lucifer Posted May 30, 2018 Report Share Posted May 30, 2018 3 minutes ago, Silver_Dragon said: Changelog DCS 2.5.2.17978 Update 1 for Open Beta F/A-18C y el CVN-74 (dos modulos independientes)https://forums.eagle.ru/showpost.php?p=3504350&postcount=11 Bueno, pues la lógica se cumplió en esta ocasión. Carrier + avión. Quote Link to comment Share on other sites More sharing options...
SAFJFA F1 Team Posted May 30, 2018 Author Report Share Posted May 30, 2018 ¿Módulos independientes? No sé si habré leído mal, pero según entiendo yo el CVN-74 está integrado en el propio DCS, si no, ¿dónde se adquiere? Saludos Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted May 31, 2018 Report Share Posted May 31, 2018 Interesante la capacidad de poner objetos estaticos en buques https://forums.eagle.ru/showthread.php?t=209241 Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted June 1, 2018 Report Share Posted June 1, 2018 (edited) Update hoy Citar DCS 2.5.2.18144 Update 2 for Open BetaThe NET protocol was changed. The current version of DCS is not compatible with old ones in the multiplayer.DCS World Aircraft with "uncontrolled" setting will not damages aircraft carrier. Aircraft will not takeoff from an unactivated aircraft carrier. SVN-74 Stennis. Decreased max speed to real rate. Graphic options. SSAA disabled above 1080P. SVN-74 Stennis. Fixed AI collisions when AI group takeoff from ramp or from parking. SVN-74 Stennis. The aircraft will be not fall through left elevator. DCS F/A-18C Waypoint Time On Target functions will not crashes DCS. Added high visibility textures of tanks FPU-8A. When launching from Carrier w/ Radio Menu Open, mouse control of camera is disabled after - fixed. DCS Spitfire IX Tail wheel animation corrected. DCS AV-8B by RAZBAM Altitude Sensor Selector preventing use of IRMAVs bug fixed. A mi aun no me lo ha cogido, no estara aun disponible algo menos de 400Mb Edited June 1, 2018 by Zaz0 Quote Link to comment Share on other sites More sharing options...
lucifer Posted June 1, 2018 Report Share Posted June 1, 2018 33 minutes ago, Zaz0 said: Update hoy A mi aun no me lo ha cogido, no estara aun disponible Bajando. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 1, 2018 Report Share Posted June 1, 2018 Despues del anuncio de BSK con la unión con ED y que mantienen los proyectos, añadiendo el F-16 Block 50, me queda pensando lo que se comentó de un nuevo avión y helicoptero como proyectos. Si tenemos que el equipo de BSK mantienen los suyos ¿cual podria ser los de ED?, no se, me huele que se pueden ir por darle "ambiente" al F/A-18C, lease, tema naval. Quote Link to comment Share on other sites More sharing options...
Angel101 Posted June 1, 2018 Report Share Posted June 1, 2018 Yo no entiendo esos movimientos de ahora me separo... ahora nos rejuntamos, ¿alguien me lo explica? Y el block 50 confirmado. Guau! 1 Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 1, 2018 Report Share Posted June 1, 2018 Segun comenta en FB, son ahora una división de desarrollo dentro de ED, por que que "mantienen" cierta autonomia. Quote Link to comment Share on other sites More sharing options...
SoloWingPixy Posted June 3, 2018 Report Share Posted June 3, 2018 El En 1/6/2018 at 20:22, Angel101 dijo: Y el block 50 confirmado. Guau! ? Quote Link to comment Share on other sites More sharing options...
Angel101 Posted June 6, 2018 Report Share Posted June 6, 2018 Update 3 DCS 2.5.2.18307 Update 3DCS World Updater updated (worked with 'deltas') Spawn cold aircraft on ship deck with folded wings. If the unit being followed is destroyed DCS crashes - fixed. ME. Added feature of static templates. DCS Normandy 1944 More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces Removal of permanent structures from ALG airfields Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere Shallow water zones along the coastal areas New stone bridges More structures like farm houses outside the detailed areas of the map Added more objects like windmills WWII Assets pack New units added: M12 gun motor carriage M30 cargo carrier M2A1/M3 halftrack StuG IV SdKfz 234/2 "Puma" SdKfz 234 7 artillery tractor SdKfz 234 7 251 SdKfz 234 2 Kettenkrad Horch staff car New barrage balloons LCVP Higgins boats UK soldier DCS AV-8B Harrier by RAZBAM Updated KC-135B model Updated UFC font DCS M-2000C by RAZBAM Caucasus campaign bug fixes for Mission 01 and Mission 13. DCS MiG-21Bis by Magnitude 3 LLC Corrected glass material setup. Reflected colors on the HUD and windscreen should not be so bright now. DCS F/A-18C Hornet Added absolute axis for TDC. ADV RSET cannot be removed during a cold start - fixed. Crash with external fuel tanks fixed. Flight hours will be log in logbook. Unable to toggle Moving Map on and off - fixed. Added missing North Up and Decentered modes of the AMPCD digital map. GUI music update. Radar scan parameters are updated now only when the radar is not in track, when the new A/A weapon is selected. TDC press+release now returns the radar to search mode from all applicable modes (RWS/VACQ/BST/WACQ). TDC press+release and undesignate switch press now reset the radar ACM condition (with certain exceptions). Pressing boxed ACM on the radar format now returns the radar to search (in addition to resetting ACM condition). When a new A/A weapon is selected the radar track mode is retained now. If the gun was selected as A/A weapon, pressing undesignate in all ACM modes, as well as TDC in BST/VACQ, always returns the radar to GACQ mode. BST/VACQ/WACQ modes, when selected with A/A gun, now override GACQ mode. It can be observed after the radar breaks lock. RTS commanded by pilot instead always reverts to GACQ. Fixed mixed/lost modes symbology in ACM. Was especially noticeable with missing GACQ circle after RTS was performed or break lock occurred. Engine start with ground air source. Added input for station jettison selection buttons. Different RPM indication on DDI and IFEI fixed. CCIP mode is designating a target at weapon release which switches the MODE to AUTO - fixed. Bomb programs quantities corrected. DLC Campaigns BS2 Republic Campaign - added CN localization A-10C Shturmovik campaign - Conditions of success are too hard - 10th mission Quote Link to comment Share on other sites More sharing options...
Marques Posted June 6, 2018 Report Share Posted June 6, 2018 Plantillas con objetos estáticos.... a falta de probarlo, acabo de tener un orgasmo. Quote Link to comment Share on other sites More sharing options...
Angel101 Posted June 6, 2018 Report Share Posted June 6, 2018 36 minutes ago, Marques said: Plantillas con objetos estáticos.... a falta de probarlo, acabo de tener un orgasmo. ?? Una opción muy deseada para algunos. Quote Link to comment Share on other sites More sharing options...
Marques Posted June 6, 2018 Report Share Posted June 6, 2018 ya te digo! Por cierto, hay una cosa que no está clara en el texto de la update, y es que es para la BETA! Normalmente lo pone explicitamente, y yo he picado pensando que habían actualizado la estandar por fin..... Quote Link to comment Share on other sites More sharing options...
Luismon Posted June 6, 2018 Report Share Posted June 6, 2018 Yo me voy a tener que cargar la release hasta que me pille un SSD de 1Tb. 243 Gb entre las dos instalaciones de DCS me parece una auténtica salvajada Quote Link to comment Share on other sites More sharing options...
lucifer Posted June 6, 2018 Report Share Posted June 6, 2018 Os dejo un vídeo de la nueva opción para crear plantillas estáticas. Quote Link to comment Share on other sites More sharing options...
EC-LPZ Posted June 7, 2018 Report Share Posted June 7, 2018 (edited) No se si ponerlo aqui pero allá va, cuidadin con la recogida de aviones con el CVN-74, los aviones hacen cosas raras y la lian, sobre todo los F-14 y si poneis un grupo de 4. El F-14 que esta junto a la isla se metio en la zona de aterrizaje justo cuando aterrizaba otro F-14 Y despues sobre el ya accidentado aterrizó otro F-14.. Resultado: Una bonita explosión... Edited June 7, 2018 by EC-LPZ Quote Link to comment Share on other sites More sharing options...
AKULA_OPTIMUS Posted June 7, 2018 Report Share Posted June 7, 2018 Si, en mi caso los aviones siempre la lían al aterrizar en el portaaviones, la solución que encontré es no hacerlos aterrizar por grupos, sino por aparatos separados, ya que si van en grupo aterrizan con intervalos muy cortos y no le da tiempo al que aterrizó antes de quitarse de en medio antes de que el siguiente aponte, si en lugar de grupos se ponen por separado, aterrizan y se van a sus estacionamientos sin problema. Quote Link to comment Share on other sites More sharing options...
lucifer Posted June 8, 2018 Report Share Posted June 8, 2018 Activación vista superior: LINK. Quote Link to comment Share on other sites More sharing options...
Zaz0 Posted June 8, 2018 Report Share Posted June 8, 2018 oh si oh si oh si!!!!! y no solo lo estoy diciendo por esta feature que era superdeseada por los que editamos, sino por esto: --test_addNeutralCoalition = true por fin! Quote Link to comment Share on other sites More sharing options...
Babel Posted June 8, 2018 Report Share Posted June 8, 2018 Ahora ya solo falta que permitan editar desde el mapa 3D jajjajajajajja (que bonito es soñar XDDD) Quote Link to comment Share on other sites More sharing options...
lucifer Posted June 8, 2018 Report Share Posted June 8, 2018 53 minutes ago, Zaz0 said: oh si oh si oh si!!!!! y no solo lo estoy diciendo por esta feature que era superdeseada por los que editamos, sino por esto: --test_addNeutralCoalition = true por fin! No me fijé en eso. Ya solo falta el tema de alianzas como ARMA. Que en un momento dado se decanten por un bando ú otro. Quote Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 8, 2018 Report Share Posted June 8, 2018 (edited) Y la gente se olvida de la tercera.... solo en MBTs, por ahora. Quote --test_Loadout_vehicles = true He intentado poner cargas (vehiculos) sobre las cubiertas de los LST, LCVP y APA, y no funciona, pero en el editor me los deja colocar, seguramente será el tema de no implementado por el momento. Edited June 8, 2018 by Silver_Dragon Quote Link to comment Share on other sites More sharing options...
pckormic Posted June 8, 2018 Report Share Posted June 8, 2018 Hola a todos Un a pregunta a los que tienen Oculus Rift: La opxión Gráfica nueva SSAA sirve para algo en el caso de realida virtual? He investigado por varios foros y he encontrado opiniones que dicen que no sirve para nada y en otros que sí. ¿Alguien sabe algo claro? Un saludo y buenos vuelos Quote Link to comment Share on other sites More sharing options...
EC-LPZ Posted June 8, 2018 Report Share Posted June 8, 2018 3 hours ago, lucifer5626 said: Activación vista superior: LINK. ¿Esto como se hace? Quote Link to comment Share on other sites More sharing options...
Babel Posted June 8, 2018 Report Share Posted June 8, 2018 (edited) El hace 43 minutos, pckormic dijo: Hola a todos Un a pregunta a los que tienen Oculus Rift: La opxión Gráfica nueva SSAA sirve para algo en el caso de realida virtual? He investigado por varios foros y he encontrado opiniones que dicen que no sirve para nada y en otros que sí. ¿Alguien sabe algo claro? Un saludo y buenos vuelos Yo no tengo VR pero he leido que si no tienes un supermegamaquinon mejor no ponerlo pq come recursos a mansalva Edited June 8, 2018 by Babel Quote Link to comment Share on other sites More sharing options...
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