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DCS: World 2.5


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Vaya este aparato si no que lo tenia en mente. Sinceramente tenia esperanzas de un AH-1(Ya que apache era mucho pedir creo) o de algún Mig29 😭. Aun sin ser uno de mi diez aparatos favoritos tiene buena pinta como cacharro volador 😂 y eso sin saber como decis que tranch va a ser. De todos modos,  me quedare a la espera y espero ser firme esta vez de no sacar la cartera hasta que salga, porque viendo el ritmo que lleva el F18...

 

Al parecer puede estar siendo desarrollado por una 3 party? Quienes podrán ser, y aun falta el anuncio de salida del "esperadísimo" F15 de Razbam (Creo haber traducido que alomejor a finales de este año)... 

 


https://forums.eagle.ru/showpost.php?p=4260549&postcount=698

 

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Typhoon is by a third party, 

ED's eagerly awaited aircraft will be announced later in the year. 

thanks

 

 

Edited by ozius
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Si que ha sido una sorpresa, yo no me esperaba nada europeo ni remotamente.
Ademas la compañía que lo hace, si tiene contrato, se ajustara a unos estándares muy altos. Lo cual es muy bueno en principio

Ya solo falta que el núcleo de DCS se vaya ajustando a la calidad y nivel de los módulos

*Y todavía les falta por dar el anuncio que "derretirá nuestros cerebros", esperemos que sea tan bueno como este

Edited by Renko
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Me llego al email:

 

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We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

 

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

 

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

 

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.

 

In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.

 

Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.

 

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Mas noticias sobre el "supercarrier". Sinceramente un poco decepcionante este Q&A.

De momento entre lo que vi en videos tanto de lo que van soltando no me parece que sea un modulo deba costar 50$ sin descuento... 🥶

 

https://forums.eagle.ru/showthread.php?t=267661

 

 

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Dear all,

We have been reading all your great feedback and questions on DCS: Supercarrier, and we wanted to create a FAQ to consolidate all of our answers. We will continue to read all of your questions, and we will update this FAQ. Please keep 'em coming.

---

Will Supercarrier support the F-14 Tomcat at Early Access release?

Yes. We are working with Heatblur to make this happen and we are making progress. While we cannot promise 100% that it will be ready for the Early Access launch, it will certainly be ready in short order thereafter.

Will plane directors marshal players and the AI to catapults?

Yes this is in the design specification of the module but will come after the initial Early Access release.

We also plan to have a plane director guide aircraft out of their parking location and hand off the aircraft to another plane director to guide the aircraft to the catapult.
Once the aircraft is close behind the jet blast deflector, the aircraft is then passed off to the plane director on the catapult.

Will you include a salute animation for the Hornet pilot?

Yes, we are currently updating the pilot models for the Hornet and the Viper, and we plan to include some animations. This will come after the initial Early Access release.

Is there also a key command for the Salute?

Yes, it’s Left Shift+Left Ctrl+S.

Can you collide with the deck crew?

No, at the initial Early Access release they have no collision model. Later, we hope to add a form of self-preservation logic to avoid collisions.

Will the elevators work?

Yes, they will work automatically for the AI to move aircraft off the deck to prevent over-crowding. Later with the inclusion of the Air Boss station, we will also allow players to manually raise and lower them.

Will the hangar be included?

Yes, and modeling is already underway. However, given that pilots never get into or out of their aircraft in the hangars, this is a lower priority and is scheduled for a later date.

Will red shirt ordnance animations be included?

We have no such plans at this time due to the unrealistically large investment required to support all weapon types and the huge permutations of placement on the aircraft.

How will aircraft be moved around the deck for cyclic operations?

Actual movement is not possible for static aircraft and deck crew given their nature as static. However, using the Mission Editor, adding a simple static despawn event for such units is planned.

How is the performance?

A lot will depend on your computer, how the deck is populated, and level of detail of the models used to populate the deck. However, given that the carrier is at sea, there is no terrain or ground objects to render like an airbase. It goes without saying that the larger the number of high poly count aircraft on deck the bigger the hit.

Why is Supercarrier not free or included with the Hornet?

A tremendous amount of time, effort, and capital has gone into this sophisticated module, and more is still do come. The development cost of Supercarrier rivals many of our aircraft modules. To include it with the Hornet would drive up the cost of the Hornet well over a $100. Please also note that we provided an all new carrier with the release of the Hornet at no extra cost.

How will deck crew night launch operations be supported?

We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release.

 

Edited by ozius
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13 hours ago, ozius said:

Mas noticias sobre el "supercarrier". Sinceramente un poco decepcionante este Q&A.

De momento entre lo que vi en videos tanto de lo que van soltando no me parece que sea un modulo deba costar 50$ sin descuento... 🥶

 

https://forums.eagle.ru/showthread.php?t=267661

 

 

 

 

Vaya horror, eso contesta a mis preguntas de cómo van a mover los aviones en cubierta... a través de putos triggers! entonces la diferencia del módulo de pago a lo que podemos hacer con el gratis es simplemente ver unos muñecos que ni si quiera tienen modelo de colisión y si queremos tener una cubierta en configuración de lanzamiento, luego habra que usar triggers para modificarla para las recuperaciones.

 

Y encima de performances va a depender de nuestra máquina y de como llenemos la cubierta...

 

pL1SSBE.gif

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Os ha pasado alguna vez?

 

Al intentar entrar en tu cuenta de ED, (en la web), al hacer click sobre ''login'' aparece por un breve instante el nombre de un usuario distinto al vuestro, el nombre desaparece rapidamente de la casilla pero pero he conseguido ver el nombre exacto que me apareció, y me he preguntado si sera el nombre de un usuario de verdad de ED y por sorpresa si lo es, esta registrado en el foro de ED.

 

¿Esto es normal? ¿no es una fuga de datos?

 

Gracias

 

 

 

 

Por cierto, tal vez os interese ver esto:

 

 

 

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El hace 18 horas, ozius dijo:

Mas noticias sobre el "supercarrier". Sinceramente un poco decepcionante este Q&A.

De momento entre lo que vi en videos tanto de lo que van soltando no me parece que sea un modulo deba costar 50$ sin descuento... 🥶

 

https://forums.eagle.ru/showthread.php?t=267661

 

 

 

 

Bueno, después de esto, ya lo tengo decidido: NO voy a comprarme el Super Carrier, y por tanto no lo voy a usar en las misiones que edite, y os explico por que:

 

  1. Lo primero es por que voy a votar con la cartera, como muchos usuarios piden -pedimos-, dejando de comprar los esqueletos de lo que serán los futuros módulos, y presionando a ED a acabar los que ya tiene en desarrollo, para que vuelva a ofrecer una calidad de módulos por $ como la que teníamos en la época del F-86 / F-5 / ect
  2. A pesar del descuento que me permite comprarlo al 50% de su valor original, el estado de salida del SC va a ser como el del F-16C, no va a estar ni al 25% casi todo lo irán añadiendo "later during EA", sabiendo como se están portando esta gente, y que su lista no acaba en el SC, si no que tienen módulos pendientes y viendo que pretenden seguir jugando a lo del punto anterior, van a sacar dos updates con 4 cosas del SC, y lo van a dejar abandonado como esta ahora el Hornet, por lo que no esperéis un SC acorde a lo que os han prometido en lo que resta de 2020 ni 2021.
  3. Que el Viper salio en Octubre de 2019, estamos a Marzo de 2020, y ya esta al 50%, en 6 meses! me podre comprar el SC al mismo precio del descuento actual incluso antes de que merezca la pena.... 

Para mi lo que he visto, lo que he leido en esas FAQs y el estado actual de la 2.5.6, es totalmente un NOGO... Y ni que decir que no han ni hablado de lo que realmente nos interesa para volar en las misiones: comunicaciones, si la IA se va a comportar como toca (que haga los patrones correctamente) y como se va a organizar las IAs en los ciclos de lanzamientos y recuperaciones. Si no nos ofrecen estos puntos de manera solida en MP, daros cuenta que para las misiones el modulo no sirve para nada! Bueno si, veréis unos muñecos que se mueven... ja!

 

Saludos!

Edited by Zaz0
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28 minutes ago, Typhoon said:

 

Angel, donde viste eso? Desconozco el coding que tienen que hacer, pero dicen que el taxi se hará a través de distintos plane directors. Supongo que lo implementrán en 2021 xD

 

en el FAQ:

 

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How will aircraft be moved around the deck for cyclic operations?

Actual movement is not possible for static aircraft and deck crew given their nature as static. However, using the Mission Editor, adding a simple static despawn event for such units is planned.

 

Me da a entender que eso tambien lo puedo hacer yo con el gratuito.

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