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DCS: World 2.5


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2 hours ago, lucifer5626 said:

Open Beta DCS 2.5.1 Update 1

Added new L-39 Kursant Campaign

DCS World

  • A-10A, A-10C. Corrupted TV display fixed.
  • Fixed CTD when Helicopter AI group landing on the ground..
  • The sun will not shine through the rearview mirrors.
  • ME maps. Fixed the captions that could be corrupted by zoom and moving.
  • MP. Changed the order of server IC options on client.
  • The player will not have the opportunity to see the usermarks of the opposite coalition.
  • Added option to use built-in to VR device mic and speakers or not.
  • The aircraft will not ignores the task via triggered action for changing waypoint.
  • Restored moonlight in the night.
  • ME. MLRS FDDM vehicle has been moved to Artillery category.
  • ME. Fixed GUI Error after deleting a unit when using the list box.
  • MiG-29S. The old R-77 launcher replaced with corrected new one.
  • ARM Kh-25MP. Minimum range was increased.
  • ARM AGM-45. Minimum range was increased.
  • Added new warning window with switching to OFFLINE mode.
  • AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver.
  • Fixed incockpit heavy breath sound at high G.
  • ME. Fixed error caused using the list box of vehicles with appointed target mark.


DCS Flaming Cliffs

  • Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move.
  • J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view.
  • J-11A. The HUD symbols will not place out of glass borders.
  • J-11A. The HUD language will depend by selected language in the options.
  • J-11A. Will be displayed on the RWRs of western aircraft as Su-27.
  • J-11A. Added customized cockpit support for J-11A
  • J-11A. AI and Flyable have no Su-27 sound effect fixed.


DCS A-10C

  • A-10A, A-10C. Corrupted TV display fixed.
  • Datalink restored.


DCS MiG-21Bis by Magnitude 3 LLC

  • Updated instrument needles to stop Z buffering.
  • Fixed ADI tape’s animation and 3D mesh.
  • Adjusted phosphor green glow to be brighter.
  • Fixed cockpit lights.
  • Chinese cockpit added by uboats.
  • HUD glass changed for visual enjoyment.
  • Canopy glass alpha channel adjusted.
  • Fixed landing gear strut lights from being on constantly.
  • Fixed material attributes on RN-24/28 bombs and APU-13MT rail.
  • Fixed 3D mesh vertical tail top section to be more curved.
  • Fixed non-rotating compressor blades.
  • Added PLAAF white livery by uboats.
  • Added Chinese localization for missions.


DCS Mi-8MTV2 by BST

  • Corrected training mission MI-8MTV2-Training-Weapons.
  • Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice.


DCS NS430 by BST

  • Right Knob scrolling through letters randomly - fixed.


DCS MiG-15bis by BST

  • Corrected cockpit white lamps.
  • Corrected training missions.


DCS L-39

  • The behaviour of CB "МРП-РВ" when mission started first time corrected.


DCS C-101 by AvioDev

  • Fixed helmet glass in VR.


DCS AV-8B N/A by RAZBAM

  • Added KC-135 Drogue Tanker AI
  • AG master mode selection improvements
  • USS Tarawa TACAN enabled
  • Armament control panel improvements and corrections
  • STRS Page update
  • Laser code input updated
  • AGM-65E handler enabled (WIP)
  • IRMV Sensor select bug fixed
  • TPOD THC select bug fixed
  • DMT sensor movement in LSS
  • Vapor effects initial implementation
  • ACNIP and Radio Control Set (Backup Radio Control functionality)
  • Cold cockpit switch position corrections
  • MPCD brightness glow/reflection added
  • EDP brightness knob functional
  • Cleaned up cockpit command params of unused duplicates
  • Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range)
  • Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling
  • Corrected actuator movement rate of flight controls actuators
  • Corrected aileron effectiveness coefficients
  • Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP
  • Added LODs for external model for optimization
  • Optimized collision model


DCS M-2000C by RAZBAM

  • Vortices/vapor effects
  • Cockpit clock bug fix.


Campaigns

  • A-10C The Enemy Within Campaign - missions 7 and 17 corrected.
  • UH-1H Argo Campaign - some missions corrected.
  • A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment.
  • A-10C BFT Campaign - adjusted the altitude triggers make them work better.
  • Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14.
  • Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions 1 and 9.

 

 

 

Maldición ! :angry:, nada aún del C-101CC.........no lo digan.....no lo digan..........:icon_mrgreen::cuniao:

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23 minutes ago, Angel101 said:

 

No me extrañaria que de la noche a la mañana le revocaran el estatus de tercera fiesta. ?

Pues que me devuelvan la pasta, que yo lo compré integro para darles mi apoyo y me estoy comiendo un mojón. Ese dinero me vendría bien para el mapa del golfo.?

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Umm interesante

https://www.digitalcombatsimulator.com/en/shop/campaigns/l-39_albatros_kursant/

Quote

Requires DCS World version 2.5!

The L-39 Albatros: Kursant Campaign is a single-player campaign for the L-39C/ZA aircraft. You will learning basic and advanced points:

  • Low altitude navigation training
  • Learning aerial reconnaissance using real-life tactics
  • Detailed instruction on bomb, rocket, and gun weapon delivery against ground targets, following realistic ingress maneuvers
  • Interception of aerial targets with R-60 air-to-air missiles.

All flights are performed under the supervision of a virtual-instructor. After each flight, he will decide whether or not you progress to the next mission based on your performance. At the conclusion to the training missions, an evaluation flight will be performed to determine how well you have learned the skills of L-39 navigation and combat employment.

Main features of this campaign:

  • 11 highly-detailed and realistic missions that are based on actual L-39 training requirements.
  • Missions start and end on the parking ramp, which creates an immersive atmosphere of being a "kursant" (cadet) at the flight school.
  • Detailed briefings, flight plans, and virtual instructor pilot help you successfully complete this training course.

 

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42 minutes ago, lucifer5626 said:

Comentan que agregarán dos aerodromos más en Irán, Kerman y Shiraz.

 

¿Fuente?

Edit, pues si:
https://forums.eagle.ru/showpost.php?p=3480423&postcount=141

Quote

In addition to fixing a few remaining bugs and further tuning the map, our map team is already at work expanding the low-detail around the map and adding two new Iranian airfields. These two airfields, Kerman and Shiraz, or inland from the Persian Gulf and will add some great gameplay options for both new campaigns and online play. These will significantly expand the range between bases in the UAE/Oman and Iran.

 

Edited by Silver_Dragon
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20 minutes ago, lucifer5626 said:

Correcto, en el correo. Perdón por no mencionarlo antes.

 

Esto ya empieza a dar mucho mas juego. Kerman está a 350 km al norte de Bandar Abbas.

https://www.google.es/maps/place/Kerman+International+Airport/@29.9995884,60.4193896,6.96z/data=!4m5!3m4!1s0x3f021f839d94b1c9:0xca518c32569e04a0!8m2!3d30.2588396!4d56.9616453

 

Mientras que Shiraz está a 450 km a NortOeste

https://www.google.es/maps/place/Shiraz+Airport+International+Flights+Terminal/@28.84593,54.4345249,6.96z/data=!4m5!3m4!1s0x3fb273971068713f:0xddd465d8943b39!8m2!3d29.5461085!4d52.5993741

 

Muy interesante.

Editado:
Kerman es civil

Shiraz es la base del 74 TFW de ataque de la IRIAF (Su-24s)
http://www.scramble.nl/orbats/iran/airforce

Edited by Silver_Dragon
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Por el mapa de AV-8R puesto sobre google earth como he podido, y las posiciones de Shraz y Kerman. Hay algo de "aberración" porque las proyecciones no son correctas, pero nos deja ver a grandes rasgos la "extensión" del mapa. 

32214996_1838843679470845_35252793365988

Ahora bien, teniendo en cuenta que en un futuro viene el mapa de Afghanistan y sin saber si puede haber otra "extensión" hacia el norte. Tenemos una buena cantidad de mapa. Si hubiese esa tecnologia que habló Wags de interconexión de mapas, podriamos despegar del mar arabigo y plantarnos sobre Kandahar o Kabul en el futuro mapa de Afganistan. Tengo que poner este mapa en la posición de siria a ver que sale, pero mucho me huele que la "distancia" entre el caucaso y este mapa van a ser relativamente "cortas".

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Sobre el mapa, si la zona del cuadros negros es la zona de media / alta resolución y Shiraz y Kerman están en el borde norte, no sería nada extraño que añadan uno o dos filas mas de "extensión", con lo que se podría empujar un poco mas el mapa hacia el norte. ¿Podriamos pensar una ampliación en plan NTTR que cubra Qatar, Bahréin, la zona de Riad, Kuwait y la costa norte irani del golfo?, quien sabe.

Comparando con NTTR:
32332057_1840631159292097_58809879125515

 

Y con el caucaso (la zona de alta / media resolución parece mayor).

32324941_1840627735959106_49927845955197

 

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14 minutes ago, lucifer5626 said:

Acabo de actualizar. 31 mb. Me imagino que será para corregir cualquier chorrada. Me extraña un domingo lanzando un hotfix.

 

Captura.png

 

Pues viendo el Logbook, no hay ningun archivo actualizado, a saber.
 

Quote

00000.000 === Log opened UTC 2018-05-13 14:45:25
00000.012 INFO : DCS_Updater/2.7.1.49 (Windows NT 10.0.16299; Win64; es-ES)
00000.012 INFO : cmdline: "D:\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe" --apply update C:\Users\Angel\AppData\Local\Temp\DCS.openbeta\update_info.json 2.5.1.16978.362
00000.017 STATUS: Initializing...
00000.021 INFO : basedir: D:\Eagle Dynamics\DCS World OpenBeta
00000.021 INFO : dcs_variant.txt: openbeta
00000.035 INFO : DCS/2.5.1.16978.361 (x86_64; ES;  WORLD,RAZBAM_AV8BNA,WWII-ARMOUR,AJS37,SPITFIRE-MKIX,F-5E,POLYCHOPSIM_SA342,RAZBAM_M-2000C,L-39,AVIODEV_C-101,MIG-15BIS,VEAO_HAWK,MIG-21BIS,BF-109K4,F-86F,FW-190D9,MI-8MTV2,UH-1H,A-10C,FC3,CA,P-51D,AJS37-REDFLAG_campaign,BW_P51D-CHARNWOOD_campaign,NORMANDY_terrain,NEVADA_terrain,KA-50bs1,MAPLEFLAG_F15C_AGGRESSORS_BFM_campaign,L39_KURSANT_campaign)
00000.035 INFO : branch: openbeta
00003.639 INFO : Got reply from www.digitalcombatsimulator.com
00003.663 STATUS: Verifying cached version info...
00003.665 STATUS: Downloading version info...
00011.356 STATUS: Verifying installed files...
00028.116 INFO : 0 files are changed or missing.
00035.807 STATUS: Preparing download...
00035.810 STATUS: Searching for already downloaded files...
00035.812 INFO : Found 1 local source(s).
00035.812 INFO : Local source: D:\Eagle Dynamics\DCS World\
00035.812 INFO : To copy from local: 0 bytes in 0 files
00035.812 INFO : To download: 0 bytes in 0 files
00035.913 STATUS: Removing obsolete files...
00036.123 INFO : Removed 0 files.
00039.300 INFO : Kept 46084 files.
00039.300 STATUS: Installing new files...
00039.303 INFO : Installed 0 files.
00039.387 STATUS: Installing runtimes...
00039.609 STATUS: Cleaning up...
00039.610 STATUS: Cleaning up...
00042.777 STATUS: Successfully updated to 2.5.1.16978.362
00044.266 === Log closed.

 

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6 minutes ago, Silver_Dragon said:

Sobre el mapa, si la zona del cuadros negros es la zona de media / alta resolución y Shiraz y Kerman están en el borde norte, no sería nada extraño que añadan uno o dos filas mas de "extensión", con lo que se podría empujar un poco mas el mapa hacia el norte. ¿Podriamos pensar una ampliación en plan NTTR que cubra Qatar, Bahréin, la zona de Riad, Kuwait y la costa norte irani del golfo?, quien sabe.

Comparando con NTTR:
32332057_1840631159292097_58809879125515

 

Y con el caucaso (la zona de alta / media resolución parece mayor).

32324941_1840627735959106_49927845955197

 

Con los mapas que anunciaron, esta zona del mundo dará mucho juego durante bastante tiempo. Si son capaces de implementar la tecnología clip map, pues imaginate el pedazo escenario con el que podemos acabar.

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17 minutes ago, lucifer5626 said:

Con los mapas que anunciaron, esta zona del mundo dará mucho juego durante bastante tiempo. Si son capaces de implementar la tecnología clip map, pues imaginate el pedazo escenario con el que podemos acabar.

 

Veremos a ver si eso llega a buen puerto, yo haciendo comparativas, en la zona de cuadros negros cabe toda Siria o buena parte de Afganistán, así que parece que hay "posibilidades".

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On 5/11/2018 at 10:05 PM, Silver_Dragon said:

 Si hubiese esa tecnologia que habló Wags de interconexión de mapas, podriamos despegar del mar arabigo y plantarnos sobre Kandahar o Kabul en el futuro mapa de Afganistan. Tengo que poner este mapa en la posición de siria a ver que sale, pero mucho me huele que la "distancia" entre el caucaso y este mapa van a ser relativamente "cortas".

 

Con Steel Beast no solo puedes tu coger el mapa de alturas del google earth  del cacho de mundo que te apetezca y crear tu propio mapa  sino que a su vez una vez creado, y antes de ponerte a editar la mision, primero selecciones el mapa y luego selecciones el trozo que te interesa para la simulacion que estas planteandote, que es a lo que voy,  tu seleccionas la parte del mapa a cargar, todo esto es a menor escala por supuesto ya que hablamos de carros  de combate, blindados, y en esencia combate terrestre, pero bueno esto ya esta ahi ya lo hace otro simulador y funciona.

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1 hour ago, Silver_Dragon said:

 

Veremos a ver si eso llega a buen puerto, yo haciendo comparativas, en la zona de cuadros negros cabe toda Siria o buena parte de Afganistán, así que parece que hay "posibilidades".

Y ya si suben por Siria y cogen Turquia empalmamos con el Caucaso.

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