Gedeon Posted December 14, 2014 Report Share Posted December 14, 2014 (edited) No me entero de que va el P3D 😳 Edited December 14, 2014 by Gedeon Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 14, 2014 Author Report Share Posted December 14, 2014 Basicamente hablando es el FSX refinado por Lockheed Martin http://www.prepar3d.com/ Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 23, 2014 Author Report Share Posted December 23, 2014 vLSO 0.8.2.0 listo para descarga, como regalo de navidad Compatible con el CV63 Kitty Hawk y Prepar3D!! http://vlso.blogspot.com.es/ Ok, guys,Here's a Christmas gift for you - the 0.8.2.0 beta. Hope you will thoroughly enjoy it.What's new? Prepar3D support (v1 and v2) CV63 Kitty Hawk (Aerosoft) support A history window of LSO text messages New aicraft types supported by default The AUTO and LOG options moved from the .ini file to the settings window CASE3 'BRC' calls replaced with 'Expected final bearing' calls A window for manual ball calls is extended up to 0.5 NM Eased IW waveoff restrictions A number of other minor tweaks and fixes This version is backward compatible with previous 0.8 and 0.7 versions and vLSO 0.8.2 can read logbooks written with previous versions, but not the opposite.Also, please first read the manual (p.6) on possible SimConnect issues with Prepar3D installs.Merry Christmas and Happy New Year to all of you and your families! Quote Link to comment Share on other sites More sharing options...
JOSETI Posted December 23, 2014 Report Share Posted December 23, 2014 Bajando y quitando el viejo repetimos para la calificación del bicho. Un saludo. Quote Link to comment Share on other sites More sharing options...
Stark Posted December 26, 2014 Report Share Posted December 26, 2014 Se supone que ahora el Tacpack & Superbug están operativos para el Prepar3d? Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 27, 2014 Author Report Share Posted December 27, 2014 No, no te confundas entre VRS; TacPack y VRS: Superbug, que estan en proceso de pruebas internas para el P3D (como puse en mi post del 13 del presente mes) con el vLSO, que es un programa ADDON para el FSX que te permite recibir instrucciones de un LSO virtual para los aterrizajes en carriers y en FLCPs, el cual ahora si es compatible tambien con P3D, como puse hace dos posts. Son cosas diferentes.... pero pronto si, tendremos VRS en P3D.... Quote Link to comment Share on other sites More sharing options...
Gedeon Posted December 27, 2014 Report Share Posted December 27, 2014 Buenas a todos Papa Noel se le ha caído de la bolsa un F-14 de Aerosoft y ha caído casualmente en mis manos 😊 Tengo que instalarme el teamspeak y echar unos vuelos con quien quiera volar con este novato en el mundo multiplayer. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 27, 2014 Author Report Share Posted December 27, 2014 Buenas a todos Papa Noel se le ha caído de la bolsa un F-14 de Aerosoft y ha caído casualmente en mis manos Tengo que instalarme el teamspeak y echar unos vuelos con quien quiera volar con este novato en el mundo multiplayer. Cuando gustes Nos vemos en el TS Quote Link to comment Share on other sites More sharing options...
Gedeon Posted January 1, 2015 Report Share Posted January 1, 2015 Buenas a todos. Alguien sabe como va el proyecto fsx@war, si sigue adelante o está disponible, etc? Saludos. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted January 1, 2015 Author Report Share Posted January 1, 2015 Sigue adelante y esta a punto de sacar un editor de rutas para barcos y convoys, de forma que te creas una mision previa y luego la vuelas, esta en beta cerrada actualmente... vamos, un principio a lo que se supone que va a ser FSX@War para que nos vayamos entreteniendo Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted January 10, 2015 Author Report Share Posted January 10, 2015 vLSO 0.8.2.2 disponible, han añadido compatibilidad con el FSX Steam y han añadido el SHB! http://vlso.blogspot.com.es/2015/01/vlso-0822.html Quote Link to comment Share on other sites More sharing options...
JOSETI Posted January 10, 2015 Report Share Posted January 10, 2015 Jo, no gana para disgustos gracias Zaz0 bajando la nueva versión Un saludo. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted January 17, 2015 Author Report Share Posted January 17, 2015 http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=14808 El roadmap de este 2015, lo que ya sabiamos, pero de forma oficial... no se por que no me deja pegarlo directamente.. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted February 6, 2015 Author Report Share Posted February 6, 2015 Update 1.4.2.0 http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=12634&view=unread#unread Update 1.4.2.0 of the TacPack and TacPack-Powered Superbug is now available. To check your current version, run the TacPack or Aircraft Manager and look in the upper-left area of the splash screen).Get them directly from the TacPack support forumFor a detailed list of changes, please refer to the TacPack Version History and Superbug Version History sections of the VRS Support Wiki Changelog del TP y Superbug 1.4.2.0 (02/05/15 - public test release)[NEW] Initial support for FSX:Steam Edition (but only when NOT installed alongside "normal" FSX) [NEW] Massively reworked licensing backend to support P3D Academic [FIXED] Issue in MP where TacPack would overwhelm SimConnect request slots - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=79&p=97238#p97238 [FIXED] TacPack AircraftGun's ignore offset specified in tacpack.ini [FIXED] Minor carrier heading report bug - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=65&t=14511&p=97252#p97252 [FIXED] Missing TacPack SA-2 (missile-only) texture - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=49&t=14540 [FIXED] Missing fx_VRS_flare.bmp in TacPack-only install - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=88&t=13357&p=97342#p97341 1.4.2.0 (02/05/15 - public test release)[NEW] Initial support for FSX:Steam Edition (but only when NOT installed alongside "normal" FSX)If FSX classic is installed alongside FSX SE, and you wish to use the Superbug with FSX classic, then you don't need to do anything. The Superbug will use FSX instead of FSX SE by default. If FSX classic is installed alongside FSX Steam edition, and you wish to use the Steam Edition Superbug, you must uninstall BOTH FSX classic and FSX SE and reinstall only FSX SE prior to installing the Superbug. If FSX classic was uninstalled after installing FSX SE, you will still need to reinstall FSX SE prior to installing the Superbug. [NEW] Massively reworked licensing backend to support P3D Academic (purchased separately, release date TBD). [NEW] Individual standby instruments (ADI, RWR, ASI, VSI, ALT) broken out into separate 2D windows for cockpit builders.Note that the new broken out windows cannot be individually opened/closed via the panel navigator and must be opened via the Instrument Panel menu system. The legacy standby instrument group (all standby gauges on one panel) remains for backward compatibility. [NEW] Gun round type and quantity may now be selected from the ACM payload screen. [FIXED] Catch exception in ACM on check for SimConnect version - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=100&t=14507#p97239 [FIXED] Rename (L:NAV ALT SEL, bool) to a "SW" LVar to keep it from being obfuscated - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=45&t=14523 [FIXED] Master ARM switch is now persisted. [FIXED] BRA issue on ATK and SA pages - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=67&t=14640 [FIXED] BATT switch behavior issue when transitioning to WonW after dual-generator failure in flight - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=80&p=98255#p98221 [FIXED] EFD issue with dual gen failure - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=93&p=98338#p98337 [FIXED] STBY ARI issue with BLEED OFF - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=80&t=14666 [FIXED] Large total aircraft weight discrepancy between ACM and inflight CHK page. Now ~100 lbs nominal. [FIXED] Falsely reported asymmetry in ACM Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted February 9, 2015 Author Report Share Posted February 9, 2015 Hotfix 1.4.2.1 http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=12634&view=unread#unread Tacpack 1.4.2.1 (02/08/15 - public test release)[FIXED] Crash in FSX:SE when FS Recorder Killing Experimental Feature is enabled Superbug 1.4.2.1 (02/08/15 - public test release)[FIXED] Battery switch/APU issue - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=27&t=14915&p=100412#p100407 [FIXED] VRS Tanker missing textures [FIXED] ACM issue with US units radio button not flagging dirty. [FIXED] ACM "Customer Page" menu item doesn't work [FIXED] ACM livery I/O issues Quote Link to comment Share on other sites More sharing options...
Stark Posted February 12, 2015 Report Share Posted February 12, 2015 Me ha parecido leer, que el Superbug y el Tacpack van a ser implementados en Prepar3D, es así? Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted February 12, 2015 Author Report Share Posted February 12, 2015 Si, tras completar la compatibilidad con FSX Steam es su siguiente prioridad Quote Link to comment Share on other sites More sharing options...
Stark Posted February 12, 2015 Report Share Posted February 12, 2015 Ala!!!!, pues entonces no se si esperarme y pillarmelo, dependería de si aqui en este escuadrón habría gente que lo volara Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted February 12, 2015 Author Report Share Posted February 12, 2015 yo sinceramente STARK, me esperaria a la version P3D, pero es mi punto de vista y por que a mi me vienen muy bien esos fps de mas que da... tampoco esta muy claro si los de FSX@War daran soporte a P3D, suponemos que si... pero si solo dieran a FSX... seria un punto en contra de P3D En cualquier caso, los usuarios de Tacpack y Superbug en FSX creo recordar haber leido que tendrian un descuento en el upgrade a P3D, si quieres te lo miro y confirmo... Hoy por hoy no hay actividad en el escuadron volando Tacpack, esque tampoco hay mucho que hacer en online... las capacidades de datalink y demas son casi nulas, que yo sepa hay un par de misiones solo, no se puede salir directamente desde un carrier.... vamos que cuando hemos coincidido Angel JOSETI y yo nos hemos dedicado a hacer apontajes y volar en formacion... nada en especial.. para solucionar estas cosas hay que esperar a que desarrollen el Superbug "Pro" que sera una version aparte y que sera la proxima prioridad tras dar compatibilidad con el P3D, y que mejorara sistemas y modelo de vuelo del F-18E, eso con el FSX@War, y ya seria un buen punto para empezar a hacer cosas online... Por otra parte, mirate si quieres el F-14 de Aerosoft (si lo que te interesa un caza embarcado y te da igual uno que otro.. si vas a por el F18 a saco, no claro) esta muy chulo tambien, y proporciona algunas "misiones" que te hacen el aprendizaje muy divertido. En cualquier caso tambien piensate si comprarte solo el avion, y dejarte el Tacpack para mas adelante. Quote Link to comment Share on other sites More sharing options...
Stark Posted February 12, 2015 Report Share Posted February 12, 2015 No si me lo pillo, seria el Hornet y para Prepar3D, lo que queria saber es si iba a merecer la pena gastarme un dinero en algo en el que seriamos yo y otros dos a lo sumo. Pero viendo que aun falta bastante para todo ello, no se si me merecerá mas la pena esperarme a DCS, mientras me pondre poco a poco con BMS Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted March 2, 2015 Author Report Share Posted March 2, 2015 Bueno chicos, bajon de hype, Cougar confirma que el mensaje por el que se anuncio que este finde tendriamos la beta ha sido una cagada de uno de los desarrolladores y que ese mensaje no debia haber sido revelado al publico, sino de forma interna hacia los betatesters... aun asi dicen que falta poco. Por lo pronto nos ha facilitado el pdf del manual del programa: http://www.mediafire.com/view/n9jigmlnb4xqss6/ccp-single-mode-en-der-21-02-15.pdf saludos! Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted March 16, 2015 Author Report Share Posted March 16, 2015 Tacpack y superbug update 1.4.2.2 http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=12634&view=unread#unread Tacpack changelog: 1.4.2.2 (03/14/15 - public test release)[FIXED] Tanker formation lights issue? - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=82&t=14949 [FIXED] Crash when entering full-screen if pre-render limiter is enabled - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=83&t=14959 [FIXED] RIM-7 texture issue? - http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=82&t=14540#p100860 [FIXED] TPM "Load Backup Files" broken [NEW/UNSUPPORTED] Very basic TacPack Scenario File loader Superbug changelog: 1.4.2.2 (03/14/15 - public test release)[FIXED] MASTER ARM set to ARM on Cold/Dark [FIXED] Mech and tactile volume control settings (ACM) not working properly [FIXED] Long-standing typo that appears to have been preventing the "power, power" GPWS voice warning from annunciating [FIXED] VC volume controls are either off or fixed volume, can't otherwise change volume via in-sim volume control knobs [FIXED] ECS audio being routed to headset instead of speakers [FIXED] Radar MSI boxed by default [FIXED] Gun FNNL box remains after option disappears [FIXED] Engine nozzle readouts in EFD were being mirrored from left to right [NEW] ACM option (aircraft avionic preferences) to override avionic (switch) persistence between flights. If this option is UNchecked, switch positions will be reset (every flight) to whatever positions they were prior to unchecking this option. Note that this is not the same as cold/dark behavior, where switch positions are set to specific preset state every flight. Y lo del "tacpack basic scenary": http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=49&t=15133&view=unread#unread Quote Link to comment Share on other sites More sharing options...
JOSETI Posted March 21, 2015 Report Share Posted March 21, 2015 Bajando y actualizando... Gracias Zaz0 Un saludo. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted August 9, 2015 Author Report Share Posted August 9, 2015 ALA 15 virtual https://mega.nz/#!FM0AlYhZ!U-XrAloYuRfsur2KIYZWh0tU6xh5X__7zi1Kw1tL4W0 ALA 12 https://mega.nz/#!ANNHXJAb!W1j0F00yLl-ymIbHbXRXCA8C2mlzn84Ak3noLBy4oxs ALA 12 - 50 aniversario https://mega.nz/#!pV9z0YAI!dO6n01rlK2fLxZPT9sRSzEh3NGR-pc2DoND4qeWwx04 No son españolas pero por si te interesa https://mega.nz/#!YZczCaQK!toHo_dpriGQ53LxGyEiic2RayaGdP1MbX_7Bs2MdLYM https://mega.nz/#!gR1QnK5Y!J4rD4U0j87I49SpDmTsnASSnQGsqml5YKjQDw8g54rM Saludos Quote Link to comment Share on other sites More sharing options...
widowmaker Posted January 28, 2016 Report Share Posted January 28, 2016 Hola gente, buenos días! Tengo un par de dudas que no consigo resolver con este bicho, el P3D 2.5 y el Warthog La primera es la asignación del throttle para dividir las palancas. A través del ACM y del menú de asignaciones del P3D, sin problema....pero en el momento que reinicio , ejecuto el perfil del TARGET y lanzo el P3D, no funciona (todo lo demás sin problema). Tb. he mirado que en el perfil estén las palancas activas......no se que hago mal. Y la otra ¿habeis conseguido asignar el trim a la seta del joy?¿como? Seguiremos trasteando...... Quote Link to comment Share on other sites More sharing options...
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