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¡Paaaaaaarrrché! II


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http://forum.1cpublishing.eu/showthread.php?t=26761

 

Readme:

 

MAIN

* Drastically reworked graphic algorithms dealing with in-game color;

* Rewrote the sound engine from scratch;

* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;

* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;

* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

 

AIRCRAFT - MAIN

* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;

* Reworked routines for gyro bombsights;

* Removed allusion to Engine 4 from He 111 model;

* Improved memory consumption for multi-crew aircraft;

* Airborne status is now checked correctly even if the aircraft in question departed prematurely;

* Landing status should be applied correctly when ditching in water;

 

VISUALS

* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;

* Small caliber bullet hits on the ground now show difference in material being hit;

* Modifications in Blenheim's damage visuals;

* Added a range of visual SFX for higher-caliber guns;

* New bombsight visuals in Blenheim bombardier's cabin;

* Returned the famous Il-2 stall sound effect;

* Doubled the distance at which the tracers can be seen;

* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;

* Reversed movement of throttle and mix in D.H. 82;

* Fixed distance input error in gunsight for Spitfire and Hurricane;

* Fixed glitch with Bf. 110's prop hub tactical colour band;

* Added spinner colouring to Ju. 88.

 

PHYSICS & A.I.

* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;

* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;

* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;

* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;

* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;

* Reworked motor startup routines to accomodate new options available in the new sound engine;

* Adjusted ricochet angles on firm surfaces;

* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;

* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;

* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;

* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;

* Adjusted head shake level for overspeed effects;

* Increased critical airspeed for Bf. 110 to 650 kph;

* You will no longer suffer certain control difficulties below critical airspeed;

* Removed velocity threshold for leading slats operation;

* Decreased default harmonizing distance for G.50's guns to 200 meters;

* Reworked the way altimeter reacts to pitot icing;

* Lowered the speed at which airframe is defrosted;

* Fixed stuttering movement of He. 111 P's propellor pitch and indicator;

* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.

 

NETWORK

* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;

* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;

* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;

* Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.

 

AIRCRAFT - MISC.

* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;

* You can now switch off the boost cut-out control in Spitfires;

* Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;

* Fixed keyboard propellor pitch controls getting jammed into a narrow range;

* Directional controls feedback will no longer disappear from info windows every time you reenter the game.

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Pues probado... y decepcionado... En general, no noto ninguna mejoría. Sigo teniendo parones, no hay mejoras en el AA y tampoco en los fps. Pero es que para rematarla, no sé qué narices han hecho que cualquier explosión cuelga el simulador, y tienes que salir al escritorio y cerrarlo con el administrador de tareas...

 

No sé, cada vez entiendo menos a esta gente.

 

Saludos.

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IMPORTANTE NOTA :. Por favor, borrar la caché de juego antes de instalar el parche ([documentos] \ 1C SoftClub \ IL-2 Sturmovik acantilados de Dover cache \) lo contrario, el parche puede funcionar con varios fallos gráficos

 

Copiado de 1C, Agustin simplemente borra todo lo que hay en la carpeta cache como dicen los rusos.

Me imagino que machaca la versión anterior.

Saludos.

Edited by Julian57
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Pues a mi me va mejor, noto cambio en los colores, o laa luzes?, pero lo que si noto es que da la sensacion de ir mas lento, es decir que noto menos sensacion de velocidad al volar. Tambien una musica de piano al empezar, y cuando me la pego se queda colgao.

Eso se llama realismo :xd:, que menos que un reinicio del PC si te matas virtualmente.

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Pues a mi me va mejor, noto cambio en los colores, o laa luzes?, pero lo que si noto es que da la sensacion de ir mas lento, es decir que noto menos sensacion de velocidad al volar. Tambien una musica de piano al empezar, y cuando me la pego se queda colgao.

Eso se llama realismo :xd:, que menos que un reinicio del PC si te matas virtualmente.

 

Si, están implementando 3D y la nueva opción "Ultra-realismo": con el siguiente parche beta, cuando te estrelles te explotará el monitor... :xd:

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Lo de estos rusos es para mear y no hechar gota, que desastre.

En fin, a mi no me ha servido de nada en esta caso, pero son los pasos que he hecho para las betas:

-Hago un back up de los archivos conf.ini, confs.ini, confuser.ini, tanto de la carpeta de mis documentos como de la de steam. Todos los corto y los pego en otra carpeta.

-Borro todos los archivos, que no carpetas, que hay dentro de caché.

-Hago que steam compruebe la integridad de los archivos. Con esto consigo que si ha habido alguna modificación en los archivos anteriores me los actualice.

-Copio la carpeta del clof que está en la de steam y la pego en otro lado.

-En ese otro lado aplico la beta.

-Creo un acceso directo al launcher de esta nueva carpeta, le digo que me desactive el aero y que lo ejecute como administrador.

-Lanzo el juego, me voy a controles, cargo mi perfil, aplico y me voy a opciones de video, desactivo el epiléptico y ajusto el resto de opciones.

-Cierro el sim.

 

Y ahora abro y lanzo el track del black death, que por lo visto da un crash del launcher en un punto determinado, y a mi tambien me lo da. Pues vaya

 

No quiero probar a quitar efectos... es que para eso me quedo con el il2...

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Yo sigo con el parche beta primero,viendo lo que decís.

No quiero quitarle efectos por que si no se ve peor que el il2.

No les deben de pagar mucho a estos por currar.

De hecho,aunque me funciona el clod , no vuelo mucho ultima mente, se me quitan las ganas con todos estos errores que salen.

Seguiremos esperando a que les salga algún parche decente.

Saludos.

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A mi me sucede como a qpassa, colgado en la primera explosion de flack proxima.... asi hasta tres veces seguidas , que ya lo deje algo decepcionado, en los colores y menus si note algo, incluso volaba bien, pero es entrar en combate, bajar y que una flack o trazadoras pasen cerca y se congela todo, sonido y grafico, escritorio, administrador, cerrar tarea y volver a lanzar.... Se que es ser algo cenizo pero me alegra no ser el unico ;;)

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