Korrea Jong-un Posted December 2, 2010 Report Share Posted December 2, 2010 Bueno, esto ya está hecho. Mañana a mediodía sale la nueva e increible actualización del mejor simulador del momento. Traerá el esperado HP400 y una nueva mejora a nivel gráfica, que a mi modo de ver las cosas, le hace parecer un nuevo simulador. Obviamente, se pide algo mas de máquina, pero se pueden seguir usando las mismas opciones que en la 1.015. En fin, que preparad el tema, que ya mismo estamos escoltando y bombardeando con el HP400!!!!!!! El Readme: Dear Rise of Flight project customers! We are happy to inform you that we have completed our work on the next update of our project and now version 1.016 will be ready for you to update and play in 14:00 UTC. This version is a very important milestone in the evolution of 'Rise of Flight' as it contains many new technologies and improvements which we have developed for you during the last six months. And now that we are ready to bring to your attention these changes we sincerely hope that you will enjoy the results of our hard work. The main feature of version 1.016 is a set of technologies which have been developed to create different multi-engined and multi-seater aircraft models of the WW1 time period. Version 1.016 also contains the first crewed representative of this new (for us) section of our Great War simulation. We introduce <fanfare> the much-anticipated British heavy bomber of 1918, the Handley Page 0/400. This aircraft is a real giant: its wingspan is over 30 metres with more than 6 tons of takeoff weight, its crew includes 3 gunners in addition to the pilot-commander. The bomber can carry up to 16 112lb bombs- or alternatively it can carry one huge 1650lb bomb which is able to ruin a whole town quarter with one hit. Flying the Handley Page 0/400 you may take the role of the pilot, bombardier, nose gunner, tail gunner or belly gunner. In multiplayer mode it is possible for other players to join your bomber crew as gunners. The Handley Page 0/400 is already available in our store and you may purchase it for your own account or as a gift for your friends. One more very important feature of version 1.016 is a substantial 'Rise of Flight' graphics system update, which includes numerous new improvements in rendering quality and to realism. With these improvements you will see for yourself the more realistic terrain close-up views (rough terrain), improved night-time views, an improved sun, improvements to aircraft materials (environmental shaders) and many other improvements to the game's graphics. In addition, along with this version 1.016 release, Volume 4 of the Community Skins Packs will be available to use in the Mods OFF game mode. In total new Skins Packs provides you with 407 new aircraft paint schemes. The 'Rise of Flight' development team hopes that this new milestone version will draw you closer into the immersive world of WW1 France, we very much hope that you will enjoy the fruits of our labours and that you will be happy with the result of our efforts. Features list of version 1.016 GENERAL FEATURES: 1. Handley Page 0/400 was added 2. Bomb sight was added 3. New player-controlled turrets in single player mode 4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner) 5. Flare direction now depends on the pilot's direction of sight 6. Community Historical Skins Pack (vol.4) was approved 7. Community Fictional Skins Pack (vol.4) was approved 8. Official skins pack was updated to v.1.016 GRAPHICS FEATURES: 9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke 10. All trucks, staff cars and trains now have headlights 11. Terrain 3D micro-detail (parallax-mapping technology) 12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints') 13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic) 14. Advanced sun glow 15. Improved sun glare 16. Color correction post-processing shader (look for the High Contrast option in Settings) 17. Improved haze 18. HDR effect adjustments (high dynamic range lighting) 19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction) 20. Cloud shadows (for terrain and objects) 21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds) 22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF 23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness) 24. Navigation lights on the Handley Page 0/400 25. New 'big bombs explosions' effects VIEW SYSTEM FEATURES: 26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse) 27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters) PLANE FEATURES: 28. Engine fire may now be extinguished by diving + side-slipping 29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured 30. Ammunition weight and drag are now affecting aircraft dynamics GUI FEATURES: 31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters) 32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off 33. Simple gauges positions now may be customised and reset by a double-click 34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu 35. An 'Aircraft Reference' section in the main menu OTHER FEATURES: 36. Player-Gunners now add to the 'Quorum' in CTF game mode 37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side) 38. Pup and Triplane, new scenery missions 39. Pup and Triplane, updated existing scenery missions 40. Mods On/Off warning in the Settings dialog Change list of version 1.016 GRAPHICS CHANGES: 1. HDR at night was corrected 2. Inferno-White smokes when they're in the overcast layer was corrected 3. Flashing black graphics (but GUI visible) bug was corrected 4. Buggy moon and stars reflection in water at night were corrected 5. Common shadows providing opposite-direction shadows from muzzle flashes was corrected 6. Coloured cloud particles (while flying through cloud in bright time of day) were corrected 7. Shadows quality was improved 8. "Black stripes" on planes while camera range is intermediate were removed for "Common: High" shadows setting, this was not done for "Common: Medium" shadows setting to safe your performance. 9. Mission loading screen airplanes images resolution was reduced to to save additional memory for mission PLANE CHANGES: 10. Pilot to-death time in a fighter when on fire was increased slightly 11. Plane fuel explosion possibility when the engine is on fire was tuned 12. Magnetos animation was corrected 13. Oil pressure indicators physics was improved GUI CHANGES: 14. Skin selection storing in multiplayer now works correctly 15. Coalitions filter in dogfight statistics was corrected 16. Input options in single mission Hangar/Briefing now works correctly 17. ESC button causing erratic behaviour while loading a dogfight mission (sometimes causing a return to the main menu and awards display rather than to the DF screens) is now fixed 18. Dogfight briefing map now is not stuck when Flying Out 19. Neutral coalition now is not displayed in DF coalitions list 20. Altitude Throttle axis now may be tested in Options->Responses dialog OTHER CHANGES: 21. Tall trees lower part collisions were corrected 22. Un-localised option names in SPA, FRA, GER localisations of Graphics Settings were localised 23. Used memory calculation for shadows setting was corrected New controls: Please delete your existing input profiles, select input profile, press DEFAULT button: after that you may customise your new profile. Default assignments of new 1.016 controls are: LCtrl+C: go to next combat station when you're the plane owner LShift+C: switch between MG positions in one station T: Take/Drop turret rotation control (TrackIR works only if turret controls are dropped) LShift+T: Gunsight view (turret) LShift+Mouse: Gunsight view scrolling TrackIR: Gunsight view scrolling LShift+NP_5: Gunsight view reset to gunsight R: Reload turret MGs Mouse Wheel Button: Reload turret MGs SPACE: Fire turret MGs Mouse Left Button: Fire turret MGs V: Bombsight on/off (it's also trying to turn on AutoLevel on engagement) LShift+X/Z: AutoLevel course correction (hold while you want to correct your course) F: Fire red flare LShift+F: Fire green flare LCtrl+F: Fire yellow flare LAlt+F: Fire white flare E: Turn on/off selected engines RCtrl+1: engine 1 turn on/off RCtrl+2: engine 2 turn on/off RCtrl+3: engine 3 turn on/off RCtrl+4: engine 4 turn on/off 1: Select/Deselect engine 1 for controlling 2: Select/Deselect engine 2 for controlling 3: Select/Deselect engine 3 for controlling 4: Select/Deselect engine 4 for controlling 0: Select/Deselect common engines controlling mode (it keeps the deltas/changes which were set before in single engine control mode) Also, you may to map your input devices axis or buttons to separate engine controls like Engine 1/2/3/4 throttle Engine 1/2/3/4 altitude throttle Engine 1/2/3/4 mixture Engine 1/2/3/4 radiator Notes: 1.015 and older Flight Records are obsolete in 1.016 version (the format was changed due to implementation of Bomber-related technologies). To have the option to playback your old records - make a copy of the 1.015 version (BEFORE updating it to 1.016) and use this copy in OFFLINE game mode to watch your older records. New cube-map lighting and reflections are available only at MAXIMUM reflections setting New Terrain 3D micro-detail is available only at MAXIMUM shaders setting To compare performance in 1.015 and in 1.016 in the SAME conditions don't use MAXIMUM shaders and reflections, instead use MEDIUM shadows setting and set Lights to = 0 (because these are new features) While updating to version 1.016 you will be asked to update your DirectX version. Please do NOT cancel this DirectX update, on any computer it's a must! Links for downloading the Skins Packs Quote Link to comment Share on other sites More sharing options...
Siegfried Posted December 2, 2010 Report Share Posted December 2, 2010 Que ganas de despegar con el HijoPuta400 ese... Mañana la tarde en el curro va a ser eterna... Quote Link to comment Share on other sites More sharing options...
Mudito Posted December 2, 2010 Report Share Posted December 2, 2010 Quote Link to comment Share on other sites More sharing options...
Rostov Posted December 3, 2010 Report Share Posted December 3, 2010 Pues aprovechando la información me compro el 400 con la oferta de pre-order que le quedara solo unas horitas. Esta tarde intentare subir alguna capturas a ver si se notan los cambios gráficos. Quote Link to comment Share on other sites More sharing options...
Korrea Jong-un Posted December 3, 2010 Author Report Share Posted December 3, 2010 Por cierto, aún no han sacado la noticia, pero en el foro público Han, ha escrito a uno que hoy vería el cambio . Así que nada, ya queda menos para ver ese pedazo de bicharraco!!! Iros poniendo las pilas, por que tanto de artillero como piloto se sufre bastante, pero se pueden conseguir unos muy buenos resultados . Quote Link to comment Share on other sites More sharing options...
sansan Posted December 3, 2010 Report Share Posted December 3, 2010 Gracias por el anticipo korrea! Y encima me quedo de rodriguez el fin de semana... :fiezta: Quote Link to comment Share on other sites More sharing options...
BaronKaOs Posted December 3, 2010 Report Share Posted December 3, 2010 Mae mia... mas maquina... como yo voy sobrado... :xd: Me temo que seguiré en tierra hasta que compre la nueva máquina (a la espera de q tito Oleg se decida a sacar el SoW XDDD)porque entre los tiempos de carga... que cuando carga veo las cosas a fascículos... y que soy un pakete redomado... tururú de volar :P Quote Link to comment Share on other sites More sharing options...
Cananas Posted December 3, 2010 Report Share Posted December 3, 2010 Tiene que ser toda una sensación online: 3 o 4 tíos metidos en esa caja (de muertos, todos apretaditos, sin ningún blindaje, intentando quitarse de encima el resto de cajitas... Quote Link to comment Share on other sites More sharing options...
Korrea Jong-un Posted December 3, 2010 Author Report Share Posted December 3, 2010 Tiene que ser toda una sensación online: 3 o 4 tíos metidos en esa caja (de muertos, todos apretaditos, sin ningún blindaje, intentando quitarse de encima el resto de cajitas... Uy si, lo vamos a flipar!!!! :D Servidores en mantenimiento, esto marcha!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Siegfried Posted December 3, 2010 Report Share Posted December 3, 2010 Todavia no me sale el update...!!!! LO QUIERO YAAAAAA!!!!!!!!!!!!!!!!! Voy a desgastar la tecla F5 de aqui a que vuelva a currar a las 3... Que ostias, HOY NO VOY!!!!!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH Quote Link to comment Share on other sites More sharing options...
rober BEGA Posted December 3, 2010 Report Share Posted December 3, 2010 Gracias por el anticipo korrea! Y encima me quedo de rodriguez el fin de semana... :fiezta: De rodriguez.....vaya SUERTE la tuya.Que envidia la mia.He llegado del curro y todavia nada,HORRORRRRR. Quote Link to comment Share on other sites More sharing options...
MrGatsby Posted December 3, 2010 Report Share Posted December 3, 2010 Juas juas juas, de lujo, bienvenidas las mejoras gráficas, perfecto para la GTX 570 que voy a comprar en Navidad. Y diosss, que ganas de ver el Handley!!! Quote Link to comment Share on other sites More sharing options...
Siegfried Posted December 3, 2010 Report Share Posted December 3, 2010 (edited) Y lo mas importante de todo, aunque todavia no lo podamos palpar, es que ya esta abierta la via para introducir los biplazas y polimotores.Creo que ya voy a tener que ir pensando en crear un perfil del x52 para el RoF... Edited December 3, 2010 by Siegfried Quote Link to comment Share on other sites More sharing options...
MrGatsby Posted December 3, 2010 Report Share Posted December 3, 2010 Pero que cuernos, en Moscú ya son las cuatro y pico de la tarde, qué es el mediodía para los rusos?? Quote Link to comment Share on other sites More sharing options...
Siegfried Posted December 3, 2010 Report Share Posted December 3, 2010 Las otras veces que he actualizado, era mas o menos en este momento cuando se activaba la descarga... Lo recuerdo porque es el tiempo justo para segun acababa, salir pitando y llegar justo al curro... Quote Link to comment Share on other sites More sharing options...
jotake Posted December 3, 2010 Report Share Posted December 3, 2010 ya esta disponible la descarga :shok: Quote Link to comment Share on other sites More sharing options...
Rostov Posted December 3, 2010 Report Share Posted December 3, 2010 Bueno señores, ya esta descargado e instalado, vamos a echarle un vistazo y comento. Quote Link to comment Share on other sites More sharing options...
rober BEGA Posted December 3, 2010 Report Share Posted December 3, 2010 Y lo mas importante de todo, aunque todavia no lo podamos palpar, es que ya esta abierta la via para introducir los biplazas y polimotores.Creo que ya voy a tener que ir pensando en crear un perfil del x52 para el RoF... Jode Sieg,muevete con lo del x52,que yo soy muy malo para esas cosas.Je,je.Seguro que lo pones de maravilla para sacarle todo su juguillo.Bueno A DESCARGAR...:P Quote Link to comment Share on other sites More sharing options...
Mak Posted December 3, 2010 Report Share Posted December 3, 2010 ¡¡¡¡¡¡Sensacional!!!!! A tope de gráficos y no se cantea. Saludos. Quote Link to comment Share on other sites More sharing options...
E69_Birdman Posted December 3, 2010 Report Share Posted December 3, 2010 Pues yo no puedo activar ahora los efectos post-procesado y el HDR; si lo hago bajan muchisimo los fps y se hace involable; con la version 1.015 todo me iba mucho mas fino con todo al máximo y efectos incluidos. Además, parece que han cambiado los colores del sim; ahora se ve todo en tonos mas pastelosos. Quote Link to comment Share on other sites More sharing options...
alado Posted December 3, 2010 Report Share Posted December 3, 2010 pos no le veo mucha diferencia, la verdad, ademas me salen tres iconitos pequeñitos, brujula reloj y otro, a la izquierda abajo, sabeis como se quitan?, el superbombardero una chulada, pero arde rápido con una rafaga Quote Link to comment Share on other sites More sharing options...
sansan Posted December 3, 2010 Report Share Posted December 3, 2010 Alguien sabe como mover la torreta con el raton? he probado varios comandos y nada no hay dios que la mueva.. Quote Link to comment Share on other sites More sharing options...
MrGatsby Posted December 3, 2010 Report Share Posted December 3, 2010 Madre mía, me han reventado los gráficos, definitivamente me compro la 570 el mismo día que salga a la venta . Un detalle curioso, habéis visto que tiene para configurar hasta cuatro motores?? Alguien ha mencionado...Ilya Muromets?? PD. Sansan, la torreta se garra con la T, entonces podrás moverla con el ratón. Quote Link to comment Share on other sites More sharing options...
sansan Posted December 3, 2010 Report Share Posted December 3, 2010 (edited) Madre mía, me han reventado los gráficos, definitivamente me compro la 570 el mismo día que salga a la venta . Un detalle curioso, habéis visto que tiene para configurar hasta cuatro motores?? Alguien ha mencionado...Ilya Muromets?? PD. Sansan, la torreta se garra con la T, entonces podrás moverla con el ratón. Pues perdoname pero yo no puedo moverla con el ratón, algo debo hacer mal...hay que configurar algo aparte? Edito.Y tanto, lo primero que he hecho es borrar todos los inputs del ratón en las opciones de camara...Thx!! S! Edited December 3, 2010 by sansan Quote Link to comment Share on other sites More sharing options...
Starbuck Posted December 3, 2010 Report Share Posted December 3, 2010 (edited) he estado ya maquinando por ahi con el bomber( por cierto UNA ACTUALIZACION MAS COMO ESTA Y DEJA MI ORDENADOR DE TIRAR EL JUEGO) tened cuidado con los artilleros es muy facil darse asi mismo y por cierto, dato curioso, creo que si destrozais las barras que sujetan el motor al ala,el motor se descuelga y te qquedas haciendo vuelo sin motor, y otra cosa, no se quien dijo que estos motores iban a estar blindados yo les he soltado una rafaga normal a uno de sus motores y ha prendido como una cerilla en un cuenco de gasoil Edited December 3, 2010 by Starbuck Quote Link to comment Share on other sites More sharing options...
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