TORO15 Posted November 20, 2016 Report Share Posted November 20, 2016 Bueno bueno despues de cascarnos que nada de unificar y nada de hornet....nos apaciguan de esta manera. Curioso, aunque no perdona el hecho de retrasar el hornet (1 año ED time), una novedad asi para acabar el año no está nada mal. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 20, 2016 Report Share Posted November 20, 2016 (edited) Mapa NTTR Nevada diciembre 2015 2.0.0 Mapa NTTR Nevada Noviembre 2016 2.0.4 No tengo NTTR y no puedo confirmarlo, pero parece que el mapa ha sido extendido hacia el oeste, hacia california (parece que se ve la bahia de Monterrey en el oeste del mapa). Por el este da la misma impresión. Los VORs de Daggett y Hector estan justo al sur del National Training Center / Fort Irwin y sobre la cuadricula MU se encontraria la base aerea de Edwards AFB. La zona de entrenamiento de NAS Fallon estaria al norte del lago Walker y el VOR de Mina. Edited November 20, 2016 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Tarres Posted November 20, 2016 Report Share Posted November 20, 2016 (edited) No, es igual. La parte de LA y de la costa ya está desde el principio. Ahora se ve mejor con la opción "ALT" pero la vista "SAT" que tiene en cuenta las zonas de terreno "renderizadas" es igual. A ver si ponen agua en la zona suroeste de la zona renderizada en vez de los parches estándar de tierra. Pero obviamente hasta Normandía que será el primero con "tierra y mar" no creo. Edited November 20, 2016 by Tarres Quote Link to comment Share on other sites More sharing options...
Hans Luchs Posted November 21, 2016 Report Share Posted November 21, 2016 Sinceramente en esas fotos siento que la engañifa está en el zoom,porque el mapa es el mismo... Salu2 Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 21, 2016 Report Share Posted November 21, 2016 Sinceramente en esas fotos siento que la engañifa está en el zoom,porque el mapa es el mismo... Salu2 Me gustaria saber donde está la "engañifa"...... Quote Link to comment Share on other sites More sharing options...
Siegfried Posted November 21, 2016 Report Share Posted November 21, 2016 Aunque uno se ve mas grande, la escala del mapa es la misma. La diferencia es la cantidad de bases que hay. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 21, 2016 Report Share Posted November 21, 2016 (edited) Han sido una buena cantidad de GB de update, ahí han tenido que meter zonas nuevas en media y / o alta resolución, no es un simple "copia / pega", en el mapa se puede ver perfectamente que hay ciudades, carreteras, base y mas cosas. Edited November 21, 2016 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Tarres Posted November 21, 2016 Report Share Posted November 21, 2016 Así es, han actualizado las zonas de terreno añadiendo las áreas nuevas de alta resolución en los aeródromos nuevos y han cambiado algo en el tema de lo existente pues vuelve a tardar bastante en cargar el editor y al hacer zoom. (Esto en un i7-4790k@4.6 con 16 go de ram y el programa en un SSD dedicado con un SSD para el SO propio. Digamos que todo el mapa es nuevo y que ocupa un tamaño considerable. Quote Link to comment Share on other sites More sharing options...
Marques Posted November 21, 2016 Report Share Posted November 21, 2016 no se, pero si mirais en las fotos que ha puesto silver dragon, tomando como referencia las montañas en blanco que hay al este y al oeste, parece claro que el mapa tiene el mismo tamaño, metro más o metro menos. Otra cosa es que como apuntais, le hayan dado un lavado a zonas con menos detalle y que ahora haya pueblos, etc.. en el mapa que antes no estaban. Pero la superficie cubierta parece la misma. Quote Link to comment Share on other sites More sharing options...
Siegfried Posted November 21, 2016 Report Share Posted November 21, 2016 No hace falta fijarse en las montañas. Abajo pone la escala que es la misma en ambos, 1:2500000 y también esta esa indicación de lo que son 40 millas que miden distinto en ambos mapas. Pero también veo que las letras tienen distinto tamaño. Quote Link to comment Share on other sites More sharing options...
racoon Posted November 22, 2016 Report Share Posted November 22, 2016 Hola. Respecto a NTTR 2.0.4, ayer recién la he probado y me va bastante más fluido que con la versión anterior. El cambio me resulta notable. Eso si, también me da la impresión que tarda más en cargarse. Lamentable el Gazelle esté "hors de combat" y esperemos que al arreglarlo no se caiga algún castillo de naipes . Salutes Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 25, 2016 Report Share Posted November 25, 2016 DCS: World 2.0.4 Update 1 disponible https://forums.eagle.ru/showpost.php?p=2963287&postcount=20 Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 1, 2017 Report Share Posted February 1, 2017 (edited) Segun SiThSpAwN, la 2.0.5 está planeada para esta semana (sujeto a cambio) con el Spitfire Mk.IX y el AJS-37 Viggen https://forums.eagle.ru/showpost.php?p=3036007&postcount=134 Edited February 2, 2017 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
DaniV Posted February 2, 2017 Report Share Posted February 2, 2017 Segun Skatezilla, la 2.0.5 está planeada para esta semana (sujeto a cambio) con el Spitfire Mk.IX y el AJS-37 Viggen https://forums.eagle.ru/showpost.php?p=3036007&postcount=134 Gracias por el aviso, estaremos atentos! Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted February 2, 2017 Report Share Posted February 2, 2017 Pues cuando sacaron el Viggen creo recordar que dijeron que si no habia bugs importantes esta semana actualizaban la release al mismo nivel de la OB, lo mismo tenemos actualizacion doble? no creo Quote Link to comment Share on other sites More sharing options...
Siegfried Posted February 3, 2017 Report Share Posted February 3, 2017 Changelog para hoy (parece que el Viggen al final no lo consiguió ): DCS 2.0.5 changelogAdded support of DCS Spitfire IX.DCS WorldAdded cargo name in status bar. Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work. Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash. FARP and cargo objects will be able to selecting and then viewed via the F10 map. Ground units life in the trigger condition will correspond to lifebar indication. Marker smoke of cargo unload zone will work at 2 km distance and closer. Multiplayer. Server port can be reassigned in Multiplayer GUI. VR. Tool tip box size corrected. VR: Training mission helper cursor and highlight box will be visible. Mission generator. Fixed error that appears with generating mission for some aircraft. Fixed GUI error when using 'Nav. targets points' in ME. Fixed GUI error when tried to change object type for object that already used in advanced task Su-25T. Corrected payload with one jammer pod. Added second jammer pod. Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre"). Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation. GBU-12 guidance corrected. Mouse cursor will disappear when idle. Mission generator. Mission generator will create radio presets section in mission file. Training missions. Local player callsign will be correct. MQ-9 Reaper. Camo liveries corrected. Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex. Chinese speech support added. TOW Bradley M2 launch interval decreased to 2 sec SAM Avenger too small launch interval in some cases corrected SAM Stinger (Igla) launch event now appears in briefing Ground unit weapons name in briefing corrected ATGM launch delay when units belong the same group removed Ground unit now continues deploy process after AI switching OFF and ON Ground Search Radar becomes inactive (but remains rotates) when get 50% damage. Updated 3D model of MiG-29S (9-13S). All waypoints for ground start helicopters are checked for valid terrain. Aerobatics. AI planes will not turn left after loop maneuver instead flying straight. Added F-5E-3 skins by winners of F-5E skin contest. Added updated Kilo class submarine. AI SAMs will not shooting to dead aircraft Fixed bug that caused to AI wingmen not starting up in some missions. MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing Ka-50Ka-50 cockpit sounds updated.DCS F-5EFuel leakage from damaged fuel tank decreased AHRS will not work when related CB'S are off Fuel flow from external tanks corrected Fixed landing gear alternate release Roll trimmer motion rate decreased Fixed frequent CADC failures. Gear doors are open at cold start. Added the section for use GBU-12 bombs in the Flight Manual DCS FC3Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control Su-27. Emergency brake handle added into cockpit. Su-33. Refueling probe will not appears inside cockpit. Su-33. Emergency brake and Emergency hook handles added into cockpit. DCS L-39Added trimmer synchronization in multiplayer Engine can be stopped in air when "solo flight" option enabled Flaps control buttons will return into upper position after flaps moving finished Turn Coordinator deflection corrected Fixed GMK heading synchronization in multiplayer DCS UH-1HDamaged pitot system can be repaired. Player will not be able to interact with cockpit after all crew members are dead. DCS A-10CAir refueling sound will not play after disconnecting from tanker Corrected damage model of engine nacelles. DCS MiG-21bisFixed misaligned Taxi Lights Fixed various external model (LOD) errors Corrected R-13M and R-13M1 missile performance Fixed anti-skid regardless of nose wheel brake Corrected FM roll inertia Corrected R-55 & RS-2US performance Adjusted In-Ground Effect (IGE) DCS M-2000CAdded dynamic nose and tail numbering Added slight buffet at very high pitch rates Added airfoil aerodynamic force shift back with mach Updates to jammer switch functionality based on community feedback Updates to reduce control effectiveness at high AOA Updates to AP control tuning (some regimes still WIP) Updates to various AP logic (some features still WIP) Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected) Updates to afterburner performance for acceleration timing (reduced from previous) Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous) Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase) Updates to low speed AOA recovery control law for better response Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic) Updates to hydraulic system damage model Fixed AP still in standby when re-engaged when AP was previously turned off while in standby Fixed AP not allowed to disengage when in standby Fixed FBW gains on ground behavior Fixed some typos in tooltips Fixed a minor blending issue in FBW control laws Fixed engine inlet mass flow too high at high AOA Fixed engine efficiency at altitude and at idle (reduced) Fixed minor issue with drag reduction due to slats (reduction was too high previously) Fixed INS flight plan no longer will reset when rearming or refueling DCS C-101 by AvioDevNew 3D external model, textures and liveries. New 3D cockpit model and part of the textures. Pilot model updated. Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF. Fixed main altimeter negative altitudes display. Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending. Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF. Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB). Fixed rear cockpit TARSYN control panel and FD annunciator panel. Made clock chronometer seconds hand moving discretely (4 steps per a second). Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating. Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF. Modified cockpit snap views and default cockpit view. Fixed smoke control panel layout. Fixed smoke CB position. Modified smoke colour. GPU sound is heard now at external views. Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle. Added a specific 'buzz' sound, which is heard once batteries are ON. Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now. Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized. Added sound for UHF knobs. Changed several cockpit sounds from mono to stereo. Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation. The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked. Canopy animation updated. Fixed View axis commands for Joystick Inputs. Fixed magnetic compass light switch. Selected second cockpit controls can be heard now from the other cockpit. Fixed ADI display. Added CN version of C-101 EB Flight Manual. Added stairs and helmet to cockpit view when aircraft is off and canopy opened. Other seat pilot's head is now animated in the cockpit. Wheel chocks and stairs work correctly now in flyable aircraft. Fixed external lights panel. Fixed AI external lights logic. Fixed landing light position. Fixed cockpit mirror animation. Pilot's helmet glass in first-person view implemented (‘H’ key by default). Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground. Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled. Ejection seat model updated. Deleted fuel flow test button from rear cockpit. DCS Combined ArmsBMP-1 and BMD-1 now have common sight for all the turret armaments. Fixed missile armament “hangup” in mode of “missile guidance”. Voice message “enemy burn” will not play when destroying infantries. Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear. __________________ No se si debí haberlo puesto en un hilo aparte... Quote Link to comment Share on other sites More sharing options...
Siegfried Posted February 3, 2017 Report Share Posted February 3, 2017 Ya está lista la descarga Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 3, 2017 Report Share Posted March 3, 2017 DCS: World 2.0.5 Update 1 Changelog disponiblehttps://forums.eagle.ru/showpost.php?p=3067976&postcount=22 Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 3, 2017 Report Share Posted March 3, 2017 (edited) A partir de la versión 2.0.5 Update 1, se requiere un nuevo Microsoft Visual C++ 2015 Redistributable Update 3 https://www.microsoft.com/en-us/download/details.aspx?id=53587 Y errores conocidos Quote Known Issues: MiG-21bis: Significant performance drop when other aircraft placed nearby. M-2000C: Significant performance drop with enabled mirrors when canopy is opened or jettisoned. Will fix ASAP. Edited March 3, 2017 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted March 3, 2017 Report Share Posted March 3, 2017 Muy poca cosa.... y si a ello sumamos las noticias de la semana... No! no hace falta que ponga ni un link, os las resumo: Nueva version para la OA, con el Viggen, que han retrasado el stream de Normandia y unas fotos del B-17 nuevas, ale. Espero que lo que esta por llegar merezca la pena, por que en las versiones publicas han pegado un frenazo desde inicios de año que es flipante... Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 3, 2017 Report Share Posted March 3, 2017 (edited) Objetos nuevos y actualizados del 2.0.5 Update 1 AGM-84H (Para los F/A-18C) PTAB-1150 Tanque lanzable del Mig-29 Mas updates en en Kilo 636 Y en el Kilo 877 y una pequeña sorpresa escondida en el Kilo 877 Jugando con las animaciones del Kilo 636, he descubierto que le han añadido amarras retractables (en la imagen anterior pueden verse desplegadas a proa y popa de cubierta) ¿Tal vez nos vienen operaciones en puertos? Edited March 3, 2017 by Silver_Dragon 1 Quote Link to comment Share on other sites More sharing options...
amalahama Posted March 3, 2017 Report Share Posted March 3, 2017 ALguien puede probar el radar del Viggen en Nevada, y mirar si detecta los edificios estáticos? Mi SSD no me da para tener las dos versiones... Saludos Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 4, 2017 Report Share Posted March 4, 2017 Acabo de probar el Viggen en Nevada, ningun problema, un vuelo a larga distancia para bombardear (No he mirado si detectaba blancos estaticos el radar) 1 Quote Link to comment Share on other sites More sharing options...
Angel101 Posted March 4, 2017 Report Share Posted March 4, 2017 ¿Alguien puede probar si el radar del viggen puede detectar el kilo 877 en nevada? 1 Quote Link to comment Share on other sites More sharing options...
Siegfried Posted March 4, 2017 Report Share Posted March 4, 2017 Yo estuve probando rápido mientras configuraba un poco los controles y mi Viggen no le pasan cosas raras con el tren de aterrizaje, pero solo probé una vez. Aparte en el radar veo en algunos sitios unas "lagunas" claras que no se corresponden con nada que vea claramente en el terreno. Cuando hay edificios no veo ninguna marca en el radar que se vea claramente marcándolos. Pero de nuevo solo hice una prueba rápida y tampoco sé interpretar bien lo que se ve en la pantalla. Además cuando me acercaba a la ciudad algo pasó y se me cerró el DCS. Aunque no puedo afirmar ni negar que se vean o no con seguridad, yo diría que la respuesta es que no los detecta. Habrá que hacer mas pruebas. Creo que han reducido las estelas de los canard en vuelo nivelado. Quote Link to comment Share on other sites More sharing options...
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