D.Falcon One Posted May 20, 2013 Report Share Posted May 20, 2013 Esta tarde a partir de las 18:30 si hay gente me apunto y si no a realizar unos debrifing antes de que zazo me saque el látigo. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 20, 2013 Author Report Share Posted May 20, 2013 Lo del F-15C falsa alarma, por lo que se ve es algun bug con el tren de aterrizaje Link to comment Share on other sites More sharing options...
pavolar Posted May 20, 2013 Report Share Posted May 20, 2013 No me update el simu.... la 1º que me ocurre, siempre veo que salta el autoupdater antes de cargar el simu pero ahora no sale el autoupdater, alguna sugerencia a esta cuestión? Link to comment Share on other sites More sharing options...
Guitar Posted May 20, 2013 Report Share Posted May 20, 2013 inicio, todos los programas, eagle dinamics, dcs world, update dcs world. Link to comment Share on other sites More sharing options...
pavolar Posted May 20, 2013 Report Share Posted May 20, 2013 (edited) inicio, todos los programas, eagle dinamics, dcs world, update dcs world. Copiado, pero algo ha cambiado porque antes si funcionaba automáticamente el autoupdater, ya he actualizado gracias. Parece que algo tocaron del UH 1H el pitido de las RPM ya no suena y parece que ahora cuesta más controlar el Helo, si alquien puede contar algo al respecto que escriba ahora o. Edited May 20, 2013 by pavolar Link to comment Share on other sites More sharing options...
amalahama Posted May 20, 2013 Report Share Posted May 20, 2013 Que fuerte lo del AGM-65E, en fins... Saludos! Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 20, 2013 Author Report Share Posted May 20, 2013 Por desgracia, estaba cantado desde hace tiempo, los clientes mandan. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 21, 2013 Author Report Share Posted May 21, 2013 Parece que se empiezan a ver los primeros pasos en el AFM para la balistica de los cañones y mejoras en los cañones (sacado del IA FW-190D-9) --Ammunition MG 131 local tracer_on_time = 0.01 declare_weapon({category = CAT_SHELLS,name = "MG_13x64_APT", user_name = _("MG_13x64_APT"), model_name = "tracer_bullet_green", v0 = 710.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.038, round_mass = 0.09, explosive = 0.0000, life_time = 7, caliber = 13, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {1.0,0.912,0.7,0.25,1.80}, k1 = 4.8e-08, tracer_off = 1.5, tracer_on = tracer_on_time, smoke_tail_life_time = 0.5, scale_tracer = 1, cartridge = 0, }) declare_weapon({category = CAT_SHELLS,name = "MG_13x64_API", user_name = _("MG_13x64_API"), model_name = "tracer_bullet_yellow", v0 = 750.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.034, round_mass = 0.086, explosive = 0.0000, life_time = 7, caliber = 13, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {1.0,0.912,0.7,0.25,1.80}, k1 = 4.3e-08, tracer_off = -1, tracer_on = tracer_on_time, scale_tracer = 0, cartridge = 0, }) declare_weapon({category = CAT_SHELLS,name = "MG_13x64_HEI", user_name = _("MG_13x64_HEI"), model_name = "tracer_bullet_white", v0 = 750.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.034, round_mass = 0.086, explosive = 0.0070, life_time = 7, caliber = 13, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {1.0,0.912,0.7,0.25,1.80}, k1 = 4.3e-08, tracer_off = -1, tracer_on = tracer_on_time, scale_tracer = 0, cartridge = 0, }) --Ammunition MG 151/20 declare_weapon({category = CAT_SHELLS,name = "MG_20x82_HEI_T", user_name = _("MG_20x82_HEI_T"), model_name = "tracer_bullet_crimson", v0 = 705.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.115, round_mass = 0.22, explosive = 0.009, life_time = 7, caliber = 20, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0, 0.77, 0.8, 0.23, 2.3}, k1 = 2e-08, tracer_off = 3, tracer_on = tracer_on_time, smoke_tail_life_time = 0.7, scale_tracer = 1, cartridge = 0, }) declare_weapon({category = CAT_SHELLS,name = "MG_20x82_API", user_name = _("MG_20x82_API"), model_name = "tracer_bullet_yellow", v0 = 705.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.115, round_mass = 0.22, explosive = 0.009, life_time = 7, caliber = 20, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0, 0.77, 0.8, 0.23, 2.3}, k1 = 2e-08, tracer_off = -1, tracer_on = tracer_on_time, scale_tracer = 0, cartridge = 0, }) declare_weapon({category = CAT_SHELLS,name = "MG_20x82_MGsch", user_name = _("MG_20x82_MGsch"), model_name = "tracer_bullet_white", v0 = 760.0, Dv0 = 0.0080, Da0 = 0.0004, Da1 = 0.0, mass = 0.095, round_mass = 0.19, explosive = 0.035, life_time = 7, caliber = 20, s = 0.0, j = 0.0, l = 0.0, charTime = 0, cx = {0,0.92,0.75,0.25,1.7}, k1 = 4.0e-08, tracer_off = -1, tracer_on = tracer_on_time, scale_tracer = 0, cartridge = 0, }) function MG_131(tbl) tbl.category = CAT_GUN_MOUNT tbl.name = "MG_131" tbl.supply = { shells = {"MG_13x64_APT","MG_13x64_API","MG_13x64_HEI"}, mixes = {{1,2,3,1,2,3}}, -- count = 475, } if tbl.mixes then tbl.supply.mixes = tbl.mixes tbl.mixes = nil end tbl.gun = { max_burst_length = 150, rates = {900},-- unsync mount recoil_coeff = 1.0, barrels_count = 1, } if tbl.rates then tbl.gun.rates = tbl.rates tbl.rates = nil end tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0} tbl.ejector_dir = {0,-1,0} tbl.effect_arg_number = tbl.effect_arg_number or 436 tbl.supply_position = tbl.supply_position or {0, 0.3, -0.3} tbl.aft_gun_mount = false tbl.effective_fire_distance = 1000 tbl.drop_cartridge = 204 tbl.muzzle_pos = {0,0,0} -- all position from connector tbl.azimuth_initial = tbl.azimuth_initial or 0 tbl.elevation_initial = tbl.elevation_initial or 0 return declare_weapon(tbl) end function MG_151_20(tbl) tbl.category = CAT_GUN_MOUNT tbl.name = "MG_151_20" tbl.supply = { shells = {"MG_20x82_HEI_T","MG_20x82_API","MG_20x82_MGsch"}, mixes = {{1,2,3,1,2,3}}, -- count = 250, } if tbl.mixes then tbl.supply.mixes = tbl.mixes tbl.mixes = nil end tbl.gun = { max_burst_length = 150, rates = {700},-- unsync mount recoil_coeff = 1.0, barrels_count = 1, } if tbl.rates then tbl.gun.rates = tbl.rates tbl.rates = nil end tbl.ejector_pos = tbl.ejector_pos or {0.0, 0.05, 0.0} tbl.ejector_dir = {0,-1,0} tbl.effect_arg_number = tbl.effect_arg_number or 436 tbl.supply_position = tbl.supply_position or {0, -0.3, -1.5} tbl.aft_gun_mount = false tbl.effective_fire_distance = 1000 tbl.drop_cartridge = 204 tbl.muzzle_pos = {0,0,0} -- all position from connector tbl.azimuth_initial = tbl.azimuth_initial or 0 tbl.elevation_initial = tbl.elevation_initial or 0 return declare_weapon(tbl) end Link to comment Share on other sites More sharing options...
amalahama Posted May 21, 2013 Report Share Posted May 21, 2013 La balística realistica de cañón con ricochet incluido esta en dcs desde black shark 1 Saludos! Link to comment Share on other sites More sharing options...
Trazador Posted May 21, 2013 Report Share Posted May 21, 2013 Supongo que Silver se refiere al FW-190D-9. Saludos. Link to comment Share on other sites More sharing options...
amalahama Posted May 21, 2013 Report Share Posted May 21, 2013 Todos los cañones de todos los aviones, helicópteros, barcos o vehículos de tierra siguen el mismo modelo. Otra cosa es que las armas del fw estén uber o undermodeled Saludos Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 21, 2013 Author Report Share Posted May 21, 2013 Me refiero a los projectiles de munición de los cañones y otras armas. La balistica de estas era inexistente hasta hace poco (solo hay que ver CA para darse cuenta que los projectiles no se comportan como los reales). En el LUA del FW-190 es el primero que veo esta definición de la fisica de los projectiles, a menos que sea programación HardCore (Beczl me comentó hace unos buenos meses atras que no se definían ni propiedades balisticas de balas y espoletas por el problema de la carga sobre el core). Los cañones disponen ahora de nuevas entradas que tampoco estaban antes había visto. Es correcto que en BS1 hubo una mejora en la balistica, pero creo que el AFM de balistica segun projectil (como está pasando en misiles y bombas) se empiecen a ver la implementación ahora. Link to comment Share on other sites More sharing options...
Blackleg Posted May 21, 2013 Report Share Posted May 21, 2013 Que empiecen con lo de programarlo para muchos cores o na va a haber núcleo que aguante tanta carga.. Link to comment Share on other sites More sharing options...
amalahama Posted May 21, 2013 Report Share Posted May 21, 2013 Me refiero a los projectiles de munición de los cañones y otras armas. La balistica de estas era inexistente hasta hace poco (solo hay que ver CA para darse cuenta que los projectiles no se comportan como los reales). En el LUA del FW-190 es el primero que veo esta definición de la fisica de los projectiles, a menos que sea programación HardCore (Beczl me comentó hace unos buenos meses atras que no se definían ni propiedades balisticas de balas y espoletas por el problema de la carga sobre el core). Los cañones disponen ahora de nuevas entradas que tampoco estaban antes había visto. Es correcto que en BS1 hubo una mejora en la balistica, pero creo que el AFM de balistica segun projectil (como está pasando en misiles y bombas) se empiecen a ver la implementación ahora. Que no tio Videos del BS 1 Saludos! Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 24, 2013 Author Report Share Posted May 24, 2013 Despues de la 1.2.4, los sistemas 2S6 Tunguska (y supongo que los Sa-15 Tor) pueden interceptar pequeños misiles como Maveriks y Harms. http://forums.eagle.ru/showpost.php?p=1750834&postcount=24 Modify your tactics. The SA-19 is still as easy as ever to deal with and can be taken down with a single AGM-65. Although that assume a single unit, a properly deployed firing battery will be a bit harder to deal with and will likely require a coordinated 2-ship or even 4-ship attack depending on the battery formation. And no there is no bug, working as intended. I had some misgivings regarding the 2S6 post 1.2.4, but after some extensive testing I'm happy with the current implementation, given the current DCS engine limitations. Although designated the 2S6 in the ME, the capabilities of the Tunguska in DCS since 1.2.4 are closest to the 2S6M1. Link to comment Share on other sites More sharing options...
Disablez Posted May 24, 2013 Report Share Posted May 24, 2013 24 May 2013 UpdateEarlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?...26&postcount=6Before moving on to DCS version 1.2.5, we plan on one more update to1.2.4 with a focus on resolving bugs that are having the biggest impacton gameplay. Chizh and I (with tester input) have scoured the bugs andproblems sub-forums and created a list of the most common complaints /bug reports. Our goal is to wrap up 1.2.4 in such a way that we have avery solid foundation for 1.2.5. Once I have a change log, I hope topost it prior to version release.--- Que vamos a estar volando la 1.2.3 hasta el 2014.A few weeks ago I mentioned new information regarding the Nevada map andthe development of EDGE technology. Fear not, I have not forgotten!Much of this work is being done in our Minsk office and I am waiting toreceive images and information from them to use in my update.Unfortunately, I have not had access to new terrain builds in over ayear (I have not been holding out on you all!).-- Que el productor de DCS no ha visto una versión de EDGE en un año. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 24, 2013 Author Report Share Posted May 24, 2013 Pues hasta yo me he quedado :tease: Link to comment Share on other sites More sharing options...
Chiquito. Posted May 25, 2013 Report Share Posted May 25, 2013 Los Ruskis no le dan la llave de la caja fuerte al Wag Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 25, 2013 Author Report Share Posted May 25, 2013 Pues eso parece, por muy productor que sea.... o que a el no le interesa EDGE / Nevada (al igual que ningun modulo terrestre y naval) o que a el solo le interese que produzca pasta. Link to comment Share on other sites More sharing options...
Davicico Posted May 25, 2013 Report Share Posted May 25, 2013 (edited) Que fuerte lo del AGM-65E, en fins... Saludos! Por si a alguien le interesa, la solución es sustituir una sola DLL, no hace falta cambiar nada en los Lua, aun no lo he probado pero el 95% de las veces, estos trapicheos funcionan. Lo que no se, si utilizando el fichero de la versión inmediatamente anterior al censurado sobre la actual pueda dar algún tipo de conflicto, por eso no puedo asegurarlo. PD: Aun no se como al almadecántaro ese, se le ocurrió postearlo en el foro de DCS... Salu2!! Edited May 25, 2013 by Davicico Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 25, 2013 Author Report Share Posted May 25, 2013 A medida que dicho DLL se vaya haciendo mas viejo, hay la posibilidad de que llegue un punto que haga incompatible su cambio. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 27, 2013 Author Report Share Posted May 27, 2013 Nuevo update (1.2.4.12913.167) disponible Link to comment Share on other sites More sharing options...
JOSETI Posted May 27, 2013 Report Share Posted May 27, 2013 Nuevo update (1.2.4.12913.167) disponible Thank you sir. Best regards. Link to comment Share on other sites More sharing options...
BRISAFRESCA Posted May 27, 2013 Report Share Posted May 27, 2013 124 mb¿? a mi me salen 269mb Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 27, 2013 Author Report Share Posted May 27, 2013 (edited) segun la cantidad de modulos que tengas (yo tengo BS-2, CA, FC3) edit: por aqui, han actualizado una buena cantidad de DLLs. (entre ellos los Legacy_AFM_Base/Su-25/Su-39) Edited May 27, 2013 by Silver_Dragon Link to comment Share on other sites More sharing options...
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