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DCS: F-14 Tomcat by Heatblur Simulations


Renko

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  • 3 weeks later...

Por cierto, cuando actualicéis probad si tenéis una diferencia de FPS del asiento del Piloto al del RIO.
Yo paso de 60FPS estables a 45FPS en el RIO

Ya lo he reportado aquí, pero es por saber si os pasa también https://forums.eagle.ru/showthread.php?t=263351

POR CIERTO, si podéis mirad los FPS que tenéis en el asiento del RIO antes de actualizar

Edited by Renko
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  • 1 month later...
3 hours ago, DaniV said:

Vaya! No sabía que hacían ése tipo de entrenamiento! Salida, circuito, toma y vuelta a salir por la catapulta. Intensívo! 

 

Gracias. :aplauso-6:

Si quieren mantener el CQ no les queda "otra".

 

https://www.navy.mil/submit/display.asp?story_id=104234

 

https://en.wikipedia.org/wiki/Modern_United_States_Navy_carrier_air_operations#Types_and_requirements

 

Un saludo.

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2 hours ago, Typhoon said:

Interesante es como ejecutan el CASE I. No se si cortan mucho, pero el piloto no deja de girar, como si en vez de hacer los tramos mas marcados (como dice en el NATOPS) hiciera un óvalo

 

En la guía del SuperCarrier que acaba de dejar Waggs en el Foro de ED se vé mas ese "óvalo" que el típico "hipódromo". También me ha llamado la atención.

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Development Update de hoy (Recommendado!) aqui:

 

"The team is focused on launching two major features in the short term; The Forrestal class carriers and TWS-Auto functionality for the AWG-9."

 

https://forums.eagle.ru/showthread.php?t=268159&fbclid=IwAR2c_Cz59CLcVknMWzMXI5VN9WOpftVqM6ThUh56sU-5M8iTTLBYIX4T5-0

Edited by Typhoon
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15 hours ago, Typhoon said:

Development Update de hoy (Recommendado!) aqui:

 

"The team is focused on launching two major features in the short term; The Forrestal class carriers and TWS-Auto functionality for the AWG-9."

 

https://forums.eagle.ru/showthread.php?t=268159&fbclid=IwAR2c_Cz59CLcVknMWzMXI5VN9WOpftVqM6ThUh56sU-5M8iTTLBYIX4T5-0

 

Que bueno. Muchas gracias por la info. Me encanta el vídeo con los parámetros de motor a la derecha, genial.

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  • 2 weeks later...

DCS F-14B by Heatblur Simulations

  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
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  • 3 weeks later...
El hace 29 minutos, Renko dijo:

Pues estuve apunto durante la cuarentena de hacer uno de alta visibilidad, pero creo que luego me distraje con otra cosa antes siquiera de empezar :cuniao:

La idea era traer algo de uno de estos dos estilos
https://www.digitalcombatsimulator.com/en/files/3307039/
https://www.digitalcombatsimulator.com/en/files/3306230/
 

Pues ya sabes, 😜 

Estaria wapo hacer las formaciones con el de baja vis y alta vis del B y cuando saquen el A tenerlo con el esquema ochentero del tipo que ha puesto @Typhoon

Lo malo eso si, el peso en disco. Ya el paquete actual pesa casi 1gb. Habria que investigar a ver si se pueden compartir texturas entre esquemas. Poder se puede, al menos con los FC3, pero siempre llama a la misma carpeta generica de texturas. Seria otro punto para mejorar el tema de la VRAM....Peeero.

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  • 2 weeks later...

Update 20/05/2020

DCSF-14B by Heatblur Simulations
Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
Correlate datalink targets on TID to sensor targets
Tweaked hostile/friendly/unknown TID symbol sizes
Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
Fixed jester switching to RWS with scan ranges set to < 100 nm
Fixed HUD steering tee in TWS-A
Tweaks to reduce TWS ghost track formation
Reset TID tracks on PGM RESTART (“soft purge”)
Fixed HUD/VDI to use AHRS instead of INS heading
Fixed HUD glow showing without power
Major overhaul of exterior night lighting:
Lights are now brighter
Lights now cast glow
Some lights now dynamically illuminate the aircraft and environment
All lights are now visible at much greater view distances
Lowered intensity of landing light
Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
Fixed afterburner spotlight light direction
Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
Added radio comms for “Tomcat Ball” (Supercarrier)
Added keybind for “Tomcat Ball” (Supercarrier)
Fixed AI wingsweep not working on ground (Supercarrier)
Fix to comms commands for ground crew launch
Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
Fixed nose wheel steering scaling and initialization
Removed vJoy FFB check (Brunner stick should work now)
Reduced flap pitch moment and adjusted it vs. airspeed
Tweak to F110 fuel controller to reduce fuel flow overshoots
Probable fix to engine not re-lighting after damage or death
Adjusted flap lift and drag at speeds above deploy speed limit
Adjusted default starting pitch trim
Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)
 

Edited by Typhoon
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  • 3 weeks later...

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