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DCS: World 2.5


SAFJFA F1 Team

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36 minutes ago, Ce_zeta said:

Os recomiendo probar el JF-17. No os va a defraudar.

Ese es el que más me llama. Se que como lo pruebe cae seguro, y más viendo la velocidad de desarrollo de los demas módulos de ED. Pero por otra parte me echa para atrás que salga el supercarrier, porque me va a quitar tiempo para el JF-17. En fin, un dilema.

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Madre mía qué listado de Bugs "stoppers" tienen, además de alguno de alta prioridad que me hacen pensar que están tan desquiciados con la 2.5.6 que apenas tienen recursos desarrollando el SC...

 

Normal que no saquen videos

 

Por ahora me sigo aguardando de comprarlo, y cada vez estoy más convencido de que hago bien.... 

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.45317/

 

Quote

DCS World

  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.

DCS C-101 Aviojet by AvioDev

  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

DCS Mirage 2000c by RAZBAM

Added Head to VR Pilot's Shadow

Keybinds:

  • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
  • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
  • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
  • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
  • S530D Salvo mode is disabled
  • Default switches position when starting in the air:
    • Radar Altimeter is active (Switches in M and H respectively)
    • Radar is on EM mode
    • DDM is OFF (if it is mounted)
  • DDM (IR Missile detector) is now unmounted and OFF by default
  • FBW "too slow" sound logic updated
  • AP "Gong" Sound logic updated
  • AP Roll limit updated
  • AP Track Index behavior fixed

Display Changes:

  • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
  • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
  • Radar TDC is now available in SIL and EM modes
  • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
  • CCRP Target cross "+" has been deleted. This is a M-2000D feature only

DCS: AJS-37 by Heatblur Simulations

  • Reverted Rb75 FM
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds

DCS F-14B by Heatblur Simulations

  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities

DCS JF-17 by Deka Ironwork Simulations

  • Fixed flipped Laser/LSS code issue
  • Fixed CTD caused by flush DL dbg info
  • Fixed ext light special binding
  • Fixed SD-10 to SPT wont LOFT
  • Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
  • Fixed channel copy issue (from 30~59 to 1~29)
  • Added AG Modes show TOT speed indicator
  • Allow unbalanced fuel tank loadout (FM improved)

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-18C by ED

  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options

DCS F-16C by ED

  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS

DCS Fw 190A-8 by ED

  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets

DCS Bf 109K-4 by ED

  • Major sounds update

DCS Fw 190D-9 by ED

  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

DCS L-39 Albatros by ED

  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

DCS Black Shark 2 by ED

  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

DCS UH-1H Huey by ED

  •  UN Pilot Campaign. Fixed bug in 5th mission.
 

Campaigns

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Enemy Within 3.0 Campaign by baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
  • Mission 17. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

 

Un saludo.

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Buenos dias por decir algo. Acabo de actualizar a la última versión, comentar que las catapultas vuelven a funcionar, la opción esa nueva SLR o como sea, al activarla, no he notado pérdida de rendimiento (monitor). De rendimiento en monitor lo poco que he probado, va bastante bien, aunque yo en la anterior,  recuperé el  rendimiento perdido tras la 2.5.6 inicial. Luego probaré en VR a ver si solucionaron los problemas entre el ojo izquierdo y el derecho. 

Son unos 4 gigas de actualización.

 

 
Edited by lucifer5626
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42 minutes ago, BRISAFRESCA said:

no me gusta, que pasa que no estan todos corregidos.......

 

 

Los temas de optimización son los que más se tarda. Y encima tal y como tienen el código puede que les cueste aun más.
Creo que se refiere a que los distintos escenarios no están todos igual de bien optimizados. Ya había problemas en Nevada y Normandia, el que mejor debe estar es el Golfo

Por cierto, hay cosillas interesantes que han añadido en opciones.
Como quitar los reflejos estáticos. A ver si poco a poco lo hacen para todos los módulos

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He probado la misión que dices y me va muy estable.
Incluso con Firefox y otro programa abierto. A 1440p de resolución, 6GB de GPU y 15 de RAM, 60FPS estable.

Yo creo que es un tema de optimización (en especial la VR), y deberían volver a encauzarlo. Pero el problema es que eso suele ser lo más largo y complicado de hacer en software

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