overlord74 Posted June 23, 2013 Report Share Posted June 23, 2013 Las he intentado arrastrar aqui pero no me deja y por no volver hacerlo las subo al blog que si me deja, ahorrandome tiempo.. En el blog http://tanquesyblindados.blogspot.com.es/2013/06/capturas-de-la-proxima-actializacion.html Y mucho mas. http://www.steelbeasts.com/sbforums/sbgallery/main.php?g2_itemId=17329 Quote Link to comment Share on other sites More sharing options...
overlord74 Posted June 25, 2013 Author Report Share Posted June 25, 2013 (edited) Al margen de los cambios graficos que son evidentes, hay una buena retaila de novedades, en cuanto a vehiculos manejables y sobre todo a la implementacion de meteo y de poder salvar las batallas. Me limito a señalar en rojo lo mas destacable.Playable new weapon systems: (ademas de lo que ya tenemos, esto es manejable en primera persona, pasan ya de los 30 vehiculos, ¿creo?) MBT M1A2 SEP Abrams MBT Leopard 1A5-GE APC M113G4 RWS ERCWS-M PMV Iveco LMV ATGM Bill-1 ATGM Spike-LR IFV ASCOD Ulan IFV CV90/35-NL M1IP Abrams M1A1 Abrams Leopard 2A5-GE 4x4 Technical-F 2.7t ... with numerous MGs and the TOW launcher as optional weapons IFV FV510 Warrior ASV FV107 Scimitar Playable overhauled or expanded (or auxiliary) weapon systems: APC Boxer/Eng APC Fuchs/Eng IFV M2A2 Bradley/Eng APC M113A2 MBT T-72M ATGM Javelin (mas misiles anti tanque que podremos disparar) ATGM TOW (strike this, it's playable in 2.654 already) M901 M966 (strike this, it's playable in 2.654 already) UAV SensoCopter... Otro UAV con camara MBT Challenger 2 Non-Playable new weapon systems: LT AMX-13 LT PT-76 MBT Leopard 1A2 MBT Leopard 1V APC BTR-50 MBT T-72B(with K1 ERA) AH-64A Apache UH-60 Blackhawk ASV Fennek-NL ASV FV101 Scorpion YPR-I 765 YPR-J 765 YPR-AT Technical-T with 60mm Mortar Technical-T as a troop transport 60/81mm mortar teams (que yo sepa no habia morteros hasta ahora) 3.5 t Technical with ZU-23/2 AA gun BM-21 Grad 122mm multiple rocket launcher 2S3 Akatsiya 152mm self-propelled armored howitzer M1064 120mm self-propelled armored mortar carrier IFV BMP-3 (faltaba el hermano mayor, mejor equipado y mas peligroso. MBT T-90A (Este si hace pupa) PRP-3 artillery observer M109 155mm self-propelled armored howitzer 2S1 122mm self-propelled armored howitzer MAN 10t GL supply truck (well, not a weapon system, but it still counts) BMP ambulance (same as for the previous entry...) New key features: Save mission in progress-----( Esto si es interesante, podremos grabar la progresion de la batalla, lo que significa que si no se acaba la mision en 2 horas por ejemplo se podra continuar el proximo dias desde donde lo dejamos, con un mapa grande y en estas condiciones se podrian hacer dos bando y una campaña de varias misiones perfectamente.)Single player, Multiplayer - doesn't matter. Save whenever you feel like it. Join multiplayer sessions in progressIf the host pauses the session and invites other players (ya podemos conectarnos a una mision que ha comenzado) Scripted mount/dismount command Any infantry unit may mount any vehicles (antes solo la infanteria de ese vehiculo podia montar en el, ahora si lo destrullen podremos montarla en un camion...)(the days of the parent-child relationship are over) Weather control (otra opcion, mayor control sobre la climatologia)Dynamic changes of visibility, air temperature, barometric pressure, (Implementado el viento, presiones atmosfericas, etc, con todo lo que ello conlleva al disparar)crosswind speed and direction; more in preparation (but not in 3.0) Nation-specific camouflage options MultisidednessNon-combatants, and irregular fighters (personal civil y civiles armados)About 90 western-looking civilians, and 20 Afghan characters Parties may change allegiance towards you (or other parties) during a mission Super-easy scripting for the creation of directed and random traffic, both pedestrians and cars Four new or updated maps - Hannover-Weserbergland, Kouvola, Paderborn, Pakhajärvi Functional artillery in 3D battlespace with realistic limitations in cadence, range, available trajectories In high realism, artillery strikes will nolonger be shown on the map screen. At all. You can still order a strikefrom the map view, but you'll have to memorize where it'll land (andwhen), and there's no feedback about the actual location. This stronglyfavors observed fire. Edited June 25, 2013 by overlord74 Quote Link to comment Share on other sites More sharing options...
Shango Posted June 25, 2013 Report Share Posted June 25, 2013 lo de grabar en multiplayer las partidas la nueva meteorología y el mayor realismo en artillería me moooolllaaaaaaaaa Quote Link to comment Share on other sites More sharing options...
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