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DCS: World 2.5


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El hace 49 minutos, Siegfried dijo:

Esto ya está implementado desde hace no se... unos tres meses o así. Pero hay que activarlo en las opciones de DCS.

😂😂😂😂, madre mía, ya se ve lo desconectado que estoy yo del sim. Últimamente, solo estoy entrando para probar la nuevas cosas que van metiendo en el Hornet.

 

 

Saludos

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  • 4 weeks later...

Bueno parece que ED se mueve, al menos en cuanto a relaciones publicas

Por lo que he visto en Hoggit.
El CEO de ED contesto a un usuario aquí hace un par de dias >https://www.reddit.com/r/hoggit/comments/d7kp1g/wall_of_text_eagle_dynamics_early_access_problem/f17xf7g/?utm_source=share&utm_medium=web2x
Dice cosas bastante interesantes sobre el Early Access, y demás

Luego ayer Bignewy se presento en Hoggit con nuevo puesto como Community Manager >https://www.reddit.com/r/hoggit/comments/d8ay7v/bignewy_saying_hi_to_hoggit/
Y Nineline apareció por allí otra vez, después de largo tiempo

Quizás sea casualidad, y esa presentación (ademas de la vuelta a Hoggit) estaba ya planeada.
O quizás el Jefe visto lo que hay, con un lanzamiento importante cerca, y les dio un toque de atención
Quien sabe
 

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yo creo que ha sido como consecuencia de sus últimos anuncios (mover desarrolladores del Hornet al Viper, no hay actualización de la beta la semana pasada ni esta....) para apaciguar ánimos, que la gente esta muy caliente...

 

Por cierto, no se si os habéis fijado, Wags editó el mensaje que puso, ahora pone que han movido "UN PAR" de desarrolladores, el mensaje original decía "UNOS POCOS"...

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41 minutes ago, Zaz0 said:

yo creo que ha sido como consecuencia de sus últimos anuncios (mover desarrolladores del Hornet al Viper, no hay actualización de la beta la semana pasada ni esta....) para apaciguar ánimos, que la gente esta muy caliente...

 

Por cierto, no se si os habéis fijado, Wags editó el mensaje que puso, ahora pone que han movido "UN PAR" de desarrolladores, el mensaje original decía "UNOS POCOS"...

 

Pfff "un par" en mi tierra es una cifra entre 5 y 400.

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El caso es que antes del verano renegaron de Hoggit, diciendo que lo dejaban por imposible o no se que historias.
Y ahora vuelven con otro CM que no es NineLine.
Lo cual esta bien por que aunque hoggit hay de todo, hay mucha gente sensata que mira más eso que los foros de ED.
Así que que apareciese el CEO a sido una táctica inteligente

Por cierto, con el Gazelle hay movida también.
Les han "sacado" un pdf largo para darles un toque de atención en plan bien, y ya hay respuesta
Aquí la respuesta, y al principio del hilo el PDF> https://forums.eagle.ru/showpost.php?p=4045817&postcount=33

A ver si todos estos movimientos desembocan en algo bueno para los jugadores y para ED 🤞

Edited by Renko
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Lo de siempre, es lo que hay, sé lo que compro con una early access, si no fuese por DCS me tendría que dar al farm simulator, y soy de los que ya han precomprado el F16 y me la suda si parece una avioneta, ya meterán cosas. Y con todos los módulos inacabados, incluido el F18, me lo paso en grande y aún flipo con las cosas que ya hacen teniendo en cuenta que cada uno de esos módulos vale como un juego de la nintendo de mi hijo. He dicho!

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  • 3 weeks later...

Ya disponible

 

Quote
DCS World Open Beta 2.5.5.37626

DCS World
  • AI Combat skill changes - See Newsletter for more info. https://forums.eagle.ru/showpost.php?p=4069345&postcount=219
  • AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
  • WWII AI aircraft. Corrected ground attack pattern.
  • Plane disappears when assign control to AI, after player takes off from the deck - fixed.
  • Added textures with PBR for AGM-84D/H.
  • ME. The ISOLINES option in the map options removed as obsolete.
  • Rearming. GBUs will not appear with unfolded fins.
  • MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
  • Wingman collides with player on a cold start from deck - fixed.
  • Wingmen remain on deck in some cases - fixed.
  • VR. Force disabled VR with --norender key.

DCS: F-16C Viper
  • Master Caution should be clearable as expected
  • RWR and other sounds now properly installed for Viper (sounds still placeholders)
  • Adjusted HUD visibility over cockpit geometry.
  • Engine control switch animation through guard is fixed .
  • Fixed unlimited weapon rearming.
  • EHSI font corrected, NO DATA page added.
  • CARA indication for high altitude fixed.
  • Oxygen emergency lever clickability and input fixed.
  • Oxygen flow indicator fixed.
  • Audio for radio communications identifying players aircraft fixed.
  • External sound update.
  • Loop in DED TILS ILS freq fixed.
  • AOA indexer lights logic fixed.
  • AOA bracket will appear on HUD after lowering nose landing gear, fixed.
  • Changed PROBE HEAT to spring loaded TEST.
  • Added RU localization for Viper startup.
  • IFF HUD data overlapped / fuzzy - fixed.
  • Inconsistent response from ground crew with canopy closed - fixed.
  • AAR with cold start fixed.
  • Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
  • CCIP line will point in TVV sign center point.
  • Default frequency on UHF backup panel fixed.
  • Speedbrake sound dynamics update.
  • UHF backup panel: status function fixed.
  • Radio frequencies increments fixed.
  • Flashlight fixed.
  • Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
  • Waypoints on FCR and HSI misaligned - fixed.
  • ILS CMD STRG disables if ILS power removed, fixed.
  • Added damage of some elements WIP.

DCS: F/A-18C Hornet
  • Added RU localization for Hornet SP missions.
  • RWR symbols corrected.

DCS C-101 by AvioDev
  • Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
  • Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
  • Implemented binding to keyboard and joystick of IFF panel knobs.
  • Implemented binding to keyboard and joystick of AoA indicator knob.
  • Improved cockpit lighting in external view.
  • Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
  • Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
  • Binding to keyboard and joystick of DH (Decision Height) set knob.
  • Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
  • Fixed crash in V/TVU-740 multiplayer sync.
  • Stick pitch trim button is now animated.
  • Airbrake throttle switch is now animated.
  • Added toggle function for airbrake (“B” key).
  • Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
  • Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
  • Fixed CC ADI/HSI brightness control by keyboard.
  • Solved some errors (amber color) in inputs, related to UHF and VHF radios.
  • Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
  • Solved amber color error of optical sight brightness in control inputs.
  • Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
  • Fixed amber error in control inputs regarding IFR Hood.
  • Fixed an ES localization issue causing an amber color error in some intercom control inputs.
  • Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
  • Added binding of keyboard and joystick to emergency fuel lever.
  • Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
  • Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
  • Fixed VHF-20B keyboard control for the radio mode and sound volume.
  • Fixed binging to keyboard and joystick of Gyro Platform knobs.
  • Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
  • Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
  • Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.

DCS Mi-8MTV2
  • Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • AI FW altitude fixed in mission 4
  • AI rules of engagement fixed in missions 5, 8 and 9
  • Pre-landing waypoint added to avoid a slow flying home in mission 3
  • New voice overs added
  • More ambient effects added

Spitfire IX The Big Show Campaign by Reflected Simulations:
  • Revised triggers & timings
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible

 

Edited by BRISAFRESCA
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