JOSETI Posted January 25, 2020 Report Share Posted January 25, 2020 Estoy esperando como agua de mayo, lo que piden en este post. https://forums.eagle.ru/showthread.php?t=260985 Un saludo. Quote Link to comment Share on other sites More sharing options...
Renko Posted February 14, 2020 Author Report Share Posted February 14, 2020 (edited) Por cierto, cuando actualicéis probad si tenéis una diferencia de FPS del asiento del Piloto al del RIO. Yo paso de 60FPS estables a 45FPS en el RIO Ya lo he reportado aquí, pero es por saber si os pasa también https://forums.eagle.ru/showthread.php?t=263351 POR CIERTO, si podéis mirad los FPS que tenéis en el asiento del RIO antes de actualizar Edited February 14, 2020 by Renko Quote Link to comment Share on other sites More sharing options...
JOSETI Posted February 15, 2020 Report Share Posted February 15, 2020 Es el WCS las pantallas para ser mas exactos, ya lo reporte en el hilo. Un saludo. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted March 29, 2020 Report Share Posted March 29, 2020 Motivación gratuita Quote Link to comment Share on other sites More sharing options...
DaniV Posted March 30, 2020 Report Share Posted March 30, 2020 Vaya! No sabía que hacían ése tipo de entrenamiento! Salida, circuito, toma y vuelta a salir por la catapulta. Intensívo! Gracias. Quote Link to comment Share on other sites More sharing options...
JOSETI Posted March 30, 2020 Report Share Posted March 30, 2020 3 hours ago, DaniV said: Vaya! No sabía que hacían ése tipo de entrenamiento! Salida, circuito, toma y vuelta a salir por la catapulta. Intensívo! Gracias. Si quieren mantener el CQ no les queda "otra". https://www.navy.mil/submit/display.asp?story_id=104234 https://en.wikipedia.org/wiki/Modern_United_States_Navy_carrier_air_operations#Types_and_requirements Un saludo. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted March 30, 2020 Report Share Posted March 30, 2020 Interesante es como ejecutan el CASE I. No se si cortan mucho, pero el piloto no deja de girar, como si en vez de hacer los tramos mas marcados (como dice en el NATOPS) hiciera un óvalo Quote Link to comment Share on other sites More sharing options...
DaniV Posted March 30, 2020 Report Share Posted March 30, 2020 2 hours ago, Typhoon said: Interesante es como ejecutan el CASE I. No se si cortan mucho, pero el piloto no deja de girar, como si en vez de hacer los tramos mas marcados (como dice en el NATOPS) hiciera un óvalo En la guía del SuperCarrier que acaba de dejar Waggs en el Foro de ED se vé mas ese "óvalo" que el típico "hipódromo". También me ha llamado la atención. Quote Link to comment Share on other sites More sharing options...
JOSETI Posted March 31, 2020 Report Share Posted March 31, 2020 https://m.facebook.com/heatblur/videos/870091730092961/?refsrc=https%3A%2F%2Fm.facebook.com%2Fheatblur%2Fvideos%2F870091730092961%2F&_rdr Habemus tws auto. Un saludo. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted March 31, 2020 Report Share Posted March 31, 2020 Quote Link to comment Share on other sites More sharing options...
Typhoon Posted March 31, 2020 Report Share Posted March 31, 2020 (edited) Development Update de hoy (Recommendado!) aqui: "The team is focused on launching two major features in the short term; The Forrestal class carriers and TWS-Auto functionality for the AWG-9." https://forums.eagle.ru/showthread.php?t=268159&fbclid=IwAR2c_Cz59CLcVknMWzMXI5VN9WOpftVqM6ThUh56sU-5M8iTTLBYIX4T5-0 Edited March 31, 2020 by Typhoon 1 Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted March 31, 2020 Report Share Posted March 31, 2020 MEnos mal, podremos hacer crank de forma normal! Quote Link to comment Share on other sites More sharing options...
DaniV Posted April 1, 2020 Report Share Posted April 1, 2020 15 hours ago, Typhoon said: Development Update de hoy (Recommendado!) aqui: "The team is focused on launching two major features in the short term; The Forrestal class carriers and TWS-Auto functionality for the AWG-9." https://forums.eagle.ru/showthread.php?t=268159&fbclid=IwAR2c_Cz59CLcVknMWzMXI5VN9WOpftVqM6ThUh56sU-5M8iTTLBYIX4T5-0 Que bueno. Muchas gracias por la info. Me encanta el vídeo con los parámetros de motor a la derecha, genial. Quote Link to comment Share on other sites More sharing options...
Renko Posted April 4, 2020 Author Report Share Posted April 4, 2020 Ojito lo que se viene Esto va ha mejorar mucho el AA y la coordinación de la tripulación https://forums.eagle.ru/showthread.php?t=268561 Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted April 4, 2020 Report Share Posted April 4, 2020 El hace 40 minutos, Renko dijo: Ojito lo que se viene Esto va ha mejorar mucho el AA y la coordinación de la tripulación https://forums.eagle.ru/showthread.php?t=268561 Tiene muy buena pinta. A ver si poco a poco van metiendo lo que queda. Quote Link to comment Share on other sites More sharing options...
amalahama Posted April 4, 2020 Report Share Posted April 4, 2020 Que pasada Quote Link to comment Share on other sites More sharing options...
JOSETI Posted April 8, 2020 Report Share Posted April 8, 2020 Un saludo. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted April 16, 2020 Report Share Posted April 16, 2020 DCS F-14B by Heatblur Simulations NEW! Introducing TWS-Auto for the AWG-9 Updated tutorial mission “Carrier based take off” Added keybinds for seat adjustment Added Jester keybinds for BVR Disabled AI kneeling (for supercarrier) Added holdback bar (for supercarrier) Added salute command (for supercarrier) Supercarrier compatibility added for client/player WIP: F-14B AI compatibility for supercarrier Fixed VIS FIX updating delta continuously Fix VDI range bar scale value not being shown Fixed Track Hold green light Adjusted pitch rate damper Quote Link to comment Share on other sites More sharing options...
Typhoon Posted May 6, 2020 Report Share Posted May 6, 2020 Como molan estos skins... https://www.digitalcombatsimulator.com/en/files/3309482/ Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted May 6, 2020 Report Share Posted May 6, 2020 El hace 37 minutos, Typhoon dijo: Como molan estos skins... https://www.digitalcombatsimulator.com/en/files/3309482/ La idea es que los A del VF69 tengan esquemas de ese tipo. Asi podremos ver en todo su esplendor al gato de @Renko Quote Link to comment Share on other sites More sharing options...
Renko Posted May 6, 2020 Author Report Share Posted May 6, 2020 Pues estuve apunto durante la cuarentena de hacer uno de alta visibilidad, pero creo que luego me distraje con otra cosa antes siquiera de empezar La idea era traer algo de uno de estos dos estilos https://www.digitalcombatsimulator.com/en/files/3307039/ https://www.digitalcombatsimulator.com/en/files/3306230/ Quote Link to comment Share on other sites More sharing options...
Ce_zeta Posted May 6, 2020 Report Share Posted May 6, 2020 El hace 29 minutos, Renko dijo: Pues estuve apunto durante la cuarentena de hacer uno de alta visibilidad, pero creo que luego me distraje con otra cosa antes siquiera de empezar La idea era traer algo de uno de estos dos estilos https://www.digitalcombatsimulator.com/en/files/3307039/ https://www.digitalcombatsimulator.com/en/files/3306230/ Pues ya sabes, 😜 Estaria wapo hacer las formaciones con el de baja vis y alta vis del B y cuando saquen el A tenerlo con el esquema ochentero del tipo que ha puesto @Typhoon Lo malo eso si, el peso en disco. Ya el paquete actual pesa casi 1gb. Habria que investigar a ver si se pueden compartir texturas entre esquemas. Poder se puede, al menos con los FC3, pero siempre llama a la misma carpeta generica de texturas. Seria otro punto para mejorar el tema de la VRAM....Peeero. Quote Link to comment Share on other sites More sharing options...
EC-LPZ Posted May 14, 2020 Report Share Posted May 14, 2020 Si lo hubieran puesto al 50% lo hubiera comprado. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted May 20, 2020 Report Share Posted May 20, 2020 (edited) Update 20/05/2020 DCSF-14B by Heatblur Simulations Updated Cage the Bear Campaign, including two new missions - thank you Kaba! NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf Correlate datalink targets on TID to sensor targets Tweaked hostile/friendly/unknown TID symbol sizes Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A Fixed jester switching to RWS with scan ranges set to < 100 nm Fixed HUD steering tee in TWS-A Tweaks to reduce TWS ghost track formation Reset TID tracks on PGM RESTART (“soft purge”) Fixed HUD/VDI to use AHRS instead of INS heading Fixed HUD glow showing without power Major overhaul of exterior night lighting: Lights are now brighter Lights now cast glow Some lights now dynamically illuminate the aircraft and environment All lights are now visible at much greater view distances Lowered intensity of landing light Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces Fixed afterburner spotlight light direction Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier) Added radio comms for “Tomcat Ball” (Supercarrier) Added keybind for “Tomcat Ball” (Supercarrier) Fixed AI wingsweep not working on ground (Supercarrier) Fix to comms commands for ground crew launch Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier) Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended) Fixed nose wheel steering scaling and initialization Removed vJoy FFB check (Brunner stick should work now) Reduced flap pitch moment and adjusted it vs. airspeed Tweak to F110 fuel controller to reduce fuel flow overshoots Probable fix to engine not re-lighting after damage or death Adjusted flap lift and drag at speeds above deploy speed limit Adjusted default starting pitch trim Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear) Edited May 20, 2020 by Typhoon Quote Link to comment Share on other sites More sharing options...
EC-LPZ Posted June 6, 2020 Report Share Posted June 6, 2020 Quote Link to comment Share on other sites More sharing options...
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