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Silver_Dragon

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inicio, todos los programas, eagle dinamics, dcs world, update dcs world.

Copiado, pero algo ha cambiado porque antes si funcionaba automáticamente el autoupdater, ya he actualizado gracias.

 

Parece que algo tocaron del UH 1H el pitido de las RPM ya no suena y parece que ahora cuesta más controlar el Helo, si alquien puede contar algo al respecto que escriba ahora o.

Edited by pavolar
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Parece que se empiezan a ver los primeros pasos en el AFM para la balistica de los cañones y mejoras en los cañones (sacado del IA FW-190D-9)

--Ammunition MG 131

local tracer_on_time = 0.01
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_APT",
user_name = _("MG_13x64_APT"),
model_name = "tracer_bullet_green",
v0 = 710.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.038,
round_mass = 0.09,
explosive = 0.0000,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.8e-08,
tracer_off = 1.5,
tracer_on = tracer_on_time,
smoke_tail_life_time = 0.5,
scale_tracer = 1,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_API",
user_name = _("MG_13x64_API"),
model_name = "tracer_bullet_yellow",
v0 = 750.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.034,
round_mass = 0.086,
explosive = 0.0000,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.3e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_13x64_HEI",
user_name = _("MG_13x64_HEI"),
model_name = "tracer_bullet_white",
v0 = 750.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.034,
round_mass = 0.086,
explosive = 0.0070,
life_time = 7,
caliber = 13,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {1.0,0.912,0.7,0.25,1.80},
k1 = 4.3e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
--Ammunition MG 151/20
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_HEI_T",
user_name = _("MG_20x82_HEI_T"),
model_name = "tracer_bullet_crimson",
v0 = 705.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.115,
round_mass = 0.22,
explosive = 0.009,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0, 0.77, 0.8, 0.23, 2.3},
k1 = 2e-08,
tracer_off = 3,
tracer_on = tracer_on_time,
smoke_tail_life_time = 0.7,
scale_tracer = 1,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_API",
user_name = _("MG_20x82_API"),
model_name = "tracer_bullet_yellow",
v0 = 705.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.115,
round_mass = 0.22,
explosive = 0.009,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0, 0.77, 0.8, 0.23, 2.3},
k1 = 2e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
declare_weapon({category = CAT_SHELLS,name = "MG_20x82_MGsch",
user_name = _("MG_20x82_MGsch"),
model_name = "tracer_bullet_white",
v0 = 760.0,
Dv0 = 0.0080,
Da0 = 0.0004,
Da1 = 0.0,
mass = 0.095,
round_mass = 0.19,
explosive = 0.035,
life_time = 7,
caliber = 20,
s = 0.0,
j = 0.0,
l = 0.0,
charTime = 0,
cx = {0,0.92,0.75,0.25,1.7},
k1 = 4.0e-08,
tracer_off = -1,
tracer_on = tracer_on_time,
scale_tracer = 0,
cartridge = 0,
})
function MG_131(tbl)
tbl.category = CAT_GUN_MOUNT
tbl.name = "MG_131"
tbl.supply =
{
shells = {"MG_13x64_APT","MG_13x64_API","MG_13x64_HEI"},
mixes = {{1,2,3,1,2,3}}, --
count = 475,
}
if tbl.mixes then
tbl.supply.mixes = tbl.mixes
tbl.mixes = nil
end
tbl.gun =
{
max_burst_length = 150,
rates = {900},-- unsync mount
recoil_coeff = 1.0,
barrels_count = 1,
}
if tbl.rates then
tbl.gun.rates = tbl.rates
tbl.rates = nil
end
tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0}
tbl.ejector_dir = {0,-1,0}
tbl.effect_arg_number = tbl.effect_arg_number or 436
tbl.supply_position = tbl.supply_position or {0, 0.3, -0.3}
tbl.aft_gun_mount = false
tbl.effective_fire_distance = 1000
tbl.drop_cartridge = 204
tbl.muzzle_pos = {0,0,0} -- all position from connector
tbl.azimuth_initial = tbl.azimuth_initial or 0
tbl.elevation_initial = tbl.elevation_initial or 0
return declare_weapon(tbl)
end
function MG_151_20(tbl)
tbl.category = CAT_GUN_MOUNT
tbl.name = "MG_151_20"
tbl.supply =
{
shells = {"MG_20x82_HEI_T","MG_20x82_API","MG_20x82_MGsch"},
mixes = {{1,2,3,1,2,3}}, --
count = 250,
}
if tbl.mixes then
tbl.supply.mixes = tbl.mixes
tbl.mixes = nil
end
tbl.gun =
{
max_burst_length = 150,
rates = {700},-- unsync mount
recoil_coeff = 1.0,
barrels_count = 1,
}
if tbl.rates then
tbl.gun.rates = tbl.rates
tbl.rates = nil
end
tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0}
tbl.ejector_dir = {0,-1,0}
tbl.effect_arg_number = tbl.effect_arg_number or 436
tbl.supply_position = tbl.supply_position or {0, -0.3, -1.5}
tbl.aft_gun_mount = false
tbl.effective_fire_distance = 1000
tbl.drop_cartridge = 204
tbl.muzzle_pos = {0,0,0} -- all position from connector
tbl.azimuth_initial = tbl.azimuth_initial or 0
tbl.elevation_initial = tbl.elevation_initial or 0
return declare_weapon(tbl)
end
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Me refiero a los projectiles de munición de los cañones y otras armas. La balistica de estas era inexistente hasta hace poco (solo hay que ver CA para darse cuenta que los projectiles no se comportan como los reales). En el LUA del FW-190 es el primero que veo esta definición de la fisica de los projectiles, a menos que sea programación HardCore (Beczl me comentó hace unos buenos meses atras que no se definían ni propiedades balisticas de balas y espoletas por el problema de la carga sobre el core). Los cañones disponen ahora de nuevas entradas que tampoco estaban antes había visto.

 

Es correcto que en BS1 hubo una mejora en la balistica, pero creo que el AFM de balistica segun projectil (como está pasando en misiles y bombas) se empiecen a ver la implementación ahora.

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Me refiero a los projectiles de munición de los cañones y otras armas. La balistica de estas era inexistente hasta hace poco (solo hay que ver CA para darse cuenta que los projectiles no se comportan como los reales). En el LUA del FW-190 es el primero que veo esta definición de la fisica de los projectiles, a menos que sea programación HardCore (Beczl me comentó hace unos buenos meses atras que no se definían ni propiedades balisticas de balas y espoletas por el problema de la carga sobre el core). Los cañones disponen ahora de nuevas entradas que tampoco estaban antes había visto.

 

Es correcto que en BS1 hubo una mejora en la balistica, pero creo que el AFM de balistica segun projectil (como está pasando en misiles y bombas) se empiecen a ver la implementación ahora.

 

Que no tio

 

Videos del BS 1

 

 

 

Saludos!

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Despues de la 1.2.4, los sistemas 2S6 Tunguska (y supongo que los Sa-15 Tor) pueden interceptar pequeños misiles como Maveriks y Harms.

Modify your tactics. The SA-19 is still as easy as ever to deal with and can be taken down with a single AGM-65. Although that assume a single unit, a properly deployed firing battery will be a bit harder to deal with and will likely require a coordinated 2-ship or even 4-ship attack depending on the battery formation.

And no there is no bug, working as intended. I had some misgivings regarding the 2S6 post 1.2.4, but after some extensive testing I'm happy with the current implementation, given the current DCS engine limitations.
Although designated the 2S6 in the ME, the capabilities of the Tunguska in DCS since 1.2.4 are closest to the 2S6M1.
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24 May 2013 Update



Earlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?...26&postcount=6



Before moving on to DCS version 1.2.5, we plan on one more update to
1.2.4 with a focus on resolving bugs that are having the biggest impact
on gameplay. Chizh and I (with tester input) have scoured the bugs and
problems sub-forums and created a list of the most common complaints /
bug reports. Our goal is to wrap up 1.2.4 in such a way that we have a
very solid foundation for 1.2.5. Once I have a change log, I hope to
post it prior to version release.

--- Que vamos a estar volando la 1.2.3 hasta el 2014.

A few weeks ago I mentioned new information regarding the Nevada map and
the development of EDGE technology. Fear not, I have not forgotten!
Much of this work is being done in our Minsk office and I am waiting to
receive images and information from them to use in my update.
Unfortunately, I have not had access to new terrain builds in over a
year (I have not been holding out on you all!).

-- Que el productor de DCS no ha visto una versión de EDGE en un año.



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Que fuerte lo del AGM-65E, en fins...

 

Saludos!

 

 

Por si a alguien le interesa, la solución es sustituir una sola DLL, no hace falta cambiar nada en los Lua, aun no lo he probado pero el 95% de las veces, estos trapicheos funcionan. Lo que no se, si utilizando el fichero de la versión inmediatamente anterior al censurado sobre la actual pueda dar algún tipo de conflicto, por eso no puedo asegurarlo.

 

PD: Aun no se como al almadecántaro ese, se le ocurrió postearlo en el foro de DCS...

 

Salu2!!

Edited by Davicico
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