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Nuevo update donde se habla del mapa de Normandia y del nuevo motor gráfico de DCS, el EDGE.

 

Many of you have been really waiting for it, so here it is! We’re showing the new EDGE landscape engine today, and meeting the people working on it. Please keep in mind that the Normandy terrain is in the very earliest stages of development. The terrain engine itself is very mature, but is missing some features needed for a proper WWII simulation. So that’s where we started our terrain design. We are using the famous Pointe du Hoc location to test everything we need: bunkers, trenches, and bomb craters. We are doing that with a few simple placeholders and a few low-res textures.

Our Normandy still needs most of the French 1940s buildings, airfield structures, and proper French countryside textures. All of those, while time consuming, are no-brainers at this point. Making and placing objects, or texturing terrain, are the kind of tasks the team has done before while making landscapes for helicopter and pilot training simulators. Once we have our bunkers and craters done and tested, the rest of the project is rather routine.

Unfortunately, as the other landscapes done in EDGE were done as commercial projects, we are unable to show any part of that terrain. Normandy is the only thing we can show, and it is clearly nowhere near finished.

We are also not at the stage where planes can fly over Normandy. We really tried to have a Mustang in a Normandy field today, but ran into some issues, and decided not to delay the video for it. Once we have those tests done, we’ll definitely release those shots.

With that in mind, here’s the video:

Nuevos Tramos de la KickStarter DCS: World WW2 1944

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Saludos.

Edited by papa_Osi
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Esto pinta muy bien, ademas parte con la ventaja de que parte del proyecto y su calidad esta demostrada en DCS P51, A-10, UH-1H...

Si cumplen todo lo que dicen, cosa que me parece factible ya que el modelo de vuelo y el motor grafico EDGE lo tienen muy probado y con este ultimo lo están exprimiendo aun mas, esto si sera un SIMULADOR (sin menospreciar al resto de Sim, cada uno tiene sus ventajas e inconvenientes), ademas tienen el apoyo de Fighter Collection para estudiar cada avión al milímetro, etc

 

Lo que tambien me ha gustado mucho de este ultimo vídeo, es que ademas de la representación fiel del avión y sus sistemas, tambien tienen mucho interés en mostrar un terreno muy detallado, para representar la sensación de velocidad y la vista del paisaje desde diferentes alturas lo mas parecido posible a la realidad, ademas de la fidelidad historica.

 

Por contra es una pena para los pilotos de bombers, con el proyecto base no tendrán nada que poder volar, ojala lleguen a los 375 para que puedan disfrutar del B-17, tambien podian adelantar el Me 410A o Ju 88 a los 550. Ojo yo vuelo caza y estoy satisfecho, muy satisfecho (son los ultimos y mejores cazas de la WWII XDDD!!!, mas el gigante P-47 para salidas Jabo), pero para que lo vuelo mucha gente y sea aun mas inmersivo los pilotos bombers son fundamentales en un sim de la WWII, aunque bueno si esto empieza y sale bien haber donde llega.

 

Saludos!

Edited by Kuerva
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Supongo que hasta que no empiecen a vender el producto semi hecho( como están haciendo ya todas las compañías) no empezarán a recaudar más dinero.

 

Por mi parte, después del COD, el vacile que parece que esta haciendo ED en algunos aspectos, y más recientemente con el ostión que me han dado con el Rome 2 total war los de CA; no pienso gastar el poco dinero que tengo en betas embellecidas, de las cuales al final; deben ser los propios clientes los que tengan que pulir y terminar el trabajo

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Pues gracias a la fe y la pasta de algunos, los demás podremos disfrutar de ello si sale bien. Así que gracias

 

+1.

 

Hay infinitas formas de malgastar el dinero... y esta me parece una estupenda.

 

Voy a por la pastilla. XD

 

P.D. Aviso para los del mechero facil XD: Que a nadie se le ocurra ni siquiera insinuar que el COD "no está terminado y bla bla bla" (bugs haberlos haylos: como en todos), y no confundir con lo que se vendía, con lo que se tiene ahora y con lo que está por llegar. Anoche estábamos más de 30 tíos en la HRCODWAR, y lo que han conseguido los HRs y moders con este sim es algo que supera las espectativas de la inmensa mayoría de los que pagamos los sesentaypico eurazos.

Visto lo sucedido con este sim elijo donde deposito mi "fe" y que cada cual haga lo propio, pero tratemos de ser objetivos en la medida de lo posible, y argumentemos las críticas, por favor.

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Pues yo sí me fio de este proyecto. La verdad es que no sé por qué no fiarse.

 

Viendo lo que consiguieron con el otro, y viendo que esta vez no tendran interferencias externas (bueno, excepto quiza por las limitaciones que les de el DCS:World) puede salir algo muy bueno de aqui.

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Pues yo sí me fio de este proyecto. La verdad es que no sé por qué no fiarse.

 

Viendo lo que consiguieron con el otro, y viendo que esta vez no tendran interferencias externas (bueno, excepto quiza por las limitaciones que les de el DCS:World) puede salir algo muy bueno de aqui.

+1, faltan 15 días y tienen 89000

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Pues yo sí me fio de este proyecto. La verdad es que no sé por qué no fiarse.

 

Viendo lo que consiguieron con el otro, y viendo que esta vez no tendran interferencias externas (bueno, excepto quiza por las limitaciones que les de el DCS:World) puede salir algo muy bueno de aqui.

+1, faltan 15 días y tienen 89000

hace un par de días tenían pánico de no llegar a los 100000 y un fan creo este video

 

anda que editarme a mi mismo .......

Edited by alado
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Como minimo ya tienen dos ejemplo de por donde quieren llevar las cosas y mas de medio simulador hecho. Ellos solo tienen que hacer objetos de tierra, terreno y por supuesto aviones al nivel DCS. Despues de probar el P51 pues que quereis que os diga... pues que me fio del proyecto. Y Luthier parece buen tio, aunque segun tengo entendido se haya comido el marron de otros.

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El foro del ATAG se ha mantenido muy activo para apoyar el proyecto. El propio Bliss ha planteado, si se alcanza el objetivo de los 100.000$, rifar unos pedales de la hostia entre los que dejen constancia en su foro de la donación hecha. Aquí tenéis el enlace http://theairtacticalassaultgroup.com/forum/showthread.php?t=5635.

Edited by papa_Osi
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El objetivo de los 100.000$ ya ha sido conseguido :grin: . Tenemos nuevo update donde se han modificado los objetivos siguientes, fijando para los 150.000 $ el Me 262 A1 y una campaña para este avión.

Hello everyone,

We're almost there! We've almost reached the goal. That is amazing.

I think the backing pace slowed down a bit because everyone feels that the base goal is pretty much there, but the very next stretch goal is so far it's virtually unreachable.

We need smaller stretch goals, and we need to make them good. I've asked about this in the comments yesterday and received overwhelming support.

The thing is, after the base 100K we are hitting the no-internal-funding zone. Features begin to cost what they really cost. We need to raise a lot more money for individual line items. 150K seems like a very reasonable stretch goal to add, but we can hardly do anything for the extra 50K. Definitely not a map and definitely not a whole new plane. The only thing we can try to squeeze in for the 50K is a cockpit for the 262, and that's only because we are already doing the AI version.

So, the new stretch goals will be as follows:

100K: Base

150K: Flyable Me.262A-1 jet fighter

275K: Normandy map extended North to include Southern England (up to but without London)

425K: Flyable B-17

Moving the 262 up allows us to create an attractive stretch goal at the lowest cost possible of all. This pushes back the flyable B-17 by the same 50K, but I think it's worth it.

Please help us get there! If you've already backed the project, please consider increasing your pledge. If we all put together, everyone who pledged $40 or higher gets the Me.262 for free in the initial release!

And if you have not yet backed, please consider doing so. Even backing at the $1 level helps. That still gets us a little closer to our goals, and most importantly shows the overall level of support. This project is not just about the dollar amount, but about community support. The number of backers shown next to the project is extremely important! We're currently at 1,378 backers and $97,293. If we can get to 2,000 backers by the project's end, even if that means only adding a single dollar from these new backers, that is still going to be an amazing showing.

Please remember that backing at even the $1 level allows you access to backer-only updates, polls, and discussions. We will be interacting with the community a lot in the months between the end of the KS campaign and the initial release. We are currently discussing our 3rd party content development options internally. A decision will be reached next week as to the exact extents, but some level of involvement is virtually guaranteed. We will almost certainly do a backer-only something, perhaps an SDK, perhaps some other tools. So backing at even the $1 level will allow you to either get directly involved in modding and expanding the game, or just to access the internal updates on the progress.

Thank you everyone for your support and for your enthusiasm. Let's keep pushing forward!

PS Some of you noticed that the P-51s in the previous update had no weight with the gear struts fully extended. Everyone responsible has been dealt with. Struts have been compressed. Apologies extended.

En este enlace tenéis toda las información sobre el kickstarter con los nuevos tramos.

 

http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944

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Nuevo update a falta de cuatros días para que finalice la campaña. En este último dan prioridad a los que apoyan el proyecto, para así conseguir el objetivo de los 150.000$ y del Me262. También permiten otra forma de pago a los que tengan problemas con el Paypal

 

The Battle of the Stretch Goal, Part II - Changes!
Update #9

We've had a very lively discussion after my update yesterday. Thank you everyone who chipped in.

We are going ahead with the changes we've suggested. It appears that a large majority of current backers support it, and many people who have not yet backed the project are also for it.
The change does not affect ANY backer of ANY level. Your pledge, your rewards, and the planes you receive in the initial release are exactly as previously stated. This is a change only to the free version of DCS WWII available to non-backers.
We strongly believe that making this change will, in the end, provide for a better WWII flight sim series to all project backers.
Why do this? A decision is only as good as the data it's based on. Based on what we projected before the campaign began, we believed the old way was the best way to go. Seeing the campaign as it actually ran, we realized a change was needed.
Why do this now? We would have likely reduced the number of free aircraft in the initial release in any case. Doing it while the Kickstarter campaign is still gong is the most transparent way to do this. We are letting you know what the project is exactly so you can make the most informed decision about backing it. If we were to make this change six months from now, some backers and many non-backers would surely wish they had backed this project differently.
Will this change again? No. If you'll notice, none of the changes made during the kickstarter affect the actual development in any way. We are making the aircraft, working on the landscape, writing single-player scripts. That's the actual project development. None of that changes.
A kickstarter pledge is a contract between the backer and the developer. We have to deliver the features and the rewards as promised. We have to deliver the product you backed. The features, the plane list, the number of flyable aircraft you receive per pledge, all those things are set in stone and will not, can not change.
In the end, our overall obligation is to the project. It is envisioned as a start of a new simulation series. This is what we want. I'm sure that this is also what the backers want. Our job is to ensure that not only do the backers get the sim as described in the initial release, but that we also deliver a healthy product that will survive and grow and give our backers a better, longer, more varied flight sim experience.
That is the main reason for this change.
So, the free non-backer version of DCS WWII will now contain one aircraft, to be voted for by backers after the kickstarter ends.
THIS CHANGE AFFECTS ONLY THOSE WHO DO NOT BACK THE PROJECT.
If you back the project at any time before the funding period ends on October 5th, your content and all rewards will be as previously stated.
Here's what you'll be able to fly:
$0 (non-backer): ONE aircraft (either P-47, Spitfire, or Bf.109, to be voted for by backers)
$1: THREE aircraft (P-47, Spitfire, and Bf.109)
$20: FOUR aircraft (P-47, Spitfire, Bf.109, plus one more of your choice)
$30: FIVE aircraft (P-47, Spitfire, Bf.109, plus two more of your choice)
$40: ALL aircraft (all aircraft in the initial release)
Let's get that Me.262! The stretch goal is well within reach. We're almost half-way there already!
If you have not yet pledged, now is the time to get up to SIX DCS P-51 level aircraft for only $40.
Only four days left!
Also, we're working hard to have PayPal options ready for those who cannot pledge via the options available on KickStarter. We're working to have an easy storefront interface and streamlined rewards.
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Según esto eso parece :huh:. Con tantos updates tengo un lío que ya no se que decirte. Por que la gente tiene unas ganas locas de llevar la WWII al entorno de DCS, entre los que me incluyo con mis 50$, por que se lo han montado de pena. Mírate el enlace de la kickstard y así te aseguras.

Saludos.

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Según esto eso parece :huh:. Con tantos updates tengo un lío que ya no se que decirte. Por que la gente tiene unas ganas locas de llevar la WWII al entorno de DCS, entre los que me incluyo con mis 50$, por que se lo han montado de pena. Mírate el enlace de la kickstard y así te aseguras.

Saludos.

ya lo mire, y con eso me he quedado, pero aún así lo veo muy barato en comparación a lo que hace 777 studios

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