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Rogue System, un "auténtico" simulador espacial


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Genial :aplauso-6:


Veréis que las físicas están muy bien, y actualmente hay algo de modulo de daños (sobre-calentamiento). La configuración de joy´s es un poco sensible y hay que insistir para que pille pero se consigue mapear. El vuelo sin los auto-pilots es algo difícil! :icon_mrgreen:



Edited by Red2112
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.... La configuración de joy´s es un poco sensible y hay que insistir para que pille pero se consigue mapear....


En realidad, el problema es simple.... una vez que se conoce.


Para los que tengan el thrustmaster Warthog u otro HOTAS con switches. Para configurar los ejes o botones en el Rogue System, hay que asegurarse de que ningún pulsador/switch esté "encendido". De estarlo, el simulador no cogerá el control. La mejor forma es ir a dispositivos, sacar propiedades del HOTAS, ir a la pestaña de prueba, y asegurarse de que no se ve ningún boton pulsado. Con el HOTAS en ese estado, no dará ningún problema a la hora de mapear.



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  • 4 weeks later... Info
Just thought I would post this so there is no misunderstanding--the latest changes, additions and refinements to the control management code have completely invalidated any saved control bindings. Hence, anyone who was using their own control scheme will need to re-do it. I do apologize; but it was unavoidable in this case.

That said, I hope you'll agree that there's a LOT more flexibility in how you can bind controls now. Here's a quick rundown of some of the new features:
Commands can now have multiple bindings
Keys, buttons and axes can now be bound to more than one command
It's now possible to bind to a split axis (either 50/50, or used-defined range)
It's now possible to use combinations of keyboard modifiers (ex. SHIFT + CTRL + a)
Keyboard modifiers can now be used in conjunctions with ALL keys, buttons and axes
Upper and lower deadbands can now be set
Toggle/rocker type switches are now supported (although not all commands support it fully yet)
When defining a toggle switch, the effects can be inverted
Controller disconnects/reconnects are now handled properly for controllers with assigned bindings

I'd rather get this revision out of the way at this stage, rather than towards the end of Alpha when things are more complex. Thanks for your understanding....

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  • 10 months later...
  • 11 months later...
  • Bucaral changed the title to Rogue System, un "auténtico" simulador espacial

Pues sí que lo he pillado, porque está baratísimo (6'99€) Pero también he leído que el desarrollador se abrió la cabeza, literalmente, en Agosto. Así que si no muere el proyecto, la cosa va a ir para largo.


¿Tiene online? pensaba que era sólo para un jugador (no me he mirado la ficha completa, la verdad)



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Yo lo tengo desde hace ya un par de años, igualmente lo compré en rebajas, la ultima actualización fue en Abril, lo del que el autor se ha abierto la cabeza si es así es una mala noticía pues creo que lo estabá desarrollando en solitarío.


Lo que mola es tocar botoncitos, solo 1 nave y un par de misiones y tutoriales.

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  • 1 year later...

El desarrollador se hizo daño y lo ha dejado "on hold"



As many of you who visit the forum here in the Steam Community area for Rogue System may know, Michael suffered a head injury last year. At this time, he hasn't returned to work on Rogue System.

As a publisher, this is a difficult situation; Michael suggested removing RogSys from sale at this time, while the head of our studio wanted to make it clear development was on-hold and reduce the price, saying that the experience as-is would still be worth something. At this time, we've gone for the latter option. We currently just want to wait it out and hope that things change.

Thanks for your understanding



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