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rFactor 2 – Open Beta Now Available


Zhuravlik

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afluencia maxima al post, ¿no?

 

Bueno, yo sigo informando de los progresos y novedades:

 

RFACTOR 2 MEMORY USAGE UPGRADES IN UPCOMING BUILD

We’ve been hard at work recently on the overall experience rFactor 2 provides. Key to this; decreasing the chances of users running out of system memory, and increasing code efficiency with more range for CPU instructions, improving overall performance.

What uses system memory, and why? Well, system memory (RAM) has much faster access times than a hard drive or swap file. Games use RAM to read, write and temporarily store items for quicker access than other storage methods.

For something like rFactor 2, this means every car, race track, car livery, track building, texture of grass, asphalt, concrete – everything you see in the simulation – takes up RAM. The more cars you add (be they A.I. or in multiplayer), the larger the track, or the more detail you have to load, the more RAM is filled.

With a 32-bit environment, it is only possible to allocate to 4GB of RAM. These days, with increased texture sizes, more accurate 3D models – like we have been producing since our first release of Silverstone Circuit – 4GB is becoming a lower ceiling.

A 64-bit environment is a fantastic thing, it can theoretically handle 17.2 billion GB of RAM. By going 64-bit, you effectively take the ceiling off. Systems with 8GB, 16GB or more can take advantage by running on larger tracks, with higher texture levels and more cars.

We highly recommend that upon release, those with suitable systems try our new 64bit executables. However, what about those of you who can’t? Good news! We have also made memory usage gains in 32-bit during this process. Not only will those using our new 64-bit executables gain from this work, 32-bit users will as well, although it is important to remember that in 32-bit, a 4GB limit will always hang over you if you run high texture levels, or many opponent cars. However, going forward, effective use of the swap file beyond the RAM limit may allow you to bypass halted execution at the expense of performance.

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Vale pues esto lo han puesto nuevo, por que yo lo pregunte el año pasado o asi y me dijeron incluso debia pagar un pequño plus por los tramites mas la diferencia de precio de licencias, por eso no lo hice del tiron.

 

Mucha gente habra pedido este cambio, que tecnicamente es un peo, y se han puesto ha hacerlo como dios manda...

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esta era la otra parte del correo:

 

Sólo tiene que utilizar paypal y enviar esa cantidad a upgrade@rfactor.net. Incluya con su pago (en la sección de comentarios al destinatario) la siguiente información:
- Una nota que indique que usted desea actualizar a la vida rFactor2
- El número de orden de compra rFactor2 para la cuenta que desea actualizar
- El nombre completo asociado a su cuenta de rFactor2
- Dirección de correo electrónico asociada con su cuenta rFactor2
- La dirección asociada con su cuenta rFactor2
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Bueno, pues no encuentro por ningun lado mi id de compra del producto. No encuentro ningun correo ni encuentro nada.

¿Alguien sabe donde puedo encontrarlo?

Si no no puedo renovar.....

 

Edito.

He encontrado un correo de paypal con una id de compra. ¿Es esa? Empieza por RF y unos numeros.....

Edited by Nako
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A ver, ha salido una build inestable con ejecutable en 64bits.

Además ha habido modificaciones sobre el real road y la lluvia. Al parecer, el comportamiento de la lluvia en la pista es mucho mas natural, y el secado es mucho mas progresivo que antes.

A ver como mejoran esos 64bits.

 

Muy cerca la versión oficial

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