Jump to content

Discusión nuevo FM


Recommended Posts

Abro este hilo para que todos comentemos a cerca del nuevo modelo de vuelo que trae el parche en sus distintos aviones. Como sabéis el mas cambiado es el Bf109 y quisiera centrarme ahí pero me interesa también lo que puedan aportar los que vuelan de ruso con sus aparatos para ver como puede cambiar el combate. 

A parte de impresiones estaría bien discutir a cerca de si estos cambios son correctos o no, y si no lo son aportar de alguna manera los motivos y evidencias

 

Yo he podido probar algo pero aun quiero tener mas experiencia para poder tener algo concluyente.

Link to comment
Share on other sites

54 minutes ago, geramos109 said:

Me interesa también lo que puedan aportar los que vuelan de ruso con sus aparatos para ver como puede cambiar el combate. 

A parte de impresiones estaría bien discutir a cerca de si estos cambios son correctos o no, y si no lo son aportar de alguna manera los motivos y evidencias.

 

Copiado pues. Los que volamos más el lado Ruso reportaremos la experiencia también. :aplauso-6:

Link to comment
Share on other sites

Yo hablo del 109 que es el que he probado, es verdad que lo siento más real el modelo de vuelo, a lo que es un avión de verdad. 

 

Cuando picas y ganas mucha velocidad tiende a levantar la nariz con fuerza y a mayor velocidad obviamente cuesta alabear el avión, se pierde mucho control tanto de los alerones como del timón de dirección. En eso si lo siento como un avión real. Obviamente nunca he visto volar o he volado un 109 por lo que no se a que velocidad deja de ser efectivo los controles. Pero en el caso del F4, ya pasando los 500 k/h ya no tienes casi control sobre el avión. En el caso del G2 si lo siento más maniobrable que antes y con mayor capacidad de alabeo que el F4. 

Pero el G2 lo he probado poco y puede ser que sea un efecto de lo mal que sentí al volar el F4. 

 

Obviamente ha sido muy frustrante en mi caso, porque estaba acostumbrado al F4 que giraba y se movía muy bien y ahora a alta velocidad lo siento un ladrillo jejej 

Pero al sentir el modelo de vuelo más real me gusta y me parece bien el cambio. 

 

 

 

 

Link to comment
Share on other sites

Acabo de instalar el primer parche al último update --> 2.012b. 

BF109.- Dejando de lado la efectividad del trimado del estabillizador, han aumentado de 5 segundos a 15 segundos el recorrido completo del stab para reflejar más la realidad, estoy satisfecho. Me gusta más que el FM anterior.

 

Saludos.

 

 

Link to comment
Share on other sites

Tenéis que daros cuenta de una cosa. El bf109 ahora viene trimado por defecto en la posición +1 de la bola. Esto es morro abajo y es uno de los motivos por los que ahora os cueste tanto recuperar picados. Desconozco porque han hecho este cambio ya que para volar en linea recta el trimado tiene que estar a 0 y no a +1. Esta tarde he volado el 109 y he hecho picados recuperados sin problema porque ahora al volar en 0 el avión tiene tendencia morro arriba. Tengo que probar en modo 1.0 ata y a 400kmh a ver si con esta configuración vuela recto porque si no es así es algo que esta incorrecto y me temo que hayan cogido los datos del mismo sitio que los inútiles del DCS. 

Si esto es asi abrire un post en el foro oficial para preguntar a cerca de esto. Otto podra echar un cable ya que tiene mas que demostrado ese asunto del trim

 

El Avión no es que a alta velocidad sea ladrillo que ya lo era, lo que pasa es que a velocidades de entre 450 y 550 el giro instantáneo de 30 grados que antes tenias pues ahora no. Esto no es que me parece que este incorrecto pero hay que comparar con los rusos a ver como les ha afectado a ellos lo de maniobrar a alta velocidad.

 

Seguiremos probando a ver. De momento hoy solo he estado con el 109 y el otro dia con el 190 que si que me parece que ha mejorado y ya no tiene la actitud de morro pesado de antes a alta velocidad. 

  • Like 1
Link to comment
Share on other sites

Os confirmo que hoy despues del v.2.012 han metido un mini-parche y han vuelto a retocar el el trim del bf-109
https://forum.il2sturmovik.com/topic/30809-game-version-2012-discussion-hs-129-kuban-map-fm-update-new/page-9#entry504711

21246572_10214399498923585_1423890531058


Lo que yo me pregunto ahora es;  ¿porque el Bf-109 tenia o tiene "retardo" en las teclas de control de trim, ..y los demas aviones no lo tienen?

Por lo demás parece que el Bf-109G sale en vuelo con el trim en +1º (un grado morro abajo), ..y el Bf-109F sale en vuelo con el trim en +2º (dos grados morro abajo) en el "F" el trim máximo morro abajo es +3º.
En esto hemos dado un paso atrás,  ..después de lo que nos costó explicarles lo que es el trim neutral.

Edited by IIIJG52_Otto+
Link to comment
Share on other sites

No lo he probado suficientemente, pero quiero recordaros algunas cosas: Este parche no será el último obviamente habran más correciones asi que no os quemeis. Que en cada nuevo parche se crean auténticas psicosis colectivas...cuidado con lo que leis por ahi que puede ser falso. A mi me parece más realista en el 109 ...estoy de acuerdo que o follamos todos o tiramos la puta a rio: Si se hacen modificaciones que sean para todos, para UFOS rusos ya está el War Thunder...esta gente es mucho mas seria que la competencia o a mi me lo parece.

  • Like 1
Link to comment
Share on other sites

Ayer hubo un desconcierto del carajo.No creo yo que hubiera un solo Azul que no se diera contra el suelo.Yo de entrada me quejé,como todos.

Ahora en frío pienso que el cambio es bueno,siempre y cuando lo hayan equilibrado con los rusos.

Solo he probado el F4 y el G2 y en el Berloga después de un periodo de adaptación le he zurrado a mas de uno,con el G2 claro,lo que me indica que las limitaciones también son para los rojos.(Aunque hay quien dice que no,que los ha volado y siguen desafiando las leyes de la física...

El avión se nota mas noble,menos nervioso.Yo creo que eso es bueno para el combate,se acabo hacer tanto manking" y habra que ser mucho mas fino y extender muy a menudo buscando angulos buenos

El rudder se ha vuelto muy docil aún bajando la sensibilidad,no se si me gusta eso.

Otra cosa que me ha parecido es que los azules tenemos mucha mas pegada,también parece que se acabó eso de darles con todo y que sigan enteros...........................ya se verá

Edited by pienoir
Link to comment
Share on other sites

El hace 11 horas, Paco13 dijo:

No lo he probado suficientemente, pero quiero recordaros algunas cosas: Este parche no será el último obviamente habran más correciones asi que no os quemeis. Que en cada nuevo parche se crean auténticas psicosis colectivas...cuidado con lo que leis por ahi que puede ser falso. A mi me parece más realista en el 109 ...estoy de acuerdo que o follamos todos o tiramos la puta a rio: Si se hacen modificaciones que sean para todos, para UFOS rusos ya está el War Thunder...esta gente es mucho mas seria que la competencia o a mi me lo parece.

 

Puedes explicar a que te refieres con "cuidado con lo que leeis por ahí que puede ser falso"?

 

Desarrollalo

 

Salu2

Link to comment
Share on other sites

Pasate por foro il2 y veras cosas asombrosas: gente discutiendo paginas sobre las modificaciones "x" en el nuevo parche hasta que ha tenido que salir el moderador o incluso un desarollador para aclarar que tal modelo "x" no se había modificado en ese parche.

Salu2.

Edited by Paco13
Link to comment
Share on other sites

Mis impresiones son que el 109 ha perdido en general maniobrabilidad, respuesta de motor me parece que sigue siendo un plus por encima del aliado, eso si mas duro de mandos, el 190 no parece que lo hayan tocado, sin ser ágil acelera y dispara. Cañones y ametralladoras alemanas, muy dificil de saber, yo creo que igual...sobre los rusos no puedo decir nada excepto que el Spit traga y traga daños.

 

A mi me parece que el que sigue derribando lo seguira haciendo con el 109, pero, tendra que tener un ojo en el indicador de velocidad. El 190, una máquina asesina.

 

Me encantan las nuevas sombras...realmente esta gente trabaja duro.

Link to comment
Share on other sites

De aquel foro de palmeros me creo cualquier cosa viendo como lo llevan con su politica del silencio,callando al que no aplaude y credibilidad 0 con la mayoria de informaciones despues de ver que el 80% de los que escriben son niños telematicos venidos del wt...

 

Pues si no te aclaras aqui tienes todo lo que han tocado y no es poco.Y si,han tocado el 190

 

Dear pilots,

 
today is a real milestone for the project - we just released the 2.012 update, one of the biggest ones ever. We already told you in Dev Blogs what it will bring, but here's the quick overview.
 
1. New Hs 129 B-2 Collector Plane with many unique features and very varied weaponry.
2. Kuban map available in three seasons (Spring, Summer and Autumn). 120 thousands of square kilometers large (400 x 300 km), the biggest map in the new generation of IL-2 to date. Please note that the work on improving the AI is underway and it is not very proficient in mountain flying, we will work on it this Autumn. The map is huge, so we'll be fixing the issues that may be found in Early Access.
3. Updated FM for all aircraft. The total list of FM changes is very long, you can check it out below.
4. Together with the Kuban map, we're releasing many AI controlled ships: G-5, G-5 project 213 and S-38 torpedo boats, Type A landing barge, Type Щ (Shch) series X and Type IIB submarines, Soviet Type 7 destroyer.
5. Completely new shadow tech that allowed us to increase the shadows resolution in the cockpit, render outside shadows several times further, show the own plane shadow on the ground and make tree shadows more realistic.
 
Here's the complete change list:
 
1. Henschel Hs 129 B-2 Collectors Plane is added to the project and all Battle of Kuban owners can fly it now;
2. All three seasons of the Kuban map (Spring, Summer and Autumn) are added to the project and any owner of the sim can fly over them in multiplayer while Battle of Kuban owners can access them in any game mode;
3. The new shadows technology CSM was added to the game;
4. The new shadow quality option in the game graphics settings governs the shadows resolution, their visibility distance and which objects can cast shadows;
5. Thanks to the new shadow tech CSM, shadows in the cockpit became sharper at high quality settings;
6. Thanks to the new shadow tech CSM, all the cockpit objects cast shadows instead of just the canopy elements;
7. Thanks to the new shadow tech CSM, the aircraft shadow on the ground is visible from inside the cockpit at high quality settings;
8. Thanks to the new shadow tech CSM, object shadows are visible at twice distance as before at high quality settings;
9. Thanks to the new shadow tech CSM, trees now cast correct shadows on all objects;
10. The aerodynamics modeling of the aircraft tail became more detailed, resulting in MANY improvements and changes (the full list is available here):
Spoiler
Main changes:
10.1. All aircraft stability along the pitch and yaw axes have been reworked. Planes reaction to control surfaces input became much less volatile and closer to reality.
10.2. Aircraft controllability was tuned simultaneously with the stability in the same control channels. Control surfaces inputs in different flight conditions became more realistic. Aircraft handling became much less 'sharp' and more convenient and predictable.
10.3. Roll 'dipping' after a full rudder input has been significantly decreased for all aircraft. Flat turns, coordinated side-slipping (straight banked flight with full rudder input for braking) and other maneuvers with side slipping motion at large angles became much closer to real ones.
10.4. Time of stabilizers and trimmers shift from end to end is now close to realistically possible.
10.5. Trim effectiveness has been corrected for several aircraft to correspond to the updated balance boundaries.
10.6. Load increase of the control surfaces has been corrected as the speed increases, changing aircraft controllability at various flight speeds and making them function closer to real data.
10.7. Because of the tuned stability characteristics, aircraft lose directional stability in an event of horizontal surfaces destruction.
10.8. Because of the tuned stability characteristics, aircraft lose lateral stability in an event of vertical surfaces destruction.
10.9. Because of the tuned controllability and stability and additional stall tuning, aircraft stall behavior changed. An aircraft sticks less in a spin, spin recovery became easier and more predictable. Therefore, an aircraft behavior during stall and spin became closer to the real thing. If there was a specific spin data available for an aircraft, it was taken into account to make the FM even more accurate (additional details follow below).
10.10. Thanks to aircraft stability and controllability changes taxiing and take-off and landing runs became more predictable and controllable.
10.11. Run-down time of the freely rotating landing gear wheels has been decreased by increasing friction values in the wheel bearings.
10.12. Landing gear brakes friction has been increased, making the aircraft stopping and holding while revving the engine(s) easier.
10.13. Air flow at beyond-stall AoA is now modeled better, making bobbling and shaking during a stall more realistic.
10.14. Control surfaces buffeting values at high flight speeds have been tuned: amplitudes were lowered, frequencies increased.
10.15. Flight stick and pedals shifting speed became slower even more due to increased load at high flight speeds.
10.16. Oscillation delay time of the sideslip indicator (the small ball) has been corrected.
10.17. Aircraft fragments behavior (unnaturally smooth fall of detached ailerons, elevators, rudders, etc.) has been corrected, especially at high speeds.
10.18. Mouse control quality has been improved significantly.
Additional clarification on fixes of Soviet planes:
LaGG-3 series 29:
10.19. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes.
10.20. Take-off characteristics in crosswinds improved.
10.21. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds).
10.22. Pitch balance and its dependence on the flaps have been corrected.
10.23. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
10.24. Elevator trim effectiveness has been decreased.
La-5 series 8:
10.25. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes.
10.26. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.27. Pitch balance and its dependence on the flaps have been corrected.
10.28. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
10.29. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake', keeping the roll controllability. In a case of intentional spin entry, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
I-16 type 24:
10.30. Pitch balance and its dependence on the landing flap have been corrected.
10.31. Flight stick load along the roll axis at medium and high flight speeds has been slightly increased.
10.32. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.33. Extended landing flap pitches the aircraft up significantly, on the glide path this must be compensated by moving the flight stick forward.
10.34. Stall speed with the landing flap and gear extended is 3-4 km/h lower than with them retracted.
10.35. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
MiG-3 series 24:
10.36. Roll rate at various flight conditions has been corrected (decreased at medium and high speeds).
10.37. Pitch balance and its dependence on the flaps have been corrected.
10.38. Elevator trim effectiveness has been decreased.
10.39. Elevator and rudder trim shift time from end to end increased from 6 to 8 seconds.
10.40. Flight stick load along the roll axis at high flight speeds has been slightly decreased.
10.41. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds).
10.42. The aircraft stall behavior has been corrected using the data available. The stall in a level flight readily ends in a spin, spin recovery doesn't require much effort.
Yak-1 series 69/127:
10.43. Pitch balance has been corrected.
10.44. Flight stick load along the pitch axis has been increased at high flight speeds.
10.45. Flight stick load along the roll axis has been corrected at any flight speeds.
10.46. Pedals load at medium and high flight speeds has been increased significantly.
10.47. Elevator trim shift time from end to end increased from 6 to 8 seconds.
10.48. Elevator trim effectiveness has been decreased.
10.49. The neutral roll position of the flight stick that was incorrect for joysticks without FFB has been corrected.
10.50. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
P-40E-1:
10.51. Pitch balance and its dependence on the landing flaps has been corrected.
10.52. The aircraft polar has been corrected based on the new estimated data: zero-lift angle of attack increased, stall angle of attack increased (including takeoff or landing configurations), induced drag decreased, lift/drag ratio during a maneuver increased. Cy (AoA) interpolation with landing flaps has been improved.
10.53. Pedals load at various flight conditions has been corrected (slightly increased at low speeds and decreased at high speeds).
10.54. The landing flaps drag has been decreased.
10.55. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'. Control surfaces effectiveness has been decreased in a stall or spin. Buffeting AOA that precede stall have been corrected.
10.56. The propeller aerodynamic characteristics have been corrected.
10.57. Climb rate, maximum speed in a level flight and takeoff run have been corrected.
IL-2 mod. 1941/42/43:
10.58. Flight stick and pedals load at any flight speeds have been increased significantly.
10.59. Elevator trim shift time from end to end increased from 6 to 8 seconds.
10.60. The number of complete revolutions of the elevator trim handle in the cockpit has been increased.
10.61. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'. The stall in a turn ends in a spin.
Pe-2 series 35/87/110:
10.62. Pitch balance and its dependence on the landing flaps have been corrected.
10.63. Propellers backwash influence on the aircraft has been decreased.
10.64. Elevator trim effectiveness has been decreased.
10.65. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
10.66. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.67. Flight stick load along the pitch axis has been increased at any flight speeds.
10.68. Pe-2 series 87 water radiators increase drag correctly as they are opened (previously the left engine radiator didn't increase drag while the right engine radiator affected the drag for both engine nacelles).
Additional clarification on fixes of German planes
Bf 109 E-7:
10.69. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.70. Flight stick load at any flight speeds has been corrected (increased at low speeds and decreased at high speeds).
10.71. Flight stick load along the roll axis at high flight speeds has been increased.
10.72. Pedals load at medium and high flight speeds has been increased significantly.
10.73. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video.
10.74. Flaps extension time increased from 15 to 20 seconds according to the reference video.
10.75. The aircraft flight model is corrected to correspond to other aircraft FM (its difference was caused by attempts to fix the roll issues quickly).
10.76. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin.
10.77. The aircraft stall behavior has been corrected using the data available. The stall danger in a turn if an excessive flight stick input has been given is minimal.
Bf 109 F-2/F-4/G-2/G-4:
10.78. The aircraft roll rate at various flight conditions has been corrected (decreased at medium and high speeds).
10.79. Pedals load at high flight speeds has been decreased.
10.80. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.81. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video.
10.82. Flaps extension time increased from 15 to 20 seconds according to the reference video.
10.83. Flight stick load along the pitch axis has been increased at low and medium flight speeds.
10.84. Flight stick load along the roll axis at medium and high flight speeds has been increased significantly.
10.85. Pedals load at low and medium flight speeds has been increased.
10.86. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin.
10.87. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. Spin recovery doesn't require much effort.
10.88. The engine die out issue has been fixed (it could happen after a sharp throttle increase with the RPM limiter turned on).
Fw-190 A3/A5:
10.89. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.90. Flight stick load along the roll axis has been slightly corrected at any flight speeds.
10.91. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.92. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. The stall starts very quickly after pre-stall buffeting.
MC.202 series VIII:
10.93. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.94. Flight stick load along the pitch axis has been decreased at high flight speeds.
10.95. Flight stick load along the roll axis has been slightly corrected at any flight speeds.
10.96. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.97. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds.
Ju 87 D-3:
10.98. Pitch balance and its dependence on the flaps have been corrected.
10.99. Flight stick load along the pitch and roll axes and pedals load have been increased at high flight speeds.
10.100. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds.
10.101. Elevator trim effectiveness has been decreased.
10.102. Propeller backwash influence on the aircraft has been increased (now more rudder input is required during a take-off run).
Bf 110 E-2/G-2:
10.103. Course stability while taxiing has been improved.
10.104. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.105. Propellers backwash influence on the aircraft has been decreased.
10.106. Pedals load at medium and high flight speeds has been decreased.
10.107. Flight stick load along the pitch axis at medium and high flight speeds has been increased.
10.108. Elevator trim effectiveness has been decreased.
10.109. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds.
10.110. Engine nacelles drag correctly increases as they are damaged.
10.111. The aircraft is much less controllable at high AoA, now it stalls uncontrollably if you attempt extreme maneuvers.
10.112. The rotation rate in a flat turn is set according to the reference.
10.113. Aircraft stall in a level flight is much 'softer', without the tendency to enter a spin, as described in the reference article.
He 111 H-6/H-16:
10.114. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.115. Flight stick load along the roll axis at high flight speeds has been decreased.
10.116. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.117. Flight stick load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
10.118. Elevator, rudder and ailerons effectiveness has been decreased.
10.119. Rudder and ailerons trim shift time from end to end increased from 6 to 8 seconds.
10.120. Elevator trim shift time from end to end increased from 7 to 8 seconds.
10.121. Course stability while taxiing has been improved.
10.122. An issue with He-111 H6 roll trim after the right aileron loss has been fixed.
10.123. Water and oil radiators increase drag correctly as they are opened (previously the left engine radiators didn't increase drag while the right engine radiators affected the drag for both engine nacelles).
10.124. Engine nacelles drag correctly increases as they are damaged.
10.125. The misalignment of the animated and physical (true) position of the landing gear during its extension and retraction has been removed.
Ju 88 A-4:
10.126. Pitch balance and its dependence on the flaps have been corrected.
10.127. Flight stick load along the pitch axis at any flight speeds has been increased.
10.128. Flight stick load along the roll axis at high flight speeds has been decreased.
10.129. Pedals load at high flight speeds has been significantly decreased.
10.130. Elevator trim effectiveness has been decreased.
10.131. Rudder trim shift time from end to end increased from 6 to 8 seconds.
10.132. Ailerons trim shift time from end to end increased from 5 to 8 seconds.
10.133. Engine nacelles drag correctly increases as they are damaged.
10.134. Bottom turret drag correctly increases as it's damaged.
Ju 52/3mg 4e:
10.135. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
10.136. Flight stick load along the pitch axis at medium and high flight speeds has been slightly increased.
10.137. Pedals load at medium and high flight speeds has been significantly decreased.
10.138. Engine nacelles drag correctly increases as they are damaged.
11. Armored glass improved visually on all aircraft;
12. The effect of the wind on the bullets and other projectiles flight trajectory was corrected;
13. Ju 87 D-3 official skins were updated by the community enthusiast I./ZG1_Panzerbar (more details added);
14. Bf 109 F-4 official skins were updated by the community enthusiast III/JG2_Gustav05 (more details added);
15. Fw 190 A-5 main (default) camo was updated by the community enthusiast I./ZG1_Panzerbar;
16. Morning and evening fog was improved visually;
17. 'Blazing Steppe' campaign is now officially available in Spanish language thanks to the community enthusiast E69_Cananas who made the translation;
18. The Russian localization of the 'Blazing Steppe' campaign was corrected thanks to the community enthusiast MicroShket who proofread the text;
19. The AI gunners accuracy of the secondary German bomber groups in the 'Blazing Steppe' campaign increased significantly;
20. Formation flying of the most aircraft  in the 'Blazing Steppe' campaign improved significantly;
21. Difficulty level of the 7th and 14th 'Blazing Steppe' campaign missions decreased somewhat;
22. Subtitle displaying and Ju 88s dropping bombs was corrected in the 15th mission of the 'Blazing Steppe' campaign.
23. Soviet torpedo boat G-5. It's low weight of 17 tons and two aircraft engines allow it to go as fast as 100 km/h (55 knots). It is armed with two 12.7 mm DShK machine guns and two 53-38 torpedoes.
24. Soviet rocket boat G-5 project 213. On this model, torpedoes were replaced by MRLS that fired 24 M-8M 82 mm rockets.
25. German torpedo boat Schnellboot S-38. Weighing up to 100 tons and going up to 50 knots fast, it was armed with two 20 mm MGC 30 and Flak 30 guns and two torpedo tubes with up to six 533 mmm G7a torpedoes (one in each tube and four on the deck).
26. German landing barge Marinefährprahm Typ A (240 tons weight, armed with 88 mm SKC 35 gun and 20 mm MGC 30 gun.
27. Soviet submarine Shch-10 (type Shchuka, 'Shchuka' meaning pike). Surface displacement 578 tons, armed with two 45 mm 21-K guns, 4 bow and 2 stern torpedo tubes with 10 533 mm torpedoes.
28. Small German submarine U-Boot-Klasse IIB. Surface displacement 279 tons, armed with 20 mm MGC 30 gun, 3 torpedo tubes with 5 533 torpedoes total.
29. Soviet Type 7 destroyer  (1600 tons, up to 38.5 knots speed). Armament: 4 130 mm B-13-I guns, 2 76 mm 34-K guns, 2 45 mm 21-К guns, 2 twin 12.7 mm Colt machine guns, 2 12.7 mm DShK machine guns, 2 triple 533 mm torpedo launchers 39-Yu.
 
Salu2
Edited by Hans Luchs
Link to comment
Share on other sites

6 hours ago, Hans Luchs said:

Aquí tienes todo lo que han tocado y no es poco.

 

Gracias Hans por la info. Toca mirar toda la info de los colegas que has puesto y ver la impresión al volar los aviones. Me alegra que hayan retocado las tomas del Lagg-3, más de uno estaremos contentos de no trompear (al igual que hace el La-5) como locos al frenar a fin de carrera de aterrizaje o al dar un poco de gas al final de la toma casi parados para salir al taxi.

 

:aplauso-6:

Edited by DaniV
Link to comment
Share on other sites

Hola que tal.

A mi no me parece que los cambios del 190 sean evidentes, los del 109 si son palpables pero tambien tengo que aclarar que soy la decima parte de friki que lo era antes. Y casi que se vive mejor asi.

Respecto a lo del foro il2, a mi me parecen que sobra gente fanatica, tanto de un bando como otro. 

 

Salu2

Link to comment
Share on other sites

Buenas, 

 

He estado volando el Yak-1 y particularmente lo noto más nervioso en el carreteo (una vez sueltas la rueda de cola claro está es una cabra loca como metas gas rápidamente) y

casi más tozudo de llevarlo al sitio. Una vez encarado sin problema como siempre.

En vuelo da la impresión que ha perdido agilidad, y pobre del que lo meta en pérdida y no tenga altura para recuperar pues o usas mucho timón o tocas tierra muy rápidamente.

Eso añadido a que el Trim se ha vuelto bastante lento pues no ayuda, aunque la verdad, es mucho más realista.

 

Lo mismo con los imputs del Joy, la "carga" se nota que es diferente según la velocidad y los círculos completos en combate los veo más amplios, teniendo que meter más pié si lo quieres hacer coordinado. Lo mismo al meter timón a velocidades altas (como que más lento o duro por la carga dinámica).

 

El Yak-1b sigue siendo más efectivo, el Trim es igualmente más lento y su comportamiento en pérdida parecido al Serie-69 pero yo personalmente lo recupero antes.

La toma se realiza mucho más precisa si quieres a tres puntos y frenando firme no se va para ningún lado (stick al pecho claro está). 

 

La actualización lo ha hecho más "real" y menos aventajado. Me gusta más. :aplauso-6:

 

Link to comment
Share on other sites

A mi también me gusta mas,me alegra ver que los rojos también tienen sus limitaciones.............el vuelo parece mas lógico,los giros mas amplios y los combates mas igualados.

Te da tiempo a virar después de un cruce y que no te pillen en bragas como antes

Edited by pienoir
Link to comment
Share on other sites

18 hours ago, geramos109 said:

Me sigue chirriando el lagg3. No es normal lo de ese avión

 

 

No sigue siendo el caza mas facil derribar de la VVS ?

Pego un poco de info de la wiki:

 

The Soviet pilots nicknamed the plane Lakirovanny Garantirovanny Grob, (which translates as: "varnished guaranteed coffin").

when the LaGG-3 was first committed to combat in July 1941, it was completely outclassed by the Messerschmitt Bf 109

 

Soviet pilots generally disliked this aircraft. Pilot Viktor M. Sinaisky recalled:

It was an unpleasant client! Preparing the LaGG-3 for flight demanded more time in comparison with other planes. All cylinders were supposed to be synchronized: God forbid you from shifting the gas distribution! We were strictly forbidden to touch the engine! ... [T]here were constant problems with [the] water-cooled engines in winter.... [T]here was no anti-freeze liquid [and y]ou couldn't keep the engine running all night long, so you had to pour hot water into the cooling system ... in the morning. ... [P]ilots didn't like flying the LaGG-3 – a heavy beast with a weak ... engine... [T]hey got used to it ... [but] we had higher losses on LaGG-3 than on I-16s

Link to comment
Share on other sites

Ayer estuve haciendo unas pocas pruebas de diferentes rolls con 109-190 y lagg3, y como conclusion y sin tener ni zorra de como eran en la realidad, me parecen exagerados. Pisar pedal, darle al joy y aquello da mas vueltas que una peonza. Algo que choca con los videos y guncams de youtube, donde parecieran que los aviones iban sobre "railes" incluso cuando les daban caza... Que si el lagg3 es mucho avion en este juego, a mi sinceramente, quitando la capacidad de tragar castigo y buena visibilidad en todo lo demas me parece inferior a sus rivales. Una castaña, pero vamos a lo mejor es que no he sabido aprovecharlo a tope.

 

 

Link to comment
Share on other sites

El hace 1 hora, Paco13 dijo:

Ayer estuve haciendo unas pocas pruebas de diferentes rolls con 109-190 y lagg3, y como conclusion y sin tener ni zorra de como eran en la realidad, me parecen exagerados. Pisar pedal, darle al joy y aquello da mas vueltas que una peonza. Algo que choca con los videos y guncams de youtube, donde parecieran que los aviones iban sobre "railes" incluso cuando les daban caza... Que si el lagg3 es mucho avion en este juego, a mi sinceramente, quitando la capacidad de tragar castigo y buena visibilidad en todo lo demas me parece inferior a sus rivales. Una castaña, pero vamos a lo mejor es que no he sabido aprovecharlo a tope.

 

 

 

Ahí lo que puedes apreciar en las guncams,es la realidad,donde el que va montado es un ser humano que queda paralizado por el miedo,la reacción no es tan fuerte,es una avion de verdad,donde las fuerzas G las sientes de verdad y donde un avion vuela como un avión lo hace y donde no puedes,(ojo, no digo hacer cualquier maniobra)poner la palanca de mando donde te de a ti la gana que el avion vuela sobre railes,porque en cualquier juego es como va,ya que la envolvente de vuelo nunca sera al 100% exacta ni parecida y mucho menos el de estos tipos de aviones...y mas cuando los modelos de vuelo se basan en avionetas y aviones acrobaticos...

 

pero el roll no creo que este mal del todo porque es un valor bastante tangible,donde midiendo y dando el valor de grados/segundo para cada velocidad o envolvente,podrias implementarlo facilmente...asi que no creo que se inventen nada...eso ya seria lo ultimo por ver...

 

 

Salu2

Link to comment
Share on other sites

Yo la otra noche estuve probando a tope de ruso.

Mi conclusión es que es muy bonito "hoygan".

No soy capaz de notar los cambios, pero creo que el mosca y el yak son algo más nerviosos, y entran en perdida a la que fuerzas, sobre todo el yak.

Me lo pasé teta en la Taw y luego en el wings...

Cada día está mejor este simulador.

  • Like 1
Link to comment
Share on other sites

El hace 28 minutos, Hans Luchs dijo:

 

Ahí lo que puedes apreciar en las guncams,es la realidad,donde el que va montado es un ser humano que queda paralizado por el miedo,la reacción no es tan fuerte,es una avion de verdad,donde las fuerzas G las sientes de verdad y donde un avion vuela como un avión lo hace y donde no puedes,(ojo, no digo hacer cualquier maniobra)poner la palanca de mando donde te de a ti la gana

 

 

 

 

 

 

Y tanto. En los Pe 2 e incluso los Pe 3 (si mal no recuerdo), durante los despegues la palanca de mando estaba tan dura que un compañero desde detrás del asiento del piloto tenía que ayudarle a tirar de ella.

Link to comment
Share on other sites

Vale. Ayer hice una salida y pille torticulis de girar la cabeza como un pollo :D : Me falta alguien de confianza para hacer de "punto". Si alguien se quiere salir de cacerias que me lo indique, eso si, yo vivo fuera del pais y puedo entrar como pronto a las 10.00pm hora España excepto el viernes que doy rienda suelta a mi ludopatia.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Some pretty cookies are used in this website