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Belsimtek: UH-1H


Silver_Dragon

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La ""cerilla"" para atrás ?? Qué es la cerilla disculpe. Pues por lo que pude ver ay un detalle con el recorrido del acelerador la posición de idle sería la del último margen de los dos que aparecen. La posición en que se queda al mínimo antes del tope no es correcta y si efectivamente no se apaga al cerrar por completo el acelerador hummm les fallo

 

Perdona, Snake. Llamo cerilla a la palanca de combustible, que tiene la apariencia de un fósforo. En España al fósforo lo llamamos coloquialmente "cerilla", porque se solían hacer con el mástil de cera. El motor no se apaga si no hechas la palanca hacia atrás.

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Update changelog UH-1H 1.2.7

DCS: UH-1H Huey

 

Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*
*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.

 

 

Edited by Silver_Dragon
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Parte oficial de Belsimtek sobre UH-1H
http://www.belsimtek.com/news/213/

DCS: UH-1H Huey on final approach
Belsimtek is excited to announce that current development efforts for DCS: UH-1H Huey are focused on completing features and preparing for final release. Since the launch of the pre-purchase version with open beta access in April 2013, we have continued to update and improve the product while paying special attention to user feedback and requests expressed by our valued open beta customers. As a result, the DCS Huey already includes a number of important updates and improvements that enhance both realism and the gameplay experience:
The engine model now includes the possibility of a “hot start” condition, resulting in severe engine damage if the start procedure is performed incorrectly or is mismanaged.
An authentic throttle model is implemented that now includes the ability to stop fuel flow to the engine by rotating the throttle to the closed position. The idle power detent of the throttle and the Idle Release switch are modeled as well. Together these provide the player with a fully realistic operational procedure of the throttle.
added to aid in low altitude and hovering flight control.
XM60 Reflex aiming sight added for the right pilot and is fully functional.
M130 chaff/flare dispenser system added to increase survivability on the battlefield.
A “slick” version of the Huey is available for more humanitarian mission tasks.
M134 miniguns are now available as door gunner weapons for less humanitarian mission tasks.
A number of additional and more complex features are also under development and are nearing completion at this time:
Sling load modeling will offer fresh gameplay options and present a flight control challenge even for those who feel they’ve already mastered the Huey.
Player-commanded AI crew will be a new, ground-breaking feature in DCS. The left pilot and door gunners will be able to aim their weapons and fire on targets autonomously when cleared to engage by the player.
A number of other features are also under development, but unfortunately not yet at a stage where they are ready even for initial inclusion into the project. We are not yet able to include deployable troop models or the online coop mode for multiple clients to take the roles of crewmen. This is primarily due to the heavy workload required from the lead DCS developers at Eagle Dynamics on expanding DCS World capabilities, which is ongoing, but not yet completed.

 

 

No hay multicrew hasta que ED no acabe de implementarlo.

Edited by Silver_Dragon
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EvilBivol-1 retira temporalmente la carga de eslinga del parche 1.2.7

http://forums.eagle.ru/showpost.php?p=1945157&postcount=50

Ugh! It looks like I posted the changelog a day early. Just found out we are pulling the sling load feature temporarily, because the results are not yet quite where we want them to be for public consumption. We are not canceling the feature, but it will have to be patched in later. My apologies for the false start.

 

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