SAFJFA F1 Team

DCS: World 2.5

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Creo que la gente esta bastante descontenta con Razbam (yo el primero), asi que a ver cómo les sale esta jugada.

 

Parece mentira la cantidad de aviones con cabina clicable de la serie: Mig15, Mig19, Mig21

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Yo en mi humilde opinión, y sin querer entrar en otra espiral del eterno debate.
Que si un usuario tiene el Harrier no debería comprar este Mig. Al menos de momento hasta que se pongan las pilas y terminen el Harrier (no tengo nada de Razbam, pero creo que todavía hay cosas que arrastran sin arreglarlas. Quizás me equivoco).
Si no, simplemente se estaría apoyando el modelo de trabajo que "propone" Razbam

Por cierto, los comentarios del video están desactivados :whistling:

Edited by Renko
  • Like 1

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Ojito, publican imágenes de nuevos skins del F18 pero... con el próximo mapa de pago

Aquí el hilo de Hoggit https://www.reddit.com/r/hoggit/comments/agc85z/hornet_update/

Hablan de Turquía, Líbano e Israel.
La verdad que dará juego si sacan una facción de insurgentes, y con los F16 (que aunque no sean los Israelies) se podrán hacer cosas curiosas por allí.
A ver si no tarda el Hind, y una pena no tener algún patanegra Ruso en camino

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DCS 2.5.4.26479 Open Beta

  • F/A-18C: Fixed AGM-65E target lock issue.
  • Multimonitor: Left and Right monitors are changed is fixed.
  • VR: One eye image blinks when water set to High is fixed.
  • F/A-18C training - lesson 12 AIM-9. Default language will be EN not RU.
  • In game debrief showing dictKey for unit names instead of actual unit name is fixed.
  • Laser code panel does not close in some case is fixed.
  • ME. FOG checkbox doesn't set when weather preset with fog selected is fixed.
  • F/A-18C training - lesson 15 Rockets. Corrected an failure where RU was the default locale.
  • AIM-7. New AIM-7 FM net phantom always flies straight ahead is fixed.
  • Mirage M-2000: Nosewheel Steering/IFF Interrogate doesn't work is fixed.
  • Christen Eagle II: DOS-window appears while CE II libraries loading is fixed.

 

https://forums.eagle.ru/showpost.php?p=3768123&postcount=41

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Me dan mala espina esos tíos. El primero se rasca el casco, el segundo parece que se está aguantando las ganas de mear y el tercero empieza a mostrar síntomas de parkinson.

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Le falta mucho trabajo a las animaciones. Con lo fácil que hoy día es hacer MotionCapture
Por que como pretendan que entendamos alguna señal de esas, madre mía

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Si, a eso me refería ^_^
Se ve cierta fluidez, pero parece que al esqueleto y demás le falta mucho trabajo.

Por ejemplo, no tienen muñecas. Muy importante si quieres entender señales de cubierta :cuniao:
JXdPfR3.gif

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hay un pequeño hotfix hoy

 

https://forums.eagle.ru/showthread.php?p=3799332#post3799332

 

Citar

 

  • ME. Fixed issue with Cuba country that replacing the Third Reich
  • Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.


DCS C-101 by AvioDev

  • Engine seizure after some time with low oil pressure or mishandling in that condition. Improved pilot liveries for default skin.
  • Added kneeboard to pilot model.
  • Altimeter indication freeze if pitot tube and static ports are blocked.
  • Changed name: Gunsight lamps failure.

 

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https://forums.eagle.ru/showpost.php?p=3799781&postcount=183
DCS: F-16C Update🤑

Quote


DCS: F-16C Update

As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

Core systems of our F-16C include:

  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • AN/ALQ-131/184 ECM pods
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system


This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:

  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets LAU-68 and LAU-131
  • Joint Helmet Mounted Cueing System (JHMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon


Phase 2 Product Sustainment:

  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • Sniper XR Advanced Targeting Pod
  • GBU-10, GBU-12, GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A, GBU-32, and GBU-38/B JDAM
  • AGM-154/A and /B JSOW
  • AGM-158/A JASSM
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • ALE-50 towed decoy


As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.

 

Quote

 


DCS: C-101 AvioJet by AvioDev Now on Steam
DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
Features of DCS: C-101 include:
C-101EB and C-101CC:

  • Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
  • Highly detailed, six-degrees-of-freedom, clickable cockpit
  • Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
  • Complete circuit breaker simulation with correct failed systems behaviors
  • TARSYN gyro system replicated with exacting detail
  • Accurate flight director system
  • Custom air data simulation (airspeed/altimeter behaviors, etc.)
  • Pitot system icing implemented as well as many other specific features and effects
  • Multiplayer two-seater controls
  • Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
  • Realistic GPU model

C-101EB:

  • Realistic smoke system

C-101CC:

  • Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile


of0F20E.png
DCS World Open Beta Update
Please find the complete change log for this week’s Open Beta update here.
Notable items in the update this week include:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
  • Battle Damage Assessment (BDA) option is now server-side enforced.
  • Adjusted Su-33 aircraft carrier takeoff weight.
  • Corrected network play performance impact when no sound card is present.
  • Added infantry to Abkhazia and South Ossetia.
  • Added Cuba to country list.
  • Kazakhstan MiG-29 skins added.
  • Several crash circumstances fixed.
  • M-2000C external model updated and wing vapors added.
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
  • Numerous improvements to the C-101.
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
  • Spitfire canopy corrected.
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
  • Several campaigns have fixes and improvements.


Sincerely,
The Eagle Dynamics Team

 

 

Edited by ozius

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 In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

 

pinochodisney.jpg_1016075940.jpg

 

 

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Dear pilots,

With the DCS: MiG-19P Farmer by RAZBAM Simulations to be released this Friday, 1 March 2019, we will be shifting our Open Beta release to Friday this week instead of the usual Wednesday. A benefit of this is that we’ll now have time to also release an eagerly awaited new Eagle Dynamics feature! Let the speculation run wild!

Sincerely,
The Eagle Dynamics Team

 

https://forums.eagle.ru/showthread.php?p=3813469#post3813469

 

Pasan el update para pasado mañana y nos flamea con algo nuevo que van a meter algo esperado en DCS World!!!??  Vacas!!!?? 🤨

 

Cosas pendientes en DCS World en las que sabemos que han estado trabajando (o algun dia estuvieron escritas en una pizarra) ordenados del premio gordo al premio de consolacion:

 

  1. Campaña dinamica
  2. Servidor dedicado
  3. ATC mejorado
  4. Coalicion neutral
  5. Climatologia avanzada 
  6. Wake turbulence
  7. Fisica avanzada de la cesta
  8. Deck / airport crew
  9. Nubes de alta resolucion
  10. algun tipo de unidad: SCUD, vacas...

 

 

Edited by Zaz0

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Dicen que " Let the speculation run wild! " , ya podían haber dicho exactamente que sacaban. Parece que no aprenden.
Ya puede ser algo muy bueno, o les va ha rebotar para mal la jugada


Por cierto, viendo la lista de cosas que le faltan no deja de sorprenderme.
Por que DCS es lo único moderno que tenemos hoy día, pero mira que le faltan cosas muy básicas para un simulador
 

Edited by Renko

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Visto ahora
https://forums.eagle.ru/showpost.php?p=3813731&postcount=448

" Just a quick mini-update on this:

We're (frustratingly) still without confirmation on our target date. I hope to share more soonest as I discuss with our partners at ED.
Thanks for the patience everyone.
"

Para los que les cueste el ingles, viene ha decir que.
Están esperando frustrados la confirmación (se entiende que por ED) de la fecha de lanzamiento del F14.

Así que imagino que en 2 semanas, después de que ED se tome con calma el testeo y haga la compilación, lo tendremos.
Alrededor del 13 de Marzo probablemente

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