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Yo solo pido un Mod para que se mejore el rendimiento...... y sobre todo... para VER los contactos que ha 100 mts no los pillos ni pegandome al monitor....

 

 

Hola Siberiano, aunque mi post no va contigo, que eres dueño y señor de pensar lo que quieras, pero por si alguien que no conoce el simulador lee esto, no es cierto que el COD tenga mal rendimiento y a que a 100 m no se ven los contactos es exagerado. De verdad que no suelo meterme en discusiones, pero es que en este simulador tenemos muy poca gente y la mayoría de los que no se atreven es porque oyen cosas como esta.

 

S!

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Yo solo pido un Mod para que se mejore el rendimiento...... y sobre todo... para VER los contactos que ha 100 mts no los pillos ni pegandome al monitor....

 

¿Llegaste a modificar los dos archivos del conf.ini?.

 

Si no lo has hecho es indispensable para ver mejor los contactos. Una vez hecho se ven perfectamente.

 

En el conf.ini. En la carpeta "Mis documentos/1Cubisofteches/Cliffofdover Mod:

 

Sección "Core":

.Visibility distance: valor 3 5 (o mayor en equipos más potentes). A mí con 3 5 me va de escándalo. (Edito. Tres es por defecto, el valor para empezar a notar mejoría es "5").

.Meshowlow (o algo así) -el cuarto o quinto desde abajo-. Cambiar el valor 0 por 1..

 

 

Saludos.

Edited by jaggo
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Cada dia disfruto mas volar con los "Muchachos" .... :) ..... Aunque quieren que vuele del bando malo, en la HR War.... Es decir de azul.....

 

Solo me han hecho una sugerencia... que hable mas en el TS........

 

Pero como hacerlo si la unica vez que hable paso esto:

 

Kakuton: Ata 1.1 .. 10:30 .. carusso 330..

Sg1: Viktor..... Carusso 330 ....

Stheinhof: Viktor.. carusso... 330

Sibe: Ok

 

Kakuton: Contactos !!!!! Altos ....

Sg1: Rumbo ? que no los veo.......

Kakuton: Carusso "0"

Sg1.. Viktor.... Ajustando parametros.....

Stein.. Ajustando parametros !!!!!!!

Sibe: ok

 

 

Kakuton y Sg1: Vamos a ver que son !!!

Sibe: Pfffffff que fácil !!!!!

Kaku y Sg1: Como logras identificarlos desde aqui (yo uso una misera tarjeta 260)

 

Sibe: Pués fácil..... SON AMIGOS !!!

 

Kaku y Sg1: Que son Amigos ?????? Como lo ves ?

 

Sibe: Pués Facil..... Son Amigos..... No ven, que vienen todos juntitos !!!!!!

 

Después de esa participación... me pidieron que volviera a mis "ok's" que era mejor :)

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Que se supone que controlas del vehículo en el último video??

 

A mi de ese video lo que menos me importa es si se pueden conducir los vehiculos o no, lo que si me importa es que pone "vehicles on a beta map"

No creo que este ultimo video sea para la version TF4.0, creo mas bien que es un simbolo de todas las capacidades que se pueden desarrollar en este sim.
Saludos!
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Pues de momento solo se pueden conducir de manera muy basica, muy alpha y muy WIP. Pero como dicen solo te da la posibilidad de usarlos y si no quieres pues no los usas que es mejor que nada. Y no van a ser para este parche puesto que tendrian que repetir todos los testeos de nuevo.

 

Lo mas importante es que tambien han podido introducir objetos nuevos. De momento un submarino y un casco de barco que aun estan muy muy WIP. Pero lo importante de eso es que si han podido introducir un objeto nuevo... quiza estan mas cerca de poder hacer aviones totalmente nuevos.

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Lo mas importante es que tambien han podido introducir objetos nuevos. De momento un submarino y un casco de barco que aun estan muy muy WIP. Pero lo importante de eso es que si han podido introducir un objeto nuevo... quiza estan mas cerca de poder hacer aviones totalmente nuevos.

Donde lo has visto???

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Lo mas importante es que tambien han podido introducir objetos nuevos. De momento un submarino y un casco de barco que aun estan muy muy WIP. Pero lo importante de eso es que si han podido introducir un objeto nuevo... quiza estan mas cerca de poder hacer aviones totalmente nuevos.

Donde lo has visto???

En la pág del ATAG.... http://theairtacticalassaultgroup.com/forum/showthread.php?t=5720

 

Saludos !

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  • 1 month later...

Como es que nadie se ha pispado de esto?????

 

http://theairtacticalassaultgroup.com/forum/showthread.php?t=6852

 

 

Jujuju!!!! ya pueden empezar a implementar los torpedos porque me se de alguno que no va a poder hundir ciertos amigos con la munición existente!!!

 

 

 

Hi everyone, welcome to today's Friday update.

Well, it's been a few weeks since Patch v4.00 was released and after some turbulence, it appears most have managed to get it running well on their systems.

During the weeks and months building up to the release, we of-course did our best to catch any major bugs that slipped through and in fairness it seems we didn't do too bad at-all. However there have been a few minor irritations slip through and these will be addressed soon in a Hotfix patch (v4.01) which should make the flying environment a much better experience for those who have had difficulty, especially with the Spitfire mk1a (100) overheating and also the Ai 'lawn-darting' in various missions. These are some of the fixes underway and we intend to get these out to the community as soon as we can (and after being tested of-course).

Then we are on the road to V5.00

Now, as there probably wont be too much to write about in the next 2-3 months, the Friday updates will be made every two-weeks from today. As more work starts to be added/created this will increase back to the weekly update, but until then I would just be padding the information out and that would waste yours and my time, so please expect Friday updates every two-weeks until further notice.

The first of these is a particularly big update (as you'll see) and in two-weeks, it will most likely be just a couple of new screenshots. As more work is done, then I'll be able to share more images, but I thought as this was the first of the "one the way to v5.00" updates, I'd add a reasonable amount of images for you to talk about (hopefully yellow%20wink.gif )

V5.00 is already has much WiP in certain areas, some of which we can't reveal for a long time yet but will be very exciting for the community we can promise you that. There are many areas being looked at and addressed at the moment and today I've added a few images looking at a couple of the features that are currently being worked on.

The stock game (and subsequent Official and TF patches) have so-far not added any new shipping although we have shown some early steps into this area. The team have made a lot of headway in being able to import and export models from the game and although it's not a 100% perfect situation just yet, these WiP images should allow you to see the quality of the models and the talent of the modellers involved. These are all WiP and are subject to change, but what you see already works inside CloD and there will be many more variations and objects available as we get further on the way to v5.00 yellow%20wink.gif

As well as that, some tweaks are being made to the new map textures we added in V4.00, to improve the visual effect and also add a little variety to the Autumn colours that lack variety at the moment. This isn't due to us not wanting to make an authentic looking Autumn map, it's just it's very much more difficult to edit the trees than we really expected.

We're really happy to see a revitalisation of the CloD community with the release of V4.00 and please believe me when I say, v5.00 is going to be a huge step forward in comparison yellow%20wink.gif

For now, enjoy the images. Cheers, MP/TF


Autumn redux-.2.jpg

Autumn redux-1.jpg

Hedges.jpg

Perspective.jpg

german.jpg

2013-10-25_00003.jpg

2013-10-25_00005.jpg

UBoot_wip04.jpg

final-04.jpg

UBoot_wip02.jpg

final-03.jpg

UBoot_wip07.jpg

final-02.jpg

UBoot_wip01.jpg

final-01.jpg

2013-10-25_00008.jpg
Edited by STARK
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  • 4 weeks later...

Actualización del & de Diciembre, perdón por el retraso pero ando de exámenes.

 

http://theairtacticalassaultgroup.com/forum/showthread.php?t=7311

 

 

 

Hi everyone. Well I'd like to say that we have lots to report but as I mentioned in my previous update, if things seem a little slow in the wake of v4.00's release, it's because we are still regrouping and planning the best route forwards.

So here goes...

V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players yellow%20wink.gif

I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00

So, other news outside of v4.01

The new Theatre of Operations is coming along nicely. The map work is really impressive and the detail also of equal quality. Obviously for the new theatre we expect to have more flyable aircraft. Currently we are discussing which aircraft we would like to make flyable from the Ai planeset and maybe also additional aircraft that aren't even in CloD at the moment.

Wait a minute though....

This is NOT as simple as making a request for new aircraft! There is a lot of planning, detail, information, FM/DM research to be found before getting anywhere near starting to build one. Easier for us are variants of current aircraft or/and also making a cockpit is easier than making a whole aircraft, including interiors, from scratch.

If you read through this thread; http://theairtacticalassaultgroup.co...ead.php?t=7115

you will find the following post by Buzzsaw:

" http://theairtacticalassaultgroup.co...ll=1#post77159 "

If you read that post, you may get the idea of just how much work is involved in making a 'simple' flyable aircraft. However, don't get disheartened, we do have some great 3D modellers working behind the scenes and they really do have some incredible talent. Between them they have solved how to export and import new models into the Sim, and this is what has led to us being able to look at creating flyables from scratch as-well as adding cockpits to the current plane-set...BUT...it's not a short-term quick and easy job, it takes a lot of planning and a lot of sharing of files to make this work effectively and efficiently, so it is something we are keen on doing, but if there are just two or three new flyables in v5.00 (AND NO PROMISES!!!) then that really will be a huge achievement on our part, but it is something we are hoping to do.

I mentioned it before and we got a couple of responses, but previously we did mention that if you have a talent in modding, whatever it is (modelling, effects, map-making,etc, etc) then please drop us a line. We are always looking for new talent who can add something to our skill-set and as we get deeper into understanding the workings of the software, so we can make larger steps forward. So don't be afraid to get in touch, we can only say no big%20smile.gif

Okay, the next update will be a preview video of some of the features and fixes included in v4.01. It wont be long so keep checking back (but probably note before the end of next-week at-least!). I'll leave you with a few more images from behind the Team Fusion closed doors.....hope you find something of interest? Cheers, MP/TF

All of the following is Work in Progress and is not guaranteed to be in any future release!

New bomb model

GP_40lb_03.jpg

Bombs 2.jpg

Bombs.jpg

Train tunnel and bridge found in the lost objects that were never implemented as well as building models yellow%20wink.gif

bridgeandtunnel found in the code.JPG

miscbuildings.JPG

Brighton Palace & West Piers. Note - missing sections, parts of the decking were deliberately removed in May 1940 when the threat of invasion was imminent & there were fears the piers would be used as landing stages.

Brighton Pier.jpg

Some more great work from our modelling team big%20smile.gif

New Class-1.jpg

New Class-2.jpg

See you soon yellow%20wink.gif

En resumidas cuentas:

 

- para la V.5.00 habrá uno o dos o tres aviones nuevos. :game::game::game:

- han conseguido resolver el problema de implementar aviones nuevos, con lo que empezará a ampliarse la lista de aviones de aquí a un tiempo :whistling::whistling::whistling:

- el nuevo teatro de operaciones va viento en popa :icon_mrgreen::icon_mrgreen:

- para la V. 4.01, se prevé corregir los bugs que acarrea la V.4.00

Edited by STARK
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Con esta peña, más vale que los de BoS se pongan las pilas y bien puestas.

 

Está visto que no siempre las empresas obtienen los mejores resultados. A los de 1C/777 les mediatizará siempre el tema económico... A la comunidad internacional de modders solo la capacidad de dedicación de sus miembros y el tiempo. Para estos, cuanto más tiempo vaya transcurriendo, más cosas habrán implementado y más estarán en disposición de hacer. Para las empresas. en cambio, el tiempo es su enemigo si el producto no progresa de forma convincente.

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  • 3 weeks later...

Nueva actualización del Team Fusion. Habría que hacer una colecta de jamones para enviárselos a estos chicos, como se lo están currando :aplauso-6: . Como detalle para el próximo parche 4.01 es que van a retocar el modelo de vuelo tanto en el despegue como en el aterrizaje, para hacerlos mas realistas.

 

Hi everyone, Happy New Year yellow%20wink.gif

Looking back at 2013, Team Fusion made a huge impact with it's Mods. With the release of v3.00 and v3.01 it was great to see the community support gradually increase and aviation fans returning to what we consider to be the best WW2 Flight Sim currently available.

On the day we announced that v4.00 was to be released Team Fusion members watched the ATAG forums steadily fill up with visitors and we hit just short of 900 visitors in the run up to it's release, all online and waiting for v4.00 to hit the forums.

So now we start the New Year and behind the Team Fusion doors, many advances and improvements have and are being made. The new theatre is progressing well as are the objects and new aircraft and it's amazing to see how talented the members in our small team really are. As of yet, we are still not prepared to announce the Theatre or new aircraft/variants/flyables as there is still some work to be done that is crucial to their success, currently that's being worked on and is the final stepping stone in moving forward and us progressing much more efficiently yellow%20wink.gif

Please appreciate that the last two-weeks have been, as they have for many, a time where we take the Christmas break and relax. I know, everyone wants us working non-stop...but blimey, we just took some 'chill out' time yellow%20wink.gif

That said, some of our members didn't! We are very keen to get v4.01 out to the Community and there has been a lot of work ongoing to fix bugs brought on by v4.00 and also new features that are to be included. Yes, not only have we been fixing bugs, but also adding even more features. In the next week I hope to have more details about the new features but I feel happy in saying that take-off and landing will be much more realistic than before with a complete revision of the ground handling. More details will be released soon, but behind TF doors, many aircraft have been lost on the digital runways in an effort to bring this feature to you... yellow%20wink.gif

As always, it's difficult to show you what has been done because so much of it is in the coding and inside the engine than is easy to visibly represent. Hopefully as we get nearer to finishing testing, v4.01 will be online very soon....but as this will most likely be the last release before v5.00 (many months off), we want to make sure it is as complete as we possibly can before it goes live. When it does though, it will be announced here.

So, here are a few images to keep you interested until the next update, cheers, MP/TF

All images are current Work in Progress. Depending on bugs found and issues raised they are not guaranteed to be included.

Current contrail effects which have the right-angle effect at certain points:

TFWiP-Before-1.jpg

New effect (not for v4.01) is under testing. Sadly there does seem to be a bug with it, but it is something we are keen to look at as it looks much more natural.

TFWiP-Before-2.jpg

New altitude Hedgerow effects:

TFWiP-Before-3.jpg

Low altitude Hedgerow effects. Again, this is very WiP and is only just being looked at. Sadly the hedges cause approx. 9fps drop when set on maximum. This isn't acceptable and that is why it is still WiP and not for v4.01. It's nice to show you though that we are looking at ways of enhancing the landscape but not releasing fps decreasing features unless we can make them optional or we can improve the fps.

TFWiP-Before-5.jpg

Some new textures just enhance terrain and sharpen it at distance for Summer Map

TFWiP-Before-6.jpg

More WiP on one of the new models being worked on yellow%20wink.gif

TFWiP-Before-7.jpg

Currently experimenting with texture effects. Heavily bombed area?

TFWiP-Before-4.jpg


As always, please feel free to discuss the update here and share it. We can't promise to answer questions about development, but we do like to try and be as open as we can where possible yellow%20wink.gif

Cheers, MP

Edited by papa_Osi
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