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DCS World versión 1.5


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Changelog de la OB 1.5.6 https://forums.eagle.ru/showthread.php?p=3028651#post3028651




Today we release a new crucial update - DCS 1.5.6 to open beta.
This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.

today we release DCS 1.5.6 into Open Beta only. The public version of DCS 1.5 will get this update with one week if there will not any showstopper bugs.

Below the list of fixes and additions.

DCS World
  • Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
  • Su-25T. Added Russian localization for Training missions.
  • TF-51D. Added Training missions.
  • Added cargo name in status bar.
  • Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
  • Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
  • FARP and cargo objects will be able to selecting and then viewed via the F10 map.
  • Ground units life in the trigger condition will correspond to lifebar indication.
  • Marker smoke of cargo unload zone will work at 2 km distance and closer.
  • Multiplayer. Server port can be reassigned in Multiplayer GUI.
  • VR. Tool tip box size corrected.
  • VR: Training mission helper cursor and highlight box will be visible.
  • Mission generator. Fixed error that appears with generating mission for some aircraft.
  • Fixed GUI error when using 'Nav. targets points' in ME.
  • Fixed GUI error when tried to change object type for object that already used in advanced task
  • Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
  • Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
  • Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
  • GBU-12 aiming corrected
  • Mouse cursor will disappear when idle
  • Mission generator. Mission generator will create radio presets section in mission file.
  • Placement of F-14s on a carrier deck corrected.
  • Training missions. Local player callsign will be correct
  • MQ-9 Reaper. Camo liveries corrected
  • Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
  • Chinese speech support added
  • TOW Bradley M2 launch interval decreased to 2 sec
  • SAM Avenger too small launch interval in some cases corrected
  • SAM Stinger (Igla) launch event now appears in briefing
  • Ground unit weapons name in briefing corrected
  • ATGM launch delay when units belong the same group removed
  • Ground unit now continues deploy process after AI switching OFF and ON
  • Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
  • Updated 3D model of MiG-29S (9-13S).

  • Medvedev 2 Campaign. Chinese localization added.
  • Ka-50 cockpit sounds updated.

DCS Spitfire IX
  • Fixed invalid argument for side door net animation.
  • Magneto ON/OFF commands reversed.
  • Corrected typos in free flight instant mission.
  • Gunsight brightness commands works correct.
  • Wing guns will not work when corresponding wing goes off.

  • Fuel leakage from damaged fuel tank decreased
  • AHRS will not work when related CB'S are off
  • Fuel flow from external tanks corrected
  • Fixed landing gear alternate release
  • Roll trimmer motion rate decreased
  • Fixed frequent CADC failures.
  • Gear doors are open at cold start.
  • Added training mission on the use of GBU-12 bombs.
  • Added the section for use GBU-12 bombs in the Flight Manual

  • Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
  • Su-27. Corrected F-5E payload in the instant mission Intercept.
  • Su-27. Emergency brake handle added into cockpit.
  • Su-33. Refueling probe will not appears inside cockpit.
  • Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
  • Added trimmer synchronization in multiplayer
  • Engine can be stopped in air when "solo flight" option enabled
  • Flaps control buttons will return into upper position after flaps moving finished
  • QS mission Cold Start corrected - added valid home ATC frequency to 19th channel

  • Damaged pitot system can be repaired.
  • Player will not be able to interact with cockpit after all crew members are dead.

  • Air refueling sound will not play after disconnecting from tanker
  • Corrected damage model of engine nacelles.

DCS MiG-21bis
  • Fixed misaligned Taxi Lights
  • Fixed various external model (LOD) errors
  • Corrected R-13M and R-13M1 missile performance
  • Fixed anti-skid regardless of nose wheel brake
  • Corrected FM roll inertia
  • Corrected R-55 & RS-2US performance
  • Adjusted In-Ground Effect (IGE)

DCS M-2000C
  • Added dynamic nose and tail numbering
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tooltips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed bugs in nearly all campaign and training missions
  • Fixed INS flight plan no longer will reset when rearming or refueling

DCS Combined Arms
  • BMP-1 and BMD-1 now have common sight for all the turret armaments.
  • Fixed missile armament “hangup” in mode of “missile guidance”.
  • Voice message “enemy burn” will not play when destroying infantries.
  • Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

DCS C-101 by AvioDev
  • New 3D external model, textures and liveries.
  • New 3D cockpit model and part of the textures.
  • Pilot model updated.
  • Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
  • Fixed main altimeter negative altitudes display.
  • Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
  • Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
  • Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
  • Fixed rear cockpit TARSYN control panel and FD annunciator panel.
  • Made clock chronometer seconds hand moving discretely (4 steps per a second).
  • Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
  • Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
  • Modified cockpit snap views and default cockpit view.
  • Fixed smoke control panel layout.
  • Fixed smoke CB position.
  • Modified smoke colour.
  • GPU sound is heard now at external views.
  • Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
  • Added a specific 'buzz' sound, which is heard once batteries are ON.
  • Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
  • Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
  • Added sound for UHF knobs.
  • Changed several cockpit sounds from mono to stereo.
  • Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
  • The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
  • Canopy animation updated.
  • Fixed View axis commands for Joystick Inputs.
  • Fixed magnetic compass light switch.
  • Selected second cockpit controls can be heard now from the other cockpit.
  • Fixed ADI display.
  • Added CN version of C-101 EB Flight Manual.
  • Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
  • Other seat pilot's head is now animated in the cockpit.
  • Wheel chocks and stairs work correctly now in flyable aircraft.
  • Fixed external lights panel.
  • Fixed AI external lights logic.
  • Fixed landing light position.
  • Fixed cockpit mirror animation.
  • Pilot's helmet glass in first-person view implemented (‘H’ key by default).
  • Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
  • Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
  • Ejection seat model updated.
  • Deleted fuel flow test button from rear cockpit.


La version release sera actualizada segun pone dentro de una semana, si no encuentran ningun bug que lo bloquee...


Los cambios que mas me llaman la atencion del general:

  • Se va a poder cambiar el puerto de conexion en multiplayer
  • Han arreglado los HARMs
  • El cursor del raton se escondera si se queda quieto
Edited by Zaz0
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Si es que me parecia a mi "grande" este update..... el modelo 3D nuevo del F/A-18C, dos submarinos Kilos funcionales con tubos de torpedos y antenas, gran cantidad de nuevas submuniciones y bombas de racimo para los aparatos rusos, algun soldado y alguna cosa mas por ahi, ademas de todo lo del Viggen (disculpas por mi ingles de garrafon)




Sacando imagenes....


Edited by Silver_Dragon
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Correcto. Está en:


...\Eagle Dynamics\DCS World OpenBeta\bin




Están actualizando un porrón de modelos que vienen del Flanker incluso.

Hasta está el Garmin con sus botones y todo listo y dispuesto...

Puedes ver los conectores con las opciones de la barra de menú.


Al SU-27 le siguen poniendo cosas tales como los frenos diferenciales, el selector para el NWS... Poca cosa mas a un FC3 le puedes poner...

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SILVER ... si me fije que el F 18 tiene un nuevo modelo 3D ... por qué ? no aparece en el Changelog ... Saludos ! O todavía no es funcional en esta versión ?


No aparece en el changelog porque no es un modelo terminado. Muchas veces ED y las 3rd parties añade modelos 3D o actualiza otros y no los pone en el Changelog (Como los dos submarinos Kilo, el soldado de USA y todas las submuniciones nuevas), en si no funciona porque la extensión no es la correcta y porque el Lua del F/A-18C actual no será compatible con ese modelo 3D (argumentos y seguramente mas. cuestiones). No sería nada extraño que ese fuese el modelo externo del modulo del Hornet.


Siempre uso el Modelviewer que viene por defecto en DCS: World (antes usaba el de descarga, pero cambiaron algo en el formato, creo que algo que ver con los nuevos mapas) y tengo la costumbre de revisar los EDMs cada vez que hay un parche nuevo. Ya tengo mas que comprobado que cuando hay una versión 1.5.X o 2.0.X nueva hay si o si modelos EDM nuevos y actualizado.



Están actualizando un porrón de modelos que vienen del Flanker incluso.

Hasta está el Garmin con sus botones y todo listo y dispuesto...

Puedes ver los conectores con las opciones de la barra de menú.

Y el porron que le faltan de reconstruir del viejo LOMAC / FC / Ka-50, yo le calculo que 50+ para tenerlos todo a nivel de 2.0.X y el nuevo sistema de HDR, sin contar que hay que los mas antiguos de A-10C empiezan a tener signos de obsolencia (Vehiculos, etc).
Edited by Silver_Dragon
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Hola a todos. Después de la última actualización de DCS me está ocurriendo una cosa muy rara: los aviones parecen frenados. El 109 prácticamente no hay quien lo despegue. El F86, que antes se movía con un 60-65% de n1 ahora le tienes que meter cerca del 80, y en carrera de aterrizaje se para solo sin utilizar frenos. Lo mismo con el Mustang. En fin, que no sé que está pasando. ¿Os pasa lo mismo o es cosa mía?

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Hola a todos. Después de la última actualización de DCS me está ocurriendo una cosa muy rara: los aviones parecen frenados. El 109 prácticamente no hay quien lo despegue. El F86, que antes se movía con un 60-65% de n1 ahora le tienes que meter cerca del 80, y en carrera de aterrizaje se para solo sin utilizar frenos. Lo mismo con el Mustang. En fin, que no sé que está pasando. ¿Os pasa lo mismo o es cosa mía?

En la beta? me suena haber leído algo así, pero no sabría asegurarlo o decir dónde.

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update tambien para la 1.5.6 OB hoy




DCS Update 2017-02-03

DCS World
  • Added F-5E-3 skins by winners of F-5E skin contest
  • Added updated Kilo class submarine
  • AI SAMs will not shooting to dead aircraf
  • Fixed bug that caused to AI wingmen not starting up in some missions
  • Fixed stuttering on loading new terrain area
  • Corrected cockpit shadows

DCS L-39
  • Turn Coordinator deflection corrected
  • Fixed GMK heading synchronization in multiplayer

  • MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing.


estan al final del post https://forums.eagle.ru/showpost.php?p=3028651&postcount=44


Dicen que el changelog del Viggen tambien esta incluido, supongo que del M2000C tambien, luego si puedo lo pruebo

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