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DCS: World 2.5


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El hace 7 horas, JOSETI dijo:

También comentan que ciertos drivers recientes son peores, como voy en 2d no puedo decir si es verdad. 

 

La verdad que he actualizado los driver de envidia y hace 2 dias volando con Lucifer y con Gedeon con las Reverb en VR sin queja alguna y como pense que podia se placebo ya que tenia poca chicha la mision, me fui a un servidor con mucha carga de objetos y mis 50FPS estables cuando antes no me sacaba 45 estables.

 

Por cierto:acabo de probar con las rift S y me va infinintamente peor,es tambien cuestion del software de las gafas,el rendimiento es menor,algo que tambien habia descubierto hace tiempo con el BOS

 

Salu2

Edited by Hans Luchs
oculus
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2 hours ago, JOSETI said:

 

Pues mas que la guia del módulo en si, indicando que puedes hacer con el, instrucciones de la UI etc,  es un manual de aprendizaje sobre los procedimientos en cubierta, lo mismo que si te coges uno de esos documentos oficiales desclasificados......

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Changelog de hoy... aun no me deja actualizar:

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.45915/

 

DCS 2.5.6.45915 Open Beta
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed

    Known issue: - Selection of audio devices disabled while in simulation
                           - Performance review ongoing.

Voice chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search

M-2000C campaign:

  • Mission 05:
  • Chevy 11 blocked by humvee which refused to move: FIXED
  • Mission 12:
  • Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

  • Added AAR feature (some issue, please check Deka subforum for file patch)
  • Added digital clock/chrono
  • Updated external model (Texture still WIP)
  • Updated cockpit model (Texture still WIP)
  • JF-17 AI: can turn on AAR light when operate night air refuel
  • AAR probe: can be installed/removed via both ME and ground crew
  • Updated loading image
  • Fixed 802AK and JSOW turn point issue
  • Fixed AG radar moving/static detection in MAP/SEA1 modes
  • Fixed JSOW TAND/SBYS with IMP AZ
  • Fixed UFCP/AAP button light model flickering
  • Fixed external fuel imbalance bug
  • Added radar notch (WIP)
  • Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
  • Added ground crew EN voiceover (voice actor Tony Lin/409)
  • Added mig-19p to EWS database (M19)
  • Added LD-10 ins drift
  • Improved radar TDC elev
  • Improved engine response
  • Added MasterArm toggle binding
  • Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
  • Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated

DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed

DCS Fw 190 A-8 by ED

  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

  • Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected

DCS A-10C by ED

  • GAU8 dispersion corrected

DCS Flaming Cliffs by ED

  • A-10A. GAU8 dispersion corrected

DCS F-86F by ED

  • Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target

The Museum Relic Campaign by Apache600

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • Mission 14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 9: fixed rare instance where several different messages with the attack outcome would play
  • Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
  • Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
  • All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving
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Bueno, tengo que romper una lanza en favor de ED, es cierto que hay mejora...

 

despues de actualizar, eliminar los fxo y metashaders correspondientes, hacer repair, vamos, un trastazo de tiempo, vuelvo a volar el 8vs8 con el Hornet y en la anterior update os recuerdo que tenia al empezar unos 20fps y 8 fps de minimas, pues bien, ahora tengo 20 fps al iniciar pero 12-14fps de minimas!! asi que es cierto, tengo un 50% de mejora al menos en los minimos... hurra!

 

Tambien es cierto que volando otras misiones SP 1vs1 me da 40 estables, pero joder, es que voy a tener que volar misiones simples y olvidarme del MP hasta que lo arreglen...

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1 hour ago, Zaz0 said:

Bueno, tengo que romper una lanza en favor de ED, es cierto que hay mejora...

 

despues de actualizar, eliminar los fxo y metashaders correspondientes, hacer repair, vamos, un trastazo de tiempo, vuelvo a volar el 8vs8 con el Hornet y en la anterior update os recuerdo que tenia al empezar unos 20fps y 8 fps de minimas, pues bien, ahora tengo 20 fps al iniciar pero 12-14fps de minimas!! asi que es cierto, tengo un 50% de mejora al menos en los minimos... hurra!

 

Tambien es cierto que volando otras misiones SP 1vs1 me da 40 estables, pero joder, es que voy a tener que volar misiones simples y olvidarme del MP hasta que lo arreglen...

Mete una 2080ti y un Ryzen 3900 hombre, que ahora que estamos en cuarentena no me dirás que no tienes tiempo para montar un pc grande.

 

En otro orden de cosas...

 

eYc8GeU.png

 

Un saludo.

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1 hour ago, Ce_zeta said:

Si se quiere algo maduro y completo, el JF-17 sin duda alguna.

Ahora con AAR incluido!

AMÉN!!!! yo lo compré después de haberlo probada, y la verdad que es un Must Have. Lo que le faltaba era la capacidad AAR para ser más completo. Da gusto pagar por un módulo, y tener prácticamente todas sus capacidades desde el inicio. 

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However, if you do not own the Supercarrier module, you will not be able to spawn on the deck to takeoff or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station

 

De las comms no han mostrado mucha cosa, a ver como serán...

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4 hours ago, Typhoon said:

However, if you do not own the Supercarrier module, you will not be able to spawn on the deck to takeoff or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station

 

De las comms no han mostrado mucha cosa, a ver como serán...

 ¿como? ¿Que si no compras el modulo del supercarrier no se va a poder apontar o despegar coo hasta ahora con el F-18 por ejemplo?

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1 minute ago, Angel101 said:

 

No podrás hacerlo en el de pago, pero el que hay ahora seguirá estando.

Amm que susto.

 

Por ahora no me planteo comprarlo, total pàra lo que uso DCS... Lo que si estoy haciendo es ir probando los modulos estos dias, empiezo un vuelo libre, aterrizo despego y poco más, el F-14 me ha resultado demasiado complejo, con lo de Jester, no fyi capaz de disparar nada, el F-16, teniendo ya el F-18 pues es casí lo mismo, el harrier me gusto lo de poder aterrizar y despegar verticalmente, el Mirage 2000 no me gusto tampoco, en fin, probaremos los helis a ver que tal.

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se que aquí se está siendo muy critico con el supercarrier, y es verdad que ED nos está demostrando últimamente estar a la altura de las peores terceras fiestas, pero vistos los FAC, con la ampliación que han puesto, estoy contento de habérmelo comprado, especialmente al precio de descuento. Personalmente valoro mucho la inmersión y el vídeo de la tripulación de tierra alrededor de la catapulta me encantó. Si a eso se le añade los 14 slots y las transmisiones realistas.... suficiente para justificar la compra, en mi opinión.

Luego esta el tema del estado de early Access semipermanente, los bugs, etc.... ahí no quito razón de que deberíamos dejara de comprar a ver si espabilan y dejan de huir hacia adelante, pero la carne es débil.

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