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DCS: World 2.5


SAFJFA F1 Team

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Ya tenemos disponible la versión 2.5 para descarga desde la Beta. La versión de la unificación.

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DCS 2.5.0
DCS 2.5.0 opens a new page in DCS development. This is a unified version of the game, which allowed us to combine all the maps in one package. This version includes a significantly improved Caucasus map.

DCS World
  • Ground vehicles group, added to map from template, will not loses their task.
  • Helicopters AI will able to land to ships with helipads.
  • Mark panels added by triggers and scripting will not create a message for each panel added obligatory.
  • Added option to make Mark panel read only.
  • Removed the visible distant dots of aircraft below the cloud layer.
  • Added night blackout from September 1939 till May 1945.
  • After selecting ground commander role player will not able to control ejected pilot.
  • AGM-65 is limite with tracking of fast aircraft.
  • F6 weapon camera will indicate the g-load of missile.
  • SAM AI. Added Engage Air Weapons option to air defence units.
  • AI aircraft will attack the vehicle columns along their route and will try to cover whole column.
  • Aircraft AI with runway attack task. Added the random dispersion of release points for even coverage of runway.
  • S-3B. Corrected fuel weight.
  • Su-33. The group of Su-33 for carrier take off will be 2, not 4.
  • Amphibious ground vehicles will be able to sailing on rivers and sea.
  • Corrected jetstream position of some SAM missiles: Thor, Osa, Strela, Igla, Chaparral, Hawk.
  • Improved smoke marker effects.
  • VR updates:
    VIVE - controller enumeration fixed , hand transform fixed.
    OpenVR - add initial controllers update.
    New option --force_steam_VR - to force VR driver to use steam.
    Correct picture for oculus headset picture in Steam VE environment.
    Touch controllers - mouse wheel speed variation depends on thumbstick depression.
    Aspect Ratio setting will not breaks ingame overlays.
    Disable applying of scale GUI option in VR mode.
    Maxfps value will not affect in VR mode.
  • Improved NVG picture.
  • ES and CN localization update.
  • ME. Ships groups. Ship skill will not accidentally changed after mouse click.
  • APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP.
  • Added new model of small helipads (FARP) for single helicopter.
  • Added AI China AWACS KJ-2000.

DCS NTTR
  • Object 'CONCREET_CAN" destroyed state corrected.

DCS Ka-50
  • Added separate option slider for the helmet sight-ring displacement.

DCS AJS-37
  • New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
    The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature.
  • You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums.
  • New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature.
  • Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE
  • Fixed FORMLJUS not illuminating tail with deferred rendering on
  • Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
  • Corrected landing light sprite movement
  • Landing light distance and attenuation reworked for deferred rendering
  • Landing light will no longer illuminate the cockpit
  • Landing light will now follow nosewheel strut rotation.
  • Wing nav/formation lights will now cast dynamic lighting
  • Fixed static airfield AJS-37 missing canopy & ejection seat issue.
  • Adjusted PBR materials for new tonemapper gamma
  • Fixed missing Bare Metal livery
  • Fixed missing ordinance icons
  • Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
  • Replaced default Viggen briefing UI image
  • Corrected AKAN Gunpod size
  • Fix to RWR showing ghost signals
  • Fixes to Time On Target calculation accuracy
  • Fix to second BK90 MJ1 not releasing
  • Fix to Glideslope indication issues.
  • Fix to inaccurate DYK and NAV bombing
  • Fix to Maverick-sight going off target
  • Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
  • Fixed Lysbomb not releasing and FÄLLD LAST light not activating
  • Various Fixes to U22 and U22/A pods
  • Corrected shader parameters for cockpit
  • Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior.
  • Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!)
  • Fixed Droptank fuel weight not being removed from aircraft
  • Fix to lift performance in slow speeds/high alpha flight
  • Corrected shader parameters for all ordinance models.
  • Fixed default radio frequencies.
  • Fixed an issue where an AI aircraft could not be assigned to common frequency ranges.
  • Adjusted missions for 2.5 Caucasus.
  • Fixed Canopy Glass in cockpit being practically invisible.
  • Fixed doubled up canard vortices and right wing will now generate vortices.
  • Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!)
  • Darkened HUD Glass & adjusted indicator material for better HUD visibility
  • Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign

Campaigns
Adapted paid campaigns to new Caucasus:
  • F-15C The Georgian War Сampaign
  • A-10C The Enemy Within Campaign
  • A-10C Tactical Training Qualification Campaign
  • A-10C Basic Flight Training Campaign
  • A-10C Advanced Aircraft Training Qualification Campaign
  • UH-1H Argo Campaign
  • The Border Campaign
  • A-10C Operation Piercing Fury Campaign
  • The Museum Relic Campaign
  • P-51D High Stakes Campaign
  • Black Shark 2 Republic Campaign
  • Su-27 The Ultimate Argument Campaign
  • A-10C Stone Shield Campaign
  • Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer.
NOTE: for all those campaigns implemented the new keyless copy protection.


This update will be available only for Open Beta so far.

 

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41 minutes ago, Hayha said:

Se ve bastante estable de FPS.
Lo he puesto en la preconfig de ALTO, y en la primera Misión Rápida del A-10C va a 60fps estables.

Voy a probar algunos mods, pero por lo pronto la cabina de RicardoHD no vale

Cambia la hora del dia que con ese brillo parece la 1.5.

Bueno lo acabo de probar en Batumi, que es un escenario donde suele ir peor y con todo alto y alcance en ultra, en pista 40 45 FPS y en el aire 55 60. Una maravilla de momento.

Edited by lucifer5626
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36 minutes ago, Bogart said:

Puede ser que necesiten algúna instruccion en el editor para salir del agua?

Pues no. Acabo de poner un BMP-3 que tambien es amfibio y ha salido del agua sin problema. 

Edit: vale, acabo de cambiar la zona por la que queria que desembarcara y si ha salido del agua.

 

Screen_180130_200701.png

 

Screen_180130_201840.png

 

Screen_180130_201844.png

 

Screen_180130_201917.png

 

La nueva iluminacion de pista y el visor nocturno pintan muy bien.

Edit: en Nevada tambien mejoro bastante el rendimiento.

Edited by lucifer5626
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1 hour ago, lucifer5626 said:

Pues no. Acabo de poner un BMP-3 que tambien es amfibio y ha salido del agua sin problema. 

Edit: vale, acabo de cambiar la zona por la que queria que desembarcara y si ha salido del agua.

 

Screen_180130_200701.png

 

Screen_180130_201840.png

 

Screen_180130_201844.png

 

Screen_180130_201917.png

 

La nueva iluminacion de pista y el visor nocturno pintan muy bien.

Edit: en Nevada tambien mejoro bastante el rendimiento.

Lucifer, ¿podrías poner otras capturas con el visor nocturno? para ir catando. Justo estoy en cambio de casa y no podré actualizar hasta la próxima :xd:

Interesante sería ver como se ve la navegación de AAV a ras de olas :icon_mrgreen: 

Edited by racoon
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43 minutes ago, racoon said:

Lucifer, ¿podrías poner otras capturas con el visor nocturno? para ir catando. Justo estoy en cambio de casa y no podré actualizar hasta la próxima :xd:

Interesante sería ver como se ve la navegación de AAV a ras de olas :icon_mrgreen: 

Puse unas capturas mas arriba.

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37 minutes ago, lucifer5626 said:

Puse unas capturas mas arriba.

Oh, si, las vi. Me refería a otras adicionales, si no fuera mucho pedir. Por ejemplo unas del punto de vista del conductor de algún anfibio (casi me corroe la envidia, jeje. Justo hoy, hasta el fin de semana con suerte, estaré offline. Solo con el móvil).

Saludos

Edited by racoon
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