Jump to content

DCS: W 1.2.7


Silver_Dragon

Recommended Posts

  • Replies 249
  • Created
  • Last Reply

Top Posters In This Topic

Nuevos cambios
DCS: Mi-8MTV2 Magnificent Eight
  • Added Mi-8 Spring Tension campaign EN and RU. Beta
  • Adjusted main rotor droop (underspeed) dynamics in the flight model
  • Implemented tailboom strike modeling
  • Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
  • Implemented RI-65 voice warning system failure reporting (WIP)
  • RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
  • Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
  • Corrected the number of preset channels for the R-863 radio
  • Circuit breaker “bump plates” are now clickable and animated
  • UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
  • Added visual canopy damage effects in the cockpit
  • Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
  • New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
  • Restored wheel brake volume level in the cockpit
  • Updated Autostart and Autostop scripts
  • Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
  • Added numerous new skins
  • Added command to toggle mirrors ([M])*
  • Expanded list of assignable joystick commands*

DCS: UH-1H Huey
  • Reduced recoil when firing unguided rockets

 

Link to comment
Share on other sites

Y viendo estas características de elegir componentes de la aeronave implementadas en el editor...

 

No podrían de una vez meter una pestaña en el editor, en la configuración de los aviones, en el A-10C y en el Huey para poder poner las presintonias de la radio desde el editor (vale, en el A-10 pueden ser puestas en vuelo), el ARK -22 del KA-50 (que vaya historia para obtener las descripcciones corectas del beacons.lua y aerodromes.lua y programarlo en un LUA para luego ponerlo en el .miz. Ojo que si lo haces bien funciona perfectamente y va muy bien para el tema de aproximaciones) y la R-828 (vale, ésta con un LUA estándar para el Ala ya te olvidas)

 

Porque cuendo vi que en el P-51 se ponen las frecuencias desde el editor, no me explico porqué no ponen estas que os he dicho.

 

Y como saquen el 21 o cualquier avión/helo ruso factible (60-70-80) creo que las frecuencias de la radio y radionavegación RSBN van en una radio tipo R-828 y ARK-22 del KA-50, vamos creadas por el equipo de tierra. Olvidate de cambiarlas en vuelo y como haya que tocar vía LUA para cada misón, vale es factible pero vaya tela.

 

Un saludo.

Tarres

Edited by Tarres
Link to comment
Share on other sites


DCS 1.2.7 Open Beta - Now Available

 

We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:
1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).
2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.
Some other notes:
1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report.
2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.
Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):
[REPORTED] When a valid report is discovered and entered into the internal bug tracking database.
[RESOLVED] When a report has been fixed.
[CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.
Duplicate reports will be merged by Eagle staff and moderators.

 

 

Edited by Silver_Dragon
Link to comment
Share on other sites

Lo bueno, es que se baja el archivo muy pequeño (unos cuantos megas con el instalador), compara si tenemos una instalación en el disco duro en el caso de que lo instalemos en otro directorio, copia los archivos necesarios e instala el parche (por aqui 1.6 GB), ahorrando tiempo. A ver como se comporta

Edited by Silver_Dragon
Link to comment
Share on other sites

Ya sé porqué me decía que tenía que descargar 4.9 Gb, en vez de 1.6 Gb, y es que, como diría Dis, tenía como versión principal la versión 1.2.3., creo que lo he solucionado pero no sé si es como realmente Dis lo haría.

 

Lo que he hecho es volver ejecutar el instalador, darle todo a siguiente (evidentemente instalándolo en directorio diferente a los otros, en mi caso "C:\Program Files\Eagle Dynamics\DCS World OpenBeta"), y justo antes de terminar esa pequeña instalación, paramos y veremos que ya se han instalado algunos archivos en el directorio que hemos indicando anteriormente, vamos allí y veremos que hay un .txt con nombre "dcs_local_source.txt", lo abrimos y veremos que instalación ha cogido, en mi caso me pilló el directorio de la 1.2.3 "C:\Program Files\Eagle Dynamics\DCS World 1.2.3". Si no ha cogido el correcto lo modificamos y le ponemos el correcto, en mi caso "C:\Program Files\Eagle Dynamics\DCS World", guardamos y cerramos el .txt . Y finalmente terminamos la instalación.

Una vez hecho empezará a copiar los archivos necesarios de la instalación que le hemos indicado en el "dcs_local_source.txt" y después descargará de internet los nuevos archivos que son aproximadamente unos 1.6 Gb.

 

Saludos

Edited by SAFJFA F1 Team
Link to comment
Share on other sites

Para los que tengais DCS: World en Steam
http://forums.eagle.ru/showpost.php?p=1949338&postcount=70
1. Find DCS World in your Steam library

 

2. Right mouse click and access the 'Properties' menu (it's on the bottom of the list).
3. Click the 'Beta' tab on the dialog that comes up.
4. Select the beta 'openbeta - Public beta versions'.
Steam will now update.

 

 

Edited by Silver_Dragon
Link to comment
Share on other sites

Nuevos updates para la 1.2.7 del combined arms y el P-51D





DCS: P-51D Mustang

Added Israeli skin by Mario “Markindel”.

Added oil system leakage with subsequent damage effects for the engine as it runs out of oil. No visual effect yet, so watch oil pressure.


DCS: Combined Arms

Correct reload-time for Bushmaster cannon and 7.62 ammo load for Challenger 2 .

Correct weapon impact sound and other minor changes.

Add sound smoke grenades.

Corrected sound for F1 view.

Added sound for change in engine RPM.

Emulation loader and automatic loader for tanks and SPG.

Correct reload time for tanks and SPG.


Edited by Silver_Dragon
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

Some pretty cookies are used in this website