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Capturas Steel Beast 3.0


overlord74

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Al margen de los cambios graficos que son evidentes, hay una buena retaila de novedades, en cuanto a vehiculos manejables y sobre todo a la implementacion de meteo y de poder salvar las batallas. Me limito a señalar en rojo lo mas destacable.


Playable new weapon systems: (ademas de lo que ya tenemos, esto es manejable en primera persona, pasan ya de los 30 vehiculos, ¿creo?)

  • MBT M1A2 SEP Abrams
  • MBT Leopard 1A5-GE
  • APC M113G4
  • RWS ERCWS-M
  • PMV Iveco LMV
  • ATGM Bill-1
  • ATGM Spike-LR
  • IFV ASCOD Ulan
  • IFV CV90/35-NL
  • M1IP Abrams
  • M1A1 Abrams
  • Leopard 2A5-GE
  • 4x4 Technical-F 2.7t ... with numerous MGs and the TOW launcher as optional weapons
  • IFV FV510 Warrior
  • ASV FV107 Scimitar



Playable overhauled or expanded (or auxiliary) weapon systems:

  • APC Boxer/Eng
  • APC Fuchs/Eng
  • IFV M2A2 Bradley/Eng
  • APC M113A2
  • MBT T-72M
  • ATGM Javelin (mas misiles anti tanque que podremos disparar)
  • ATGM TOW (strike this, it's playable in 2.654 already)
  • M901
  • M966 (strike this, it's playable in 2.654 already)
  • UAV SensoCopter... Otro UAV con camara
  • MBT Challenger 2


Non-Playable new weapon systems:

  • LT AMX-13
  • LT PT-76
  • MBT Leopard 1A2
  • MBT Leopard 1V
  • APC BTR-50
  • MBT T-72B(with K1 ERA)
  • AH-64A Apache
  • UH-60 Blackhawk
  • ASV Fennek-NL
  • ASV FV101 Scorpion
  • YPR-I 765
  • YPR-J 765
  • YPR-AT
  • Technical-T with 60mm Mortar
  • Technical-T as a troop transport
  • 60/81mm mortar teams (que yo sepa no habia morteros hasta ahora)
  • 3.5 t Technical with ZU-23/2 AA gun
  • BM-21 Grad 122mm multiple rocket launcher
  • 2S3 Akatsiya 152mm self-propelled armored howitzer
  • M1064 120mm self-propelled armored mortar carrier
  • IFV BMP-3 (faltaba el hermano mayor, mejor equipado y mas peligroso.
  • MBT T-90A (Este si hace pupa)
  • PRP-3 artillery observer
  • M109 155mm self-propelled armored howitzer
  • 2S1 122mm self-propelled armored howitzer
  • MAN 10t GL supply truck (well, not a weapon system, but it still counts)
  • BMP ambulance (same as for the previous entry...)




New key features:

  • Save mission in progress-----( Esto si es interesante, podremos grabar la progresion de la batalla, lo que significa que si no se acaba la mision en 2 horas por ejemplo se podra continuar el proximo dias desde donde lo dejamos, con un mapa grande y en estas condiciones se podrian hacer dos bando y una campaña de varias misiones perfectamente.)

    Single player, Multiplayer - doesn't matter. Save whenever you feel like it.
  • Join multiplayer sessions in progress

    If the host pauses the session and invites other players (ya podemos conectarnos a una mision que ha comenzado)
  • Scripted mount/dismount command
  • Any infantry unit may mount any vehicles (antes solo la infanteria de ese vehiculo podia montar en el, ahora si lo destrullen podremos montarla en un camion...)

    (the days of the parent-child relationship are over)
  • Weather control (otra opcion, mayor control sobre la climatologia)

    Dynamic changes of visibility, air temperature, barometric pressure, (Implementado el viento, presiones atmosfericas, etc, con todo lo que ello conlleva al disparar)
    crosswind speed and direction
    ; more in preparation (but not in 3.0)
  • Nation-specific camouflage options
  • Multisidedness

    Non-combatants, and irregular fighters (personal civil y civiles armados)

    About 90 western-looking civilians, and 20 Afghan characters
  • Parties may change allegiance towards you (or other parties) during a mission
  • Super-easy scripting for the creation of directed and random traffic, both pedestrians and cars
  • Four new or updated maps - Hannover-Weserbergland, Kouvola, Paderborn, Pakhajärvi
  • Functional artillery in 3D battlespace with realistic limitations in cadence, range, available trajectories
  • In high realism, artillery strikes will no
    longer be shown on the map screen. At all. You can still order a strike
    from the map view, but you'll have to memorize where it'll land (and
    when), and there's no feedback about the actual location. This strongly
    favors observed fire.


Edited by overlord74
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