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DCS: World 2.5


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12 minutes ago, Luismon said:

Pues a mí, que menos el Hawk tengo todos los módulos, entre la carpeta del juego ubicada en "Archivos de programas", y la del directorio "Juegos guardados", (sin contar los traks ni los screenshots), me ocupa casi 106 Gb. Casi ná ....

 

Edito: Por cierto, me funciona todo de nuevo.

 

Saludos

 

Lo de Nevada ya lo saben. Debe de ser algo general.

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16 minutes ago, Luismon said:

Pues a mí, que menos el Hawk tengo todos los módulos, entre la carpeta del juego ubicada en "Archivos de programas", y la del directorio "Juegos guardados", (sin contar los traks ni los screenshots), me ocupa casi 106 Gb. Casi ná ....

 

Edito: Por cierto, me funciona todo de nuevo.

 

Saludos

 

:o :o :o Increíble......alguien recuerda cuanto era el peso del primero de la saga? ( o del FC por último)

 

Que bueno que ya te funcionan todos los módulos.

 

Yo espero actualizar en unas horas más.

Saludos y buenos vuelos.

 

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29 minutes ago, racoon said:

:o :o :o Increíble......alguien recuerda cuanto era el peso del primero de la saga? ( o del FC por último)

 

Que bueno que ya te funcionan todos los módulos.

 

Yo espero actualizar en unas horas más.

Saludos y buenos vuelos.

 

Yo me acuerdo de lo que pesaba el Eurofighter de DID, unos 40 mb.:xd:

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1 hour ago, racoon said:

:o :o :o Increíble......alguien recuerda cuanto era el peso del primero de la saga? ( o del FC por último)

 

Que bueno que ya te funcionan todos los módulos.

 

Yo espero actualizar en unas horas más.

Saludos y buenos vuelos.

 

En la caja original del Lock On pedían 1.1 gigas de disco duro, 512 Mb de RAM y un Petium III 800, recuerdo que de aquellas para mí era una burrada:roto2h:

Por cierto, hoy jueves 15 han sacado un hotfix para arreglar los problemas que han salido a mucha gente, y al menos en mi caso se solucionaron todos:aplauso-6:

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3 hours ago, AKULA_OPTIMUS said:

En la caja original del Lock On pedían 1.1 gigas de disco duro, 512 Mb de RAM y un Petium III 800, recuerdo que de aquellas para mí era una burrada:roto2h:

Por cierto, hoy jueves 15 han sacado un hotfix para arreglar los problemas que han salido a mucha gente, y al menos en mi caso se solucionaron todos:aplauso-6:

De 1  a 100 :roto2h: ...una locura. Pero vamos, hay que ver todo lo que da el sim hoy en día, no me quejo.

 

Hace un rato actualice y revisión somera, no veo gran cambio, salvo que algunas misiones "históricas" (venían desde la 1.5. y algo) que hasta ayer me corrían, ahora no abren: aviso de "DCS se ha bloqueado, y zak! al escritorio :arge:  

 

Saludos y buenos vuelos,  

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attachment.php?attachmentid=181051&stc=1

DCS World 2.5 Open Beta Update 4
Since the third update to the DCS World 2.5 Open Beta, the team has focused their efforts on loading time, memory leaks, and performance issues in the Open Beta. In this 4th update, we believe we have largely addressed these issues. For those taking part in the DCS World 2.5 Open Beta, we look forward to your feedback, and once we feel confident these issues have been resolved, we will move DCS World 2.5 out of Open Beta.

You can find the complete DCS World 2.5 Open Beta Update 4 changelog here.

DCS: F/A-18C Hornet Update

attachment.php?attachmentid=181052&stc=1

Work continues at a brisk pace on the Hornet. Since the last Hornet update, most of the navigation systems (TACAN, ADF, and Waypoints) are now functional, the flight model / flight control system is further refined, internal and external sounds have been improved, texturing of the cockpit art is now using an improved albedo effect, aerial refueling is working, fuel dump has been added, conditional switch position based on airfield or aircraft carrier start has been implemented, more realistic LEX vapor, and a more dynamic simulation of the individual engines. The team is making great progress.

The big items to still implement though include STT/ACM radar modes for air-to-air radar, AUTO, CCIP, and MAN modes for unguided bombs, and the moving map display option. Once these are completed, we will move the Hornet into full testing.

We are also working on an extensive set of interactive training missions.

DCS: AJS-37 Viggen – 16-2 Red Flag Campaign on Steam

attachment.php?attachmentid=181053&stc=1

The AJS-37 Viggen: 16-2 Red Flag Campaign is a depiction of flying the AJS-37 Viggen during a typical Red Flag exercise in the skies over Nevada. Take the role of a US Air Force exchange pilot to the Swedish Air Force as you return to take part in a Red Flag in the cockpit of a Viggen. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed by the creators of the Spitfire: Epsom and Mustang: Charnwood campaigns.

All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Features:

  • 10 handcrafted mission that depict number of types of strike missions a Viggen pilot would fly in combat
  • Highly detailed mission briefings, mission maps, and lineup cards as PDF files
  • Custom voice overs and hundreds of triggers
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1 hour ago, Espanto said:

Y a nadie le pasa que no se ven los objetos 3D en Nevada? :blink: Aunque bueno, creo que ya está reportado a ED.

 

large.Screen_180315_225447.png.6273d3d22

Yo ya lo comenté ayer y esperaba que hoy sacaran un parche para dolucionarlo. ED está al corriente y me inagino que sacarán un hotfix estos días 

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Gracias por el link

Lo que pone Waggs es esto: " As mentioned earlier, I'm holding off on an AAR video until the new S-3 and refueling pod is ready, as well as the new hose and basket physics. "
Vamos, que de momento no hace el AAR video hasta que no este el nuevo S-3 y el pod de repostaje (y sus físicas)

3 meses para que entre el verano. Mira que como nos pasemos de las fechas que dijeron "se va abe un follón" :rtfm:   :whistling:

Edited by Hayha
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Changelog del update 5 para hoy.

 

Edit: En mi caso 3 gigas de descarga.

 

  • Restored buildings in the NTTR map.
  • The Integrity check system will not prevent loading mods from the user folder.
  • Fixed issue with manually deleted strings in the option.lua All deleted strings will be restored after saving option in the game.
  • Fixed issue that caused infantry don’t move.
  • M818. Added texture of glass.
  • F-5E. Broken velocity indicator will be able to repaired.
  • F-5E. Added some input commands to game mode.
  • F-5E. Incorrect firing rate presets for LAU-3 rocket launcher fixed.
  • F-5E. Second digit of laser code may has invalid values fixed.
  • F-5E. Main landing gear tyres are torn at 180 kts and GW 22K lbs fixed.
  • F-5E. Runway start and following respawn result in retracted nose strut fixed.

 

 

Edited by lucifer5626
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donde está ese icono, en el menu de inicio? en configuración?, en la carpeta del sim?

Te refieres a este: C:\....\DCS World OpenBeta\bin\DCS_updater ?

Si es ese, ejecuto y se abre el sim con normaliad, no actualiza. continuo con la 2.5.0.15184

 

Edited by AntonioAN
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Al parecer comentan en el Facebook de ED, que el mapa del Golfo Pérsico saldrá antes que el F/A-18.

 

Vladimir Parezanovic You forgot the question: Will Hormuz map be released together with F/A-18?

DCS World by Eagle Dynamics They are both making good progress through internal testing, but we will have to wait and see how the timing works out.

DCS World by Eagle Dynamics Map will be first.

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