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DCS: MiG-21Bis


Silver_Dragon

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noticias del 21 por Cobra847: http://forums.eagle.ru/showthread.php?t=126607

Hey folks,

 

I'm going to keep this update fairly brief, as we have some new stuff cooking that still needs a few days to simmer before it can be presented. Thus; do expect another update with some nice juicy screenshots of the MiG-21 in EDGE sometime during next week. smile.gif

 

Work continues on integration of the MiG-21 into Core DCSW and on the final level of polish and testing prior to public release. The past week was mainly focused on moving the aircraft into the new 1.3.0 development environment, which required some art tweaks on various components. This is still not complete; as there are some significant visual glitches still present. I am, however, confident that we'll be wrapping things up on this task in the first few days of the next week.

 

In addition to this, we're working on some auxiliary tasks such as box art, main menu artwork, icons, shirt artwork, more liveries, tactical numbering, and a lot of other stuff that escapes my mind. We've also begun reaching out to a lot of external partners and individuals to kick the promotional and marketing campaign into high gear. I hope we'll be seeing the effect of this very soon.

 

All of the remaining tasks are on the artistry, and thus Roland and Novak are taking a short break away from development. Certainly excellent timing for Roland in particular, as his first child arrived just a few weeks ago! Things are, however, already stirring and things will kick into gear as we head into the next project(s). Preparatory work in the form of in-house tools that will alleviate several development hurdles, such as FM programming, are already taking shape. We're excited to properly embark on a new era of Leatherneck, especially with all the developmental experience we've accumulated over the course of the last few years.

 

You're all desperate for a release date; but I don't have one for you. As mentioned many times in the past, as soon as we are dead-certain on a time-frame, you will all be the first to know.

We're just as excited as you to finally have it available to everyone. It feels unreal to be so close after such a long time, but we're finally almost here.

 

If you haven't seen it already, be sure to pop into the video suggestion thread and give voice to what you'd like to have an in-depth look at prior to release.

We hope to be able to provide these little looks at the aircraft in a somewhat rapid succession (subject to change, however!).

We'll also look into doing some detailed write-ups of the approaches and simulation complexity behind various components of the product (FM, Radar, etc.).

 

Tonight I come bearing a very simple, and even perhaps somewhat boring gift.

A simple ramp cold-start and takeoff of the MiG-21. It's quick and dirty, but hopefully you can appreciate it for what it is: an unsullied look at the raw gameplay of the MiG-21.

 

I initially narrated this video; but figured it was superfluous after watching it a few times.

The next ones will be narrated however, as they will deal with some more advanced concepts (radar, weaponry, navigation).

 

Cheers!

Team Leatherneck

 

 

Y el video:

Edited by Hellrequiem
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  • 2 weeks later...
El Mig-21Bis continua con la integración a la 1.3.0

 

Hey folks,
A quick status update for you;
Currently we are working on several important things, which, when finished, will draw this project to a complete close.
Due to changing underlying rendering backend, some additional work had to be done to port the MiG-21 into 1.3.0. Initially we thought we could wrap this up fairly quickly, but this has taken longer than expected. When we finish, I hope to share with you some very nice screenshots of the MiG-21 in it's new home.
Core integration of the AI MiG-21 package continues and is progressing nicely. Stripping the aircraft of all artwork and code that is not required unless owning the module has been completed, and we're working on ensuring that everything is working flawlessly. Seamless integration to avoid splitting the community is obviously incredibly important, but it must be noted that DCS is an incredibly complex piece of software, and adding another complex piece into the puzzle is not something that can be taken lightly.
A few weeks ago we noted that we will be sending out promo copies of the aircraft; but this has been delayed due to the ongoing 1.3.0 migration. Keeping up with two working copies of our product is a very time-consuming/wasting endeavor. Thus, when we're satisfied with the module and it's functionality in 1.3.0, we will then take a look at providing previewers with a legacy version that is representative of the newest build.
In the beginning of July, we decided to upgrade our Damage modelling to a completely new standard. We've been busy ripping the aircraft apart with a new mesh-based damage system, in conjunction with hand sculpted normals. Additionally, we have modeled most of the interior components of the aircraft, and can expose them at will. I think you'll all find it looks very satisfying, and we can't wait to show you.
As soon as we finish 1.3.0 integration and some other tasks, we'll be providing you with the aforementioned screenshots and also the aforementioned KH-66 + RSBN + SAU video, which will continue the in-depth looks video series. That one will be narrated as per your requests.
Some of you have noted that it'd be beneficial to gather developer posts in a single thread, and we agree. Once the opportunity arises, we will work on compiling a FAQ/Developer info thread for quick reference on various topics.
Thanks!
LS
Nueva imagen de la cabina con el panel del SPS-141
10506865_724554574256799_566237517502526
Edited by Silver_Dragon
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Estas son fotos oficiales de EDGE y no las retiran

 

Leatherneck MiG-21bis Progress
The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World version 2.0.0 later in 2014 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). The model looks stunning as we think you will agree!

 

Here are some screenshots taken by testers with the MiG-21 in EDGE.
We'll be posting some more soon, with updated Speculars and Normals tweaked for EDGE.
Enjoy!
10256551_10154430709910341_5072144379248
10493008_792630460758844_495203124334440
10533864_792630530758837_836760654033795
10459058_792630810758809_499834022931067
10494515_792630837425473_813871410839197
10497170_792630874092136_497235782908041
Edited by Silver_Dragon
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The guys at Leatherneck have been doing a great job and this week we integrated the AI MiG-21bis into DCS World version 2.0.0 later in 2014 (there will be no 1.3.0 due to the extensive DCS World changes that are coming). The model looks stunning as we think you will agree!

 

 

 

Alguien que me explique lo de arriba por favor !!!! DCS 2.0 ??? Qué no habrá 1.3.0 ??? Mi no entender .... Yo tarzan ... Tu Jane .... Me vuelvo mono !!!!

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Ósea , esto es una joda para todos .... Veo que todos están tan sorprendidos y confundidos como yo .... Jajaja. Y como mencionan camaradas , será el tono de los troncos o el fob en la pista . Quizás el pasto está muy largo y antes de lanzarlo hay que desarrollar DCS : JARDINERO .... Un pequeño contratiempo jaja

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