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1.2.16 Open Beta changelog


Siegfried

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In the Open Beta today!

Changelog of 1.2.16

VEAO DCS: Hawk T.1 module beta release

DCS World

  • Fixed missing image Bf-109K4 in ME if module not installed.
  • Fixed error in radio speech scripts AI planes for some countries.
  • Su-24: Corrected 3D model and LOD’s
  • Su-24: fixed ground objects lighting
  • Execution of.exe files in mission is disabled
  • FAB-50 and FAB-100 bomb textures updated
  • Numerous scripting functions for Cargo Static Objects fixed (partially)
  • Fixed broken update for MiG-21Bis

DCS: Flaming Cliffs 3

  • Su-27: fixed ground objects lighting
  • Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed

DCS: F-86F Sabre

  • Corrected rate of fire for guns
  • Some joystick commands for Arcade mode fixed

DCS: MiG-15Bis

  • Added pilot’s 3D model
  • Updated 3D external model.
  • Updated 3D model of cockpit.
  • Added rack damage with high force (only for 600L fuel tanks).
  • AGK-47B cage handle now automatically return to off position, when released.
  • Corrected tooltips for AGK-47B cage handle.
  • Deleted unused option in “Special” tab.
  • Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
  • The adjustment of gunsight brightness is inverted.
  • DGMK-3 Desired heading and current heading are inverted.
  • Corrected autostart procedure.
  • Cockpit air valve now closing during repair.
  • Timer’s minute needle now moving counterclockwise.
  • FAB-50 and FAB-100: bomb parameters corrected
  • Gear damage and moment limit adjusted

http://forums.eagle.ru/showthread.php?p=2345792#post2345792

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In the Open Beta today!

 

Changelog of 1.2.16

 

VEAO DCS: Hawk T.1 module beta release

 

DCS World

  • Fixed missing image Bf-109K4 in ME if module not installed.
  • Fixed error in radio speech scripts AI planes for some countries.
  • Su-24: Corrected 3D model and LOD’s
  • Su-24: fixed ground objects lighting
  • Execution of.exe files in mission is disabled
  • FAB-50 and FAB-100 bomb textures updated
  • Numerous scripting functions for Cargo Static Objects fixed (partially)
  • Fixed broken update for MiG-21Bis

DCS: Flaming Cliffs 3

  • Su-27: fixed ground objects lighting
  • Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed

DCS: F-86F Sabre

  • Corrected rate of fire for guns
  • Some joystick commands for Arcade mode fixed

DCS: MiG-15Bis

  • Added pilot’s 3D model
  • Updated 3D external model.
  • Updated 3D model of cockpit.
  • Added rack damage with high force (only for 600L fuel tanks).
  • AGK-47B cage handle now automatically return to off position, when released.
  • Corrected tooltips for AGK-47B cage handle.
  • Deleted unused option in “Special” tab.
  • Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
  • The adjustment of gunsight brightness is inverted.
  • DGMK-3 Desired heading and current heading are inverted.
  • Corrected autostart procedure.
  • Cockpit air valve now closing during repair.
  • Timer’s minute needle now moving counterclockwise.
  • FAB-50 and FAB-100: bomb parameters corrected
  • Gear damage and moment limit adjusted

http://forums.eagle.ru/showthread.php?p=2345792#post2345792

Si con razón no, nos íbamos a volver tontos con el dichoso HSI :niorisa::niorisa:

 

Bueno, que este para la publica cuando vuelva...

 

Un saludo.

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El update es claramente para añadir el Hawk y por supuesto también unos fix para los módulos más nuevos que además no son del equipo de ED. Aunque estos también hayan arreglado 4 pijadillas.

 

No veo cómo esto está en contradicción con lo de centrarse en 2.0.

 

Dicho esto Manu, no pretendía que este hilo se convirtiese en uno de cachondeo. Para eso ya hay otros más capciosos.

Edited by Siegfried
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Es normal que si una tercera fiesta tenga solucionado los problemas que evitaban que pudiera agregar su modulo correctamente hagan un update para añadirlo, vamos, solo faltaba que los chicos de VEAO tengan el Hawk ya listo -porfin- y que se tengan que esperar a EDGE...

 

Ademas asi han aprovechado y han metido varios fix que tendrian ya listos.

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Pero si son 1 giga y medio de parche!!! Pensé que sólo eran 4 pijadillas

Entre que la trazabilidad se la pasan por el forro de los coj (anotar todos los cambios en cada version) y que hay archivos que muchas veces estan duplicados (como el manual en pdf del Su-27) pues normal que engorde...Debe ser que la transferencia de datos es gratis. :icon_mrgreen:

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Centrarse en el 2.0 no es dejar el otro tirado, muchas de las cosas que se arreglen ahora, se meteran ya arregladas en el otro motor

A lo mejor rompen otras , a si que utilidad cero, mejor que saquen el otro y la pulan, si en el fondo era de broma, no había leído la página de ED antes de postear, solo el changelog aquí, por lo menos se preocupan en sacar un módulo que les ha costado a esta gente con un update

Edited by Manu_asecas
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  • 3 weeks later...

Changelog of 1.2.16 Update 1

DCS World

  • Multiplayer. Net traffic will be more scalable.
  • Update German and Spanish localization.
  • Oliver Perry bug with incorrect attack group is fixed.
  • Multiplayer. Payloads authorization check added.
  • Fixed crash with assigning embarking task via scripting engine.
  • Added guided bombs in trigger condition 'BOMB IN ZONE'.
  • Incockpit G-Effect is tweaked.
  • Piston engine detonation physics introduced.
  • Increased the life value for a concrete hardened objects (ammo depot, command center, aircraft shelter).
  • Added individual warheads for cluster's submunition: PTAB-2.5 (slightly increased); PTAB-10,5 (slightly increased); PTAB-1M (slightly increased); Mk118 (decreased); Bl-775 HEAT (slightly decreased).
  • Increased mightiness of MLRS Grad and Uragan rockets.
  • Corrected S-25 and S-25L warheads.
  • Tuned to slight penetration capabilities the S-25 rocket and S-25L missile warhead.
  • Tuned BetAB-500, BetAB-500ShP, KAB-500Kr, GBU-27/28/31v3 penetrators.
  • Decreased HE capability of S-13 rockets.
  • Basic penetration warhead is tweaked.
  • KAB-1500L(Kr). Replace simple warhead to penetrator.
  • AIM-120B/C. Adjusted weapon system DLZ calculation at low altitudes. AI's will not launch AIM-120 outside DLZ.
  • R-27ER/ET. Decreased a weapon system calculated launch range in upper hemisphere.
  • AIM-9M. Increased max structural limit G from 35 to 40.
  • Su-17, Su-25, MiG-27. Added antiship task.

DCS CA


  • Ground Units cockpit. Overlapping information strings fixed.
  • The formations in the command bar will work.

DCS Flaming Cliffs 3


  • Su-27. Gear and speed brake drag is tweaked.
  • Su-27. The nozzle automatics is corrected.
  • Su-27. Dependence of engine RPM by environmental parameters is corrected.

DCS P-51D

  • Quick Start. Updated P-51D Intercept mission.
  • Quick Start. Restored mission dogfight P-51D vs P-51D.
  • Fixed crash during descent when supercharger switches from HIGH to LOW.

DCS Bf 109 K-4


  • Fixed duplicate key bindings of Game mode.
  • Aerodynamics tweaks.
  • Added English Bf 109 campaign by SiThSpAwN.
  • Input. Night Vision Goggles was removed.
  • QuickStart. Dogfight mission. Corrected trigger text.
  • QuickStart. Intercept mission corrected. Transports now fly more like WWII bombers, they do not evade, or fire defensive flares, etc.
  • Wings will be more steady with overloads. Will not destructed by one critical overload.

DCS Fw 190 D-9


  • Too high power with MW50 fixed.
  • Battery will charge with generator.
  • Enable ram air.

DCS Black Shark 2


  • Update German training descriptions.
  • Added special option - pedals trim flag.

DCS MiG-15bis


  • Oil pressure corrected.

DCS UH-1H


  • Bug, after cargo has been unhooked, helicopter behavior like as cargo still connected and rope is tense, is fixed.
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