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DCS: World


Silver_Dragon

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Main Menus

Selecting Missions

The main menu now has Tabs similar to modern web browsers to select quick missions or campaigns for certain aircraft. There is also a "users" tab for campaign selection. Also selecting a mission dialog has a little "DCS" next to the mission name.

Other Stuff

You can set a "theme" or wallpaper within the options based on whichever aircraft you want. A "special" tab is located in the options menu but currently has nothing.


Additionally multiplayer interface has not yet changed.


Mission Editor.

Warehoues

GUI dialogs exist for the anticipated "warehouse" feature. You can place warehouse via "static objects". Each warehouse has dialogs associated with which airbases they supply. You can specify how much aircraft, fuel, and weapons a warehouse has access too and how often it gets resupplied.


Curiously the F-111, Ka-52, Mig-29K and Aim-9X appear in the warehouse list but can't be placed in the sim. I realize most of these have art assets or code sitting somewhere idle in the sim... but so did the Harrier which is missing...

Updated:

Looked at warehouses a little bit more, it appears that FARPS and airbases have their own warehouses built into the base in addition to the static object "warehouse" that you can place anywhere on the map. You can specify which warehouses (on or off base) can supply who, however resupply doesn't seem to be implemented yet. You can also specify which coalition owns a base via the bases warehouse.

Mission Options

F10 view can now be limited to "Fog of War". Unknown how it is implemented, assume similar to Starcraft or other RTS.

Group Related

All ground units are now sorted by type. A dropdown box gives options, air defence, armor, artillery, fortification, unarmed, and infantry.

"Late Activation" checkbox has been added. And automatically sets the start time to 0:0:0/0.

P-51D has a "civil plane" checkbox. Checking this removes the box specifying how much gun ammunition it carries.

Player controllable aircraft are listed slightly differently from that of AI.

Triggers

Did not notice any new conditions, however new actions are present.

Group Sound/Message - Sends a group either a text or audio message. Same function as Coalition or Country Sound/Message

Radio Beacon Unit/Zone - Specifies an audio sound to be broadcast from a specific unit or zone. Can specify AM/FM, frequency in Khz, Power in Watts, and whether or not it loops.

Set Briefing - Allows you to set a new image and briefing text for Red, Blue, or offline (general briefing). Currently unknown whether it replaces the briefing or adds to the briefing.

Mission Goals still lacks a "clone" button.



Game Environment:


"Abort takeoff" added to the ATC dialog. Once commanded, ATC will direct you to park on ramp.


Appears to be a new font on almost everything.


Will give the Toad a flight later to report other findings.


Other Changes

File structure changed slightly. Missions and campaigns are now located in dcsworld\mods\aircrafts\(aircraftname)\missions


editado


Warehouses are clearly still a WIP, however some of it is functioning! I was able to test somethings out and I might have a more clear picture of how the warehouses work.


Any aircraft that spawns at an airbase automatically removes whatever their payload and themself from the inventory at the base. If an aircraft spawns in with a payload that has run out, the aircraft will automatically spawn with whatever is available. I tested it with 5 A-10Cs, all loaded with 22 Mk-82 bombs with the 5th plane set to spawn in 10 seconds after mission start. 88 Bombs had been used (spawned) and the 5th plane spawned in with exactly 14 bombs. The math isn't perfect, however the 5th A-10 spawned with 2 TER's completely empty and 1 TER with a single bomb. Payload also wasn't 'balanced', but its AI so it doesn't really matter, however it could be an issue for client/player aircraft unable to specify their payload based on what is available. At least for the AI, once they land their assets are NOT added back into the inventory. Hopefully that's a WIP issue. Either way seeing it prevent the AI from taking their default loadout because the base ran out of bombs is very promising to see!

Edited by Silver_Dragon
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Información con el ultimo mail de ED

 

DCS News Letter

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25 December 2012
Happy holidays to all of our customers and we wish you a joyous and safe 2013.
For this final DCS News letter of 2012, we have a few updates and some new announcements:
DCS Holiday Sale
Between December 25th and January 3rd we will have our Holiday Sale. This will discount to DCS products.
DCS A-10C WARTHOG – 60% (15.99 USD)
DCS BLACK SHARK 2 – 40% (23.99 USD)
DCS P-51D MUSTANG – 25% (29.99 USD)
DCS Combined Arms Released
The final version of DCS: Combined Arms is now out of beta and available for sale from our website at:
DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy.
Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.
DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.
Trailer video:
(el mismo que se puso en su momento)
DCS 1.2.3 Update Available
This latest version of DCS that includes new features and changes to DCS World and several modules, further moves the series forward in what we hope includes many valued improvements. We make a point of reading your feedback and include many of your desires in these free updates.
New Features:
DCS World
Added new Su-27 model.
Added new Mission Editor trigger rule – Bomb in Zone.
New mission editor skin. Incomplete work in progress.
Helicopters will better maneuver against AAA maneuvering when in the threat area.
Added new Mission Editor trigger rule – Expression.
Scripting Engine: Fixed outText and outSound for Coalition and Group.
Scripting Engine: Added "Mission" Task for ground groups.
Mission Editor UI for group variation placement tool added, not functional yet.
New skins for F-15C and MiG-31.
Model LODs have been better optimized.
Combined Arms
Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity – once a minute. Player's can do this with the LALT + ' key combination.
Command Map control of air units. You can now route them, set speed and altitude, and set targets.
Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
Updated, higher resolution ground unit HUDs.
Added min and max range rings for all indirect fire systems.
Added countdown timer for indirect fire missions.
Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
Changing round type loading delay added.
Added military icons for Command Map.
Provided NVG gain.
New compass orientation options.
Signal flare options.
Added tracer effect to armor piercing rounds.
Flaming Cliffs (FC3)
New Su-27 campaign.
Added new multiplayer missions.
Bug Fixes and Adjustments:
DCS World
Tuned aircraft gun smoke.
Fixed Set Path to Column formation.
Fixed Georgian soldier animation.
Fixed long range radar break-lock for Russian aircraft.
AIM-120 and R-77 maximum load factor increased to 40g.
R-77 data adjust. Thrust, lift and drag.
AIM-120 data adjusted. Lift and drag.
AIM-9M maximum load factor increased to 35g.
AIM-9M thrust changed 12000 N.
Adjusted AIM-9P drag.
AIM-7M thrust and drag adjustments were made.
Increased load factor to R-27 family to 24g.
Increased R-27ER initial delay to 1.5 sec.
AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
R-60 data adjusted.
R-73 data adjusted.
Multi-channel missile guidance is fixed.
Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
Number of simultaneously guided AIM-54 is 4 for F-14.
Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
Adjustments to the air combat maneuvering of all aircraft.
"Transmit Message" command parameters indication is now in the action list
Fixed infantry not moving when route is changed.
Fixed client crash in MP.
Fixed pilot models with K36 ejection seat.
Debris of a killed soldier has been removed.
Adjusted AWACS action time.
Fixed switch waypoint triggered action.
Changed setting of mission start time (day, month).
Default damage parameters tuned for old aircraft models.
Fixed Mission Editor error when trying to change aircraft country.
Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
Aircraft will reset landing airdrome each time landing procedures is initiated.
Changed color of missile flame and smoke from blue to yellow.
"REACTION ON THREAT" option will now affect active ECM systems.
Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
Night vision staying switch to on after exit from the previous server has been fixed.
Incoming missiles warning messages has been corrected.
Helicopters will better maneuver against anti AAA when in the threat area.
DCS Modules
A-10C. A-10C TGP IR operation is fixed.
FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
FC3. Fixed F-15C ADI operation reversed.
FC3. Fixed A-10A ADI operation reversed.
FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
FC3. Fixed some errors in F-15C campaign.
FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
FC3. Updated SEAD payloads and air defense deployments in some missions.
FC3. Missiles DLZ has been partially corrected.
FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic – just an "underscore" is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
Fixed stations display on Russian HUD – only stations for currently selected weapon are displayed.
Implemented MiG-29S style of stations display on HUD.
FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
Combined Arms. Instant fire on ammunition switching has been fixed.
Combined Arms. Switched the reverse gear after the vehicle has stopped.
Combined Arms: Transition to alarm state GREEN for ground units has been fixed
Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
Lock On: Flaming Cliffs 3 (FC3) Update
Per the list above of FC3 changes, work on this module continues. However, the module will likely be in a protracted beta development stage as we create new content for it that our customers have been asking for.
The most noteworthy being a new 6 DOF cockpit for the Su-27 Flanker. We also plan to release a new radar mode for the MiG-29S that allows dual tracking and engagements of targets with the R-77 air-to-air missile.
The pre-purchase price will stay at $39.99 as an early buyer discount; however, the final release will be at $49.99 given the number of new features and extended development time.
Happy holidays,
The Fighter Collection and Eagle Dynamics

 

 

 

Edited by Silver_Dragon
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¿Estoy equivocado en el primer minutos de video se oye decir que estan realizando un F-18C, un Su-27SM, F-16C y un FW-190 ademas de otras cuestiones?

 

Dice que ED y otras empresas están trabajando en F18C, Su-27SM, F-15C, FW-190, Mig-21Bis, F-86F, L-29, UH-1H, Mi-8MTV-2, Mi-24, UH-1G, OH-58, además de otros.

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Listado de lo que dice en el video:

 

F/A-18C
Su-27SM
F-15C

FW-190
F-16C
MiG-21bis
F-86F
Mig-29 ais (o algo parecido)

UH-1H
Mi-8 MTV-2
AH-1G

Mi-24
OH-58

 

Eso explica las cabinas 6 Dof que estan desarrollando del FC-3... estan allanando el camino para modulos hardcore????

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Ahora eso de ED y otras ....... ¿Que nivel de calidad resultará?

 

 

Bueno Brisa, todos sabemos cual es la respuesta.. si lo hace ED calidad excelente dentro de la información que puedan dar, y las otras pues entre buena o regular para atrás en función de quién la desarrolle. No hay más. Ahora sólo esperar que el bizcocho pertenezca a ED. :icon_mrgreen:

 

Saludos

Edited by SAFJFA F1 Team
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MIN 18:30 OMG!!! :baboso::baboso: :baboso: :baboso::baboso::baboso::baboso::baboso::baboso:

 

Los barcos son capaces de lanzar aeronaves y recuperarlas tanto IA como players textualmente dice: "Like the SU-33 (mientras en la imagen se ve el Su-33) and the upcoming one (y en la imagen sale un bizcocho a punto de apontonar)"

 

Dice literalmente "and the upcoming Hornet". De todas formas no especifica en cuales estan trabajando ellos y en cuales el resto de grupos. Ni especifica el nivel de detalle de ninguno de ellos. También habla de futuros módulos terrestres y marítimos...De hecho el vídeo es bastante confuso en general. Cualquiera que no conozca de antes el mundo de DCS puede entender que permite el control de unidades como el B-1B, el predator, SAMs guiados por radar e incluso unidades de infantería.

 

Es curioso que no diga que todo esto es una Beta llena de bugs :icon_mrgreen:

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Bueno tampoco me fliparía mucho con esto... en cierta manera no dice nada nuevo, todos sabiamos que estaban trabajando en ciertos aviones, pero eso no quiere decir que vayan a salir todos a la vez, o que incluso vayan a salir algún día...

 

Cuando empiecen a mostrar imagenes in-game de un avión nuevo, entonces sí que sí.

 

Por cierto lo del Fw-190 suena muy, muy guapo también.

 

Saludos!!!

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Ya que lo comentas... ¿como puede ser que aun no haya salido la 1.2.3 y en el video ya vayan por la 1.2.4?

 

¿ya han arreglado en la 1.2.4 todos los bugs que vamos a reportar en la 1.2.3?

 

si es asi... :blink:

 

¿por que no sacan la 1.2.3 sin bugs? o ¿por que no sacan directamente la 1.2.4? :locob1:

 

Creo que todo es una conspiracion para tenernos ocupados entre bug y bug mientras ellos terminan el "superbug"

 

Y ahora que le doy vueltas... ¿"superbug" se referira a algun avion en concreto? ¿o sera una palabra en codigo de un plan para hundir este simulador a la vez que los directivos se blindan sus clausulas y realizan acuerdos secretos con compañias de otros simuladores?

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