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DCS: MiG-21Bis


Silver_Dragon

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Mis dos centavos será decir que si esta un bit por detrás de otros módulos se puede deber a que ninguno aún ha intentado modelar un radar. Si BST o los demás hiciesen un radar quizá se encontrarían con el mismo problema de no detectar montañas. Lo que quiero decir es que es posible que sea un problema del propio simulador y quizá se arregle con EDGE. ... O debería decir DCSW 2.0.

 

Pues en la época de Bezcl ya sacaban videos dónde se podía ver el avión volando en valles con la pantalla todo llena de retornos de clutter. Pero claro, tuvieron que empezar de cero...

 

Saludos!

 

 

Ah bueno, no lo sabía. En aquella época casi no miraba los foros de ED. A ver que pasa cuando saquen EDGE.

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Buenissimo!!! Me estan dando ganas de comprarlo... pero en apocaleches, que esta a la vuelta de la esquina... como el EDGE.

 

 

 

PD: :xd: que cashondo el foro... acabo de encontrar una palabra que te la autocorrige por otra.

 

Bueno, mas bien es un resto del 28 de diciembre de hace unos años en el cual el foro al escribir cualquier mensaje pasaba a publicarse en lenguaje "hoygan". Es igual que si pones r-o-l-e-x no deja publicar y cientos de fallos mas entre el día de los inocentes dicho y el apocaleches que hubo.

 

 

Hi Guys,

Here is the preliminary changelog for the next MiG-21 update.

 

It is subject to change. This is, of course, only the beginning of our post-release development effort. smile.gif

As always, many thanks for your patience and continued support. You all rock!

 

We'll update you on some more specific changes and the roadmap very soon. (Liveries, Backer physicals, etc.)

 

 

DCS MiG-21bis

 

First Phase of Performance Improvements:

 

– Improved graphical performance by batching materials.

 

– Reduced Cockpit VRAM footprint by 30%

 

– Reduced Triangle Count in Cockpit by 20%.

– Built new, 5-Stage LoD meshes with diminishing geometry and texture load.

 

– Redefined payload to utilize the Eagle Dynamics R-60M

 

– Fixed R-60M and R-60A warehouse listing

– Rebuilt Gear and Suspension. High frequency movement, bouncing, and uncommanded roll at take-off are now greatly diminished.

 

– Tuned SAU Landing Modes

 

– Improved SAU recovery mode to avoid 0g (Engine Stall) situations.

 

– Implemented common keybind for SPS-141 and ASO countermeasures release.

 

– Fixed engine stop when fuel pumps are off

 

– Fixed all stations firing unguided rockets.

 

– Fixed ASP gunsight for S-24 and Grom payloads.

 

– Fixed multiple canopy spawn

 

– Fixed canopy lock after refit.

– Reduced Engine and Fuselage drag (in particular with idling engine)

– Adjusted high-altitude performance.

 

– Corrected several input issues (doubling, incorrectly labeled)

 

– Added multiple joystick axes for custom mapping.

 

– Added high AoA shake (regardless of cockpit shake setting level)

 

– Taxiing and Braking now more restrictive.

 

– Implemented Tyre damage in case of high-speed braking without engaging ABS.

 

– Increased amount of A-A missile smoke.

 

– Fixed Landing Lights OFF/ON sharing same keyboard input.

 

– Fuel pumps operation and pressures fixed.

 

– Increased FFB pitch ARU response.

 

– Fixed IR missile ready lights

– SAU Stabilize mode: implemented hold attitude button & filtered stick inputs.

 

– Fixed SPRD-99 Visual Effects.

 

– Fixed missing tooltips.

 

– Fixed incorrect tooltip localization (EN in RU, etc.)

 

– Fixed front SPO-10 coverage area overlap.

 

– Fixed R-60 missiles being torn off their hard-points.

 

– Fixed cockpit lights being stuck in ON or OFF states.

 

– Fixed various instances of ASP ranging information flickering.

 

– Updated RU, EN, CN, SRB manuals

 

– Fixed Flare drop sound being played without flares being available.

 

– Fixed RSBN Needle Flickering

 

– Fixed incorrect Mach indication.

– Corrected ordinance drag calculations

 

– Fixed side-ways nose-cone movement (introduced in Update #2)

 

– Corrected triple fuel tank (800L + 2x 400L) capability.

 

– Corrected Airbrake visibility when mounting special bomb or droptank.

 

– Corrected various missions, mission images, and mission text.

 

– Added destroyed “hulk” model and textures.

 

– Temporarily removed Tactical Numbering (pending performance improvement)

 

– Improved various cockpit textures.

 

Thanks!

LS

__________________

/Nicholas Dackard

 

Artist

Leatherneck Simulations

 

EVERYTHING IS SUBJECT TO CHANGE

http://forums.eagle.ru/showthread.php?t=131658

 

Un saludo.

Edited by JOSETI
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Pero bajan mucho los FPS con ese helo... Quise decir havion y cuanto dura la oferta ?

A mi los fps me bajaron hasta 11 en rampa y en carrera 9-8 es lo mas bajo que ha llegado en el aire perfecto 30 y pico.

 

Con el nuevo update ahí mejoría como dicen ellos en el changelog?

 

 

Pues si, aunque si antes sale el cobra me pilló el cobra, saludos.

 

Hey Falcon, que el 21 no te conviene, no estas acostumbrado a volar tan rapido :icon_mrgreen: cuando quieras hacer el "Fence In" te habras pasado la zona de combate de largo :D

 

 

Eso es lo de siempre, volando un avión deseas poder hacer un hover y atacar con tranquilidad. Volando un helo deseas tener la rapidez de un avión para salir de la zona de combate :whistling:

 

Un saludo.

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