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DCS: World 2.5


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Update hoy

 

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DCS 2.5.2.18144 Update 2 for Open Beta

The NET protocol was changed. The current version of DCS is not compatible with old ones in the multiplayer.

DCS World

  • Aircraft with "uncontrolled" setting will not damages aircraft carrier.
  • Aircraft will not takeoff from an unactivated aircraft carrier.
  • SVN-74 Stennis. Decreased max speed to real rate.
  • Graphic options. SSAA disabled above 1080P.
  • SVN-74 Stennis. Fixed AI collisions when AI group takeoff from ramp or from parking.
  • SVN-74 Stennis. The aircraft will be not fall through left elevator.


DCS F/A-18C

  • Waypoint Time On Target functions will not crashes DCS.
  • Added high visibility textures of tanks FPU-8A.
  • When launching from Carrier w/ Radio Menu Open, mouse control of camera is disabled after - fixed.


DCS Spitfire IX

  • Tail wheel animation corrected.


DCS AV-8B by RAZBAM

  • Altitude Sensor Selector preventing use of IRMAVs bug fixed.

 

A mi aun no me lo ha cogido, no estara aun disponible

 

algo menos de 400Mb

 

Edited by Zaz0
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Despues del anuncio de BSK con la unión con ED y que mantienen los proyectos, añadiendo el F-16 Block 50, me queda pensando lo que se comentó de un nuevo avión y helicoptero como proyectos. Si tenemos que el equipo de BSK mantienen los suyos ¿cual podria ser los de ED?, no se, me huele que se pueden ir por darle "ambiente" al F/A-18C, lease, tema naval.

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Update 3

 

DCS 2.5.2.18307 Update 3

DCS World

  • Updater updated (worked with 'deltas')
  • Spawn cold aircraft on ship deck with folded wings.
  • If the unit being followed is destroyed DCS crashes - fixed.
  • ME. Added feature of static templates.



DCS Normandy 1944

  • More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
  • Removal of permanent structures from ALG airfields
  • Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
  • Shallow water zones along the coastal areas
  • New stone bridges
  • More structures like farm houses outside the detailed areas of the map
  • Added more objects like windmills


WWII Assets pack

  • New units added:
  • M12 gun motor carriage
  • M30 cargo carrier
  • M2A1/M3 halftrack
  • StuG IV
  • SdKfz 234/2 "Puma"
  • SdKfz 234 7 artillery tractor
  • SdKfz 234 7 251
  • SdKfz 234 2 Kettenkrad
  • Horch staff car
  • New barrage balloons
  • LCVP Higgins boats
  • UK soldier


DCS AV-8B Harrier by RAZBAM

  • Updated KC-135B model
  • Updated UFC font


DCS M-2000C by RAZBAM

  • Caucasus campaign bug fixes for Mission 01 and Mission 13.


DCS MiG-21Bis by Magnitude 3 LLC

  • Corrected glass material setup. Reflected colors on the HUD and windscreen should not be so bright now.


DCS F/A-18C Hornet

  • Added absolute axis for TDC.
  • ADV RSET cannot be removed during a cold start - fixed.
  • Crash with external fuel tanks fixed.
  • Flight hours will be log in logbook.
  • Unable to toggle Moving Map on and off - fixed.
  • Added missing North Up and Decentered modes of the AMPCD digital map.
  • GUI music update.
  • Radar scan parameters are updated now only when the radar is not in track, when the new A/A weapon is selected.
  • TDC press+release now returns the radar to search mode from all applicable modes (RWS/VACQ/BST/WACQ).
  • TDC press+release and undesignate switch press now reset the radar ACM condition (with certain exceptions).
  • Pressing boxed ACM on the radar format now returns the radar to search (in addition to resetting ACM condition).
  • When a new A/A weapon is selected the radar track mode is retained now.
  • If the gun was selected as A/A weapon, pressing undesignate in all ACM modes, as well as TDC in BST/VACQ, always returns the radar to GACQ mode.
  • BST/VACQ/WACQ modes, when selected with A/A gun, now override GACQ mode. It can be observed after the radar breaks lock. RTS commanded by pilot instead always reverts to GACQ.
  • Fixed mixed/lost modes symbology in ACM. Was especially noticeable with missing GACQ circle after RTS was performed or break lock occurred.
  • Engine start with ground air source.
  • Added input for station jettison selection buttons.
  • Different RPM indication on DDI and IFEI fixed.
  • CCIP mode is designating a target at weapon release which switches the MODE to AUTO - fixed.
  • Bomb programs quantities corrected.


DLC Campaigns

  • BS2 Republic Campaign - added CN localization
  • A-10C Shturmovik campaign - Conditions of success are too hard - 10th mission
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No se si ponerlo aqui pero allá va, cuidadin con la recogida de aviones con el CVN-74, los aviones hacen cosas raras y la lian, sobre todo los F-14 y si poneis un grupo de 4.

 

VVYqjWt.jpg

El F-14 que esta junto a la isla se metio en la zona de aterrizaje justo cuando aterrizaba otro F-14

 

OtwTXEO.jpg

Y despues sobre el ya accidentado aterrizó otro F-14..

 

woZk7Wv.jpg

Resultado: Una bonita explosión...

Edited by EC-LPZ
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Si, en mi caso los aviones siempre la lían al aterrizar en el portaaviones, la solución que encontré es no hacerlos aterrizar por grupos, sino por aparatos separados, ya que si van en grupo aterrizan con intervalos muy cortos y no le da tiempo al que aterrizó antes de quitarse de en medio antes de que el siguiente aponte, si en lugar de grupos se ponen por separado, aterrizan y se van a sus estacionamientos sin problema.

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53 minutes ago, Zaz0 said:

oh si oh si oh si!!!!!

 

y no solo lo estoy diciendo por esta feature que era superdeseada por los que editamos, sino por esto:

 

--test_addNeutralCoalition = true

 

por fin!

No me fijé en eso. Ya solo falta el tema de alianzas como ARMA. Que en un momento dado se decanten por un bando ú otro. 

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Y la gente se olvida de la tercera.... solo en MBTs, por ahora.
 

Quote

--test_Loadout_vehicles = true

 

34699168_1867011699987376_83028564396096

34817704_1867011709987375_60957206823252

 

He intentado poner cargas (vehiculos) sobre las cubiertas de los LST, LCVP y APA, y no funciona, pero en el editor me los deja colocar, seguramente será el tema de no implementado por el momento.

 

34755314_1867020346653178_25707282452468

34747675_1867020326653180_11892977558901

34705550_1867020329986513_40394880340501

Edited by Silver_Dragon
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Hola a todos

 

Un a pregunta a los que tienen Oculus Rift:

 

La opxión Gráfica nueva SSAA sirve para algo en el caso de realida virtual? He investigado por varios foros y he encontrado opiniones que dicen que no sirve para nada y en otros que sí.

¿Alguien sabe algo claro?

 

Un saludo y buenos vuelos

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El hace 43 minutos, pckormic dijo:

Hola a todos

 

Un a pregunta a los que tienen Oculus Rift:

 

La opxión Gráfica nueva SSAA sirve para algo en el caso de realida virtual? He investigado por varios foros y he encontrado opiniones que dicen que no sirve para nada y en otros que sí.

¿Alguien sabe algo claro?

 

Un saludo y buenos vuelos

Yo no tengo VR pero he leido que si no tienes un supermegamaquinon mejor no ponerlo pq come recursos a mansalva

Edited by Babel
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