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DCS: World 2.5


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El hace 1 hora, Silver_Dragon dijo:

El Yak-52 sale mañana en la versión beta y la semana que viene en la release a 39.99. Q&A por parte de ED.
https://forums.eagle.ru/showthread.php?t=217272

 

Lo único bueno de eso es que quiere decir que mañana habrá update para la open Berta, espero que aprovechen e implementen o solucionen algo del Hornet

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1 hour ago, Zaz0 said:

 

Lo único bueno de eso es que quiere decir que mañana habrá update para la open Berta, espero que aprovechen e implementen o solucionen algo del Hornet

A propósito del Hornet,¿a alguien más le aparecen las estelas de condensación de la punta de alas, en la cubierta del Stenis??

 

Saludos

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Me han hecho caso...

 

 

Introduced DCS: Yak-52
The work of MiG-21bis and SA342 cockpits restored.

DCS World

  • 4th client will not explodes when appears on carrier deck.
  • ME. Added option to select which CAT a client or player spawns on.

DCS F/A-18C Hornet

  • Corrected AIM-120 HUD symbol.
  • Added Rmin, Rne, and Rmax indications on radar display.
  • Missing AIM-120 loading options - fixed.
  • Corrected AIM-120 loadout mass and drag.
  • Wings will be folded in the spawn on the carrier parking hot.


Campaigns

  • Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
  • Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
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La parte buena es que ya han simulado un motor radial partiendo de esta base, ahora falta ver que pueda ser lo próximo y más interesante. 

 

Del hornet las mejoras/correcciones del FM aún no están en la versión actual no? 

 

Un saludo. 

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Changelog de DCS World 2.5.2 Update 8

https://forums.eagle.ru/showpost.php?p=3590897&postcount=4

Quote

 

Introduced DCS: Yak-52

DCS World

  • Corrected an airdrome surface marking in the ME satellite view.
  • The helicopters will landing on the CVN-70 deck.
  • The helicopter doesn't perform the task Ground Escort in some cases - fixed.
  • MP. Net phantom long teleportation for new client - partially fixed (WIP).
  • Eliminated the strange maneuvers of AI aircraft after attack a target in group.
  • SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP.
  • 4th client will not explodes when appears on carrier deck.
  • ME. Added option to select which CAT a client or player spawns on.

DCS F/A-18C Hornet

  • When Using Custom Cockpit Livery other than Default, the Default will not to Load simultaneously.
  • HUD glass has become lighter.
  • Corrected Radar Page TDC Control.
  • Implemented the Maximum aspect cue.
  • Corrected AIM-120 HUD symbol.
  • Added Rmin, Rne, and Rmax indications on radar display.
  • Missing AIM-120 loading options - fixed.
  • Corrected AIM-120 loadout mass and drag.
  • Wings will be folded in the spawn on the carrier parking hot.

DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed crashing issue on aircraft re-initialization (respawn, refly)
  • Fixed crashing issue due to ELINT page dump
  • Fixed crashing issue due to Radar texture memory issues
  • Reworked overall Sidewinder seeker behaviour.
  • Increased Rb-74 (AIM-9L) all-aspect capabilities.
  • Fixed RB24J (AIM-9P) to be properly rear-aspect.
  • Re-added kneeboard settings page
  • Fixed trim on ground start - now defaults to 3 degrees
  • Added realtime mirror rendering
  • Added clickable helpers to disable mirrors
  • Completed release candidate of flight manual
  • Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod
  • Viggen canopy glass raindrop effect added
  • Overhauled night lighting
  • Improved accuracy of all bombing modes/sights (sans Dive bombing)

DCS Hawk T1 by VEAO

  • New cockpit 3D model
    Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162
  • NOTE: Parking brake has moved to right hand panel towards the rear behind the map box.
  • New PBR cockpit textures
  • Cockpit night lighting bug fix
  • Cockpit performance tweaks (better FPS)
  • Cockpit further enhancements for VR
  • Keyboard and Joystick Controls updated for night lighting

DCS Spitfire IX

  • When you call the Input Panel in the game will open the correct profile of the Spitfire modification.

DCS Ka-50

  • Training missions added CN voiceover

DCS C-101 by AvioDev

  • Added new cockpit 3D model and textures.


Campaigns

  • A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12).
  • P-51D Charnwood Campaign - added RU localization.
  • Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
  • Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
  •  
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ED ha ampliado la lista de personal "vacante", requiere programadores de graficos 3D, de herramientas, RTS, artistas 3D, en C++ y C#, IA, animación, avionica, ingenieros de software de red, seguridad, sonido, ingenieros programadores,  en aviones de pistón, en Active FumeFx, creadores de mapas, entre otros (en ruso, pero se require ingles intermedio).

https://www.digitalcombatsimulator.com/ru/vacancies/

Edited by Silver_Dragon
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O eso o quieren armar un equipo nuevo o quieren ampliar plantilla derivando trabajo. Tal vez quieren empezar a llevar esas partes del simulador que siempre se quedan cojas de recursos en favor de otras. También buscan un traductor en ingles / ruso y viceversa con conocimientos en DCS, militar y aeronáutico. 

https://forums.eagle.ru/showthread.php?t=217845

Edited by Silver_Dragon
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Uboats de Deka ha creado un pequeño mod que permite cambiar los numerales y las texturas de los buques como los camuflajes de los aviones. Parece que esta iniciativa ha gustado y hay posibilidades de que ED la añada al simulador. En si, por lo que me ha comentado no solo se podría poner diversas texturas a buques, sino también discriminar por países.

https://forums.eagle.ru/showthread.php?t=217747

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Parece que están haciendo progresos en el API de Vulkan según Wags
https://forums.eagle.ru/showpost.php?p=3592185&postcount=10

Quote

Base programming and testing should be finished next month. We'll then work on transferring our shaders to the new API. This is a very new technology for us, and it is quite possible that we will run into unforeseen issues during that phase. DCS World uses many complicated shaders that may not necessarily play nice with the Vulkan API.

Thanks!

 

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El hace 12 horas, Silver_Dragon dijo:

Uboats de Deka ha creado un pequeño mod que permite cambiar los numerales y las texturas de los buques como los camuflajes de los aviones. Parece que esta iniciativa ha gustado y hay posibilidades de que ED la añada al simulador. En si, por lo que me ha comentado no solo se podría poner diversas texturas a buques, sino también discriminar por países.

https://forums.eagle.ru/showthread.php?t=217747

Eso estaría bien para los amantes del universo Ace Combat. Adi ya pueden recrear la guerra entre Osea y Yuktobania

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