Tarres Posted June 29, 2016 Report Share Posted June 29, 2016 Ale, volvemos a la carga: http://www.matrixgames.com/forums/tm.asp?m=4107046 Quote Link to comment Share on other sites More sharing options...
Tarres Posted July 14, 2016 Report Share Posted July 14, 2016 CMANO 1.11SR 2 y nueva campaña "CMANO LIVE" ambientada en Siria en el 2015/16 Sale el 19 de este mes. Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted July 15, 2016 Report Share Posted July 15, 2016 CMANO 1.11SR 2 y nueva campaña "CMANO LIVE" ambientada en Siria en el 2015/16 Sale el 19 de este mes. ¿Será en plan Northern Inferno? Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted July 15, 2016 Report Share Posted July 15, 2016 He visto la página de Steam en el móvil, pero no veo el precio, ¿no lo ponen hasta el 20? No suelo manejar mucho Steam, no tengo ni idea. Quote Link to comment Share on other sites More sharing options...
Tarres Posted July 15, 2016 Report Share Posted July 15, 2016 Pues parece ser un único escenario. No se, será el calor pero no lo entiendo. Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted July 15, 2016 Author Report Share Posted July 15, 2016 Yo tampoco lo entiendo. Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted July 18, 2016 Report Share Posted July 18, 2016 Si van a cobrar por cada escenario...Quizá sea una especie de "pase" para bajar los escenarios Command Live según se vayan publicando. Veremos mañana. PS: vaya galletas reparte el colega Zaslon en el foro de Matrix Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted July 19, 2016 Author Report Share Posted July 19, 2016 (edited) Si, es un escenario http://matrixgames.com/products/636/details/Command.Live:.Old.Grudges.Never.Die 2,87 lereles. P.D. yeap, me da que Zaslon necesita unas vacaciones. P.D.2. Tendremos Service Pack 3 en breve. Edited July 19, 2016 by Ce_zeta Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted July 20, 2016 Report Share Posted July 20, 2016 ¿Pagar por escenarios, cuando hay literalmente cientos y de gran calidad, gratuitos? De momento va a ser que no. Quote Link to comment Share on other sites More sharing options...
Tarres Posted July 28, 2016 Report Share Posted July 28, 2016 Ale, SR3 disponible. Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted August 1, 2016 Report Share Posted August 1, 2016 Nuevo DLC: You Brexit, You Fix It! http://www.matrixgames.com/products/640/details/Command.Live:.You.Brexit%2C.You.Fix.it! Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted August 26, 2016 Author Report Share Posted August 26, 2016 Con la salida del capitulo 2 de Brexit han metido un nuevo y misterioso parche, el SR4. 1.11 SR4 – August 15, 2016• WRA text size issues• Plot localization course: Check if overland/oversea depending on contact type• Fixed: Aircraft on localization course is not doing altitude stuff• Fixed: Flying below ground with manual altitude speed settings and attempting todip sonar• Fixed: Move unit or teleport doesn't refresh altitude for facilities• Fixed: Mine is not producing blast effects• Fixed: Cell-clicks sometimes crash game• Fixed: Missing DB Migrate dialog text• Fixed: OOM exceptions when loading some very large scens• Fixed: 10749: Publish scenario to steam (button placement)• ScenEdit Tweak: "Migration" window displays visual confirmation of target DB• Fixed: #10751: "Unit in area" trigger doesn't account for units already in the areabut only what enters after• Fixed: #10729: Second Briefing showing LOADDOC Command in UI• Fixed: #10747: Game Options Window Can't be made smaller• Fixed: Unit sensor window sometimes highlights text in white• Fixed: Conversion error in Russian scenario• Fixed: #0010765: Difficulty indicator Issues• Fixed: #10763: Can't change size of docking ops columns• Fixed: Sub LLTV ignores horizon• Options window fix• Includes the new Command-LIVE #2 scenarios, as well as an updated version ofthe Command-LIVE #1 scenario. Para bajarlo, simplemente con emplear el actualizador automatico es suficiente. Quote Link to comment Share on other sites More sharing options...
Tarres Posted September 20, 2016 Report Share Posted September 20, 2016 Y con el capítulo 3 sito en las islas en disputa cerca de China ya tenemos el SR5 El link: http://www.matrixgames.com/forums/tm.asp?m=4151014 Y una cantidad ingente de cambios y ajustes en las bases de datos como es habitual. La lista es para no aburrir. Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted September 21, 2016 Report Share Posted September 21, 2016 Y yo precisamente ayer actualicé a la SR4, soy el hombre desactualizado Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted September 21, 2016 Author Report Share Posted September 21, 2016 Las casualidades no existen Galahad...jajaja Quote Link to comment Share on other sites More sharing options...
Tarres Posted October 22, 2016 Report Share Posted October 22, 2016 Se acerca la SR6 con el nuevo escenario de la serie C:Live. Barcos en la piscina del mar negro... Puede ser interesante. Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted October 24, 2016 Report Share Posted October 24, 2016 Se acerca la SR6 con el nuevo escenario de la serie C:Live. Barcos en la piscina del mar negro... Puede ser interesante. Creo que el escenario sale el 3 de noviembre. Me haré con los cuatro cuando salga este. Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted November 2, 2016 Author Report Share Posted November 2, 2016 SR6 liberado! Disponible aqui. Features:* Wholly revised right-column underlying UI stack that works accross different DPI settings (see article: http://www.warfaresims.com/?p=4376)* Significant performance improvements on both sim-core and map engine.* Sonar model addition: Bottom-bounce mode (active sonar only). Overview here:http://www.oc.nps.edu/~bird/oc2930/acoustics/bottombounce.htmlhttp://defence.pk/threads/tactics-101-anti-submarine-warfare-asw.270380/#post-4625585* AI Tweak: Mobile facility contacts have the same expiration age as surface contacts (2 hrs)* Added listing of comm devices on "Damage Control" window.* Ship AI change: Do not adjust speed for cavitation when in simple plotted course transit.* UI tweak: "Damage Control" button & window (and fire damage indicator) enabled for aircraft.* Map tweak: Detected jamming emissions are displayed in yellow text and do not "fade"* Weapons tweak: Weapons that impact on a set of coords first check if any target is actually there (chance of direct-hit!).* Aircraft and aerial weapons that travel at high-supersonic and hypersonic speeds now get a substantial (linear) boost in their IR signatures (these things literally glow!)Fixes/Additions:FIXED: Unit-in-area check is not run often enough in high time compressionFIXED: #10889: Formations travel at 7kts when assigned to Sea ControlFixed: Apaches with Hellfire missiles loiter over targetFIXED: Steam workshop checks with lots of subscribed content cause UI stutterFIXED: #10947: Unit is detected Dialog fixFIXED: #10938: AESA radars being picked up at possibly excessive ranges by modern ELINTFIXED: Wire-guided torpedo not linking up to its firing unit at launchFIXED: [b858] Submarine with destroyed diesels doesn't use electric motors correctlyFIXED: Thermal layer properties not adjusted for very shallow depthFIXED: Submerged submarine has LOS to air contactFIXED: [CWDB v446] crash when selecting Concorde in DB viewerFIXED: #11001: [b865] Hosted units immune to EMPADDED: Show "JAMMED" indicator for groups (if any of the members is jammed)ADDED: Show full unit details on right column if in Gods Eye mode#10915 - SM-3 acting like an A/C#10882 - DB3k: Update to Indonesian Leopard 2A4#10881 - DB3k Update: Add Canadian RQ-21A Blackjack (Canadian Army 2017)#10873 - DB3k Update: Add HQ-16B (2016)#10872 - [DB3k Update] US Navy/Marine Hornet GBU-56 LJDAM integration#10806 - DB3k: Add AOE 532 Panshi (Taiwan 2015)#10582 - DB3kUpdate: Single Unit Port Facility Request#10209 - JH-7 OECM loadout#10922 - Reduced RCS for Gowind corvettes?#10901 - 5V55V missile (nuclear-tipped SA-10B)#10891 - GBU-XX series cannot be guided by AN/AVQ-9 Pave Light#10723 - Add Submunition version of Iskander#10585 - King Air 350 SIGINT#10296 - DB3k: Add Type 082 II-class MCMV (China 2016)#04272 - 9A52-4 Tornado "HIMARski" MLRS#03564 - DB3K: Chinese mine inventory#10374 - DB3k:Add IL-22PP Porubshchik (EW Aircraft) Russia#10119 - DB3k: New Mirage 2kN ISIL Loadout: 4LGB#06582 - DB3k Update; Add SAM and SSM Facility adds#06574 - DB3k Request: Add I Go class missile boats (Japan 80's)#04948 - Spanish platform requests#04304 - Jobaria MCL (Multiple Cradle Launcher) MLRS#10966 - L-Band wing radar on PAK-FA erroneously classed as non-AESA#10937 - DB3k: Add AQS-24B to Sea Stallion and Fleet Series USV#11004 - DB3k: Add Damage point field for aircraft#11003 - [DB3k] Add antitorpedo system to nimitz#10857 - Land Unit OODA Audit#10665 - DB3k: Add Y-20 Airlifter (China 2017)#10113 - DB3k: Add new Carrier Magazine for LHDs and LHA for 2017* Includes the DB3000 v447.DB3000 additions:Add Weapon 3392 HQ-16B -- 2016Add Mount 2984 HQ-16B TEL, 2016Add Facility 2991 SAM Bty (HQ-16B [sA-17 Semi-Copy]) -- China (Army), 2016, 3x Bty + 1x HQ-16 Search RadarAdd Weapon 3393 GBU-56(V)4/B LJDAM [bLU-109A/B] -- USN, 2018Add Weapon 3394 GBU-56(V)2/B JDAM [Mk84] -- USN, 2018Add Aircraft 4606 RQ-21 Blackjack Block II -- Canada (Army), 2017, 4th Artillery RegimentAdd Mount 2985 Sky Sword SAM Quad LauncherAdd Ship AOE 532 Panshih -- Taiwan (Navy), 2015Add Ship 3078 Type 082B Wozang [804 Huoqiu] -- China (Navy), 2008Add Mount 2986 9A52-4 Tornado MLRS -- 2014, Russia, Himarski 1 6 0 0Add Weapon 3395 SA-10b Grumble [5V55V] -- 1984, S-300PS, NuclearAdd Warhead 1118 SS-26 Cluster MunitionsAdd Weapon 3396 MGM-31C Pershing II RV [CAM Kinetic Penetrators]Add Weapon 3397 MGM-31C Pershing II [CAM] -- 1990Add Warhead 1119 MGM-31C Pershing II RV [CAM Kinetic Penetrators]Add Mount 2987 Pershing II [CAM] Antirunway 1 1 0Add Facility 2993 SSM Plt (Pershing II [CAM]) -- United States (Army), 1988, -Antirunway, HypotheticalAdd Warhead 1120 CAM Payload [24 x Runway Penetrators]Add Facility 2994 Armored Plt (T-72 MBT x 3) -- Iran (Army), 1994, -T-72S, T-72M1Add Facility 2995 Armored Plt (Chieftain Mk.5 MBT x3) -- Iran (Army), 1975-2010Add Facility 2996 Armored Plt (T-62 MBT x 3) -- Iran (Army), 1983-2005Add Facility 2997 Armored Plt (Type 69 MBT x 4) -- Iran (Army), 1986-2010Add Facility 2998 Mech Inf Plt (BMP-1 [AT-3 Sagger A] IFV x 3) -- Iran (Army), 1982-2010, x500Add Facility 2999 Motor Rifle Plt (BTR-60PB APC x 3) -- Iran (Army), 1986Add Facility 3000 Inf Plt (Iranian Army) -- Iran (Army)Add Facility 3001 Inf Plt (Islamic Revolutionary Guard Corps) -- Iran (Army)Add Facility 3002 Inf Sec (Quds Saboteur Team) -- Iran (Army), -SaboteursAdd Facility 3003 Inf Sec (Quds Recon Team[Generic Laser Designator]) -- Iran (Army), 2012, -DesignatorAdd Facility 3004 Mech Inf Plt (M113A1 APC x 3) -- Iran (Army), 1960, manyAdd Facility 3005 Arty Bty (130mm/52 M-46 M1954 Towed Howitzer x 6) -- Iran (Army), 1990Add Facility 3006 Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- Iran (Army), 1990Add Facility 3007 Arty Bty (152mm/25 D-20 M1955 Howitzer x 6) -- Iran (Army), 1990Add Facility 3008 Arty Bty (155mm/23 M109A3 Self-Propelled Howitzer x 6) -- Iran (Army), 1965Add Facility 3009 Mech Inf Plt (BMP-2 IFV x 3) -- Iran (Army), 1994, x413, BMT-2, Boragh-2Add Weapon 3398 EM-52 Mine [Rising, Acoustic Narrow-Band Fuze, Pressure] -- China, 1980Add Weapon 3399 EM-52 Mine Warhead [Rising, Acoustic Narrow-Band Fuze, Pressure] -- Rocket-Propelled Warhead (not torpedo)Add Warhead 1121 EM-52 Rising Mine WarheadAdd Weapon 3400 M-4 Mine [Moored, Acoustic, Ultrasonic] -- ChinaAdd Weapon 3401 MR-80/C-6 Mine [bottom, Total-Field Magnetometer Fuze, Passive Acoustic, Pressure] -- -Italy,ChinaAdd Weapon 3402 M70 Mine [bottom, Passive Acoustic] -- -YugoslaviaAdd Weapon MPT-1M Torpedo -- PMT-1/PMK-2 MineAdd Warhead 1122 PMT-1/PMK-2 PayloadAdd Weapon 3404 PMT-1/PMK-2 Mine [Rising Encapulated ASW Torpedo, Active/Passive Acoustic] -- USSR, Russia, ChinaAdd Weapon 3505 Stonefish Mine [bottom, Total-Field Magnetometer Fuze, Passive Acoustic, Pressure] -- -UK ExportAdd Weapon 3406 MDM-5 Mine [bottom, Pressure Fuze, Acoustic and Magnetic] -- Russia, AircraftAdd Facility 3010 SAM Bty/3 (SPYDER-SR) -- Vietnam [1975-] (Air Force), 2016, 3x + EL/M-2106 ATARAdd Aircraft 4607 Il-22PP Porubshchik -- Russia [1992-] (Air Force), 2014, 3x,ELINT,EWAdd Sensor 5788 AN/ALQ-240(V)1 -- P-8AAdd Ship 3079 301 [Polnochny A,Pr.770MA] -- Egypt (Navy), 1974, x3Add Sensor AN/AQS-24B -- -Towed MinehuntingAdd Weapon 3412 AN/AQS-24B AMS Helicopter-Towed Minehunting Sonar 2017Add Aircraft 4608 MH-53E Sea Dragon -- United States (Navy), 2017, AN/AQS-24BAdd Ship 3080 HSV 2 Swift -- UAE (Navy), 2015-2016, CatamaranAdd Ship 3081 90 Sabha [Perry] -- Bahrain (Navy), 1995, ex FFG-2Add Ship 3082 FF 18 Almirante Blanco Encalada [Karel Doorman] -- Chile (Navy), 2017, MM40 Blk IIIAdd Submarine 641 SS 20 Thomson [Type 209-1300L] -- Chile (Navy), 2010, x2Add Ship 3083 R 91 Maipo [bATRAL Class] -- Chile (Navy), 1982, x3Add Weapon 3413 PL-15 --2018Add Facility 3013 SAM Bn (SA-20b Gargoyle [s-300PMU-2]) -- Iran (Army), 2016, 4x TEL, 2x Bn + 96L6E, 8x BnAdd Aircraft 4609 Y-20 Kunpeng -- China (Air Force), 2016 Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted November 4, 2016 Report Share Posted November 4, 2016 Gracias por el aviso. ¿Han metido que se pueda ver el combustible de un grupo sin tener que seleccionar cada miembro? Quote Link to comment Share on other sites More sharing options...
Tarres Posted November 4, 2016 Report Share Posted November 4, 2016 Si, junto con las modificaciones de la columna derecha. Quote Link to comment Share on other sites More sharing options...
Marques Posted November 4, 2016 Report Share Posted November 4, 2016 Mola! Lo del combustible daba mucho por saquillo. Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted November 6, 2016 Author Report Share Posted November 6, 2016 Miniparche para corregir un fallo de la SR6. B870,4 Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted February 10, 2017 Author Report Share Posted February 10, 2017 (edited) B906 Service Release 7 Es fundamental ejercutar vc_redist.x86.exe que está disponible en la carpeta "\PreRequisites". Si no se instala, dará falló del LUA al arrancar. Se recomienda borrar el archivo 'Command.ini' que se encuentra en la carpeta raíz de Command dado que el tamaño por defecto de algunas ventanas ha cambiado La lista de cambios es inmensa: USER INTERFACE------------------------------#11036 - [b870] Crash in Magazine screen#10679 - [b835] Weapons form doesn't update after a weapons record is removed#10701 - [Minor] Weapon records don't show until window re-opened#10942 - [b855] Status bar expands over top of unit status window#10940 - [b855] Switching between two ships leaves space in unit panel#10965 - [b858] [minor] Gap to right of unit panel#10697 - [b838] Blank winforms up before launch#11211 - "Game Options" window has some settings applied applied immediately after change and others applied only on confirm + close#11238 - Unit status bar and mission doctrine settings disappearing#11069 - More discrete "new contact" message sub-types for air/surf/sub/ground contacts* New map/UI feature: Directional unit icons (Example: http://i.imgur.com/F1VWERd.jpg). This can be enabled through Game --> Game Options --> Map Display --> Set "Map Symbols" to "Directional Stylized".* Revised "Realism Options" window: http://i.imgur.com/4gnjYZB.png . It has two features: (a) The activated and disabled options are more clearly visible, and ( the player cannot change these options in normal play, only through the Scenario Editor.* Record + replay is now only available in PE* UI tweak: On the "Unit Magazines" window, for each magazine the weapon records are listed by non-empty/empty first, then alphabetically by weapon name. (This reduces/eliminates the necessity to scroll down on large magazines like in airbases/carriers to see available stores)* More reliable shapefile loader for icepacks (should help with the rare OLEDB exception on startup).* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").SIMULATION & AI--------------------------------#9149 - [b658] Aircraft using LGB keep overflying the target#11139 - Missile attacks on group airbases target runways only#11193 - SS-N-27 Sizzler's warhead payload not separating anymore#11190 - SOSUS not working in NI#5#9988 - [b759] Weight modifier not applied to climb#10700 - Ships in port assigned to strike missions do not launch#11020 - [b870.2] Docked naval units not launching for strike mission#6519 - Ships/Subs Reducing Speed Immediately#11323: [build 906.11]Cycle Ferry randomly will picks launching base as destination#11083 - B871 Mine Mission Crash#11082 - Warhead type Cluster Bomb, Anti-Runway (Penetrator) can no longer penetrate runways#11034 - DB3k: Pershing 2 CAMM issue#11025 - Weapon Penetration type Cluster_AT isn't capable against tanks?#10258 - Strange mission activation issues#4993 - Standard Missile Killing whole SAM site with one hit.#2226 - ROE: Quit Mission when losses reach certain level#10745 - Side not going hostile after an attack11006 - Repeatable missions with activations and deactivation times trigger repeatedly after deactivation time#10449 - Docked ships on mission and bingo fuel#11028 - [b870.3] Information not being transmitted/updated between sides#11239 - CIWS will not fire automatically when other weapons removed from ship#11183 - [b888] Unit is detected trigger doesn´t trigger#11185 - Datalinks not showing in older but updated scenario#11178 - [b888] Air-dropped torpedo does not descend to engage#05656 - AC under missile fire should also dive to enhance maneuverability/evasion#6422 - No radar altitude limit#10595 - [build 825] Group Member trying to fuel from another causing Group speed and station issues (The real problem: Ships were scheduling an UNREP rendezvous withoutchecking if the candidate provider can actually give them something (either fuel or stores))#11093 - Standoff behavior only extends to firing unit not groupFixed: Ballistic missile (with RV) following flat instead of parabolic trajectoryFixed: RVs mistakenly excluded from "guided weapons in air" and "weapons enroute to contact-X" calculationsFixed: EMP detonation can only affect units that have radar-LOS to itFixed: Stand-off issue for semi-active LGB/ASM LOSFixed: P-3C will not drop VLAD sonobuoysFixed: SARH weapons whose firing-parent was painting the target were not considered to have acquired the target (affects weapon guidance logic)Fixed: Direct-flight missiles should loft only if launched in surface-to-surface mode (e.g. SM-1MR)Fixed: Geo-stationary satellites (DSP, SBIRS-High, Gaofen-4, various GEO-SIGINT assets etc.) parked in erroneous orbitsFixed: OODA Time countdown resets if game is saved and restarted* Speed improvement for scenarios with lots of escort-tasked aircraft* Speed improvements on scenarios featuring zones* Significant speed improvement for scens with lots of deployed sonobuoys* Improved parabolic & direct-flight trajectories for unguided weapons* Ships now manouver and zig-zag to unmask the preffered mount for firing (similar to how AC-130s manouver to bring their side guns to bear). This is most easily observed on ships that cannot fire dead ahead (e.g. Perry FFG using the 76mm gun).* Non-aircraft units can now use mission escort logic (only for strike missions for now). When assigned as escort, the unit will try to stick close to the nearest "escort subject" of the same mission and prioritize threats to it for engagement instead of actively seeking out to attack targets on its own.* When creating an "airborne" salvo (e.g. ballistic missile firing RV), if the target is an aimpoint, assume we're firing at an actual target contact, and that is the one nearest to the aimpoint. (Fixes issue where new salvos are mistakenly created for a target still engaged, because existing salvos regard as target the aimpoint rather than the contact sitting on it)* The effect of an incendiary explosion on a unit now depends on both the unit's size and its armor levels. Small unarmored craft (hello Boghammers!) are promptly fried, while a similarly unarmored but large ship (e.g. cruise liner) will suffer a smaller fire. Large, heavily armored units (e.g. battleships) mostly ignore such explosions.* Re-implemented incendiary weapons (napalm etc.). These have relatively small individual effect areas (e.g. a single Vietnam-era canister will typically cover a 25-30m radius circle), but when used en-masse they can really "remove a grid" (in artillery parlance). Effectiveness varies greatly with target armor; things like tanks and battleships may typically suffer minor fires while exposed troops/vehicles and unarmored ships or installations are immediately engulfed in unchecked conflagration.* More realistic altitude/attitude behavior for aircraft close-combat manouvering when intercepting target: "Point" at the target instead of just heading to its altitude.* Gun rounds now shed speed in flight and their kinetic damage and penetration at impact are directly linked to their impact velocity (so the closer the shot, the bigger the penetration & damage).* Added aircraft cockpit visibility checks (kudos to Ben Scheppke [Cik] for the laborious DB research!). The visibility values are listed on the DB-viewer for each aircraft. This makes it possible to sneak up on an aircraft completely undetected visually if you stay in its blind zones (this includes under and behind). (NOTE: The cockpit restrictions affect human eyeballs only. Supplemental EO/IR systems like the F-35's DAS ignore these limits)* Sensor max-min target altitude values are now enforced in detection checks. For example, many short-range air-search radars have a specific ceiling over which they cannot detect aircraft.* Aircraft now begin manouvering aginst missile fire earlier (20 secs before estimated impact instead of 10). They will also attempt to dive towards the ground to drag the missile down and increase their own evasion agility.* Aircraft evasion agility depends on altitude (at high altitude most aircraft are really sluggish). Super-manouverable aircraft (TVC etc.) suffer less from this.* Implemented aircraft "knife turn" (sharp 90-deg bank turn for maximum instantaneous turn rate, causes free-fall because of no lift).* Aircraft kinematics tweak: Current sink/rise rate now affects actual climb/dive capacity (e.g. an aircraft that is falling cannot instantly point the nose up and climb at max rate, even with supreme AoA authority)* Aircraft using standoff A2G munitions (incl. LGBs) will now try to keep their distance from the target if the "Maintain standoff" doctrine option is enabled.SCENARIO EDITOR & SCRIPTING-----------------------------------------------#9617 - Script to change proficiency or any other unit quality#10893 - [b847] Feature suggestion: Lua console history#10373 - Lua: Side awareness switch#8688 - Add aircraft to existing bases/ships via Lua#11057 - Make Lua script variables case-insensitive#11050 - Lua: Create Mission function#10575 - Lua: Add weapon record to magazine, mount#9948 - post 1.09 request - Lua action to order unit to refuel#9530 - [b656] Lua Insta-crash#8959 - LUA: Event editor modification functions#8694 - Lua create/modify/eliminate missions.#11189 - Getting a strange character for throttle when running ScenEdit_GetUnit#9131 - Event Editor/Lua: Only one Lua line working per action#4455 - Beta Tester Suggeston for Event Editor#4919 - Refill Mags Event#5505 - Event engine - change ROE and Doctrine settings#4040 - Event Editor- Deactivate Mission Logic- Air Units should probably RTB#1583 - Event Engine: Aircraft Availability as possible variable to modify#8417 - Lua tempate Script: Add new homebase (aircraft and boat)#5964 - Event Editor request: Add change EMCON action#7407 - Event Editor: User would like edit magazine action#11023 - Lua Script: Damage Engine (or any other component)#8916 - Lua: Group unit id copy#11159 - Setload() fails to set a/c if unlimited magazine but IGNOREMAGAZINE=false#08693 - Lua Event Editor InteractionFIXED: [b839] ScenEdit_SetUnit Speed not effecting ground units#11265 - CommDevices were silently failing on rebuild/SBR#11230 - Delta files aren't capturing mine hunting equipment adds#8909 - Make RPs able to be locked or unlocked via Lua#11152 - Need a Refueling setting in Unit Table like RTBLarge number of new & updated Lua methods:Updated Lua function: ScenEdit_SetUnit() - added keys: COURSE, SPEED/THROTTLE, PROFICIENCY, DEPTH, REFUEL, FUELUpdated Lua function: ScenEdit_AddUnit() - added keys: BASEUpdated Lua function: ScenEdit_AssignUnitToMission() - added keys: ESCORT (for strike missions)Updated Lua function: ScenEdit_SetDoctrine() - added keys: ESCORT, additional doctrines, withdraw/dockingUpdated Lua function: ScenEdit_SetReferencePoint() - added keys: TYPE, RELATIVETO, LOCKEDUpdated Lua function: ScenEdit_SetLoadout() - allow READYING a/c to be updatedUpdated Lua function: ScenEdit_RunScript() - allow to run from attachmentRepo attached to scenarioUpdated Lua function: ScenEdit_UseAttachment() - fixed to allow Lua ScriptsNew Lua function: ScenEdit_AddWeaponToUnitMagazine(table) - reload magazinesNew Lua function: ScenEdit_AddReloadsToUnit(table) - reload unit mountsNew Lua function: ScenEdit_GetSideOptions(table) / ScenEdit_SetSideOptions(table) - adjust side awareness, proficiencyNew Lua function: ScenEdit_SetUnitDamage(table) - damage componentsNew Lua function: ScenEdit_AddMission(side,..) / ScenEdit_GetMission(side,mission,...) / ScenEdit_SetMission(side,mission,...)New Lua function: ScenEdit_DeleteMission(side,mission,...)New Lua function: ScenEdit_AssignUnitAsTarget(contact(s),mission)New Lua function: ScenEdit_GetReferencePoints(table) - returns table of reference point detailsNew Lua function: VP_GetContact(table) - get table of contactsNew Lua function: ScenEdit_RefuelUnit(table) - make unit refuel as per AAR doctrineNew Lua function: ScenEdit_SetEvent('EventNameOrId', table) / ScenEdit_GetEvent('EventNameOrId')New Lua function: ScenEdit_GetSpecialAction(table) / ScenEdit_ExecuteSpecialAction('EventNameOrId')New Lua function: ScenEdit_GetContacts(side) - contacts from the side's perspectiveNew Lua function: ScenEdit_GetContact(table) - a contact's detailsNew Lua function: ScenEdit_FillMagsForLoadout(table) - fill magazine with a number of a specific loadoutNew Lua function: ScenEdit_AttackContact(attacker, contact, table) - automatic or using specific weaponNew Lua function: ScenEdit_UpdateUnit(table) - updates sensor/mounts on unitNew Lua function: ScenEdit_SetDoctrineWRA(table) / ScenEdit_GetDoctrineWRA(table) - WRA doctrineNew Lua function: ScenEdit_UpdateEvent(eventName, table) - update Lua script on selected eventNew Lua function: ScenEdit_GetWeather( table ) - at scenario or unit levelNew Lua function: Tool_DumpEvents() - dumps out all events to an XML file in '\Scenarios'; useful to examine all events without clicking-through the ScenEdit UINew exposed Lua object: unit [ mounts, magazines, base (hosted at), proficiency, components, mission (returns mission object rather than name),group (returns mission object rather than name), fuelstate, weaponstate, manualSpeed, manualAltitude, AirborneTime, loadoutdbid, throttle, weather, method :filterOnComponent (filter components on a type eg sensor), :rangetotarget( contact id) ]New exposed Lua object: side [ awareness, proficiency ]New Lua object: group [ unitlist ]New Lua object: mission [ unitlist, targetlist, starttime, endtime, active, SISH, AAR, plus 'mission specific details' ]New exposed Lua object: referencePoint [ locked, relativeTo ]New exposed Lua object: contact [ type, potentialmatches, side (contact's), missile_defence, age, fromside (who made the contact), FilterOut, weather, method :DropContact() ]New exposed Lua object: doctrine [ additional doctrines ]General Lua:* ADDED: Lua: Add plotted course when inserting unit* ADDED: Lua Function: Return to port* Lua commands and response (incl. errors) are now stored to text files on [CMANO]\Logs\LuaHistory_[date & time] .* NLua library upgraded to 1.3.2 (kudos to MichaelM!)* Improved error reporting - attempts to show which command and/or line failed* Improved in-event error handling* Added Lua history file in \Logs folder* Allow true/false for boolean values* Added executing Lua scripts to log (note that this may cause large files!)* "Copy unit ID from editor" method can handle multiple units* Added option on Event that can controls logging to the game log; ON by default, but useful for an event that fires quite often* Lua: Tool_DumpEvents writes to a file (file located in \scenarios as "[scenario title] + events.xml")* Lua: Contact type as string and number* Lua: Doctrine - withdraw & deploy settings* Lua: Added event names to RunScript* Lua: carry over event name to RunScript in Sandbox* Lua: Fixed unitname keyword for SetLoadout()* Lua: Added 'unitname' to Doctrine inline with standard naming* Lua: Improved error handling. Errors are displayed and execution stops when running in console mode. When running from special-actions, the function returns NIL but the script continues to run. The error is shown in the Lua variable '_errmsg_' and the function in '_errfnc_'Refer to Command Lua (http://commandlua.github.io) for more detailed explanation of exposed objects and functions.MISC FIXES & DB/IMPORT/SCENARIO UPDATES-------------------------------------------------------------------------* FIXED: Scenarios: Four Horsemen Position Load fix* Includes a fresh round of imports for China, US and Poland by Mike.* Includes various ship groups as importable .inst files (\ImportExport\Various Ship Groups) by Mike.#11209 - Db3k: Griffin updates#11192 - CWDB: C611 Colbert Update Add 1972 version#11191 - CWDB: Add French AO Ship A 627 LA Seine#11210 - DB3k: Add Dry dock#11208 - DB3k: Add PL-10 to J-10A#11205 - DB3k: S-400 Alt Update (45K)#11203 - Tu-22M3 with SVP-24 upgrade#11200 - DB3k: Ukraine Gurza Class Gunboats (2017)#11040 - Vehicles for the new Russian "superlight" brigades#10878 - DB3K Update: Indonesian F-16C's to get AIM-120C-7#10750 - SM-6 Dual I/II ABM version (SBT)#11214 - DB3K: Zumwalt LRLAP round cancelled and Excalibur likely replacement#11049 - HQ-19 ABM/ASAT#10715 - DB3K Update: Add New Chinese Space Surveillance Ship (Yuan Wang 7)#10622 - [DB3k Update] Add Singapore Littoral Mission Vessels (LVM) 15 Independence (2017)#10562 - Topaz (FIA-Radar) satellite#10224 - Talon HATE IRST & comms pod for USAF F-15C#10103 - Add Continuous Trail Unmanned Vessel (ACTUV)#08028 - SC-19 mobile ABM/ASAT#11220 - Add Chinese LPAR Radars#11221 - Add Boeing Echo Voyager Long Endurance UUV#11217 - Validation Check Issue: Inclination can be 0.00#11269 - DB3k: Add Babur 3 Sub launched cruise missile#10807 - DB3k: Taiwan F-16 Update#11207 - DB3k: Korean F-16Blk32 Upgrades#11271 - DB3k: Add Resurs and Persona Imaging Satellites#11231 - DB3k: US F-16 GBU-39 Loadout#9545 - Armata armored vehicle family#11227 - DB3k: Tanker Fixes#11013 - DB3k: Add MYS-M1E Coastal Radar (Yemen, Russia)#11242 - DB3k: Add Vietnamese Scud B (1980)#11234 - DLC: Update PLAAF Flankers and J-11 with PL-15#11240 - DB3k: H-6K bomb loadout#9930 - [CWDB Update 1.09] YF-12 Fuel issue#10213 - DB3k: Nuclear ASROC blast radius killing firing unit from max range#11129 - DB3k: DB-110 and Areos Pod Range updates#11127 - DB3k: Batral Issue#11126 - DB3k: Sea Ceptor Updates#11124 - DB3k: Ivan Gren Armament#11122 - DB3k; Al Riyahd's Torpedo launchers face aft#11121 - DB3k: Amry PLAN HQ-17 and PGZ-07 pairs#11118 - DB3k: Last 4 German Gepard PTM's decomissioned#11131 - [DB3k] Reactivation of Utes Sepal Batteries in Crimea#11128 - DB3k; Add Verba Manpads#11112 - Galosh ABM not implemented correctly#10704 - Upgrades for HN Roussen-class FACs#11134 - DB3k: Add Egyptian Gowind Corvettes (2018)#11119 - DB3k: Greek Navy Combattante SSM Upgrades#10812 - F-16 Have Glass I/II mods#10811 - SEAD-dedicated USAF F-16CM with "Have Glass 5th Gen" RAM treatment#10673 - DB3k Update: Add R-24T and R-23 Loadouts to Cuban and Angolan MiG-23's#10120 - DB3k: Add Spanish MQ-9B#11065 - DB3k: Brimstone 2 needs to be added to Queen E mag#11064 - DB3k: Ship_2947,2948, 2949 Hull number wrong#11037 - DB3k: Add boat davits to Armidale#10867 - Add Ledong AB to Hainan Imports#10581 - CSA-003 & CSA-004 ISR aircraft#10579 - Diamond DA42 Twin Star#10285 - Aselsan Koral mobile jammer#10196 - 2S35 Koalitsiya-SV SPG#11098 - DB3k: Add YJ-91 to J-10B#11096 - BS-64 Podmoskovye (Project 09787 Delta-Stretch)#11095 - DB3k: Review Petr Velikiy for errors#11090 - DB3k: Arleigh Burke Fuel Consumption Inaccurate#11088 - DB3k: Oniks Land Attack Capability#11080 - DB3k: Polaris A2 Range#11063 - DB3k: Out of service date for RC-135X Cobra Eye#11062 - JH-7 naval mine loadout#10176 - Buk-M3 SAM#11099 - [DB3k]Bangladesh gets 2 Ming G's#11097 - FAB-500M54 & FAB-500M62 loadouts for Su-33 Gefest#11087 - DB3K: SAM Plt (RBS 70 Mk1 MANPADS x 2 will not fire#10874 - DB3k Update: Updates to Spanish Mirages#11008 - DB3k: Add Russian Su-33 Gefest SVP-24 Upgrade (2016)#11105 - [DB3K448] Small AMRAAM issue on Have Glass F-16#11106 - [DB3K448] LS-6 warhead issue#11141 - Exoatmospheric SM-3 shot down the target(Kh-32) flying at 40km.#11140 - DB3k: Poland getting JASSM-ER#10171 - SM-3 should be able to make intercepts only outside atmosphere#11166 - SBIRS sats not working as expected#11165 - DSP satellites non-importable#11146 - DB3k Update: Mine records#10661 - DB3k Update: Add Indonesian Nagabanda Submarine (Imp Chang Bogo)#10638 - PLAN Sovremenny MLU#10770 - EA-03 Soar Dragon UAV#10571 - [DB3k Update] Stryker Lethality Upgrade#10205 - Gaofen-4 GEO EO/IR satellite#7256 - DB3k: Add Ya Zahra-3 (YZ-3) SAM Iran 2014- Crotale copy#11181 - Add Djebel Chenoua [C-58] -- Algeria (Navy) Missile boats#11180 - [DB3k] Add Nigerian Navy#11177 - DB3k; Add Nigerian Airforce and Army Units#11021 - KN-06 LR-SAM#10980 - YJ-8 missile family#10191 - JD-16 "Sino-Growler"#11056 - LRLAP round (for Zumwalt AGS gun) not going into serviceCWDB additions:---------------------Aircraft:OH-6A Cayuse [MD-500D] -- Argentina (Army), 1970AD-5W Skyraider -- United States (Marine Corps), 1950-1962, EA-1EBell 206B-1 JetRanger -- Brazil (Navy), 1974Bell 206B-1 JetRanger -- Chile (Navy), 1970Bell 47 Sioux -- Brazil (Navy), 1953-1994F-5A Freedom Fighter -- Libya (Air Force), 1968IL-10 Beast -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1950La-9 Fritz -- Soviet Union [-1991] (Frontal Aviation [VVS]), 1950MiG-15bis B Fagot -- Soviet Union [-1991] (Naval Aviation [AV-MF]), 1953MiG-17F Fresco C -- Morocco (Air Force), 1961SA 313B Alouette II -- Argentina (Army), 1975SA.319B Alouette III -- Chile (Navy), 1977, ASWSA.319B Alouette III -- Peru (Navy), 1972SH-34J (HSS-1N) Seabat -- Chile (Navy), 1961-1968SH-34J (HSS-1N) Seabat -- Chile (Navy), 1968-1978Su-7BMK Fitter A -- Algeria (Air Force), 1971Ships:A 627 La Seine -- France (Navy), 1948A 280 Resurgent -- United Kingdom (Royal Navy), 1974-1979A 84 Reliant -- United Kingdom (Royal Navy), 1974-1979C 611 Colbert -- France (Navy), 1972-1976D 02 Devonshire [County Batch 1] -- United Kingdom (Royal Navy), 1977-1981D 20 Fife [County Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977D 80 Sheffield [Type 42 Batch 1] -- United Kingdom (Royal Navy), 1975F 107 Rothesay [Type 12M] -- United Kingdom (Royal Navy), 1977, ModifiedF 109 Leander [Type 12I Leander Batch 1, Ikara] -- United Kingdom (Royal Navy), 1977F 109 Leander [Type 12I Leander Batch 1] -- United Kingdom (Royal Navy), 1977, SeacatF 169 Amazon [Type 21 Amazon Class] -- United Kingdom (Royal Navy), 1977-1984F 169 Amazon [Type 21, Exocet] -- United Kingdom (Royal Navy), 1977F 40 Sirius [Type 12I Leander Batch 2, Exocet] -- United Kingdom (Royal Navy), 1977F 78 Blackwood Class (Type 14) -- United Kingdom (Royal Navy), 1964-1979L 10 Fearless -- United Kingdom (Royal Navy), 1977L 3029 Sir Lancelot [Round Table Class] -- United Kingdom (Royal Navy), 1977LCVP -- United Kingdom (Royal Navy), 1977Ground units:Inf Plt (Paratroopers) -- Argentina (Army)Armored Plt (Centurion Mk 3 MBT) -- United Kingdom (Army)Armored Plt (Centurion Mk 5/1 MBT) -- United Kingdom (Army)Armored Plt (Centurion Mk 6/1 MBT) -- United Kingdom (Army)Armored Recon Plt (AML-60/90) -- Argentina (Army), 1969Armored Recon Sec (AML-60/90) -- Argentina (Army), 1969Armored Sec (FV 107 Scimitar Light Tank x 2) -- United Kingdom (Army), 1971Arty Sec (105mm/22 M101 Towed Howitzer x 6) -- Argentina (Army), 1971Arty Sec (155mm/20 M114 Towed Howitzer x 6) -- Argentina (Army), 1961Arty Sec (155mm/23 M109A2 Self-Propelled Howitzer x 3) -- Argentina (Army), 1969Mech Inf Cmd Sec (LVTP-7 Amtrack IFV x 3) -- Argentina (Marines), (Armoured Personel Carrier)Mech Inf Plt (AMX-VCI x 4) -- Argentina (Army), 1969Mech Inf Plt (M-3 APC) -- Argentina (Army)Satellites:DSP [satellite Early Warning System Blk II] -- United States (Generic), 1975-1979, 3x, Missile Launch DetectionDSP [satellite Early Warning System Blk I] -- United States (Generic), 1970-1983, 4x, Missile Launch DetectionMounts (mobile ground units):7.62mm M2 .30 Cal [450 rnds] -- Helicopter105mm L10Al Towed Light Gun L 10 Al L 10 Al Towed Light Gun122mm howitzer M-30 -- Towed Howitzer130mm/52 M-30 Towed Howitzer -- 1951152mm/25 D-1 Towed Howitzer155mm/30 M-50 Howitzer155mm/50 L-33 HowitzerAML-60/90AMX-13AMX-VCIAT-2 Swatter B [9M17M Skorpion-M]AT-3 Sagger A [9M14 Malyutka]BM-14 Katyusha 122mmBRDM-1 (APC)BRDM-2 [AT-3 Sagger A] IFVBTR-40A (14.5mm AAMG)BTR-50 APCCenturion Mk 3 Main Battle Tank -- 1951-61Centurion Mk 5/1 Main Battle TankCenturion Mk 6/1 Main Battle TankDUKWFV 107 Scimitar -- UK, 1971FV 601 Saladin Armoured CarFV 603 Saracen APCGabriel I Single -- Yom Kippur 73Gabriel I Triple -- Trainable-Yom Kippur 73Gabriel I Twin -- Yom Kippur 73GAZ-66 [23mm ZU-23-2 AAMG]GAZ-69 [M40 recoilless rifle (105mm)]Jeep BGM-71A TOW -- BGM-71AJeep M67 recoilless rifleJeep SS-11LVTC-7 Amtrack (Command Vehicle)LVTR-7 Amtrack (Recovery Vehicle)M-3 APC (90mm Anti-Tank)M-3 APC (SS-11 Anti-Tank)M-3 APC (TCM 20mm)M-3 Mk. A APCM-3 Mk. B (Command Carrier)M-3 Mk. C (120mm Mortar)M-43 120mm Mortar -- 120 RoundsMk16 ASROC -- Mk46/RGM-66D Standard [ARM]QF 25-pounderSS.11TOWVAB APC Ya salió la B906.15 que corrige los errores detectados en la B906.14. Mas info y descarga aquí Edited February 10, 2017 by Ce_zeta Quote Link to comment Share on other sites More sharing options...
Galahad78 Posted February 10, 2017 Report Share Posted February 10, 2017 Jugar con iconos estilizados es de mariquitas Gracias por el aviso, me esperaré a acabar el escenario del Don Quote Link to comment Share on other sites More sharing options...
Marques Posted February 12, 2017 Report Share Posted February 12, 2017 gran lista! En steam no sale aún como actualización. ¿Sabeis decirme si la versión steam se actualiza a través de este o hay que actualizarlo manualmente? Quote Link to comment Share on other sites More sharing options...
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