruin a whole town quarter with one hit. Flying the Handley Page 0/400 you may take the role of the pilot, bombardier, nose gunner, tail gunner or belly gunner. In multiplayer mode it is possible for other players to join your bomber crew as gunners. The Handley Page 0/400 is already available in our store and you may purchase it for your own account or as a gift for your friends.

 

One more very important feature of version 1.016 is a substantial 'Rise of Flight' graphics system update, which includes numerous new improvements in rendering quality and to realism. With these improvements you will see for yourself the more realistic terrain close-up views (rough terrain), improved night-time views, an improved sun, improvements to aircraft materials (environmental shaders) and many other improvements to the game's graphics.

 

In addition, along with this version 1.016 release, Volume 4 of the Community Skins Packs will be available to use in the Mods OFF game mode. In total new Skins Packs provides you with 407 new aircraft paint schemes.

 

The 'Rise of Flight' development team hopes that this new milestone version will draw you closer into the immersive world of WW1 France, we very much hope that you will enjoy the fruits of our labours and that you will be happy with the result of our efforts.

 

Features list of version 1.016

GENERAL FEATURES:

1. Handley Page 0/400 was added

2. Bomb sight was added

3. New player-controlled turrets in single player mode

4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)

5. Flare direction now depends on the pilot's direction of sight

6. Community Historical Skins Pack (vol.4) was approved

7. Community Fictional Skins Pack (vol.4) was approved

8. Official skins pack was updated to v.1.016

 

GRAPHICS FEATURES:

9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke

10. All trucks, staff cars and trains now have headlights

11. Terrain 3D micro-detail (parallax-mapping technology)

12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')

13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)

14. Advanced sun glow

15. Improved sun glare

16. Color correction post-processing shader (look for the High Contrast option in Settings)

17. Improved haze

18. HDR effect adjustments (high dynamic range lighting)

19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)

20. Cloud shadows (for terrain and objects)

21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)

22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF

23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)

24. Navigation lights on the Handley Page 0/400

25. New 'big bombs explosions' effects

 

VIEW SYSTEM FEATURES:

26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)

27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

 

PLANE FEATURES:

28. Engine fire may now be extinguished by diving + side-slipping

29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured

30. Ammunition weight and drag are now affecting aircraft dynamics

 

GUI FEATURES:

31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)

32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off

33. Simple gauges positions now may be customised and reset by a double-click

34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu

35. An 'Aircraft Reference' section in the main menu

 

OTHER FEATURES:

36. Player-Gunners now add to the 'Quorum' in CTF game mode

37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)

38. Pup and Triplane, new scenery missions

39. Pup and Triplane, updated existing scenery missions

40. Mods On/Off warning in the Settings dialog

 

Change list of version 1.016

GRAPHICS CHANGES:

1. HDR at night was corrected

2. Inferno-White smokes when they're in the overcast layer was corrected

3. Flashing black graphics (but GUI visible) bug was corrected

4. Buggy moon and stars reflection in water at night were corrected

5. Common shadows providing opposite-direction shadows from muzzle flashes was corrected

6. Coloured cloud particles (while flying through cloud in bright time of day) were corrected

7. Shadows quality was improved

8. "Black stripes" on planes while camera range is intermediate were removed for "Common: High" shadows setting, this was not done for "Common: Medium" shadows setting to safe your performance.

9. Mission loading screen airplanes images resolution was reduced to to save additional memory for mission

 

PLANE CHANGES:

10. Pilot to-death time in a fighter when on fire was increased slightly

11. Plane fuel explosion possibility when the engine is on fire was tuned

12. Magnetos animation was corrected

13. Oil pressure indicators physics was improved

 

GUI CHANGES:

14. Skin selection storing in multiplayer now works correctly

15. Coalitions filter in dogfight statistics was corrected

16. Input options in single mission Hangar/Briefing now works correctly

17. ESC button causing erratic behaviour while loading a dogfight mission (sometimes causing a return to the main menu and awards display rather than to the DF screens) is now fixed

18. Dogfight briefing map now is not stuck when Flying Out

19. Neutral coalition now is not displayed in DF coalitions list

20. Altitude Throttle axis now may be tested in Options->Responses dialog

 

OTHER CHANGES:

21. Tall trees lower part collisions were corrected

22. Un-localised option names in SPA, FRA, GER localisations of Graphics Settings were localised

23. Used memory calculation for shadows setting was corrected

 

New controls:

Please delete your existing input profiles, select input profile, press DEFAULT button: after that you may customise your new profile. Default assignments of new 1.016 controls are:

  1. LCtrl+C: go to next combat station when you're the plane owner
  2. LShift+C: switch between MG positions in one station
  3. T: Take/Drop turret rotation control (TrackIR works only if turret controls are dropped)
  4. LShift+T: Gunsight view (turret)
  5. LShift+Mouse: Gunsight view scrolling
  6. TrackIR: Gunsight view scrolling
  7. LShift+NP_5: Gunsight view reset to gunsight
  8. R: Reload turret MGs
  9. Mouse Wheel Button: Reload turret MGs
  10. SPACE: Fire turret MGs
  11. Mouse Left Button: Fire turret MGs
  12. V: Bombsight on/off (it's also trying to turn on AutoLevel on engagement)
  13. LShift+X/Z: AutoLevel course correction (hold while you want to correct your course)
  14. F: Fire red flare
  15. LShift+F: Fire green flare
  16. LCtrl+F: Fire yellow flare
  17. LAlt+F: Fire white flare
  18. E: Turn on/off selected engines
  19. RCtrl+1: engine 1 turn on/off
  20. RCtrl+2: engine 2 turn on/off
  21. RCtrl+3: engine 3 turn on/off
  22. RCtrl+4: engine 4 turn on/off
  23. 1: Select/Deselect engine 1 for controlling
  24. 2: Select/Deselect engine 2 for controlling
  25. 3: Select/Deselect engine 3 for controlling
  26. 4: Select/Deselect engine 4 for controlling
  27. 0: Select/Deselect common engines controlling mode (it keeps the deltas/changes which were set before in single engine control mode)

Also, you may to map your input devices axis or buttons to separate engine controls like

  1. Engine 1/2/3/4 throttle
  2. Engine 1/2/3/4 altitude throttle
  3. Engine 1/2/3/4 mixture
  4. Engine 1/2/3/4 radiator

Notes:

  1. 1.015 and older Flight Records are obsolete in 1.016 version (the format was changed due to implementation of Bomber-related technologies). To have the option to playback your old records - make a copy of the 1.015 version (BEFORE updating it to 1.016) and use this copy in OFFLINE game mode to watch your older records.
  2. New cube-map lighting and reflections are available only at MAXIMUM reflections setting
  3. New Terrain 3D micro-detail is available only at MAXIMUM shaders setting
  4. To compare performance in 1.015 and in 1.016 in the SAME conditions don't use MAXIMUM shaders and reflections, instead use MEDIUM shadows setting and set Lights to = 0 (because these are new features)
  5. While updating to version 1.016 you will be asked to update your DirectX version. Please do NOT cancel this DirectX update, on any computer it's a must!
  6. Links for downloading the Skins Packs
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Por cierto, aún no han sacado la noticia, pero en el foro público Han, ha escrito a uno que hoy vería el cambio ;). Así que nada, ya queda menos para ver ese pedazo de bicharraco!!!

 

Iros poniendo las pilas, por que tanto de artillero como piloto se sufre bastante, pero se pueden conseguir unos muy buenos resultados ;).

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Mae mia... mas maquina... como yo voy sobrado... :xd: :xd: :xd:

 

Me temo que seguiré en tierra hasta que compre la nueva máquina (a la espera de q tito Oleg se decida a sacar el SoW XDDD)porque entre los tiempos de carga... que cuando carga veo las cosas a fascículos... y que soy un pakete redomado... tururú de volar :P

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Y lo mas importante de todo, aunque todavia no lo podamos palpar, es que ya esta abierta la via para introducir los biplazas y polimotores.Creo que ya voy a tener que ir pensando en crear un perfil del x52 para el RoF...

Jode Sieg,muevete con lo del x52,que yo soy muy malo para esas cosas.Je,je.Seguro que lo pones de maravilla para sacarle todo su juguillo.Bueno A DESCARGAR...:P

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Madre mía, me han reventado los gráficos, definitivamente me compro la 570 el mismo día que salga a la venta :angry:. Un detalle curioso, habéis visto que tiene para configurar hasta cuatro motores?? Alguien ha mencionado...Ilya Muromets?? :xd:

 

PD. Sansan, la torreta se garra con la T, entonces podrás moverla con el ratón.

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Madre mía, me han reventado los gráficos, definitivamente me compro la 570 el mismo día que salga a la venta :angry:. Un detalle curioso, habéis visto que tiene para configurar hasta cuatro motores?? Alguien ha mencionado...Ilya Muromets?? :xd:

 

PD. Sansan, la torreta se garra con la T, entonces podrás moverla con el ratón.

Pues perdoname pero yo no puedo moverla con el ratón, algo debo hacer mal...hay que configurar algo aparte?

 

Edito.Y tanto, lo primero que he hecho es borrar todos los inputs del ratón en las opciones de camara...Thx!!

S!

Edited by sansan
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he estado ya maquinando por ahi con el bomber( por cierto UNA ACTUALIZACION MAS COMO ESTA Y DEJA MI ORDENADOR DE TIRAR EL JUEGO) tened cuidado con los artilleros es muy facil darse asi mismo y por cierto, dato curioso, creo que si destrozais las barras que sujetan el motor al ala,el motor se descuelga y te qquedas haciendo vuelo sin motor, y otra cosa, no se quien dijo que estos motores iban a estar blindados yo les he soltado una rafaga normal a uno de sus motores y ha prendido como una cerilla en un cuenco de gasoil :icon_mrgreen:

Edited by Starbuck
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