Divadov Posted November 3, 2016 Report Share Posted November 3, 2016 Megactualización de todo menos para el M-2000C New version DCS 1.5.5 will be soon in Open Beta. DCS World Introduced User marks on the F10 map view. ME. Attack point circle on the map restored Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered Added clickable radio-menu AI UH-1H will not able to fly with broken tail rotor MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby MP. Lobby. The task column was replaced with an airfield column. MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing Simulation ESC menu. Added Audio Option panel button Simulation ESC menu. Added Quit to Desktop button Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s has been corrected Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed MP. Player kick button will visible only on server The LOD of destroyed Kamaz-43101 model has been fixed Net: increased default timeouts to 300 seconds Network protocol changed (version 1.5.5 incompatible with 1.5.4) DCS FC3 Su-33: Autopilot mode indication will work Su-33. Digital fuel indicator repaired Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98% F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated F-15C. TDC will not be slewed by mouse to outside the scan zone Su-27. Incorrect indication of fuel quantity when starting in air has been fixed Su-27. Flight control system with AOA and G-limiter has been adjusted Su-27. Autopilot has been adjusted Su-27. Tires strength has been adjusted DCS A-10C Steerpoint marker on HUD will not floating The parasitic elements of external 3D model were removed from cockpit Fixed click sound for some cockpit switches UHF radio tone sound will not heard without electrical power A-10C Piercing Fury Campaign. Corrected C-130 behaviour in the mission 2. DCS Hawk by VEAO Aden gun pod fire and ejector positions updated. Brake pressure gauges now functional. Transponder panel now active (for future functionality). Gun and stores stick flaps animated correctly. External textures optimized. Kneeboard updated for authentic Hawk checklists. Rear seat switching implemented for single player including functionality: Press 2 and 1 to switch cockpits (can also assign to joystick). Click spots updated for rear seat functionality. Flap and gear control (clickable and joystick) implemented, including emergency flap and gear. Flap and gear indicators functional. Hydraulics and brake pressure gauges implemented. Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented. HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented. All rear cockpit dash gauges implemented. HSI Tacan / ILS navigation and glideslope functions implemented. Beacon light and test implemented. Accelerometer reset implemented. CWP indicators functional including test switch. Attention light reset switches implemented. Land/Taxi light switch implemented. Cockpit lighting switches, including dimmers, implemented. Cockpit lighting WIP for FPS improvements. CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit). Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle). Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump). Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front). Weapon override switch functional (set to override to disable firing of weapons). Weapon jettison button functional. Multi-Crew. Ability to ride-along in the rear seat in Player 2 slot on multi-player servers. DCS L-39 Anti-ice system switch will be OFF at cold start ADI failure lamp will lit when AC power is missing Corrected latitude value on GMK-1 Cockpits sounds will depend of corresponding canopy state, forward cockpit by forward canopy and rear cockpit by rear canopy. Emergency generator extension will be visible on net phantoms. DCS F-5E Inverted spin has been simulated. UHF Radio - Hinged Access Door will be opened. AIM-9 tone will not be heard if both wingtips gone off. Landing gear audible warning will be heard when warning test switch enabled. TACAN channel selector animation corrected. Fixed RWR sound issues with new contacts. Wing bend and twist due to G-loads has been corrected. Changing TACAN channel will not interrupt current radio chat. Input: Added some axis commands for TDC, rudder trim, lights etc. With the start in the air the F-5E will be trimmed on the assigned speed like it is implemented for all other aircraft. Aileron limiter now disabled at cold start. Single player missions added. Added inert and training stores. Added wing damage with high G overload Drag chute can not be fully deployed without any airstream Drag chute model corrected DCS UH-1H External F2 camera will do not zooming out on certain angles The missing a pilot's skin fragments were restored Side machineguns control by TrackIR and mouse has been refactored ‘Hot start’ fire is now visible for other clients in multiplayer Search and landing lights will be synchronized between clients in multiplayer DCS Black Shark Fire exhaust effect for Ka-50's APU has been added Searchlight will be synchronized between clients in multiplayer DCS F-86 Fixed incorrect effect of flap deflection on pitching momentDCS Mi-8MTV2 Taxi & landing lights will enabled when hot start on ground at night APU exhaust fire is now visible for other clients in multiplayer DCS C-101 by AvioDev Fuel reset knob animation was inverted. DRM button added to Module Manager. Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions). Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons. Fixed cockpit mechanism. Removed -1000 ft limit for altimeters. Reworked ejection seat model and labels. Updated autostart sequence. Fixed and finished all cockpit texture. Now GPU can only be connected by using radio menu, deleted its keyboard function. Re-saved Quick Start and Single Caucasus missions to avoid hang on restart. 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Tarres Posted November 3, 2016 Report Share Posted November 3, 2016 Ya comentó Zeus que todo el tema se detenía durante unas 3 semanas y que todo lo que tienen preparado y han ido enseñando ya lo han pasado a ED para que vayan procediendo. Los resúmenes de cambios siempre se dejan cosas fuera. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted November 3, 2016 Report Share Posted November 3, 2016 mas arriba tienes el changelog https://forums.eagle.ru/showthread.php?p=2933865#post2933865 Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted November 4, 2016 Report Share Posted November 4, 2016 https://forums.eagle.ru/showpost.php?p=2618507&postcount=1 ---------------------------------------------LATEST CHANGES INCurrent Open Beta 1.5.5.58642.188November 4, 2016--------------------------------------------- Overall FM takeoff/landing/taxi update Corrected fuselage drag with respect to alpha Corrected gear reaction Corrected idle thrust behavior Removed various tuning factors/gains Scaling of heading tape vs RS and AP indexes (HUD). WiP The AP * is not displayed in the HUD in APP mode. Fixed North-crossing issues (HUD) Bug. Fixed Backup ADI is not cageable/uncageable. Fixed Main ADI is not cageable/uncageable. Fixed Collision model update for RWR and Jammer sensors. External model update: Security paddles for guns and decoys added. LODs update. External model texture updates. RWR Update: self test. IP Bombing bug fix: radar antenna elevation when selecting IP bombing. PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON. Radar AGR mode (TAS) reworked. CCIP Accuracy improved. CCRP Accuracy reworked. Removed CCRP Target Cross (Not used by real aircraft). MK-82 Multiple bomb release bug fixed. CCRP FPM now resets to normal FPM when no bombs remaining. V/UHF Panel Fixed G-Meter texture fixed. Texture for EP warning light changed from RED to YELLOW. Quote Link to comment Share on other sites More sharing options...
Divadov Posted November 4, 2016 Report Share Posted November 4, 2016 Parece que hay problemas con el iff y el selector de bombas, por ahora. Quote Link to comment Share on other sites More sharing options...
Hans Luchs Posted November 4, 2016 Report Share Posted November 4, 2016 El iff se ha vuelto pacifista Salu2 Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted November 16, 2016 Report Share Posted November 16, 2016 Cambios en nuestra francesita para el proximo parche... esperemos que este viernes.. https://forums.eagle.ru/showthread.php?p=2953355#post2953355 Bug fixes:- safety paddles remain up for AI- Intercom fuel switch broken- Texture mapping issue (cockpit)- Document handler issue (cockpit)- "Boule" Pole position cold & dark: incorrect- "Boule" bank angle issue- Rockets (PPA) - problem with PAR- V/UHF Panel Issues- Missing kneeboard texture on pilot's body model- Multiple bomb release quantity bug.- BGU bomb release bug for pylons in the wing root.- Wrong knobs/switches orientation.New Feature:Belouga - BLG 66 bomb definition (WiP / Non Functional) Ojito con lo de los rotarys y switches, ahora todos deberian de usarse igual... (click derecho subir o hacia la derecha e izquierdo al otro sentido) Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 24, 2016 Report Share Posted November 24, 2016 Mas desarrollo del Mirage 2000C de RAZBAM https://www.facebook.com/RazbamSims/?hc_ref=NEWSFEED ]The BLG-66 Belouga cluster bomb is now functional. While smaller in size to the MK-20 Rockeye it is heavier. BLG-66 / MK-20 Mass: 290 Kg vs 222 Kg Bomblets: 151 / 247 Bomblet mass: 1.3 Kg / 0.59 Kg This means that the BLG-66 bomblet carries a bigger punch. The images are from a test flight. The green lines represent the radar arc. Quote Link to comment Share on other sites More sharing options...
Stormhammer Posted November 25, 2016 Report Share Posted November 25, 2016 Da gusto ver como trabaja razbam Quote Link to comment Share on other sites More sharing options...
Tarres Posted November 25, 2016 Report Share Posted November 25, 2016 Pues implementarán el DDM al final. Espero que puedan hacerlo optativo en el editor. https://forums.eagle.ru/showthread.php?t=177756 Quote Link to comment Share on other sites More sharing options...
Angel101 Posted November 25, 2016 Report Share Posted November 25, 2016 Implementaran algo parecido al DDM Quote Link to comment Share on other sites More sharing options...
Manu_asecas Posted November 25, 2016 Report Share Posted November 25, 2016 (edited) Que lo hagan optativo, si puede cargarlo que lo lleve y que el editor lo decida. Yo, personalmente no lo veo un atraco al realismo como en otros módulos. Saludos Edited November 25, 2016 by Manu_asecas Quote Link to comment Share on other sites More sharing options...
Typhoon Posted November 25, 2016 Report Share Posted November 25, 2016 Viendo como trabajando y la calidad de lo que hacen, creo que no se puede discutir del realismo del Sim. Razbam justo después de Belsimtek para mi. Solo se 2 cosas que desentonaban un poco y sinceramente no se como estan: el tema del Radio de Giro y el llegar a velocidad supersonica sin postcombustion Pero bueno, no quiero descentrar demasiado el tema de este Post xD Quote Link to comment Share on other sites More sharing options...
Manu_asecas Posted November 25, 2016 Report Share Posted November 25, 2016 Ya lo van a poner como opción, todos contentos Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 1, 2016 Report Share Posted December 1, 2016 (edited) These are the upcoming changes:- DDM Enabled - Caucasus Campaign (1.5.5 only) - Caucasus Training Missions (1.5.5 only) - CMD Program edit enabled. - BLG-66 Belouga cluster bomb included - BLG-66 Belougas enabled - MK-20 Rockeye bomb deleted If you have any mission that require cluster bomb, you will have to edit them since I have deleted them form the aircraft's loadout menu. Mejoras para el M2000C, aparte de las que hay pendientes: ---------------------------------------------PENDING CHANGES November 18, 2016 --------------------------------------------- - Fixed radio indicator showing "---.--" when radio powered off - Updated mil-power engine performance - Updated airfoil tables for more correct sustained turn rate - Updated damage configuration Todas previstas para el proximo update, que ya Zeus ha adelantado que sera para la 1.5.5 Edited December 1, 2016 by Zaz0 Quote Link to comment Share on other sites More sharing options...
Angel101 Posted December 2, 2016 Report Share Posted December 2, 2016 Ya esta enviado para revisión de ED, posiblemente el nuevo sistema este incluido en el siguiente parche. Quote Link to comment Share on other sites More sharing options...
Siegfried Posted December 2, 2016 Report Share Posted December 2, 2016 Ojos y poder!!! Quote Link to comment Share on other sites More sharing options...
Tarres Posted December 2, 2016 Report Share Posted December 2, 2016 Disponible el DDM ya en las actualizaciones de la 1.5.5 Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 3, 2016 Report Share Posted December 3, 2016 Para cambiar la programación de contramedidas https://forums.eagle.ru/showpost.php?p=2971222&postcount=108 Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 3, 2016 Report Share Posted December 3, 2016 Para quien le interese, he subido al File Browser, en el canal del M-200C del TS, una configuracion que he hecho del Spirale personalizada, no estoy en casa y hablo de memoria, pero basicamente es: Programa 1 - CHAFF SOLO - Suelta 1 solo chaff Programa 2 - FLARE SOLO - Suelta 1 solo flare Programa 3 - BVR FAR - Suelta 4 chaff con intervalo de 0.5 segundos Programa 4 - BVR MED - Suelta 6 chaff con intervalo de 0.3 segundos, 2 secuencias separadas en 2 segundos Programa 5 - BVR CLOSE - Suelta 4 chaff y 2 flare con intervalo de 0.25 segundos, 2 secuencias separadas 2 segundos Programa 6 - MERGE - Suelta 2 chaff y 2 flares con intervalo de 0.25 segundos, 2 secuencias separadas 1 segundo Programa 7 - SAM 1 - Suelta 12 chaff separadas 0.5 segundos Programa 8 - SAM 2 - Suelta 20 chaff separadas 0.25 segundos Programa 9 - IR SAM - Suelta 6 flares separadas 0.25 segundos Programa 10 - AG MIX - Suelta 20 chaff y 6 flares separadas 0.25 segundos. * Los programas SAM1, SAM2, IR SAM y AG MIX son los mismos que vienen default, pero recolocados * La idea para Aire-Aire es iniciar el enfrentamiento en el programa 3, para ir subiendo el programa conforme progresa el combate, terminando en el programa 6 si se llega al dogfigth. * Los dos primeros programas estan pensados para maximizar la gestion, por si restan pocas contramedidas por ejemplo.. El fichero lo teneis que pegar en DCS World/aircraft/Mods/M-2000C/Scripts/Cockpit/ Si teneis otras opciones, hacerlas, comentarlas ect. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 3, 2016 Report Share Posted December 3, 2016 (edited) La introduccion oficial de la campaña (documento) https://forums.eagle.ru/attachment.php?attachmentid=152677&d=1480689191 Y por cierto, si teneis algunda duda o fallo con la campaña podeis preguntarme a mi... Edited December 3, 2016 by Zaz0 Quote Link to comment Share on other sites More sharing options...
splash Posted December 4, 2016 Report Share Posted December 4, 2016 Para quien le interese, he subido al File Browser, en el canal del M-200C del TS, una configuracion que he hecho del Spirale personalizada, no estoy en casa y hablo de memoria, pero basicamente es: Programa 1 - CHAFF SOLO - Suelta 1 solo chaff Programa 2 - FLARE SOLO - Suelta 1 solo flare Programa 3 - BVR FAR - Suelta 4 chaff con intervalo de 0.5 segundos Programa 4 - BVR MED - Suelta 6 chaff con intervalo de 0.3 segundos, 2 secuencias separadas en 2 segundos Programa 5 - BVR CLOSE - Suelta 4 chaff y 2 flare con intervalo de 0.25 segundos, 2 secuencias separadas 2 segundos Programa 6 - MERGE - Suelta 2 chaff y 2 flares con intervalo de 0.25 segundos, 2 secuencias separadas 1 segundo Programa 7 - SAM 1 - Suelta 12 chaff separadas 0.5 segundos Programa 8 - SAM 2 - Suelta 20 chaff separadas 0.25 segundos Programa 9 - IR SAM - Suelta 6 flares separadas 0.25 segundos Programa 10 - AG MIX - Suelta 20 chaff y 6 flares separadas 0.25 segundos. * Los programas SAM1, SAM2, IR SAM y AG MIX son los mismos que vienen default, pero recolocados * La idea para Aire-Aire es iniciar el enfrentamiento en el programa 3, para ir subiendo el programa conforme progresa el combate, terminando en el programa 6 si se llega al dogfigth. * Los dos primeros programas estan pensados para maximizar la gestion, por si restan pocas contramedidas por ejemplo.. El fichero lo teneis que pegar en DCS World/aircraft/Mods/M-2000C/Scripts/Cockpit/ Si teneis otras opciones, hacerlas, comentarlas ect. Muchas gracias, instalado. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted December 16, 2016 Report Share Posted December 16, 2016 Un gran changelog para el M2k para el update de hoy Added Helmet visor position affects shade in cockpit now Added Laser Code change (like F-5E) to Kneeboard if engines off Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off Added MAGIC SELECT else PCA SELECT keybind Added AA Gun SELECT else PCA SELECT keybind Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity(previously was a set amount of time being inverted for worst case scenario) Updates to autopilot control laws Updates to drag modeling in extremely high dynamic pressures Updates to engine modeling at very high altitudes (low ambient pressure/density) Updates to cold start for radio to be off Updates to auto start for radios to turn on Updates to default snap views based on bug report feedback Updates to CDM program keyboard binds Updates to CCIP for cluster bombs Fixed FBW stability authority at very high altitudes Fixed TDC slew movement (both with keys and via axis) Fixed UHF radio mode knob logic (Off is now most left click instead of On) Fixed auto start canopy should be closed before engine start Fixed hot start to have external lights on Fixed odd behavior sometimes with AP/FBW test panel Fixed PRF mode up/down selection keybinds Fixed Jammer mode selection keybinds Fixed Slats EXTEND 3-Pos Abstraction keybind Fixed DDM issues (azimuth, etc...) Y alguna cosa extra como el kneeboard que te marca la posicion de inicio para alinear Pero sobretodo me encanta que hayan arreglado lo del TDC, ya se puede usar el eje del Warthog :) Quote Link to comment Share on other sites More sharing options...
Angel101 Posted December 16, 2016 Report Share Posted December 16, 2016 Un gran changelog para el M2k para el update de hoy Added Helmet visor position affects shade in cockpit now Added Laser Code change (like F-5E) to Kneeboard if engines off Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off Added MAGIC SELECT else PCA SELECT keybind Added AA Gun SELECT else PCA SELECT keybind Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity(previously was a set amount of time being inverted for worst case scenario) Updates to autopilot control laws Updates to drag modeling in extremely high dynamic pressures Updates to engine modeling at very high altitudes (low ambient pressure/density) Updates to cold start for radio to be off Updates to auto start for radios to turn on Updates to default snap views based on bug report feedback Updates to CDM program keyboard binds Updates to CCIP for cluster bombs Fixed FBW stability authority at very high altitudes Fixed TDC slew movement (both with keys and via axis) Fixed UHF radio mode knob logic (Off is now most left click instead of On) Fixed auto start canopy should be closed before engine start Fixed hot start to have external lights on Fixed odd behavior sometimes with AP/FBW test panel Fixed PRF mode up/down selection keybinds Fixed Jammer mode selection keybinds Fixed Slats EXTEND 3-Pos Abstraction keybind Fixed DDM issues (azimuth, etc...) Y alguna cosa extra como el kneeboard que te marca la posicion de inicio para alinear Pero sobretodo me encanta que hayan arreglado lo del TDC, ya se puede usar el eje del Warthog :) Ouh! Yeah!.... Ups! queria decir: OH! Là Là! C´est magnifique! Quote Link to comment Share on other sites More sharing options...
Typhoon Posted December 16, 2016 Report Share Posted December 16, 2016 Increible! Definitivamente RAZBAM yesss!!!! Interesante ver que aprovechan cosas del F5E para incorporarlas en el innombrable. En unos meses...Operaciones embarcadas si, pero con Harrier en vez de F14 Quote Link to comment Share on other sites More sharing options...
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