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Escenarios por defecto


D'Ace

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Hola,

 

Tengo instalados en mi equipo tanto FSX Acceleration Edition como FSX Steam, el primero lo compré hace un montón de años y el otro hace un par de ellos. Mi pregunta es si los escenarios (texturas y mesh) por defecto (sin addons) en Steam Edition son distintos a los del FSX Acceleration, mejores.

 

¡Gracias!

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@D'Ace

 

Hola

 

El FSX SE y el FSX Gold, (versión caja), son exactamente lo mismo, por lo que los escenarios y las mallas por defecto son exactamente iguales.

 

aqui te dejo el listado de los cambios.

 

Saludos

 

Brisafresca

 

https://fsxinsider.com/fsx-steam-edition-and-boxed-fsx-what-is-the-difference/

Quote

What Have We Changed?

 The complete change log from the initial December 2014 release of FSX: Steam Edition is as follows:

General

  • Microsoft Flight Simulator X: Steam Edition is now built using the VS2013 compiler for better optimization and performance. (Still makes use of VS2005 libraries for backwards compatibility.)
  • Updated splash, launcher and mission preview images for FSX:SE versions.

Multiplayer, Networking and Communications

  • Gamespy networking now replaced by new Steam networking.
  • Game chat now integrated with Steam chat
  • Friends/Banned lists now integrated with Steam.
  • Game invites now use Steam.
  • Host networking defaults to a single port 6112.
  • Host networking uses 27016 for Steam Master Server Browser.
  • Host timeout (loss of connection to host) now 35 seconds by default (was 55).
  • “Disconnected” message dialog now retained on screen for 4 mins before automatic dismissal (was 30 secs).

Steam Support

  • Top Down Camera (camera view select 4) was previously bound to F12 by default which is normally used for Steam’s screenshot feature. Camera View Select 4 now uses Shift+F12 by default to avoid potential clash.

Compatibility with Boxed FSX

  • FSX and Microsoft Flight Simulator X: Steam Edition co-Existence feature allows both versions to be installed on the same machine.

Default System-Setting Alterations

  • Increased TEXTURE_MAX_LOAD to 4096 up from 1024
  • Changed HIGHMEMFIX=1
  • Increased Vertex and Index Buffers and the number of buffers.

Bugs Fixed

  • Fix to particle emitter controllers which were not being updated properly.
  • Fix to flush all levels of detail in terrain cache.
  • Fix to Texture Composition preventing fail and crash.
  • Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
  • Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
  • Fixed issue where weather text in the multiplayer briefing room is partially cut off.
  • Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
  • Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
  • Fixed issue where host player is frozen after a collision occurs in multiplayer.
  • Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
  • Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
  • UIAutomationCore.dll work-a-round is now supplied by default with Microsoft Flight Simulator X: Steam Edition. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
  • Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
  • Prevent default color mode for Windows 7 and above (enable automatic display composition).
  • sserife.fon file now automatically supplied and loaded

Post-Release Optimization

Since the initial release of FSX: Steam Edition, Dovetail Games have released several updates consisting of stability improvements, bug fixes, and optimization for the Steam platform. The complete change logs for these can be found below:

Version 62615 (current)

Version 62613

Version 62608

Dovetail Games currently have no plans to release any further updates, but will continue to support FSX: Steam Edition and its community so if it becomes necessary to release any more updates, we will do so.

 

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